List Of Women In The Video Game Industry
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List Of Women In The Video Game Industry
This is a list of notable women in the video game industry. Notable women in the video game industry * Mabel Addis wrote the mainframe game ''The Sumerian Game'' (1964), becoming the first female video game designer. * Anna Anthropy, American video game designer who has worked on multiple indie games such as ''Mighty Jill Off'' and is the game designer in residence at the DePaul University College of Computing and Digital Media. * Dona Bailey, American game programmer who, along with Ed Logg in 1981, created the arcade video game ''Centipede''. * Laura Bailey, American voice actress * Ellen Beeman, American fantasy and science fiction author, cofounder the industry group Women in Games International, and computer game designer/producer since the 1990s Since 2014, she has been a faculty member at DigiPen Institute of Technology. She is credited for development of over 40 video games, for publishers including Disney, Electronic Arts, Microprose, Microsoft, Monolith, Orig ...
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Women In The Video Game Industry
The relationship between women and video games has received extensive academic and media attention. Since the 1990s, female gamers have commonly been regarded as a minority. However, industry surveys have shown that over time, the gender ratio has become closer to equal. Beginning mainly in the 2010s, women have been found to make up around half of all gamers. The gender ratio differs significantly between game genres, and women are highly underrepresented in genres such as first-person shooters and grand strategy games. Sexism in video gaming, including sexual harassment, as well as underrepresentation of women as characters in games, is an increasing topic of discussion in video game culture. Advocates for increasing the number of female gamers stress the problems attending disenfranchisement of women from one of the fastest-growing cultural realms as well as the largely untapped nature of the female gamer market. Efforts to include greater female participation in the medium h ...
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Arcade Video Game
An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arcade cabinet, and located in amusement arcades alongside other kinds of arcade games. Until the late 1990s, arcade video games were the largest and most technologically advanced segment of the video game industry. Early prototypical entries ''Galaxy Game'' and ''Computer Space'' in 1971 established the principle operations for arcade games, and Atari, Inc., Atari's ''Pong'' in 1972 is recognized as the first successful commercial arcade video game. Improvements in computer technology and gameplay design led to a golden age of arcade video games, the exact dates of which are debated but range from the late 1970s to mid-1980s. This golden age includes ''Space Invaders'', ''Pac-Man'', and ''Donkey Kong (video game), Donkey Kong''. The arcade in ...
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Connie Booth (business Executive)
Connie Booth is an American business executive as vice-president of Product Development at Sony Interactive Entertainment and advocate of many of SIE's first-party franchises starting with Crash Bandicoot. She was inducted into the Academy of Interactive Arts & Sciences Hall of Fame. Education Booth attended California Polytechnic State University – San Luis Obispo and received her Bachelor of Science (B.S.) in Business Administration. Career Booth began her career at Sony Corporation of America in 1989, holding various positions within Sony Electronic Publishing Company. She joined Sony Computer Entertainment America in 1995 as a Producer and Executive Producer of Product Development, working closely with Naughty Dog and Universal Interactive Studios to release Crash Bandicoot, whose star became one of PlayStation’s most recognizable characters. AIAS president Meggan Scavio said "For over two decades, she has been a leading voice and advocate for countless PlayStation fr ...
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International Game Developers Association
The International Game Developers Association (IGDA) is a nonprofit professional association whose stated mission is to "support and empower game developers around the world in achieving fulfilling and sustainable careers." The IGDA is incorporated in the United States as a 501(c)(6) nonprofit organisation. It has over 12,000 members from all fields of game development. In recognition of the wide-ranging, multidisciplinary nature of interactive entertainment, everyone who participates in any way in the game development process is welcome to join the IGDA. History The beginnings of the IGDA emerged from several other organisations for computer game developers which were forming in the late 1980s and early 1990s: * The Computer Game Designers Symposium, later known as the Computer Game Developers Conference, was started in 1988 by Chris Crawford. He had already been producing a bimonthly newsletter for game developers, ''The Journal of Computer Game Design'', since 1987. One ...
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Lifetime Achievement Award
Lifetime achievement awards are awarded by various organizations, to recognize contributions over the whole of a career, rather than or in addition to single contributions. Such awards, and organizations presenting them, include: A * A.C. Redfield Lifetime Achievement Award * Academy Honorary Award * Acharius Medal * ACUM prize * AFI Life Achievement Award * Áillohaš Music Award * American Society of Landscape Architects Medal * Anisfield-Wolf Book Awards * ANR National Award * Asianet Film Awards B * BBC Jazz Awards * BBC Sports Personality of the Year Lifetime Achievement Award * BET Lifetime Achievement Award * BBC Radio 2 Folk Awards * BBC Sports Personality of the Year * BET Awards * ''Billboard'' Latin Music Lifetime Achievement Award * Bram Stoker Award for Lifetime Achievement * Brit Award for Outstanding Contribution to Music * British Academy Television Awards * British Comedy Awards * Buck O'Neil Lifetime Achievement Award * BCAHRB Lifetime Achievement Awa ...
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The Seven Cities Of Gold (video Game)
''The Seven Cities of Gold'' is a strategy video game created by Danielle Bunten Berry (credited as Dan Bunten) and Ozark Softscape and published by Electronic Arts in 1984. The player takes the role of a late 15th-century explorer for the Spanish Empire, setting sail to the New World in order to explore the map and interact with the natives in order to win gold and please the Spanish court. The name derives from the "seven cities" of Quivira and Cíbola that were said to be located somewhere in the Southwest United States. It is considered to be one of the earliest open world video games. Gameplay The game begins with the player having been given an exploration fleet by the Spanish crown, consisting of four ships, one hundred men, and some trade goods. The game appears showing a city in Spain, a fairly simplified 2D side-scrolling representation of the town consisting of the player's home, a palace, a pub and an outfitters. The player can walk about the town with the joystick, ...
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Danielle Bunten Berry
Danielle Bunten Berry (February 19, 1949 – July 3, 1998), formerly known as Dan Bunten, was an American game designer and programmer, known for the 1983 game ''M.U.L.E.'', one of the first influential multiplayer video games, and 1984's '' The Seven Cities of Gold''. In 1998, she was awarded the Lifetime Achievement Award by the Computer Game Developers Association. In 2007, the Academy of Interactive Arts & Sciences chose Berry as the 10th inductee into its Hall of Fame. Early life Berry was born in St. Louis, Missouri and moved to Little Rock, Arkansas as a junior in high school. She was the oldest of six siblings. While growing up in Little Rock, Berry's family didn't always have enough money to make ends meet, so Berry took a job at a pharmacy. She also held a leadership role with the Boy Scouts. According to Berry, one of her fondest childhood memories involved playing games with her family. She was quoted saying, “When I was a kid, the only times my family spent ...
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Team17
Team17 Group plc is a British video game developer and Video game publisher, publisher based in Wakefield, England. The venture was created in December 1990 through the merger of British publisher 17-Bit Software and Swedish developer Team 7. At the time, the two companies consisted of and were led by Michael Robinson, Martyn Brown and Debbie Bestwick, and Andreas Tadic, Rico Holmes and Peter Tuleby, respectively. Bestwick later became and presently serves as Team17's chief executive officer. After their first game, ''Full Contact'' (1991) for the Amiga, the studio followed up with multiple number-one releases on that platform and saw major success with Andy Davidson (game designer), Andy Davidson's ''Worms (1995 video game), Worms'' in 1995, the resulting franchise of which still remains as the company's primary development output, having developed over 20 entries in it. Through a management buyout performed by Bestwick, both Robinson and Brown departed from Team17 in 2010, lea ...
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Entrepreneur
Entrepreneurship is the creation or extraction of economic value. With this definition, entrepreneurship is viewed as change, generally entailing risk beyond what is normally encountered in starting a business, which may include other values than simply economic ones. An entrepreneur is an individual who creates and/or invests in one or more businesses, bearing most of the risks and enjoying most of the rewards.The process of setting up a business is known as entrepreneurship. The entrepreneur is commonly seen as an innovator, a source of new ideas, goods, services, and business/or procedures. More narrow definitions have described entrepreneurship as the process of designing, launching and running a new business, which is often similar to a small business, or as the "capacity and willingness to develop, organize and manage a business venture along with any of its risks to make a profit." The people who create these businesses are often referred to as entrepreneurs. While de ...
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Debbie Bestwick
Deborah Jayne Bestwick (born 7 March 1970) is a British entrepreneur. Following a short career in video game retail, she was part of the December 1990 merger between British video game publisher 17-Bit Software and Swedish developer Team 7 that led to the formation of Team17, where she acts as chief executive officer. Bestwick was awarded various accolades related to the video game industry between 2015 and 2017, and was pronounced a Member of the Most Excellent Order of the British Empire in June 2016 for her services in that industry. Career Deborah Jayne Bestwick was born on 7 March 1970. She attended Holgate School in Hucknall. Bestwick gained a significant interest in video games at the age of twelve, when she played ''Football Manager'' on her brother's ZX Spectrum. As she approached her A-level examinations aged sixteen, Bestwick sought for a job to fund her summer vacation, and eventually found two open positions in Nottingham that caught her interest, one at a gro ...
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MobyGames
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small number of people paying to become patrons. Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA. Content Prior to being merged into the database, changes go through a leisurely verification process by volunteer "approvers". There is a published standard for game information and copyediting. The most commonly used sources are video game packaging and title and credit screens. Registered users can rate and review any game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other users. The site has an integrated forum. Each listed game can have its own subforum. History MobyGames was founded on March 1, 1999 by Jim Le ...
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DigiPen Institute Of Technology
DigiPen Institute of Technology is a private, for-profit university in Redmond, Washington. It also has campuses in Singapore and Bilbao, Spain. DigiPen offers bachelor's and master's degree programs in Computer Science, Animation, Video Game Development, Game Design, Sound Design, and Computer Engineering. DigiPen also offers summer programs for students in grades K-12, online courses and year-long high school programs. History In 1988, DigiPen was founded by Claude Comair in Vancouver, British Columbia, Canada as a research and development institute for computer science and animation. Comair continues to be the President and CEO to the present day. In 1990, DigiPen began offering its first dedicated educational program in the subject of 3D computer animation through the Vancouver Film School. In 1990, DigiPen began offering a 3D animation program and began collaborating with Nintendo of America to create a post-secondary program for video game programming. With Nintendo's ...
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