John Dollar
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John Dollar
John Dollar (born 1961 in Georgia) is an American artist best known for his contributions to a number of RPG settings during the mid-to-late 90s (TSR properties and White Wolf's Changeling). Biography John Dollar's illustrations have appeared in many gaming products, some of which include TSR, Inc.'s Dungeons & Dragons campaign settings Ravenloft, Birthright, Dark Sun, and Planescape and Dragon Magazine and Dungeon Magazine articles, FASA's Earthdawn, West End Games' Star Wars RPG, White Wolf Publishing's Werewolf: The Apocalypse and Changeling: The Dreaming, Larry Elmore's Sovereign Stone, and just recently to Tales of the Emerald Serpent anthology and the Shadowhunter's Codex by Cassandra Claire. Published works The following bibliography is a list where John Dollar's art work has appeared. The Shadowhunter Chronicles, Cassandra Claire *"The Shadowhunter's Codex, A Guide to the World of the Nephilim", September 2013 White Wolf Publishing World of Darkness *" World of ...
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Fantasy Art
Fantastic art is a broad and loosely defined art genre. It is not restricted to a specific school of artists, geographical location or historical period. It can be characterised by subject matter – which portrays non-realistic, mystical, mythical or folkloric subjects or events – and style, which is representational and naturalistic, rather than abstract – or in the case of magazine illustrations and similar, in the style of graphic novel art such as manga. Fantasy has been an integral part of art since its beginnings, but has been particularly important in mannerism, magic realist painting, romantic art, symbolism, surrealism and lowbrow. In French, the genre is called le fantastique, in English it is sometimes referred to as ''visionary art'', ''grotesque art'' or mannerist art. It has had a deep and circular interaction with fantasy literature. The subject matter of fantastic art may resemble the product of hallucinations, and Fantastic artist Richard Dadd spent mu ...
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Cities Of The Sun
''Cities of the Sun'' is an accessory for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1995. Contents ''Cities of the Sun'' details the Khinasi people, who make their home on the south-eastern portion of the Cerilian continent. They band together in cities, and leave the outlying plains and savannah sparsely settled. The domains of the Khinasi are called states rather than kingdoms, and noble blood is not considered a requisite for power. All of the people are considered to be free and equal, although some have more money and influence than others, and a character's manners, hospitality, and also valued. Magic is unusually common in Khinasi lands, and practitioners of magic are well respected, and there is a high proportion of awnsheghlien as well. The set describes the many states and provinces in detail, along with their relations to each other and the more important non-player characters. The set also provides new War Cards to ...
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Sword And Crown
''Sword and Crown'' is an official game adventure of the Birthight Campaign Setting in the ''Advanced Dungeons & Dragons'' game. It was published in 1995 by TSR, Inc. (now Wizards of the Coast, a subsidiary of Hasbro). The module is for characters of levels 5-7. Plot summary ''Sword and Crown'', TSR's first adventure for the Birthright campaign world, quickly embroils player characters in a major political incident. The occasion is a meeting of Anuire's leaders being held in the realm of a regent player character (PC). Things go awry when the daughter of one of the leading noble houses is kidnapped from the PC's realm by soldiers wearing the livery of a rival house. The PC regent and friends are called on to arbitrate and to rescue the princess. The PCs track the princess's kidnappers through the wilderness, unearthing clues that point to a cunning plot. They are accompanied by two knights from each of the rival houses and soldiers from the PC regent's retinue. The PCs encounte ...
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Havens Of The Great Bay
''Havens of the Great Bay'' is an accessory for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1996. Contents The book adds more domains for players to control. The realms of Brechtur surrounding the great bay of Cerilia are home to a variety of races - elves, dwarves and the independent Brechts. The domains presented include all the races. Publication history ''Havens of the Great Bay'' was published by TSR, Inc. TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had bee ... in 1996. Reception David Comford reviewed ''Havens of the Great Bay'' for ''Arcane'' magazine, rating it a 7 out of 10 overall. He commented that "The number and variety of domains for players to control in Birthright is huge, and ''Havens of the Great Bay'' is another co ...
