LittleBigPlanet PS Vita
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LittleBigPlanet PS Vita
''LittleBigPlanet PS Vita'' is a puzzle platform video game developed by Double Eleven, Tarsier Studios and XDev Studio Europe for the PlayStation Vita handheld game console. It is the fourth game of the ''LittleBigPlanet'' franchise; a series of puzzle platformers centered on user-generated content. The game was announced in January 2011 along with the reveal of the PlayStation Vita console, then known as the Next Generation Portable (NGP), and the first details of the game were revealed on 6 June 2011 at the Electronic Entertainment Expo. It was released on 19 September 2012 in Europe, 20 September 2012 in Japan and Australia, and 25 September 2012 for the North American markets. The online servers for the game have been permanently shut down in March 2021 due to attacks. Gameplay As in previous titles in the ''LittleBigPlanet'' series, players control a character named Sackboy through a variety of worlds utilising the character's various abilities such as jumping and grab ...
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Double Eleven (company)
Double Eleven Limited is a British video game developer and video game publisher based in Middlesbrough. It was founded by former Rockstar Games developers, Lee Hutchinson and Matt Shepcar, in June 2009. History In 2010, they began working on an undisclosed title with Sony Computer Entertainment Europe, revealed at E3 2011 to be ''LittleBigPlanet'' for PlayStation Vita. In 2011, they joined the trade association TIGA. Between 2011 and 2012, Double Eleven were contracted to work exclusively with Sony Computer Entertainment Europe. During this time, they opened an additional studio in Leeds, West Yorkshire. In 2013, they announced that they are working on a remake of ''Frozen Synapse'' - originally by Mode 7 Games - for the PlayStation Vita and PlayStation 3, entitled 'Frozen Synapse: Tactics'. After finishing '' PixelJunk Shooter Ultimate'' for PS4 and Vita in June 2014, development for FS: Tactics quickly took off and by 5 September 2014 it took on a new name of Frozen Synapse ...
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Multi-touch
In computing, multi-touch is technology that enables a surface (a touchpad or touchscreen) to recognize the presence of more than one somatosensory system, point of contact with the surface at the same time. The origins of multitouch began at CERN, MIT, University of Toronto, Carnegie Mellon University and Bell Labs in the 1970s. CERN started using multi-touch screens as early as 1976 for the controls of the Super Proton Synchrotron. Capacitive multi-touch displays were popularized by Apple Inc., Apple's iPhone in 2007. Plural-point awareness may be used to implement additional functionality, such as pinch to zoom or to activate certain subroutines attached to Gesture recognition, predefined gestures. Several uses of the term multi-touch resulted from the quick developments in this field, and many companies using the term to market older technology which is called ''gesture-enhanced single-touch'' or several other terms by other companies and researchers. Several other similar or ...
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Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Logi ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX organised by its parent company, which was called Eurogamer Expo until 2013. From 2013 to 2020, sister site USGamer ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John "Gestalt" Bye, the webmaster for the PlanetQuake website and a writer for British magazine ''PC Gaming World''; Patrick "Ghandi" Stokes, a contributor for the website Warzone; and Rupert "rauper" Loman, who had organised the EuroQuake esports event for the game '' Quake''. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded by Richard Leadbetter in 2004. In January 2008, Tom Br ...
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Metacritic
Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999. The site provides an excerpt from each review and hyperlinks to its source. A color of green, yellow or red summarizes the critics' recommendations. It is regarded as the foremost online review aggregation site for the video game industry. Metacritic's scoring converts each review into a percentage, either mathematically from the mark given, or what the site decides subjectively from a qualitative review. Before being averaged, the scores are weighted according to a critic's popularity, stature, and volume of reviews. The website won two Webby Awards for excellence as an aggregation website. Criticism of the site has focused on the assessment system, the ass ...
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CBS Interactive
Paramount Streaming (formerly CBS Digital Media Group, CBS Interactive, ViacomCBS Streaming), a division of Paramount Global, oversees the company’s streaming technology and offers direct-to-consumer services, free, premium and pay. These include Pluto TV, which has more than 250 live and original channels, and Paramount+, a subscription service that combines breaking news, live sports, and premium entertainment. History As CBS Interactive On May 30, 2007, CBS Interactive acquired Last.fm for £140 million (US$280 million). On June 30, 2008, CNET, CNET Networks was acquired by CBS and the assets were merged into CBS Interactive, including Metacritic, GameSpot, TV.com, and Movietome. On March 15, 2012, it was announced that CBS Interactive acquired video game-based website Giant Bomb and comic book-based website Comic Vine from Whiskey Media, who sold off their other remaining websites to BermanBraun. This occasion marked the return of video game journalism, video game jou ...
