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LittleBigPlanet 3
''LittleBigPlanet 3'' is a puzzle-platform game developed by Sumo Digital for the PlayStation 3 and PlayStation 4. It was released worldwide through November and December 2014, and it is the third entry in the main ''LittleBigPlanet'' series, and sixth entry overall. It was announced at Sony's E3 2014 media briefing on 9 June 2014. It was developed primarily by Sumo Digital, with XDev and series creator Media Molecule assisting in an undisclosed capacity. ''LittleBigPlanet 3'' received generally positive reviews upon release. Critics praised the visuals, the create mode, and new gameplay elements such as the addition of the new characters. The game did however draw criticism for its technical issues and the short length of its campaign mode. The online servers for the PS3 version of the game have been permanently closed due to DDOS attacks in 2021, but the servers for the PS4 version remain operational. Gameplay ''LittleBigPlanet 3'' features gameplay elements very similar t ...
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Sackboy
Sackboy is a fictional character and main protagonist of the ''LittleBigPlanet'' video game series published by Sony Interactive Entertainment. Introduced in the 2008 video game ''LittleBigPlanet'', Sackboy is a small, anthropomorphic, humanoid doll-like character made of burlap sack with a brown knit pattern by default, with a zip fastener and button eyes. Sackboy was originally designed to be a "blank canvas" for ''LittleBigPlanet'' players, and is fully customisable using costumes which are either in-game unlockable content, or purchased as downloadable content (DLC) from the PlayStation Store. Sackboy was jointly created by the founding members of British game studio Media Molecule. Scottish composer Kenneth Young provided the vocal effects for the character from 2008 to 2014. Due to the commercial and critical success of the ''LittleBigPlanet'' franchise, Sackboy is considered to be a notable mascot character for Sony's PlayStation brand by Sony staff members as well as ...
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Puzzle-platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, ''Space Panic'', which includes ladders, but not jumping. ''Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clones a ...
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LittleBigPlanet PS Vita
''LittleBigPlanet PS Vita'' is a puzzle platform video game developed by Double Eleven, Tarsier Studios and XDev Studio Europe for the PlayStation Vita handheld game console. It is the fourth game of the ''LittleBigPlanet'' franchise; a series of puzzle platformers centered on user-generated content. The game was announced in January 2011 along with the reveal of the PlayStation Vita console, then known as the Next Generation Portable (NGP), and the first details of the game were revealed on 6 June 2011 at the Electronic Entertainment Expo. It was released on 19 September 2012 in Europe, 20 September 2012 in Japan and Australia, and 25 September 2012 for the North American markets. The online servers for the game have been permanently shut down in March 2021 due to attacks. Gameplay As in previous titles in the ''LittleBigPlanet'' series, players control a character named Sackboy through a variety of worlds utilising the character's various abilities such as jumping and grab ...
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Non-player Character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player ...
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Sandbox Game
A sandbox game is a video game with a gameplay element that provides players a great degree of creativity to interact with, usually without any predetermined goal, or alternatively with a goal that the players set for themselves. Such games may lack any objective, and are sometimes referred to as non-games or software toys. More often, sandbox games result from these creative elements being incorporated into other genres and allowing for emergent gameplay. Sandbox games are often associated with an open world concept which gives the players freedom of movement and progression in the game's world. The term "sandbox" derives from the nature of a sandbox that lets children create nearly anything they want within it. Early sandbox games came out of space trading and combat games like ''Elite'' (1984) and city-building simulations and tycoon games like ''SimCity'' (1989). The releases of ''The Sims'' and '' Grand Theft Auto III'' in 2000 and 2001, respectively, demonstrated that ...
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LittleBigPlanet 2
''LittleBigPlanet 2'' is a puzzle-platform game that features user-generated content. The game is developed by Media Molecule, published by Sony Computer Entertainment for PlayStation 3. It was released in January 2011. The game was released in North America on 18 January 2011, in mainland Europe on 19 January 2011, in Australia and New Zealand on 20 January 2011 and the UK and Ireland on 21 January 2011. It is a direct sequel to ''LittleBigPlanet'' (2008) and the third game in the series following a PSP version (2009). Most of the more than 3 million levels created by users in the first game carry over and are playable and editable in ''LittleBigPlanet 2''. Unlike its predecessor, which was marketed as a platform game, ''LittleBigPlanet 2'' was marketed as a "platform for games". Support for PlayStation Move was added to the game through a software update in September 2011, allowing users to play the game using the PlayStation Move motion controller in conjunction with a Naviga ...
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LittleBigPlanet (2008 Video Game)
''LittleBigPlanet'' is a 2008 platform game developed by Media Molecule and published by Sony Computer Entertainment for the PlayStation 3. The first game of the ''LittleBigPlanet'' franchise, the player character is Sackboy, a brown ragged doll with the ability to create. The level editor is the main focus of the game, allowing the player to create levels and publish them online. The premade levels in the story mode are built around Sackboy's basic control scheme. They are grouped into areas, each centring around a theme. The story mode revolves around Sackboy helping various Creator Curators around LittleBigPlanet before facing the Collector, who has been kidnapping and stealing creations. Media Molecule was formed by four former Lionhead Studios employees after the release of ''Rag Doll Kung Fu'' (2005). The concept of a game that allowed the player to be creatively ambitious for the console was envisioned after a movie trip to ''Howl's Moving Castle (film), Howl's Moving Ca ...
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Denial-of-service Attack
In computing, a denial-of-service attack (DoS attack) is a cyber-attack in which the perpetrator seeks to make a machine or network resource unavailable to its intended users by temporarily or indefinitely disrupting services of a host connected to a network. Denial of service is typically accomplished by flooding the targeted machine or resource with superfluous requests in an attempt to overload systems and prevent some or all legitimate requests from being fulfilled. In a distributed denial-of-service attack (DDoS attack), the incoming traffic flooding the victim originates from many different sources. More sophisticated strategies are required to mitigate this type of attack, as simply attempting to block a single source is insufficient because there are multiple sources. A DoS or DDoS attack is analogous to a group of people crowding the entry door of a shop, making it hard for legitimate customers to enter, thus disrupting trade. Criminal perpetrators of DoS attacks oft ...
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Gamereactor
''Gamereactor'' is a Scandinavian online media network covering video games in multiple languages and a former print magazines network. In 2013, it was "one of the biggest games publications in Europe" according to Develop. History The Gamereactor website was started by Egmont Digital in 1998. Also in 1998, brothers Morten Reichel and Claus Reichel launched online and print magazine Gamez.dk in Denmark, which took over the online sites Gamereactor Denmark, Sweden and Norway (.dk/.se/.no) from Egmont in January 2002. In 2001, they released Gamereactor Magazine in Norway and soon after in Sweden. Since late 2007 Gamereactor has also been available in Finland, and it also launched in Germany (Online only) in 2009. In 2010 they launched in Italy (Online only), and a Portuguese version came online in 2013. Gamereactor later opened outlets in France in November 2016, The Netherlands in January 2017, and China in January 2018. On 1 September 2008, Gamereactor International was launche ...
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XDev
PlayStation Studios (formerly SCE Worldwide Studios and SIE Worldwide Studios) is a division of Sony Interactive Entertainment (SIE) that oversees the video game development at the studios owned by SIE. The division was established as SCE Worldwide Studios in September 2005 and rebranded as PlayStation Studios in 2020. History On September 14, 2005, Sony Computer Entertainment (SCE), the video game arm of Sony, announced the formation of SCE Worldwide Studios, combining all studios SCE owned at the time. Phil Harrison was appointed as the division's president. Shuhei Yoshida succeeded him in May 2008. When Yoshida moved to lead the indie game development of SIE, Hermen Hulst, previously of SIE's Guerrilla Games studio, became the president of SIE Worldwide Studios in November 2019. The studios productions are generally supported by the Visual Arts Services Group, founded in 2007 in San Diego. SIE announced the formation of PlayStation Studios in May 2020 as a brand to be ...
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E3 2014
The Electronic Entertainment Expo 2014 (E3 2014) was the 20th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 10, 2014, and ended on June 12, 2014, with 48,900 total attendees. Major exhibitors included Microsoft Corporation, Nintendo, and Sony Computer Entertainment. Exhibitors host their own press conferences usually one day prior to the E3 event, but some companies issued additional information an extra day prior this time. Press conferences Microsoft Microsoft hosted a press conference on June 9 at 9:30 am. Trailers for ''Forza Horizon 2'', ''Rise of the Tomb Raider'', '' Evolve'', '' Dragon Age: Inquisition'', ''Sunset Overdrive'', ''Project Spark'', ''Ori and the Blind Forest'', '' Halo 5: Guardians'', ''Scalebound'', a new character for ''Killer Instinct: Season 2'', a ''Phantom Dust'' reboot and ''Crackdown 3'' were revealed. There was also gameplay footage of ''Assassin's Creed Unity'', ''Call of Du ...
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Puzzle-platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, ''Space Panic'', which includes ladders, but not jumping. ''Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clones a ...
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