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VGA Planets
''VGA Planets'' is a multi-player, space strategy war game originally released in 1992. The game simulates combat in space between galactic scale empires. It follows the 4X game (eXplore, eXpand, eXploit and eXterminate) model: The players start with a home world, and have to build spaceships, explore the galaxy, colonize planets, mine minerals, build up their industry. The game is set in the "Echo Cluster" where 11 different races fight for control. It was one of the first indie games to become commercially successful. It was notable for being played via email, without a central server: each game of up to 11 players is handled independently, with the players sending their orders for each turn to the computer which manages that game. A hosted web version is now available. History The game was originally released in 1992 but became well known as a play-by-mail game in 1994 with version 3, although the prior version 2.2 was already played worldwide. Version 3 allows up to 11 pla ...
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4X Game
4X (abbreviation of ''Explore, Expand, Exploit, Exterminate'') is a subgenre of strategy-based computer and board games, and include both turn-based and real-time strategy titles. The gameplay involves building an empire. Emphasis is placed upon economic and technological development, as well as a range of military and non-military routes to supremacy. The earliest 4X games borrowed ideas from board games and 1970s text-based computer games. The first 4X computer games were turn-based, but real-time 4X games are common. Many 4X computer games were published in the mid-1990s, but were later outsold by other types of strategy games. Sid Meier's ''Civilization'' is an important example from this formative era, and popularized the level of detail that later became a staple of the genre. In the new millennium, several 4X releases have become critically and commercially successful. In the board (and card) game domain, 4X is less of a distinct genre, in part because of the practica ...
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4X Video Games
4X (abbreviation of ''Explore, Expand, Exploit, Exterminate'') is a subgenre of strategy-based computer and board games, and include both turn-based and real-time strategy titles. The gameplay involves building an empire. Emphasis is placed upon economic and technological development, as well as a range of military and non-military routes to supremacy. The earliest 4X games borrowed ideas from board games and 1970s text-based computer games. The first 4X computer games were turn-based, but real-time 4X games are common. Many 4X computer games were published in the mid-1990s, but were later outsold by other types of strategy games. Sid Meier's ''Civilization'' is an important example from this formative era, and popularized the level of detail that later became a staple of the genre. In the new millennium, several 4X releases have become critically and commercially successful. In the board (and card) game domain, 4X is less of a distinct genre, in part because of the practica ...
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Linux
Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which includes the kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name "GNU/Linux" to emphasize the importance of GNU software, causing some controversy. Popular Linux distributions include Debian, Fedora Linux, and Ubuntu, the latter of which itself consists of many different distributions and modifications, including Lubuntu and Xubuntu. Commercial distributions include Red Hat Enterprise Linux and SUSE Linux Enterprise. Desktop Linux distributions include a windowing system such as X11 or Wayland, and a desktop environment such as GNOME or KDE Plasma. Distributions intended for ser ...
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Turn-based Strategy Video Games
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game ''Terraria'', where one day-night cycle of 24 hours is equal to 24 minutes in real time. Players perform actions simultaneously as opposed to in sequential units or turns. Players must perform actions with the consideration that their opponents are actively working against them in real time, and may act at any moment. This introduces time management considerations and additional challenges (such as physical coordination in the case of video games). Real-time gameplay is the dominant form of time-keeping found in simulation video games, and has to a large degree supplanted turn-based systems in other video game genres as well (for instance real-time strateg ...
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DOS Games
The index of MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ... compatible video games is split into multiple pages because of its size. To navigate by individual letter use the table of contents below. This list contains games. Notes {{DEFAULTSORT:DOS games Indexes of video game topics Lists of PC games ...
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Browser Games
A browser game or a "flash game" is a video game that is played via the internet using a web browser. They are mostly free-to-play and can be single-player or multiplayer. Some browser games are also available as mobile apps, PC games, or on consoles. For users, the advantage of the browser version is not having to install the game; the browser automatically downloads the necessary content from the game's website. However, the browser version may have fewer features or inferior graphics compared to the others, which are usually native apps. The front end of a browser game is what runs in the user's browser. It is implemented with the standard web technologies of HTML, CSS, JavaScript, and WebAssembly. In addition, WebGL enables more sophisticated graphics. On the back end, numerous server technologies can be used. In the past, many games were created with Adobe Flash, but they can no longer be played in the major browsers, such as Google Chrome, Safari, and Firefox due to Adob ...
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Stars!
''Stars!'' is a turn-based strategy and science fiction 4X game. ''Stars!'' was developed by Jeff Johnson and Jeff McBride ("the Jeffs") for their own use, and initially released as shareware in 1995. A retail version was later produced for, and published by Empire Interactive, with developer Jason Gaston added to the team for QA, although the shareware version continued. Gameplay Starting with a small fleet of ships and one or two planets, players develop their empires, meet other races and conquer the galaxy. '''Stars! games begin with race design, choosing one of 10 primary racial traits, a selection of lesser racial traits, habitability, growth, economic, and technology settings.http://www.starsfaq.com/articles/sru/art138.htm Race Design, Step by Step. Mahrin Skel. Stars!-R-Us. The graphics are entirely 2D, and consist of the main map view and static pictures of planets, ship hulls and components. Battles consist of moving static icons around a grid. Because of the high l ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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EGA
Ega or EGA may refer to: Military * East German Army, the common western name for the National People's Army * Eagle, Globe, and Anchor, the emblem of the United States Marine Corps People * Aega (mayor of the palace), 7th-century noble of Neustria and Burgundy * Françoise Ega (1920–1976), Afro-Martinican laborer, writer and social activist Places * Egå, a suburban area of Aarhus, Denmark * Ega, Portugal, a parish of Condeixa-a-Nova * Ega (river), in Spain * Tefé, formerly Ega, a city and a municipality in Brazil Technology * Enhanced Graphics Adapter, an IBM PC computer display standard from 1984 Other uses * Ecuato Guineana, a defunct Equatoguinean airline * Ega language * Egyptian German Automotive Company, an Egyptian automobile manufacturer * Elegant Gothic Aristocrat, a fashion line * ''Éléments de géométrie algébrique'', a mathematical treatise by Alexander Grothendieck and Jean Dieudonné * Embroiderers' Guild of America, * European Golf Association * ...
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Diplomacy (game)
''Diplomacy'' is a strategy game, strategic board game created by Allan B. Calhamer in 1954 and released commercially in the United States in 1959. Its main distinctions from most wargaming, board wargames are its negotiation phases (players spend much of their time forming and betraying alliances with other players and forming beneficial strategies)Parlett, David. ''The Oxford History of Board Games''. Oxford University Press, UK, 1999. . pp. 361–362. and the absence of dice and other game elements that produce random effects. Set in Europe in the years leading to the World War I, Great War, ''Diplomacy'' is played by two to seven players, each controlling the armed forces of a major European power (or, with fewer players, multiple powers). Each player aims to move their few starting units and defeat those of others to win possession of a majority of strategic cities and provinces marked as "supply centers" on the map; these supply centers allow players who control them to produ ...
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Master Of Orion
''Master of Orion'' (abbreviated as MoO) is a turn-based, 4X science fiction strategy game in which the player leads one of ten races to dominate the galaxy through a combination of diplomacy and conquest while developing technology, exploring and colonizing star systems. Sometimes described as a scifi-themed spin-off of classic ''Civilization'', the game has proven to be quite enduring, becoming a cult classic in its niche of sci-fi-themed 4X strategy games. It has received several direct sequels, and additionally, a number of other games published since have been described as inspired by it, with reviewers and players divided on whether any has succeeded at recapturing the feeling and gameplay of the original. The game was released in 1993 by MicroProse on the MS-DOS operating system. It was ported to the Mac OS in 1995 by Take-Two Interactive and distributed by GameTek. It is the first in its franchise, and the rights are held by Wargaming. Gameplay ''Master of Orion'' is ...
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Reach For The Stars (computer Game)
''Reach for the Stars'' is a science fiction strategy video game. It is the earliest known commercially published example of the 4X genre. It was written by Roger Keating and Ian Trout of SSG of Australia and published in 1983 for the Commodore 64 and then the Apple II in 1985. Versions for Mac OS, Amiga, Apple IIGS, and DOS were released in 1988. The player commands a home star in the galaxy, and then expands to form an interstellar empire by colonizing far-off worlds, building powerful starships, and researching new technologies. ''Reach for the Stars'' was very strongly influenced by the board game ''Stellar Conquest''. Many of ''RFTSs features have direct correspondence in ''Stellar Conquest''. Graphics are minimal, yet the tactical and strategic elements provide countless rich combinations for colony development and interstellar warfare. The software's AI also offered a challenging opponent in single-player games. It is not uncommon for a ''Reach for the Stars'' game to t ...
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