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On The Edge (game)
''On The Edge'' was a collectible card game released in 1994, not long after ''Magic: The Gathering''. The setting and characters were based on the RPG titled '' Over the Edge''. The game's story was set on an island in the southern Mediterranean called Al Amarja, where various factions were fighting for control. History When Atlas Games did not have the finances to publish ''On the Edge'', they partnered with Jerry Corrick and Bob Brynildson and formed a new corporation called Trident, Inc. to publish the game. Products The product line consisted of four series and was supported by a player's guide. Core Version The game launched in 1994 with the core series, titled ''On the Edge''. This series included starter decks and booster packs. The starter decks contained 60 randomized cards and the rulesheet in a cardboard tuckbox. The booster packs were made up of 10 randomized cards in a foil sleeve. The starter decks were sold to retailers in display boxes of 10 starters. F ...
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John Nephew
John A. Nephew is an American game designer, who has worked primarily on role-playing games. Career John Nephew began freelancing for TSR as a ''Dungeons & Dragons'' author in 1986 while he was still in high school, first writing material for '' Dragon'' and ''Dungeon'' magazines. While writing for the magazines, Nephew was invited to contribute to projects such as '' Kara-Tur: The Eastern Realms'' (1988), '' Castle Greyhawk'' (1988), and then his first solo book, '' Tall Tales of the Wee Folk'' (1989). Nephew went to Carleton College in Minnesota, where he met the team from Lion Rampant. Jonathan Tweet and Mark Rein Hagen founded Lion Rampant in 1987 while they were attending Carleton's traditional rival St. Olaf College, and Nephew was one of the Minnesota locals who joined the company later. Nephew joined the company in 1988, and his roles at the company during his tenure included acquisitions director, editor, and briefly president. Nephew left Lion Rampant in 1990 when ...
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Point Of Sale Display
A point-of-sale display (POS display) is a specialised form of sales promotion that is found near, on, or next to a checkout counter (the " point of sale"). They are intended to draw the customers' attention to products, which may be new products, or on special offer, and are also used to promote special events, e.g. seasonal or holiday-time sales. POS displays can include free standing display units (FSDU), shelf edging, dummy packs, strut cards, standees, hanging signs, counter display units (CDU), display packs, endcaps, display stands, mobiles, posters, and banners. POS can also refer to systems used to record transactions between the customer and the commerce. Examples Usually, in smaller retail outlets, POS displays are supplied by the manufacturer of the products, and also sited, restocked and maintained by one of their regular salespersons. This is less common in large supermarkets as they can control the activities of their suppliers due to their large purchasing power, ...
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Collectible Card Games
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in 1993. Generally a player may begin playing a CCG with a pre-made starter deck, and then customize their deck with a random assortment of cards acquired through booster packs, or from trading with other players, building up their own library of cards. As a player obtains more cards, they may create new decks from scratch from their library. Players are challenged to construct a deck within limits set by the CCG's rules that will allow them to outlast decks constructed by other players. Games are commonly played between two players, though multiplayer formats are also common. Gameplay in CCG is typically turn-based, with each player starting with a shuffled deck and on their turn, drawing and playing cards to attack the other player and reduce their h ...
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Card Games Introduced In 1994
Card or The Card may refer to: * Various types of plastic cards: **By type ***Magnetic stripe card *** Chip card *** Digital card **By function ***Payment card ****Credit card **** Debit card ****EC-card ****Identity card ****European Health Insurance Card ****Driver's license * Playing card, a card used in games * Printed circuit board * Punched card, a piece of stiff paper that holds digital data represented by the presence or absence of holes in predefined positions. *In communications ** Postcard ** Greeting card, an illustrated piece of card stock featuring an expression of friendship or other sentiment * \operatorname, in mathematical notation, a function that returns the cardinality of a set * Card, a tool for carding, the cleaning and aligning of fibers * Sports terms ** Card (sports), the lineup of the matches in an event ** Penalty card As a proper name People with the name * Card (surname) Companies * Cards Corp, a South Korean internet company Arts and entertainm ...
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Atlas Games Games
An atlas is a collection of maps; it is typically a bundle of maps of Earth or of a region of Earth. Atlases have traditionally been bound into book form, but today many atlases are in multimedia formats. In addition to presenting geographic features and political boundaries, many atlases often feature geopolitical, social, religious and economic statistics. They also have information about the map and places in it. Etymology The use of the word "atlas" in a geographical context dates from 1595 when the German-Flemish geographer Gerardus Mercator published ("Atlas or cosmographical meditations upon the creation of the universe and the universe as created"). This title provides Mercator's definition of the word as a description of the creation and form of the whole universe, not simply as a collection of maps. The volume that was published posthumously one year after his death is a wide-ranging text but, as the editions evolved, it became simply a collection of maps and it i ...
