John Nephew
John A. Nephew is an American game designer, who has worked primarily on role-playing games. Career John Nephew began freelancing for TSR as a ''Dungeons & Dragons'' author in 1986 while he was still in high school, first writing material for '' Dragon'' and ''Dungeon'' magazines. While writing for the magazines, Nephew was invited to contribute to projects such as '' Kara-Tur: The Eastern Realms'' (1988), '' Castle Greyhawk'' (1988), and then his first solo book, '' Tall Tales of the Wee Folk'' (1989). Nephew went to Carleton College in Minnesota, where he met the team from Lion Rampant. Jonathan Tweet and Mark Rein Hagen founded Lion Rampant in 1987 while they were attending Carleton's traditional rival St. Olaf College, and Nephew was one of the Minnesota locals who joined the company later. Nephew joined the company in 1988, and his roles at the company during his tenure included acquisitions director, editor, and briefly president. Nephew left Lion Rampant in 1990 when ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Game Designer
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following: * Gameplay, which is the interaction between the player and the mechanics and systems * Mechanics and systems, which are the rules and objects in the game * Player experience, which is how users feel when they're playing the game Games such as board games, card games, dice games, casino games, role-playing games, sports, video games, war games, or simulation games benefit from the principles of game design. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations). Games have historically inspired ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Darin Eblom
Darin "Woody" Eblom is a game designer who has worked primarily on role-playing games. Career Darin "Woody" Eblom was one of the Minnesota locals who joined Lion Rampant after the company was started. Eblom and John Nephew left Lion Rampant in 1990 when the company moved to Georgia as they did not want to leave Minnesota. John Nephew founded Atlas Games with some help from other Lion Rampant alumni such as Nicole Lindroos Nicole Lindroos is a game designer who has worked primarily on role-playing games. Career After twice applying to culinary school, Nicole Lindroos entered the game industry in 1989. Lindroos was one of the Minnesota locals who joined Lion Rampant ... and Eblom. After the success of '' On the Edge'' (1994), Eblom became one of the new full-time employees of Atlas Games. Eblom formed Tundra Sales, a sales and service organization for small press RPG publishers. References External links * Atlas Games people Living people Role-playing game designers ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Atlas Games People
An atlas is a collection of maps; it is typically a bundle of maps of Earth or of a region of Earth. Atlases have traditionally been bound into book form, but today many atlases are in multimedia formats. In addition to presenting geographic features and political boundaries, many atlases often feature geopolitical, social, religious and economic statistics. They also have information about the map and places in it. Etymology The use of the word "atlas" in a geographical context dates from 1595 when the German-Flemish geographer Gerardus Mercator published ("Atlas or cosmographical meditations upon the creation of the universe and the universe as created"). This title provides Mercator's definition of the word as a description of the creation and form of the whole universe, not simply as a collection of maps. The volume that was published posthumously one year after his death is a wide-ranging text but, as the editions evolved, it became simply a collection of maps and it is ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Maplewood, Minnesota
Maplewood is a city in Ramsey County, Minnesota, United States. The population was 42,088 at the 2020 census. Maplewood is ten minutes' drive from downtown Saint Paul. It stretches along the northern and eastern borders of Saint Paul. Maplewood is home to the corporate headquarters and main campus of 3M Corporation. The city is also home to the Maplewood Mall and St. John's Hospital. Geography According to the United States Census Bureau, the city has a total area of , of which is land and is water. U.S. Highway 61, Minnesota Highway 36, and Interstate Highways 35E, 94, 694, and 494 are six of the main routes in the city. Demographics 2010 census As of the census of 2010, there were 38,018 people, 14,882 households, and 9,620 families living in the city. The population density was . There were 15,561 housing units at an average density of . The racial makeup of the city was 75.5% White, 8.2% African American, 0.5% Native American, 10.4% Asian, 0.1% Pacific Islander ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Everway
''Everway'' is a fantasy role-playing game first published by Wizards of the Coast under their Alter Ego brand in 1995. Its lead designer was Jonathan Tweet. Marketed as a "Visionary Roleplaying Game", it has often been characterized as an innovative piece with a limited commercial success. Wizards later abandoned the line, and Rubicon Games purchased it, and published several supplements. The line was sold again to Gaslight Press in February 2001. The line is currently with The Everway Company, which is working on both a Silver Anniversary Edition and 2nd Edition. The game has a fantasy setting of the multiverse type, with many different worlds, some of which differed from generic fantasy. It appears to have been heavily influenced by divinatory tarot, the four classical elements of ancient Greece, and mythologies from around the world. Everway was first with implementing, in a commercial game, several new concepts including much more picture-based/visual source materia ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Wizards Of The Coast
Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and List of science fiction themes, science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidiary of Hasbro, which acquired the company in 1999. During a February 2021 reorganization at Hasbro, Wizards of the Coast became the lead part of the new "Wizards & Digital" division. Originally a role-playing game publisher, the company originated and popularized the collectible card game genre with ''Magic: The Gathering'' in the mid-1990s. It also acquired the popular ''Dungeons & Dragons'' role-playing game by buying TSR (company), TSR and increased its success by publishing the licensed ''Pokémon Trading Card Game''. The company's corporate headquarters are located in Renton, Washington, Renton, Washington (state), Washington, part of the Seattle metropolitan area. Wizards of the Coast publishes role-pl ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Jeff Tidball
Jeff Tidball is a game designer who has worked primarily on role-playing games. Career After the success of '' On the Edge'' (1994), college student Jeff Tidball became one of the new full-time employees at Atlas Games. When the collectible card game field crashed in 1996, John Nephew and Tidball were the only staff retained by Atlas. Tidball became the Director of Creative Development and soon began developing Atlas Games's next role-playing game, ''Ars Magica'', which Atlas had acquired from Wizards of the Coast. Tidball also became the ''Ars Magica'' line developer, and the '' Feng Shui'' line developer as well. Tidball's ''Cults Across America'' (1998) was one of the board and card game releases from Atlas. In 2000, Tidball left Atlas Games for an MFA film script-writing program at the University of Southern California. Tidball was later hired by Last Unicorn Games, but by January 2004 Tidball and Jess Heinig were the only remaining employees in the Last Unicorn Games RPG ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Collectible Card Game
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in 1993. Generally a Player (game), player may begin playing a CCG with a pre-made Booster pack#Starter deck, starter deck, and then customize their deck with a random assortment of cards acquired through booster packs, or from trading with other players, building up their own library of cards. As a player obtains more cards, they may create new decks from scratch from their library. Players are challenged to construct a deck within limits set by the CCG's rules that will allow them to outlast decks constructed by other players. Games are commonly played between two players, though Multiplayer game, multiplayer formats are also common. Gameplay in CCG is typically turn-based, with each player starting with a shuffled deck and on their turn, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
On The Edge (game)
''On The Edge'' was a collectible card game released in 1994, not long after ''Magic: The Gathering''. The setting and characters were based on the RPG titled '' Over the Edge''. The game's story was set on an island in the southern Mediterranean called Al Amarja, where various factions were fighting for control. History When Atlas Games did not have the finances to publish ''On the Edge'', they partnered with Jerry Corrick and Bob Brynildson and formed a new corporation called Trident, Inc. to publish the game. Products The product line consisted of four series and was supported by a player's guide. Core Version The game launched in 1994 with the core series, titled ''On the Edge''. This series included starter decks and booster packs. The starter decks contained 60 randomized cards and the rulesheet in a cardboard tuckbox. The booster packs were made up of 10 randomized cards in a foil sleeve. The starter decks were sold to retailers in display boxes of 10 starters. F ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
John Tynes
John Scott Tynes (born 1971) is an American writer best known for his work on role-playing games such as ''Unknown Armies'', ''Delta Green'', ''Puppetland'', and for his company, Tynes Cowan Corporation. Under its imprint, Pagan Publishing, Tynes Cowan Corp. produces third-party books for the '' Call of Cthulhu'' role-playing game under license from Chaosium as well as fiction and non-fiction books under its imprint, Armitage House. Career John Tynes founded Pagan Publishing in 1990 at the age of 19 in Columbia, Missouri, with a volunteer staff. Tynes founded Pagan's ''The Unspeakable Oath'' magazine. Dennis Detwiller got in touch with Tynes after seeing an issue of ''The Unspeakable Oath'', and then started volunteering with the company. Tynes designed the board game '' Creatures & Cultists''. In May 1994, Tynes took a job with Wizards of the Coast, working under the new Wizards RPG department lead, Jonathan Tweet. Tynes was the first content lead on the '' Magic: The Gathering ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Greg Stolze
Greg Stolze (born 1970) is an American game designer, writer and novelist, whose work has mainly focused on writing for role-playing games and related intellectual properties. Career Stolze began his career writing role playing games professionally when he was chosen by Jonathan Tweet to write for the ''Everway'' storytelling game; the Spherewalker Sourcebook was Stolze's first full-length RPG book. Subsequently, he was commissioned to write the original ''Usagi Yojimbo Roleplaying Game''. Stolze had met John Scott Tynes when they collaborated with Robin Laws to write ''Wildest Dreams'' (1993), a supplement for Tweet's '' Over the Edge''. Stolze and Tynes later co-designed the roleplaying game ''Unknown Armies''; Stolze helped write the mechanics for the game, based on a setting Tynes had been developing for a few years. Although Atlas Games expressed interest in ''Unknown Armies'', Tynes decided to go with Archon Games. Then, Tynes and Stolze learned that founder Lisa Manns wa ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Robin Laws
Robin D. Laws (born October 14, 1964 in Orillia, Ontario, Canada) is a Canadian writer and game designer who lives in Toronto, Canada. He is the author of a number of novels and role-playing games as well as an anthologist. Career Robin D. Laws has been a professional game designer and an author since the early 1990s. Game designer Robin D. Laws has been playing role-playing games since he was a teenager and has worked as a game designer since the early 1990s. John Nephew of Atlas Games convinced Jonathan Tweet to publish a game he had been writing about in ''Alarums & Excursions''; Laws talked with Tweet about the game in ''A&E'' and contributed to the final product as well, the result of which was '' Over the Edge'' (1992). Daedalus Games began when Laws approached Jose Garcia in 1993 with an idea for a Hong Kong Action Cinema RPG; while Garcia liked the idea, his first priority was his own setting, '' Nexus: The Infinite City'' which was published in 1994 with Garcia as the m ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |