HumaNature Studios (American Studio)
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HumaNature Studios (American Studio)
Greg Johnson (born 1960) is an American video game designer who has worked for Binary Systems and Electronic Arts, was co-founder with Mark Voorsanger of ToeJam & Earl Productions Inc., and in 2006 founded his own company, HumaNature Studios. He is known for the iconic ''ToeJam & Earl'' series (1991–present), and his design credits additionally include ''Starflight'' (1986), Game of the Year '' Starflight 2: Trade Routes of the Cloud Nebula'' (1989), the multi-award-winning '' Orly's Draw-A-Story'' (1997), ''Kung Fu Panda World'' (2010), and '' Doki-Doki Universe'' (2013), '' Back in the Groove'' (2015), '' Early life Johnson was born in Passaic, New Jersey to an African-American father and a Jewish mother whose family had escaped Russia during World War II. He is one of five children, three of whom are step-siblings. His mother was an administrator for a special education school, and his father was a professor of philosophy and musicology. When Johnson was three, his par ...
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Brackets
A bracket is either of two tall fore- or back-facing punctuation marks commonly used to isolate a segment of text or data from its surroundings. Typically deployed in symmetric pairs, an individual bracket may be identified as a 'left' or 'right' bracket or, alternatively, an "opening bracket" or "closing bracket", respectively, depending on the Writing system#Directionality, directionality of the context. Specific forms of the mark include parentheses (also called "rounded brackets"), square brackets, curly brackets (also called 'braces'), and angle brackets (also called 'chevrons'), as well as various less common pairs of symbols. As well as signifying the overall class of punctuation, the word "bracket" is commonly used to refer to a specific form of bracket, which varies from region to region. In most English-speaking countries, an unqualified word "bracket" refers to the parenthesis (round bracket); in the United States, the square bracket. Glossary of mathematical sym ...
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Colorado College
Colorado College is a private liberal arts college in Colorado Springs, Colorado. It was founded in 1874 by Thomas Nelson Haskell in his daughter's memory. The college enrolls approximately 2,000 undergraduates at its campus. The college offers 42 majors and 33 minors. Notable alumni include Liz Cheney, Dutch Clark, Thomas Hornsby Ferril, James Heckman, Steve Sabol, Ken Salazar, and Marc Webb. Colorado College is affiliated with the Associated Colleges of the Midwest. Most sports teams are in the NCAA Division III, with the exception of Division I teams in men's hockey and women's soccer. History Colorado College was founded in 1874 on land designated by U.S. Civil War veteran General William Jackson Palmer, the founder of the Denver and Rio Grande Railroad and of Colorado Springs.Colorado CollegeHistory of Colorado College. Retrieved on: 2010-05-19. Founder Reverend Thomas Nelson Haskell of the Presbyterian Church described it as a coeducational liberal arts college i ...
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Mark Voorsanger
ToeJam & Earl Productions, Inc. (1989–2003) was an American video game company founded by Electronic Arts developers Mark Voorsanger and Greg Johnson. Their best-known titles were '' Orly's Draw-A-Story'' (1996, Broderbund), and three games in the ''ToeJam & Earl'' series (1991–2003, Sega). History Initially the company was known simply as Johnson Voorsanger Productions, or just "JVP" as they were credited in the original ''ToeJam & Earl'' and in its sequel '' Panic on Funkotron''. After the success of the ToeJam & Earl games, the company was renamed to ToeJam & Earl Productions, Inc.. JVP introduced the ''ToeJam & Earl'' series with the original ''ToeJam & Earl'', followed by '' Ready-Aim-Tomatoes'' (a mini-game for Sega's light-gun The Menacer), and the platformer-sequel ''ToeJam & Earl in Panic on Funkotron''. Each was developed exclusively for the Mega Drive/Genesis and published by Sega. The third title in the series was '' ToeJam & Earl III: Mission to Earth' ...
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Caveman Ughlympics
''Caveman Ughlympics'' or ''Caveman Ugh-lympics'' is a 1988 Olympic-themed sports video game set in the Stone Age. It was developed for the Commodore 64 and MS-DOS by Dynamix and published by Electronic Arts. The Nintendo Entertainment System version was ported and released by Data East USA, a subsidiary of Data East, as ''Caveman Games''. Gameplay ''Caveman Ughlympics'' is a Stone Age Olympics played using different combinations of keys on the player's keyboard or the NES controller. The game is made up of six events: *Saber Race, where the player races against an opponent avoiding both obstacles and the sabre tooth tiger running behind. *Matetoss, similar to the hammer throw, where the player has to spin their wife/husband and try to throw them as far as they can. *Firemaking, where the player races an opponent to create a full-burning fire. *Clubbing, where the player faces off against an opponent holding clubs on a cliff, trying to club the other off the cliff sides or deplete ...
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Bing Gordon
William "Bing" Gordon is a video game executive and technology venture capitalist. He served ten years as Chief Creative Officer of video game publisher and developer Electronic Arts (EA) prior to his current partnership with Kleiner Perkins Caufield & Byers (KPCB). He was a founding director of Audible.com and has served on several high-profile Boards of Directors including Amazon, Ngmoco, and Zynga. He designed the video games ''Sid Meier's Alpha Centauri'', ''Sid Meier's SimGolf'' and '' The Lord of the Rings: The Battle for Middle-earth''. Career Gordon graduated from Cranbrook School in 1968. He studied drama and literature and earned a BA from Yale University. He moved to the Bay Area where he received an MBA from Stanford in 1978 after acting for a period in New York City. After working as an account executive at the advertising firm Ogilvy and Mather, Gordon joined EA in 1982 while it was an early-stage start-up, working as a one-person marketing department. As the ...
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Adventure Construction Set
An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme sports. Adventures are often undertaken to create psychological arousal or in order to achieve a greater goal, such as the pursuit of knowledge that can only be obtained by such activities. Motivation Adventurous experiences create psychological arousal, which can be interpreted as negative (e.g. fear) or positive (e.g. flow). For some people, adventure becomes a major pursuit in and of itself. According to adventurer André Malraux, in his ''Man's Fate'' (1933), "If a man is not ready to risk his life, where is his dignity?". Similarly, Helen Keller stated that "Life is either a daring adventure or nothing." Outdoor adventurous activities are typically undertaken for the purposes of recreation or excitement: examples are adventure ra ...
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Joe Ybarra
Joseph Ybarra (born ~1954) is an American producer and designer of video games. He left Apple Computer in 1982 to work at the new Electronic Arts that was founded by his fellow ex-employee Trip Hawkins. He was the original producer of the first Madden NFL. Professional biography Joe Ybarra worked at Apple Computer before leaving in 1982 to work at Electronic Arts, a startup company founded by his fellow ex-Apple employee, Trip Hawkins. There he became one of the original game producers and game designers at Electronic Arts in 1982 (along with Stewart Bonn, Dave Evans (Apple), Susan Lee-Merrow and Pat Marriott), where the concept of a game producer was created by Trip Hawkins. During this time he produced several highly acclaimed computer games, including ''M.U.L.E.'' by Dani Bunten and Ozark Softscape, ''Seven Cities of Gold'' (also by Bunten), ''Starflight'' and '' Dr. J. and Larry Bird Go One on One'' by Eric Hammond. Ybarra was also the original producer on the first ...
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Deluxe Paint
Deluxe Paint, often referred to as ''DPaint'', is a bitmap graphics editor created by Dan Silva for Electronic Arts and published for the then-new Amiga 1000 in November 1985. A series of updated versions followed, some of which were ported to other platforms. An MS-DOS release with support for the 256 color video graphics array, VGA standard became popular for creating pixel graphics in video games in the 1990s. Dan Silva previously worked on the ''Cut & Paste'' word processor (1984), also from Electronic Arts. History Deluxe Paint began as an in-house art development tool called Prism. As author Dan Silva added features to Prism, it was developed as a showcase product to coincide with the Amiga's debut in 1985. Upon release, it was quickly embraced by the Amiga community and became the de facto graphics (and later animation) editor for the platform. It was used almost ubiquitously in the making of Amiga games, animation and demoscene productions. Amiga manufacturer Commo ...
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Rogue (video Game)
''Rogue'' (also known as ''Rogue: Exploring the Dungeons of Doom'') is a dungeon crawling video game by Michael Toy and Glenn Wichman with later contributions by Ken Arnold. ''Rogue'' was originally developed around 1980 for Unix-based mainframe systems as a freely distributed executable. It was later included in the official Berkeley Software Distribution 4.2 operating system (4.2BSD). Commercial ports of the game for a range of personal computers were made by Toy, Wichman, and Jon Lane under the company A.I. Design and financially supported by the Epyx software publishers. Additional ports to modern systems have been made since by other parties using the game's now-open source code. In ''Rogue'', players control a character as they explore several levels of a dungeon seeking the Amulet of Yendor located in the dungeon's lowest level. The player-character must fend off an array of monsters that roam the dungeons. Along the way, players can collect treasures that can help them of ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Dungeon Crawl
A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games and board games which predominantly feature dungeon crawl elements are considered to be a genre. Board games Dungeon crawling in board games dates to 1975 when Gary Gygax introduced '' Solo Dungeon Adventures''. That year also saw the release of ''Dungeon!''. Over the years, many games build on that concept. One of the most acclaimed board games of the late 2010s, ''Gloomhaven'', is a dungeon crawler. Video games The first computer-based dungeon crawl was '' pedit5'', developed in 1975 by Rusty Rutherford on the PLATO interactive education system based in Urbana, Illinois. Although this game was quickly deleted from the system, several more like it appeared, including '' dnd'' and '' Moria''. Computer games and series from the 1980s, s ...
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Gamasutra
''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Game Developer''. Sections ''Game Developer'' has five main sections: #News: where daily news is posted #Features: where developers post-game postmortems and critical essays #Blogs: where users can post their thoughts and views on various topics #Jobs/Resume: where users can apply for open positions at various development studios #Contractors: where users can apply for contracted work. The articles can be filtered by either topic (All, Console/ PC, Social/Online, Smartphone/ Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz(Business)/Marketing). There are three additional sections: a store where books on game design may be purchased, an RSS section where users may subscribe to RSS feeds of each s ...
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