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GameRankings
GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff being merged with the similar aggregator Metacritic. Rankings GameRankings collected and linked to (but did not host) reviews from other websites and magazines and averages specific ones. While hundreds of reviews may get listed, only the ones that GameRankings deemed notable were used for the average. Scores were culled from numerous American and European sources. The site used a percentage grade for all reviews in order to be able to calculate an average. However, because not all sites use the same scoring system (some rate out of 5 or 10, while others use a letter grade), GameRankings changed all other types of scores into percentages using a relatively straightforward conversion process. When a game accumulated six total reviews, it w ...
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List Of Characters In The BioShock Series
The ''BioShock'' series is a collection of story-driven first-person shooters in which the player explores dystopian settings created by Ken Levine and his team at Irrational Games. The first two games, ''BioShock'' and its direct sequel, ''BioShock 2'', take place in the underwater city of Rapture in 1960 and 1968, which was influenced heavily by Ayn Rand's Objectivism. The third installment, ''BioShock Infinite'', is set aboard the floating air-city of Columbia in 1912, designed around the concept of American Exceptionalism. Though ''Infinite'' is not a direct sequel to the previous games, the game is thematically linked; a short scene within the core ''Infinite'' game returns to Rapture, while the downloadable content '' BioShock Infinite: Burial at Sea'' tie in many of the plot elements between ''BioShock'' and ''BioShock Infinite''. As a heavily plot-driven series of games, ''BioShock'' contains a long list of non-playable characters (NPC) with which the player interacts a ...
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Big Daddy (BioShock)
A Big Daddy is a fictional character in the ''BioShock'' series of video games. Big Daddies are heavily spliced (genetically engineered and altered with ADAM) human beings who have had their bodies directly grafted into heavily armored, steampunk-inspired atmospheric diving suits. They are armed with a rivet gun, heavy drill, rocket launcher, or ion laser. Alpha series Big Daddies are equipped with any of several other weapons as well. Though they make low-pitched groaning noises similar to whales, their vocalizations were performed by voice actor Stephen Stanton. Designed by Irrational Games (then under the supervision of 2K Boston/2K Australia), they first appeared in ''BioShock'' and were promoted heavily. A six-inch Big Daddy action figure was included in the limited edition version of the title. In its sequel, ''BioShock 2'', the player controls a prototype Big Daddy. They roam the underwater dystopian city of Rapture, mentally conditioned to protect the Little Sisters—li ...
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BioShock (series)
''BioShock'' is a Retrofuturism, retrofuturistic video game series created by Ken Levine (game developer), Ken Levine, published by 2K Games and developed by several studios, including Irrational Games and 2K Marin. The ''BioShock'' games combine first-person shooter and Role-playing video game, role-playing elements, giving the player freedom for how to approach combat and other situations, and are considered part of the immersive sim genre. Additionally, the series is notable for exploring philosophical and moral concepts with a strong in-game narrative influenced by concepts such as Objectivism, total utilitarianism, and American exceptionalism. The series consists of three main games. ''BioShock'' (2007) and ''BioShock 2'' (2010) take place in the 1960s in the fictional underwater city of Rapture (BioShock), Rapture. ''BioShock Infinite'' (2013) is thematically and narratively tied to the first games, but takes place in 1912 aboard the floating city of Columbia. After ''Infin ...
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Gelatin Dessert
Gelatin desserts (also Jelly or Jello) are desserts made with a sweetened and flavoured processed collagen product ( gelatin). This kind of dessert was first recorded as jelly by Hannah Glasse in her 18th-century book '' The Art of Cookery'', appearing in a layer of trifle. Jelly is also featured in the best selling cookbooks of English food writers Eliza Acton and Isabella Beeton in the 19th century. They can be made by combining plain gelatin with other ingredients or by using a premixed blend of gelatin with additives. Fully prepared gelatin desserts are sold in a variety of forms, ranging from large decorative shapes to individual serving cups. Popular brands of premixed gelatin include: Aeroplane Jelly in Australia, Hartley's (formerly Rowntree's) in the United Kingdom, and Jell-O from Kraft Foods and Royal from Jel Sert in North America. In the US and Canada this dessert is known by the genericized trademark "jello". History Before gelatin became widely available as ...
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Downloadable Content
Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system. DLC can range from cosmetic content, such as skins, to new in-game content such as characters, levels, modes, and larger expansions that may contain a mix of such content as a continuation of the base game. In some games, multiple DLC (including future DLC not yet released) may be bundled as part of a " season pass"—typically at a discount in comparison to purchasing each DLC individually. While the Dreamcast was the first home console to support DLC (albeit in a limited form due to hardware and internet connection limitations), Microsoft's Xbox console and Xbox Live platform helped to popularize th ...
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