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Sackboy is a
fictional character In fiction, a character (or speaker, in poetry) is a person or other being in a narrative (such as a novel, play, radio or television series, music, film, or video game). The character may be entirely fictional or based on a real-life person, ...
and main
protagonist A protagonist () is the main character of a story. The protagonist makes key decisions that affect the plot, primarily influencing the story and propelling it forward, and is often the character who faces the most significant obstacles. If a st ...
of the ''
LittleBigPlanet ''LittleBigPlanet'' (stylized as ''LittleBIGPlanet''; abbreviated ''LBP'') is a puzzle platform video game series created and produced by British developer Media Molecule and published by Sony Interactive Entertainment. Most games in the series ...
'' video game series published by
Sony Interactive Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game industry, video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is ma ...
. Introduced in the 2008 video game ''
LittleBigPlanet ''LittleBigPlanet'' (stylized as ''LittleBIGPlanet''; abbreviated ''LBP'') is a puzzle platform video game series created and produced by British developer Media Molecule and published by Sony Interactive Entertainment. Most games in the series ...
'', Sackboy is a small, anthropomorphic, humanoid doll-like character made of
burlap sack A burlap sack or gunny sack, also known as a gunny shoe, hessian sack or tow sack, is an inexpensive bag, traditionally made of fibres which are also known as "tow," such as hessian fabric (burlap) formed from jute, hemp or other natural fib ...
with a brown knit pattern by default, with a zip fastener and button eyes. Sackboy was originally designed to be a "blank canvas" for ''LittleBigPlanet'' players, and is fully customisable using costumes which are either in-game unlockable content, or purchased as downloadable content (DLC) from the
PlayStation Store The PlayStation Store (PS Store) is a digital media store available to users of Sony's PlayStation 3, PlayStation Vita, PlayStation 4 and PlayStation 5 game consoles via the PlayStation Network. The store offers a range of downloadable content ...
. Sackboy was jointly created by the founding members of British game studio
Media Molecule Media Molecule Ltd. is a British video game developer based in Guildford, Guildford, Surrey. Founded in 2006 by Mark Healey, Alex Evans, David Smith, and Kareem Ettouney, Sony Computer Entertainment acquired the firm in 2010. It became part of S ...
. Scottish composer Kenneth Young provided the vocal effects for the character from 2008 to 2014. Due to the commercial and critical success of the ''LittleBigPlanet'' franchise, Sackboy is considered to be a notable
mascot A mascot is any human, animal, or object thought to bring luck, or anything used to represent a group with a common public identity, such as a school, professional sports team, society, military unit, or brand name. Mascots are also used as fi ...
character for
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
's
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
brand by Sony staff members as well as video game journalists, and has drawn comparisons to several other video game mascot characters. The character's appearance in the 2020 spin-off title '' Sackboy: A Big Adventure'', the first 3D platforming game in the series which also features Sackboy as a distinct character, has garnered a positive reaction.


Characteristics

Sackboy is the gender-neutral player character of the ''LittleBigPlanet'' series of video games, which encourage players to create their own custom levels using in-game toolsets and share it online for other players to download and play. Sackboy was not intended to have a defined personality, as he was envisioned to be a blank canvas on which to express the player's own personal style, thus Sackboy is not fully voice acted like other characters in the series. His vocal effects from the inception of the franchise to 2014's ''LittleBigPlanet 3'' were provided by Scottish composer Kenneth Young. Sackboy can use his limbs to run, jump, and grab certain materials and operate levers. Players can also animate Sackboy to perform a dance routine, or use
machinima Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words ''ma ...
techniques to create a cinematic production with Sackboy. In the main series ''LittleBigPlanet'' video games, Sackboy is represented by four emotional states: happiness, sadness, worry and anger, each of which comes in three levels of intensity and can be controlled by players. Depending on the input motion by the player operating the PlayStation controller, Sackboy will hold his hands differently. To express happiness, Sackboy makes a peace symbol with his hands. To express sadness, Sackboy holds his thumbs down. To express anger, Sackboy makes a fist out of his hands, and to express fear, Sackboy holds up his hands and they shake. The Pod is Sackboy's "home", which is customizable through the use of stickers and decorations, and appears to be located within a bedroom and suspended by strings. The Pod is where the player can find and join levels, meet up with friends, and launch the level editor. To navigate the various levels, Sackboy operates a giant-sized
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within the Pod to travel to various levels. There are also three forward-and-back planes Sackboy can move between to navigate different areas of the levels. It is possible for players to customize Sackboy to look like anything the player desires, including other recognizable characters in popular culture, using nothing more than random objects or creating detailed stickers to paint him with. Some of Sackboy's licensed costumes are inspired by other video game series, including ''
Assassin's Creed ''Assassin's Creed'' is an open-world, action-adventure, and stealth game franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil and its more advanced derivatives. Created by Patrice D ...
'', ''
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'', ''
Uncharted ''Uncharted'' is an action-adventure video game franchise published by Sony Interactive Entertainment and developed by Naughty Dog. Created by Amy Hennig, the ''Uncharted'' franchise follows a group of treasure hunters who travel across the wo ...
'', ''
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'', ''
Ape Escape ''Ape Escape'' is a series of video games developed primarily by Japan Studio and published by Sony Computer Entertainment, starting with '' Ape Escape'' for PlayStation in 1999. The series incorporates ape-related humour, unique gameplay, and a ...
'', '' Wipeout'', ''
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'' and ''
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''. Sony Computer Entertainment America (SCEA) marketing staff member Mark Valledor indicated in a 2008 interview that Sackboy was intended to become the "next emblematic character" for the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
as ''LittleBigPlanet'' ushers in "a new genre of gaming". Alex Evans was quoted in a 2009 issue of ''The Director'' where he indicated that he did not mind that Sackboy is closely associated with the PlayStation brand as its mascot like the relationship between
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
and
Sonic the Hedgehog is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformers mo ...
, noting that PlayStation is one of the world's most recognizable brands unlike the company he co-founded. According to Tom O'Connor, senior producer at Sony XDEV, the Liverpool-based division responsible for external development and the management of the ''LittleBigPlanet'' franchise, Sackboy evolved over time because the game series needed a key
avatar Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appearanc ...
. O'Connor observed in a 2012 interview with ''Eurogamer'' that Sackboy is increasingly being perceived as more of a defined character as opposed to his original purpose as a blank canvas, and claimed that though Sackboy was not deliberately positioned by Sony as a direct competitor to iconic video game mascot characters like
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creat ...
, he indicated that the character's popularity encourages Sony to continue creating video games featuring Sackboy which people would enjoy.


Concept and design

Sackboy was originally concepted as Mr. Yellowhead, the main character of an early precursor of ''
LittleBigPlanet ''LittleBigPlanet'' (stylized as ''LittleBIGPlanet''; abbreviated ''LBP'') is a puzzle platform video game series created and produced by British developer Media Molecule and published by Sony Interactive Entertainment. Most games in the series ...
'' dubbed ''Craftworld'', which was envisioned as a physics-based 2D
side-scrolling game '' A side-scrolling video game (alternatively side-scroller), is a game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphi ...
. On 1 December 2005, the four founders of Media Molecule, Kareem Ettouney, Alex Evans, Mark Healey, and David Smith, met with
Phil Harrison Phil Harrison is a vice president and general manager for Google, and the former corporate vice president of Microsoft. Previously, Phil was the British corporate executive and a representative director of Sony Computer Entertainment, Inc. (SC ...
, the head of development for Sony Worldwide Studios at the time, to pitch ''Craftworld''. Harrison's subsequent enthusiasm for the game involved him participating in a three-hour brainstorming session with the Media Molecule representatives, which was extended from the original half an hour presentation. At this stage, Mr. Yellowhead had a small pink square body and a triangular yellow head, and was described as consisting of a set of "simple shapes" which is essentially placeholder debug programmer art" created by David Smith for the first playable ''CraftWorld'' code. Yellowhead's arms were controllable with the right analogue stick of the PlayStation 2 controller that Media Molecule had connected to their PC, whilst his legs were controlled with the left stick. The object of the game was to guide Mr. Yellowhead past many obstacles by grabbing onto objects and pushing or rolling them around. Although merely a stand in concept, Mr. Yellowhead would pave the way for Sackboy's proportions as well as the things the character would need to be able to do. Ettouney recalled that Smith had an attention to detail when it comes to the character's "personality and very subtle things"; he discussed the initial pitch where Mr. Yellowhead was depicted as straining when pulling a rock, "his little debug arms stretching as he pulled” even though there was no supporting animation, which showcased the character's cheeky personality. By August 2006 the project, now known as ''LittleBigPlanet'', was greenlit and funding is secured from Sony for the project. In order to would evolve the character concept into a proper character to fit the game's developing art style, Healey worked with Ettouney, who handled concept art duties as well as character designer Francis Pang to come up with further concept art for the character, who was still called YellowHead and still had the eponymous yellow head. Ettouney approached the character's design in an anatomical manner with legs and arms, pinching Healey's original abstract design for the character's short and pointy legs, and often drew himAlthough the character is a customizable player avatar with no defined gender and thus may also be known as Sackgirl or Sackperson, multiple primary and secondary sources cited in this article have referred to the character by the masculine pronoun. with a little mosquito antennae on the head. Pang explored how the head relates to the body, and worked on making the character's body proportions and shapes more aesthetically pleasing. Healey would insist that each design iteration of the character retain a "handmade look" with the buttons, patches, and hessian fabric, aspects of the character which is retained in Sackboy's final design. A design goal for Sackboy was for the character to help define a game and be "infinitely customisable": the plain version of Sackboy had to be tiny, but still distinctive and ironic, with the option for players to add or amend various facial features or the character's gender markers without changing the body shape. A distinct and prevalent visual feature of Sackboy is the zip fastener, which once had an important gameplay function. According to Ettouney, it is a legacy part of the character's design process, and he noted that the team wanted to explore "a concept of a place where you play, and a place where you build that eventually became the Moon". Healey proposed that Sackboy would have the ability to open his zip, fold in on himself and undergoes a creation process inside himself, the idea being that creativity and ideas are all inside an individual, ideas which were ultimately unused. Smith contributed to the design process through his
doodle A doodle is a drawing made while a person's attention is otherwise occupied. Doodles are simple drawings that can have concrete representational meaning or may just be composed of random and abstract lines or shapes, generally without ever lift ...
s, which explored the character's personality and introduced some subtler shapes to the visual design process like Sackboy's trapezium head, and the wrinkles in the cloth from his expressions. Ettouney credited Smith, a programmer for ''LittleBigPlanet'', for helping to finalize the design process and solidify the efforts of the artists and as an example of teamwork dynamics in the early days of the company. Pang refined the final design of Sackboy by combining 4 distinct concepts from himself, Healey, Ettouney and Smith. According to the Media Molecule website, Sackboy was officially created on 1 October 2006. The name "Craftworld" would be used for the in-game universe where the ''LittleBigPlanet'' series takes place and the planet where Sackboy lives, which is created by ideas and dreams floating out of human heads during sleep. After the concept is finalized, creation of the character model commenced, which would then be textured and prepared for animation. While the animation process of Sackboy helped contribute more character, they evolved only when the designers started making levels and the character is seen in different situations. Pang said the final version of Sackboy's legs felt cute but stumpy and very different from the language of his arms; more importantly, running and jumping movements came across as "weird" when animated. A solution is implemented in the form of the character's little peddling motion as seen in the games. According to Pang, animating Sackboy is a fragmented process which does not feel as satisfactory compared to animating a whole movie, as it involves designing procedural animations rather than animating a scene that gets played out the same way each time. Pang noted that since the player is responsible for controlling the character's actions, he finds satisfaction in seeing what other players do with the character's potential animations. Pang observed that players would use Sackboy's basic acting emotions to communicate to each other whilst playing, which he compared to a structured system of communication not unlike the concept of language. Pang particularly enjoyed working on Sackboy's death animations, as each potentially fatal situation Sackboy encounters required a unique animation to accompany it. Examples of how Sackboy's material would behave in death animations include the character thread being caught which leads to him being literally unraveled, and his fluff spilling out everywhere after bursting apart. Inspiration was drawn from the ''
Tom and Jerry ''Tom and Jerry'' is an American Animated cartoon, animated media franchise and series of comedy short films created in 1940 by William Hanna and Joseph Barbera. Best known for its 161 theatrical short films by Metro-Goldwyn-Mayer, the series c ...
'' cartoon series when framing the death animations as fairly violent, but still harmless and funny. Some extreme death scenarios were discarded for being overly gruesome, in keeping with the game's emphasis on the "loveable, cute aspect". Following the game's release, the developmental team were astonished by the level of creativity and effort players have invested into their characters. Pang in particular did not expect that customisation for Sackboy would become a key aspect of ''LittleBigPlanet's'' gameplay. In response to the popularity of customisation efforts of Sackboy by fans, the team implemented free game updates to assist players, such as the addition of zoom in and rotation features to make it easier to sticker Sackboy. Following the release of the first game, Media Molecule started working with other brands to make licensed downloadable costumes as DLC purchases. By 2011, Media Molecule made the decision to move on from the character of Sackboy and the ''LittleBigPlanet'' franchise, leaving other studios to take over in developing video games for the franchise on Sony's behalf. Nevertheless, Media Molecule staff commemorated the "10th birthday" of the character and the first ''LittleBigPlanet'' game on 2 November 2018, and recreated The Garden
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in their most recent game
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video game ''
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''.


Cultural impact


Promotion and merchandise

Sackboy has been featured in promotional material for the PlayStation brand, as well as a wide range of merchandise, such as stuffed toys, fibreglass replicas and cardboard cut-outs. Media Molecule staff said they received a high volume of requests for physical representations of Sackboy, in particular plush dolls, following the release of the first game. O'Connor commented that members of the general public who may not have played the ''LittleBigPlanet'' series know who Sackboy is due to the widespread proliferation of Sackboy-themed merchandise; he claimed that Sackboy was "fast becoming an iconic mascot for Sony" and that the character is "almost bigger than the brand" as of 2012. Sony Computer and Entertainment America (SCEA), the subsidiary of Sony in the
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, commissioned Bennett Awards to design and create an employee recognition award based on Sackboy's likeness to honor outstanding achievement among SCEA employees. Sackboy and the ''LittleBigPlanet'' series were referenced in the
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game ''
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'', a celebration of the PlayStation brand.


Reception

Sackboy has received a positive reception as a mascot character, and has drawn numerous comparisons to other video game mascot characters for the PlayStation line, as well as other platforms. Player enthusiasm in customizing his appearances have contributed towards the character's popularity, which has also inspired homemade replicas of the character as a real life doll. At the Academy of Interactive Arts & Sciences’ (AIAS) 12th Annual Interactive Achievement Awards in 2009, held at the DICE Summit in Las Vegas, Young's performance as Sackboy was awarded in Outstanding Character Performance."AIAS 2009 Awards LittleBigPlanet Details"
interactive.org, retrieved 4 November 2014.
An online gaming community centered on level design, Sackboy Planet, is named after the character. In an article previewing the then-upcoming ''LittleBigPlanet'' published by
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in October 2008, Mike Snider from ''
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'' commented that while Sackboy lacked the panache of iconic characters like
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creat ...
and
Lara Croft Lara Croft is a fictional character and the main protagonist of the video game franchise ''Tomb Raider''. She is presented as a highly intelligent and athletic British archaeologist who ventures into ancient tombs and hazardous ruins around th ...
, the character exhibits an engaging Everyman appeal, from younger players to experienced gamers. The subsequent commercial and critical success of the ''LittleBigPlanet'' video game series has raised the character's prominence in the video game industry. Jonathan Leack from ''PlayStation Lifestyle'' named Sackboy, along with Kratos, Nathan Drake,
Ratchet Ratchet may refer to: Devices * Ratchet (device), a mechanical device that allows movement in only one direction * Ratchet, metonomic name for a socket wrench incorporating a ratcheting device * Ratchet (instrument), a music instrument and a ...
and Solid Snake, as PlayStation characters who have made a huge impact on the PlayStation brand as well as the gaming industry as a whole. Wesley Yin-Poole from ''Eurogamer'' noted that by the year 2012, there has been over 30 video game licenses in LBP, over 300 DLC costumes for Sackboy on the PlayStation Store, and over 60 million downloads of DLC. He formed the view that Sackboy went from being a customizable player avatar to a "recognizable face in his own right". In the ''
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'' from 2011, Sackboy was voted as the 50th best video game character. In an article published in November 2013, Lucas Sullivan from ''GamesRadar'' considered Sackboy to be the best contender the PlayStation brand had to a mascot, noting the character's starring role in kart race and handheld spin-off titles, and the fact that Sony has made substantial investments into marketing the character as the "face of PlayStation". The 2017 book ''100 Greatest Video Game Characters'' discussed Sackboy's significance, noting that pliability is what sets him apart as a character, who can be uniquely the player's own and explore worlds of their making. Conversely, Sackboy's representation as a gender neutral player avatar in ''LittleBigPlanet'' was criticized by Kris Ligman from ''Pop Matters'', who felt the character's concept of "personhood" was undermined by the game's "self-styled pedagogy" as presented through its
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
s: examples cited were Eve's insistence on a male term and Larry da Vinci's insistence on calling the character "Sackthing" as opposed to "Sackperson". The announcement and release of '' Sackboy: A Big Adventure'', six years after Sackboy's last appearance in 2014's ''
LittleBigPlanet 3 ''LittleBigPlanet 3'' is a puzzle-platform game developed by Sumo Digital for the PlayStation 3 and PlayStation 4. It was released worldwide through November and December 2014, and it is the third entry in the main ''LittleBigPlanet'' series, an ...
'', has been well received.


Notes


References


External links


Making LittleBigPlanet: Sackboy is born, October 2006
on the official Media Molecule
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channel
LittleBigPlanet Concept Showreel: Sackboy Death Animations
on the official Media Molecule
YouTube YouTube is a global online video platform, online video sharing and social media, social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by ...
channel {{LittleBigPlanet LittleBigPlanet Anthropomorphic video game characters Fictional construction workers Fictional explorers in video games Mascots introduced in 2008 Media Molecule Sony Interactive Entertainment protagonists Video game characters introduced in 2008 Video game characters of selectable gender Video game mascots