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Player's Secrets Of Khourane
''Player's Secrets of Khourane'' is an accessory for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1996. Contents Set in the land of the cultured Khinasi, Khourane is a domain for a player regent with dense jungles inhabited by xenophobic elves and mysterious legends, bordered by malevolent awnshegh. As with all of the Player's Secrets series, the cover doubles for a series of maps of the domain and layouts of the Ernira's palace. Publication history ''Player's Secrets of Khourane'' was published by TSR, Inc. TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had bee ... in 1996. Reception David Comford reviewed ''Player's Secrets of Khourane'' for ''Arcane'' magazine, rating it an 8 out of 10 overall. He comments that "The Player's Secrets ser ...
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Forged Of Darkness
''Forged of Darkness'' is an accessory for the 2nd edition of the '' Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1996. Contents ''Forged of Darkness'' is a supplement which presents nine magical artifacts for the Ravenloft setting, and provides details on the in-game history of each item. Each of these items described can give great powers to characters, but using them comes with a high price. Publication history ''Forged of Darkness'' was published by TSR, Inc. TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been ... in 1996. Reception Trenton Webb reviewed ''Forged of Darkness'' for ''Arcane'' magazine, rating it an 8 out of 10 overall. He called the book's artifacts "ungodly", noting that each one "has its own vile history and, used properly, a wonderfull ...
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Death Ascendant
''Death Ascendant'' is an adventure for the 2nd edition of the '' Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Death Ascendant'' takes place in the realm of Darkon, one of the less civilized areas of Ravenloft. The player characters come to Nartok, where public hanging and child-branding have become commonplace, and discover that this place is being torn apart by a secret war between two sets of spies. The characters are warned of their goal using the fortune-telling Vistani Tarroka, and then rumors of war and a new type of zombie drive them to their target location; once there, the characters are left to resolve Nartok's current crisis. Publication history ''Death Ascendant'' was published by TSR in 1996, and was designed by Lisa Smedman, with cover art by Fred Fields and interior art by John Dollar. ''Death Unchained'' was episode 1 of the ''Grim Harvest'' trilogy, and ''Death Ascendant'' is episode 2. Reception Trenton Webb reviewed ''Death Ascenda ...
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Death Unchained
''Death Unchained'' is an adventure for the 2nd edition of the '' Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Death Unchained'' is set in the merciless regime of Falkovnia. A horde of dark and sinister assassins pursue the players from the moment they step out of the mists. Publication history ''Death Unchained'' was published by TSR in 1996, and was designed by Lisa Smedman, with cover art by Fred Fields and interior art by John Dollar. Reception Trenton Webb reviewed ''Death Unchained'' for ''Arcane'' magazine, rating it a 9 out of 10 overall. Webb commented, "without a shadow of a doubt TSR's ''Death Unchained'' is a great off-the-shelf ''AD&D'' Ravenloft scenario". He declares that the adventure has "plenty of Hammer-horror atmosphere, but this time it's more akin to the paranoid fears of ''Witchfinder General'' than the schlock of ''Frankenstein''". He called it a "hard core horror-fest" that "doesn't let up" against the player characters in its " ...
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Warriors And Priests Of The Realms
''Warriors and Priests of the Realms'' is an accessory for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1996. Contents ''Warriors and Priests of the Realms'' is a sourcebook presenting character kits for the Forgotten Realms ''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ... setting. Each kit contains information such as ability score requirements, starting money, and proficiencies, as well as a general overview and role-playing information. The book organizes warrior kits by geography, while priest kits are organized by faith. The book also details character classes for the Harper and Crusader: Harpers are fighter-rogues who combat evil, while Crusaders are fighter-clerics who can be of any alignment. Publication history Shann ...
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The Jedi Academy
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pr ...
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