Sword And Crown
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''Sword and Crown'' is an official game adventure of the Birthight Campaign Setting in the ''Advanced
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
'' game. It was published in 1995 by
TSR, Inc. TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been ...
(now
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and List of science fiction themes, science fiction themes, and formerly an operator of retail stores for ga ...
, a subsidiary of
Hasbro Hasbro, Inc. (; a syllabic abbreviation of its original name, Hassenfeld Brothers) is an American multinational conglomerate holding company incorporated and headquartered in Pawtucket, Rhode Island. Hasbro owns the trademarks and products of ...
). The module is for characters of levels 5-7.


Plot summary

''Sword and Crown'', TSR's first adventure for the Birthright campaign world, quickly embroils player characters in a major political incident. The occasion is a meeting of Anuire's leaders being held in the realm of a regent player character (PC). Things go awry when the daughter of one of the leading noble houses is kidnapped from the PC's realm by soldiers wearing the livery of a rival house. The PC regent and friends are called on to arbitrate and to rescue the princess. The PCs track the princess's kidnappers through the wilderness, unearthing clues that point to a cunning plot. They are accompanied by two knights from each of the rival houses and soldiers from the PC regent's retinue. The PCs encounter half-dead kidnappers ready to confess, so the PCs soon track down the perpetrator and learn the truth. When the PCs return with the princess they are forced to arbitrate between the two feuding houses, although matter the outcome, the PCs will earn the enmity of one of the noble houses. ''Sword and Crown'' involves the search for a lost princess, as the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s go from elven laboratories to slave pens to fungus lakes, and face off against an adversary called the Spiritrender.


Notable nonplayer characters

* Aubrae Avan Anuireaen mage 2 * Aeric Boeruine Anuireaen fighter 12 * Prince Darien Avan Anuireaen fighter 9


Publication history

''Sword and Crown'' is an ''Advanced Dungeons & Dragons'' game supplement for the Birthright setting, published by
TSR, Inc. TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been ...
, and featuring a 64-page softcover book, and one 21’x 32’ map sheet. The adventure was designed by
Colin McComb Colin McComb (born May 1970) is an American writer and game designer, who is best known for his work designing the Planescape setting for the ''Dungeons & Dragons'' role-playing game, and as the creative lead for the role-playing video game '' Torm ...
and edited by
Anne Brown Anne Brown (August 9, 1912March 13, 2009) was an American soprano for whom George Gershwin rewrote the part of "Bess" into a leading role in the original production of his opera '' Porgy and Bess'' in 1935. She was also a radio and concert sin ...
, with cover art by
Tony Szczudlo Tony Szczudlo is an artist whose work has appeared in role-playing games. He is known for his work in ''Dungeons & Dragons'', ''Harry Potter'', and ''Lord of the Rings''. Career Tony Szczudlo was the lead artist for the Birthright campaign from ...
and illustrations by
Ben Otero Ben is frequently used as a shortened version of the given names Benjamin, Benedict, Bennett or Benson, and is also a given name in its own right. Ben (in he, בֶּן, ''son of'') forms part of Hebrew surnames, e.g. Abraham ben Abraham ( he, ...
and
John Dollar John Dollar (born 1961 in Georgia) is an American artist best known for his contributions to a number of RPG settings during the mid-to-late 90s (TSR properties and White Wolf's Changeling). Biography John Dollar's illustrations have appeared i ...
.


Reception

Cliff Ramshaw reviewed ''Sword and Crown'' for ''Arcane'' magazine, rating it a 6 out of 10 overall. Ramshaw comments that "with a party this size things can become unwieldy, and the author suggests you use Birthright skirmish rules to resolve large-scale combats". He notes that the adventure is "all fairly straightforward to referee until the closing scene" as it is "suggested that a trial takes place, but no mechanism is provided", and the fact that "the players will earn the enmity of one or the other of the noble houses ..seems a trifle unfair, but I guess that's just the risks of power politics". Rick Swan reviewed ''Sword and Crown'' along with several other Birthright products for ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' magazine #233 (September 1996), giving it a rating of 4 out of 6. Swan called this a first-rate example of an official adventure, "where the design team takes you by the hand and shows you what they consider the essentials of a Birthright campaign". He also called ''Sword and Crown'' "well-organized, clutter-free, and easy on the brain", and referred to the Spiritrender an "exceptionally nasty adversary". Swan felt that Colin McComb, co-designer of the original Birthright rules, "supplies plenty of staging tips and helpful NPCs — too helpful, some might say", noting that a bandit conveniently volunteers too much information about his family at one point. He admitted that the adventure doesn't break any new ground, and relies on ''AD&D'' conventions rather than concepts unique to the Birthright setting, so that the adventure acts as a bridge "intended to ease the transition from standard ''AD&D'' to the more sophisticated Birthright setting". Swan recommended that, for a beginner on a budget looking to buy a Birthright adventure, to "go with ''Sword and Crown'' if you can't make up your mind", but that seasoned Birthright players who already have a campaign underway can skip the adventure.


References

{{D&D topics Birthright (campaign setting) adventures Role-playing game supplements introduced in 1995