Mark Healey
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Mark Healey
Mark Healey is a British video game developer from Ipswich, Suffolk. Healey started his career making games for the Commodore 64 home computer – his first published game was ''KGB Super Spy'' for Codemasters, which led to developing the educational '' Fun School'' series of games for Europress Software. Healey joined Bullfrog Productions to work with Peter Molyneux on titles such as ''Magic Carpet'' and ''Dungeon Keeper''. When Molyneux left Bullfrog to form Lionhead Studios, Healey joined him, and worked as a senior artist on '' Black & White'' and ''Fable''. Whilst still at Lionhead, he developed ''Rag Doll Kung Fu'' independently in his spare time, which was the first third party game to be distributed over Steam - Valve's online distribution system. He is a co-founder of Media Molecule and creative director of ''LittleBigPlanet'' and ''LittleBigPlanet 2 ''LittleBigPlanet 2'' is a puzzle-platform game that features user-generated content. The game is developed by Media Mo ...
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LittleBigPlanet (2008 Video Game)
''LittleBigPlanet'' is a 2008 platform game developed by Media Molecule and published by Sony Computer Entertainment for the PlayStation 3. The first game of the ''LittleBigPlanet'' franchise, the player character is Sackboy, a brown ragged doll with the ability to create. The level editor is the main focus of the game, allowing the player to create levels and publish them online. The premade levels in the story mode are built around Sackboy's basic control scheme. They are grouped into areas, each centring around a theme. The story mode revolves around Sackboy helping various Creator Curators around LittleBigPlanet before facing the Collector, who has been kidnapping and stealing creations. Media Molecule was formed by four former Lionhead Studios employees after the release of ''Rag Doll Kung Fu'' (2005). The concept of a game that allowed the player to be creatively ambitious for the console was envisioned after a movie trip to ''Howl's Moving Castle (film), Howl's Moving Ca ...
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Black & White (video Game)
''Black & White '' is a god video game developed by Lionhead Studios and published by Electronic Arts for Microsoft Windows in 2001 and by Feral Interactive in 2002 for Mac OS. ''Black & White'' combines elements of artificial life and strategy. The player acts as a god whose goal is to defeat Nemesis, another god who wants to take over the world. A primary theme is the concept of good and evil, with the atmosphere being affected by the player's moral choices. The core gameplay mechanic of ''Black & White'' is the interaction between the player and an avatar creature, who carries out the players instructions and whose personality and behaviour change in reaction to how they are treated. Multiplayer is supported over a local network or online. Peter Molyneux led the three-year development of the highly anticipated game, originally to feature wizards instead of gods. ''Black & White'' was written from scratch, and the intention was to have the main user interface free of icons, ...
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British Video Game Designers
British may refer to: Peoples, culture, and language * British people, nationals or natives of the United Kingdom, British Overseas Territories, and Crown Dependencies. ** Britishness, the British identity and common culture * British English, the English language as spoken and written in the United Kingdom or, more broadly, throughout the British Isles * Celtic Britons, an ancient ethno-linguistic group * Brittonic languages, a branch of the Insular Celtic language family (formerly called British) ** Common Brittonic, an ancient language Other uses *''Brit(ish)'', a 2018 memoir by Afua Hirsch *People or things associated with: ** Great Britain, an island ** United Kingdom, a sovereign state ** Kingdom of Great Britain (1707–1800) ** United Kingdom of Great Britain and Ireland (1801–1922) See also * Terminology of the British Isles * Alternative names for the British * English (other) * Britannic (other) * British Isles * Brit (other) * Briton (d ...
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Living People
Related categories * :Year of birth missing (living people) / :Year of birth unknown * :Date of birth missing (living people) / :Date of birth unknown * :Place of birth missing (living people) / :Place of birth unknown * :Year of death missing / :Year of death unknown * :Date of death missing / :Date of death unknown * :Place of death missing / :Place of death unknown * :Missing middle or first names See also * :Dead people * :Template:L, which generates this category or death years, and birth year and sort keys. : {{DEFAULTSORT:Living people 21st-century people People by status ...
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Year Of Birth Missing (living People)
A year or annus is the orbital period of a planetary body, for example, the Earth, moving in its orbit around the Sun. Due to the Earth's axial tilt, the course of a year sees the passing of the seasons, marked by change in weather, the hours of daylight, and, consequently, vegetation and soil fertility. In temperate and subpolar regions around the planet, four seasons are generally recognized: spring, summer, autumn and winter. In tropical and subtropical regions, several geographical sectors do not present defined seasons; but in the seasonal tropics, the annual wet and dry seasons are recognized and tracked. A calendar year is an approximation of the number of days of the Earth's orbital period, as counted in a given calendar. The Gregorian calendar, or modern calendar, presents its calendar year to be either a common year of 365 days or a leap year of 366 days, as do the Julian calendars. For the Gregorian calendar, the average length of the calendar year (the ...
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Creative Director
A creative director (or creative supervisor) is a person who makes high-level creative decisions and, with those decisions, oversees the creation of creative assets such as advertisements, products, events, or logos. Creative director positions are often found within the television production, graphic design, film, music, video game, fashion, advertising, media, or entertainment industries, but may be found in other creative organizations such as web development and software development firms as well. A creative director is a vital role in all of the arts and entertainment industries and can be seen as another element in any product development process. The creative director may also assume the roles of an art director, copywriter, or lead designer. The responsibilities of a creative director include leading the communication design, interactive design, and concept forward in any work assigned. For example, this responsibility is often seen in industries related to advertisement. T ...
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Media Molecule
Media Molecule Ltd. is a British video game developer based in Guildford, Guildford, Surrey. Founded in 2006 by Mark Healey, Alex Evans, David Smith, and Kareem Ettouney, Sony Computer Entertainment acquired the firm in 2010. It became part of SCE Worldwide Studios (now PlayStation Studios). The company is best known for developing the ''LittleBigPlanet'' series, 2013's ''Tearaway (video game), Tearaway'', and 2020's ''Dreams (video game), Dreams'' for PlayStation consoles. Before the company's formation, the co-founders, led by Healey, developed ''Rag Doll Kung Fu'', whilst working at Lionhead Studios. They left Lionhead in 2005 and presented an early precursor of ''LittleBigPlanet (2008 video game), LittleBigPlanet'' to Sony. Sony was interested, so in January 2006 they secured their funding from Sony for six months and Media Molecule was Incorporation (business), incorporated. The studio signed a deal with Sony Computer Entertainment Europe in June. This allowed Media Molecule ...
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Valve Corporation
Valve Corporation is an American video game developer, video game publisher, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam (service), Steam and the franchises ''Half-Life (series), Half-Life'', ''Counter-Strike'', ''Portal (series), Portal'', ''Day of Defeat'', ''Team Fortress'', ''Left 4 Dead (series), Left 4 Dead'' and ''Dota''. Valve was founded in 1996 by former Microsoft employees Gabe Newell and Mike Harrington. Their debut game, the first-person shooter (FPS) ''Half-Life (video game), Half-Life'' (1998), was a critical and commercial success; with its realism, scripted sequences and seamless narrative, it had a lasting influence on the FPS genre. Harrington left in 2000. In 2003, Valve launched Steam, followed by ''Half-Life 2'' in 2004. With advanced Physics engine, physics systems and an increased focus on story and characters, ''Half-Life 2'' received critical acclaim ...
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Steam (service)
Steam is a Digital distribution of video games, video game digital distribution service and storefront by Valve Corporation, Valve. It was launched as a software client in September 2003 as a way for Valve to provide automatic updates for their games, and expanded to distributing and offering third-party Video game publisher, game publishers' titles in late 2005. Steam offers various features, like digital rights management (DRM), Matchmaking (video games), game server matchmaking, Valve Anti-Cheat, anti-cheat measures, social networking service, social networking and video game live streaming, game streaming services. It provides the user with automatic game updating, saved game cloud synchronization, and community features such as friends messaging, in-game chat and a community market. Valve released a freely available application programming interface (API) called Steamworks in 2008, which developers can use to integrate Steam's functions into their products, including in-gam ...
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Rag Doll Kung Fu
''Rag Doll Kung Fu'' is a fighting video game, created predominantly by artist Mark Healey, while working for Lionhead Studios, along with other Lionhead employees, such as David Smith and Alex Evans. ''Rag Doll Kung Fu'' is available from Valve's Steam content delivery platform. It is notable as the first third-party published game to be released on Steam. An updated version, called ''Rag Doll Kung Fu: Fists of Plastic'' was made available for download on the PlayStation Network for the PlayStation 3 on 9 April 2009. Gameplay The game features string puppets that allow for complete control over their hands, arms, and the like. The game is played with the mouse. An online multiplayer feature has been added to the game as well. Development The project was announced during an interview with Mark Healey by LHTimes. In the interview, Healey explained that the game was started after he and a few friends made a £50 kung fu film, and Healey felt a game should go along with it. He ...
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Fable (2004 Video Game)
''Fable'' is an action role-playing video game, the first in the ''Fable'' series. It was developed for the Xbox, Microsoft Windows, and Mac OS X platforms by Big Blue Box Studios, a satellite developer of Lionhead Studios, and was published by Microsoft Studios. The game shipped for the Xbox in September 2004. An extended version of the game, ''Fable: The Lost Chapters'', was released for the Xbox and Windows in September 2005. A port of the game for Mac OS X, created by Robosoft Technologies and published by Feral Interactive, was released in March 2008 after a delay of more than two years due to licensing issues. Originally developed under the name ''Project Ego'', ''Fable''s development involved more than 150 people. The game's music was composed by Russell Shaw, with the opening title theme written by Danny Elfman. The game's release was widely anticipated, due in part to Lionhead co-founder Peter Molyneux's enthusiastic hype of the game. The game was originally in develo ...
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