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Shadis
''Shadis'' is an independent gaming magazine that was published in 1990–1998 by Alderac Entertainment Group (AEG). It initially focused on role-playing games. Publication history Shadis was conceived and started by Jolly Blackburn as an independent gaming fanzine in 1990. In 1993, Blackburn formed Alderac Entertainment Group (AEG) to publish Shadis as a quality small-press magazine, and brought on John Zinser and David Seay as partners. Printing of the first three issues was paid for by Frank Van Hoose, a friend of Jolly's, who also wrote for the magazine. A year later, in late 1994, the magazine received its biggest success by including a random ''Magic: The Gathering'' card in each issue at a time when booster packs of the new card game were scarce; many players bought multiple copies of each issue hoping to find a rare or out-of-print card. Many readers were also drawn to a small comic strip, ''Knights of the Dinner Table'', which was initially intended to fill a blank spot i ...
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Pyramid (magazine)
''Pyramid'' was a gaming magazine, publishing articles primarily on role-playing games, but including board games, card games, and other sorts of games. It began life in 1993 as a print publication of Steve Jackson Games for its first 30 issues, though it has been published on the Internet since March 1998. Print issues were bimonthly; the first online version published new articles each week; the second online version is monthly. ''Pyramid'' is headquartered in Austin, Texas. It replaced Steve Jackson Games' previous magazine '' Roleplayer''. ''Pyramid'' features general gaming articles by freelance authors, as well as Designer's Notes by Steve Jackson Games product developers, industry news, cartoons, and gaming product reviews. Although articles tend to concentrate on Steve Jackson Games products such as ''GURPS'', it has published articles on other games such as '' d20 System'', ''Talisman'', ''Nobilis'', ''Hero System'', and has featured various comic strips and single-pa ...
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Derek Pearcy
Derek Pearcy is a game designer, writer, editor and graphic designer known for his work on role-playing games. Career Pearcy served as the editor of ''Pyramid'' for its first two print issues, in 1993. He worked for Steve Jackson Games in the 1990s. Pearcy was working as a staff member of Steve Jackson Games when they chose him to develop their own version of the French role-playing game ''In Nomine''. SJG's ''In Nomine'' was published in 1997. ''In Nomine'' won the Origins Award The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 aw ... for ''Best Graphic Presentation of a Roleplaying Game, Adventure, or Supplement of 1997''. He was a special guest at HexaCon 9 in 1999. References GURPS writers Living people Role-playing game designers Year of birth missing (living people) ...
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Book
A book is a medium for recording information in the form of writing or images, typically composed of many pages (made of papyrus, parchment, vellum, or paper) bound together and protected by a cover. The technical term for this physical arrangement is '' codex'' (plural, ''codices''). In the history of hand-held physical supports for extended written compositions or records, the codex replaces its predecessor, the scroll. A single sheet in a codex is a leaf and each side of a leaf is a page. As an intellectual object, a book is prototypically a composition of such great length that it takes a considerable investment of time to compose and still considered as an investment of time to read. In a restricted sense, a book is a self-sufficient section or part of a longer composition, a usage reflecting that, in antiquity, long works had to be written on several scrolls and each scroll had to be identified by the book it contained. Each part of Aristotle's ''Physics'' is called a ...
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Digest-sized
Digest size is a magazine size, smaller than a conventional or "journal size" magazine but larger than a standard paperback book, approximately , but can also be and , similar to the size of a DVD case. These sizes have evolved from the printing press operation end. Some printing presses refer to digest-size as a "catalog size". The digest format was considered to be a convenient size for readers to tote around or to leave on the coffee table within easy reach. Examples The most famous digest-sized magazine is ''Reader's Digest'', from which the size appears to have been named. ''TV Guide'' also used the format from its inception in 1953 until 2005. ''CoffeeHouse Digest'' is a national magazine distributed free of charge at coffeehouses throughout the United States. ''Bird Watcher's Digest'' is an international magazine that has retained the digest size since its creation in 1978. Digest size is less popular now than it once was. ''TV Guide'' dropped it in favor of a larger for ...
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Psychic Power
This is a list of alleged psychic abilities that have been attributed to real-world people. Many of these abilities pertain to variations of extrasensory perception or the ''sixth sense''. Superhuman abilities from fiction are not included. Psychic abilities * Astral projection or mental projection – The ability to voluntarily project an astral body or mental body, being associated with the out-of-body experience, in which one’s consciousness is felt to temporarily separate from the physical body. *Automatic writing – The ability to draw or write without conscious intent. * Bilocation — The ability to be present in two different places at the same time, usually attributed to a saint. *Energy medicine – The ability to heal with one's own empathic, etheric, astral, mental or spiritual energy. * Ergokinesis - The ability to influence the movement of energy, such as electricity, without direct interaction. *Levitation or ''transvection'' – The ability to floa ...
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Magic (paranormal)
Magic, sometimes spelled magick, is an ancient praxis rooted in sacred rituals, spiritual divinations, and/or cultural lineage—with an intention to invoke, manipulate, or otherwise manifest supernatural forces, beings, or entities in the natural, incarnate world. It is a categorical yet often ambiguous term which has been used to refer to a wide variety of beliefs and practices, frequently considered separate from both religion and science. Although connotations have varied from positive to negative at times throughout history, magic continues to have an important religious and medicinal role in many cultures today. Within Western culture, magic has been linked to ideas of the Other, foreignness, and primitivism; indicating that it is "a powerful marker of cultural difference" and likewise, a non-modern phenomenon. During the late nineteenth and early twentieth century, Western intellectuals perceived the practice of magic to be a sign of a primitive mentality and also commo ...
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