Team17
Team17 Group plc is a British video game developer and Video game publisher, publisher based in Wakefield, England. The venture was created in December 1990 through the merger of British publisher 17-Bit Software and Swedish developer Team 7. At the time, the two companies consisted of and were led by Michael Robinson, Martyn Brown and Debbie Bestwick, and Andreas Tadic, Rico Holmes and Peter Tuleby, respectively. Bestwick later became and presently serves as Team17's chief executive officer. After their first game, ''Full Contact'' (1991) for the Amiga, the studio followed up with multiple number-one releases on that platform and saw major success with Andy Davidson (game designer), Andy Davidson's ''Worms (1995 video game), Worms'' in 1995, the resulting franchise of which still remains as the company's primary development output, having developed over 20 entries in it. Through a management buyout performed by Bestwick, both Robinson and Brown departed from Team17 in 2010, lea ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Mouldy Toof Studios
Team17 Group plc is a British video game developer and publisher based in Wakefield, England. The venture was created in December 1990 through the merger of British publisher 17-Bit Software and Swedish developer Team 7. At the time, the two companies consisted of and were led by Michael Robinson, Martyn Brown and Debbie Bestwick, and Andreas Tadic, Rico Holmes and Peter Tuleby, respectively. Bestwick later became and presently serves as Team17's chief executive officer. After their first game, ''Full Contact'' (1991) for the Amiga, the studio followed up with multiple number-one releases on that platform and saw major success with Andy Davidson's ''Worms'' in 1995, the resulting franchise of which still remains as the company's primary development output, having developed over 20 entries in it. Through a management buyout performed by Bestwick, both Robinson and Brown departed from Team17 in 2010, leaving Bestwick as the sole manager. In 2013, Team17 initiated a publishing ve ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Light (video Game)
Team17 Group plc is a British video game developer and publisher based in Wakefield, England. The venture was created in December 1990 through the merger of British publisher 17-Bit Software and Swedish developer Team 7. At the time, the two companies consisted of and were led by Michael Robinson, Martyn Brown and Debbie Bestwick, and Andreas Tadic, Rico Holmes and Peter Tuleby, respectively. Bestwick later became and presently serves as Team17's chief executive officer. After their first game, ''Full Contact'' (1991) for the Amiga, the studio followed up with multiple number-one releases on that platform and saw major success with Andy Davidson's ''Worms'' in 1995, the resulting franchise of which still remains as the company's primary development output, having developed over 20 entries in it. Through a management buyout performed by Bestwick, both Robinson and Brown departed from Team17 in 2010, leaving Bestwick as the sole manager. In 2013, Team17 initiated a publishing ve ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Andy Davidson (game Designer)
''Worms'' is a series of artillery tactical video games developed by British company Team17. In these games, small platoons of anthropomorphic worms battle each other across a deformable landscape with the objective being to become the sole surviving team. The games are noted for their cartoony animation and extensive use of surrealism and slapstick humour. The game, whose concept was devised by Andy Davidson, was described by the Amiga gaming press as a cross between ''Cannon Fodder'' and ''Lemmings''. It is part of a wider genre of turn-based artillery games involving projectile weapons; similar games include '' Scorched Earth'' (1991), ''Gorillas'' (1991) and '' Artillery Duel'' (1983). Games PC and console games * ''Worms'' (1995 video game) (1995) ** '' Worms: The Director's Cut'' (1997) * ''Worms 2'' (1997) * ''Worms Armageddon'' (1999) * '' Worms World Party'' (2001) * '' Worms 3D'' (2003) * '' Worms Forts: Under Siege'' (2004) * '' Worms 4: Mayhem'' (2005) * '' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Debbie Bestwick
Deborah Jayne Bestwick (born 7 March 1970) is a British entrepreneur. Following a short career in video game retail, she was part of the December 1990 merger between British video game publisher 17-Bit Software and Swedish developer Team 7 that led to the formation of Team17, where she acts as chief executive officer. Bestwick was awarded various accolades related to the video game industry between 2015 and 2017, and was pronounced a Member of the Most Excellent Order of the British Empire in June 2016 for her services in that industry. Career Deborah Jayne Bestwick was born on 7 March 1970. She attended Holgate School in Hucknall. Bestwick gained a significant interest in video games at the age of twelve, when she played ''Football Manager'' on her brother's ZX Spectrum. As she approached her A-level examinations aged sixteen, Bestwick sought for a job to fund her summer vacation, and eventually found two open positions in Nottingham that caught her interest, one at a gro ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Worms (1995 Video Game)
''Worms'' is a 2D artillery tactical video game developed by Team17 and released in 1995. It is the first game in the ''Worms'' series of video games. It is a turn based game where a player controls a team of worms against other teams of worms that are controlled by a computer or human opponent. The aim is to use various weapons to kill the worms on the other teams and have the last surviving worm(s). Gameplay ''Worms'' is a turn-based artillery game, similar to other early games in the genre such as ''Scorched Earth''.''Worms'' game manual (Atari Jaguar, US) Each player controls a team of several worms. During the course of the game, players take turns selecting one of their worms. They then use whatever tools and weapons are available to attack and kill the opponents' worms, thereby winning the game. Worms may move around the terrain in a variety of ways, normally by walking and jumping but also by using particular tools such as the "Bungee" and "Ninja Rope", to move to othe ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Escapists
''The Escapists'' is a strategy game played from a top-down perspective. The game was developed by Mouldy Toof Studios and following a Steam Early Access release in 2014, was released in 2015 for Microsoft Windows, macOS, Linux, Xbox 360, Xbox One and PlayStation 4. It was released on iOS and Android in 2017. A Nintendo Switch version of the game containing all downloadable content was released in 2018. The game was launched on the Epic Games Store on 23 September 2021, with the weekly free game campaign of Epic Games. Players assume the role of an inmate and must escape from prisons of increasing difficulty. Reviewers praised the freedom of approach the game offered players, yet some were frustrated by the trial-and-error approach required to learn its systems. A sequel, ''The Escapists 2'', was released in 2017. Gameplay In ''The Escapists'', the player, who assumes the role of a prisoner, must escape from six primary prisons ranging from very easy to very hard. Each ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Astragon
Astragon Entertainment GmbH is a German video game publisher based in Düsseldorf Düsseldorf ( , , ; often in English sources; Low Franconian and Ripuarian language, Ripuarian: ''Düsseldörp'' ; archaic nl, Dusseldorp ) is the capital city of North Rhine-Westphalia, the most populous state of Germany. It is the second- ..., Germany. Originally a subsidiary of the German video game distributor Astragon Sales & Services GmbH (formerly Rondomedia Marketing & Vertriebs GmbH). The company become known for being the original worldwide publisher of the Farming Simulator series and continues to do so in German territories. They were originally headquartered in Hagen but moved to Mönchengladbach in 2004. Astragon formerly specialised in publishing simulation games for Microsoft Windows, but in 2008 they moved into other areas, when they published more casual games like ''Wendy: Holidays at Rosenborg'' for the Nintendo DS. They have released several English language games un ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Christopher Bell (businessman)
Christopher Bell (born 18 November 1957) is a British businessman who was Chief Executive Officer of Ladbrokes from 2006 until May 2010. He is currently Chairman of OnTheMarket, Team17 Team17 Group plc is a British video game developer and publisher based in Wakefield, England. The venture was created in December 1990 through the merger of British publisher 17-Bit Software and Swedish developer Team 7. At the time, the two co ... and XL Media plc. He was educated at Mexborough Grammar School and Wolverhampton Polytechnic. He was previously Chairman of Game until March 2012, and is a former Chairman of Business in Sport and Leisure. References 1957 births Living people Alumni of the University of Wolverhampton British businesspeople Team17 Video game businesspeople {{UK-business-bio-stub ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Alternative Investment Market
AIM (formerly the Alternative Investment Market) is a sub-market of the London Stock Exchange that was launched on 19 June 1995 as a replacement to the previous Unlisted Securities Market (USM) that had been in operation since 1980. It allows companies that are smaller, less-developed, or want/need a more flexible approach to governance to float shares with a more flexible regulatory system than is applicable on the main market. At launch, AIM comprised only 10 companies valued collectively at £82.2 million. As at May 2021, 821 companies comprise the sub-market, with an average market cap of £80 million per listing. AIM has also started to become an international exchange, often due to its low regulatory burden, especially in relation to the US Sarbanes–Oxley Act (though only a quarter of AIM-listed companies would qualify to be listed on a US stock exchange even prior to passage of the Sarbanes–Oxley Act). By December 2005, over 270 foreign companies had been admitted ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Indie Game
An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. However, the "indie" term may apply to other scenarios where the development of the game has some measure of independence from a publisher even if a publisher helps fund and distribute a game, such as creative freedom. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games, and may explore the medium to produce unique experiences in art games. Indie games tend to be sold through digital distribution channels rather than at retail due to lack of publisher support. The term is synonymous with that of independent music or independent film in those respective mediums. Indie game development bore out from the same concepts of amateur ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Game Publisher
A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer. They often finance the development, sometimes by paying a video game developer (the publisher calls this ''external development'') and sometimes by paying an internal staff of developers called a ''studio''. The large video game publishers also distribute the games they publish, while some smaller publishers instead hire distribution companies (or larger video game publishers) to distribute the games they publish. Other functions usually performed by the publisher include deciding on and paying for any licenses used by the game; paying for localization; layout, printing, and possibly the writing of the user manual; and the creation of graphic design elements such as the box design. Some large publishers with vertical structure also own publishing subsidiaries (labels). Large publishers may also attempt to boost effic ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Game Publisher
A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer. They often finance the development, sometimes by paying a video game developer (the publisher calls this ''external development'') and sometimes by paying an internal staff of developers called a ''studio''. The large video game publishers also distribute the games they publish, while some smaller publishers instead hire distribution companies (or larger video game publishers) to distribute the games they publish. Other functions usually performed by the publisher include deciding on and paying for any licenses used by the game; paying for localization; layout, printing, and possibly the writing of the user manual; and the creation of graphic design elements such as the box design. Some large publishers with vertical structure also own publishing subsidiaries (labels). Large publishers may also attempt to boost effic ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |