Mark Voorsanger
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Mark Voorsanger
ToeJam & Earl Productions, Inc. (1989–2003) was an American video game company founded by Electronic Arts developers Mark Voorsanger and Greg Johnson. Their best-known titles were '' Orly's Draw-A-Story'' (1996, Broderbund), and three games in the ''ToeJam & Earl'' series (1991–2003, Sega). History Initially the company was known simply as Johnson Voorsanger Productions, or just "JVP" as they were credited in the original ''ToeJam & Earl'' and in its sequel '' Panic on Funkotron''. After the success of the ToeJam & Earl games, the company was renamed to ToeJam & Earl Productions, Inc.. JVP introduced the ''ToeJam & Earl'' series with the original ''ToeJam & Earl'', followed by '' Ready-Aim-Tomatoes'' (a mini-game for Sega's light-gun The Menacer), and the platformer-sequel ''ToeJam & Earl in Panic on Funkotron''. Each was developed exclusively for the Mega Drive/Genesis and published by Sega. The third title in the series was '' ToeJam & Earl III: Mission to Earth' ...
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Greg Johnson (game Designer)
Greg Johnson (born 1960) is an American video game designer who has worked for Binary Systems and Electronic Arts, was co-founder with Mark Voorsanger of ToeJam & Earl Productions Inc., and in 2006 founded his own company, HumaNature Studios. He is known for the iconic '' ToeJam & Earl'' series (1991–present), and his design credits additionally include ''Starflight'' (1986), Game of the Year '' Starflight 2: Trade Routes of the Cloud Nebula'' (1989), the multi-award-winning '' Orly's Draw-A-Story'' (1997), ''Kung Fu Panda World'' (2010), and '' Doki-Doki Universe'' (2013), '' Back in the Groove'' (2015), '' Early life Johnson was born in Passaic, New Jersey to an African-American father and a Jewish mother whose family had escaped Russia during World War II. He is one of five children, three of whom are step-siblings. His mother was an administrator for a special education school, and his father was a professor of philosophy and musicology. When Johnson was three, his p ...
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Xbox (console)
The Xbox is a home video game console and the first installment in the Xbox series of video game consoles manufactured by Microsoft. It was released as Microsoft's first foray into the gaming console market on November 15, 2001, in North America, followed by Australia, Europe and Japan in 2002. It is classified as a sixth-generation console, competing with Sony's PlayStation 2 and Nintendo's GameCube. It was also the first major console produced by an American company since the release of the Atari Jaguar in 1993. The console was announced in March 2000. With the release of the PlayStation 2, which featured the ability to playback CD-ROMs and DVDs in addition to playing games, Microsoft became concerned that game consoles would threaten the personal computer as an entertainment device for living rooms. Whereas most games consoles to that point were built from custom hardware components, the Xbox was built around standard personal computer components, using variations of Micro ...
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Video Game Companies Disestablished In 2003
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Game Companies Established In 1989
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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Adult Swim Games
Adult Swim Games (stylized as dult swim games'') is the video game publishing division of the Adult Swim brand of Cartoon Network. While Adult Swim had been publishing games since 2005, primarily based on their in-house franchises. In 2011, it became an official publisher of original indie games. The publishing division has been praised by critics for the originality and quality of its games. History Early history (2005–2010) Adult Swim partnered with Midway Games in 2005 to begin development on video games based on ''Aqua Teen Hunger Force'', ''Space Ghost Coast to Coast'', ''The Brak Show'' and ''Sealab 2021''. The game based on ''Aqua Teen Hunger Force'', ''Aqua Teen Hunger Force Zombie Ninja Pro-Am,'' was released on November 5, 2007, for PlayStation 2. The game is a golf game with fighting and racing levels. A video game based on '' Harvey Birdman: Attorney at Law'' has been released by Capcom for PlayStation 2, PlayStation Portable and Wii on January 8, 2008. Vario ...
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Kickstarter
Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, Kickstarter has received $6.6 billion in pledges from 21 million backers to fund 222,000 projects, such as films, music, stage shows, comics, journalism, video games, board games, technology, publishing, and food-related projects. People who back Kickstarter projects are offered tangible rewards or experiences in exchange for their pledges. This model traces its roots to subscription model of arts patronage, where artists would go directly to their audiences to fund their work. History Kickstarter launched on April 28, 2009, by Perry Chen, Yancey Strickler, and Charles Adler. ''The New York Times'' called Kickstarter "the people's NEA". ''Time'' named it one of the "Best Inventions of 2010" and "Best Websites of 2011". Kickstarter repo ...
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Crowd-funded
Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and Alternative Finance, alternative finance. In 2015, over was raised worldwide by crowdfunding. Although similar concepts can also be executed through mail-order subscriptions, benefit events, and other methods, the term crowdfunding refers to internet-mediated registries. This modern crowdfunding model is generally based on three types of actors – the project initiator who proposes the idea or project to be funded, individuals or groups who support the idea, and a moderating organization (the "platform") that brings the parties together to launch the idea. Crowdfunding has been used to fund a wide range of for-profit, entrepreneurship, entrepreneurial ventures such as artistic and creative projects, medical expenses, travel, and community-oriented social entrepreneurship projects. Although crowdfundi ...
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Back In The Groove
''New Inside'' is the third studio album by Tiffany, which was released by MCA on October 2, 1990. Tiffany severed her ties with manager/producer George Tobin soon after her 18th birthday, and signed with manager Dick Scott and producer Maurice Starr, the latter responsible for forming the group New Kids on the Block (NKOTB). During Tiffany's U.S. tour in 1988, NKOTB were her opening act; a year later, the roles reversed when NKOTB's popularity eclipsed that of Tiffany. ''New Inside'' came out on Tiffany's 19th birthday, and she hoped it would revive her faltering career. The album was not a commercial success in the United States, and neither the album nor any single released from it made it onto the pop charts, though the title track "New Inside" received a little bit of airplay in some areas and reached some local radio stations' request-based countdowns thanks to the efforts of fans, who were starting to get organized on bulletin board systems and online services. In Japan, t ...
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Doki-Doki Universe
''Doki-Doki Universe'' (lit. ''Heart-Pounding Universe'') is a video game published and developed by HumaNature Studios for the PlayStation 4, PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ..., and PlayStation Vita. The game is unique in that its gameplay largely revolves around an interactive personality test. The game starts with a robot named QT3 and a talking red balloon accidentally getting left on an asteroid by a human family traveling through space. Roughly forty years later Alien Jeff locates QT3 and informs him that his model is being discontinued for lacking humanity. Alien Jeff has been tasked with determining if QT3, an emotionless and obedient robot, is capable of learning humanity. Alien Jeff then takes QT3 and Balloon to a planet called home. Game ...
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HumaNature Studios
Greg Johnson (born 1960) is an American video game designer who has worked for Binary Systems and Electronic Arts, was co-founder with Mark Voorsanger of ToeJam & Earl Productions Inc., and in 2006 founded his own company, HumaNature Studios. He is known for the iconic ''ToeJam & Earl'' series (1991–present), and his design credits additionally include ''Starflight'' (1986), Game of the Year ''Starflight 2: Trade Routes of the Cloud Nebula'' (1989), the multi-award-winning ''Orly's Draw-A-Story'' (1997), ''Kung Fu Panda World'' (2010), and ''Doki-Doki Universe'' (2013), ''Back in the Groove'' (2015), '' Early life Johnson was born in Passaic, New Jersey to an African-American father and a Jewish mother whose family had escaped Russia during World War II. He is one of five children, three of whom are step-siblings. His mother was an administrator for a special education school, and his father was a professor of philosophy and musicology. When Johnson was three, his parents s ...
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ToeJam & Earl III
''ToeJam & Earl III: Mission to Earth'' is an action video game released for the Xbox on October 23, 2002. Developed by ToeJam & Earl Productions and Visual Concepts, and published by Sega and Microsoft, it is the third installment in the ''ToeJam & Earl'' series. Players assume the role of one of three extraterrestrial protagonists: ToeJam and Earl, who starred in the series' first two games, and Latisha, a new character. While using power-ups to combat enemies, players seek to collect the twelve "Sacred Albums of Funk" and defeat the antagonistic "Anti-Funk." The original two ''ToeJam & Earl'' games were a key Sega Genesis franchise, but development of a third game was prevented by disharmony between ToeJam & Earl Productions and original publisher Sega. Versions of ''ToeJam & Earl III'' developed at different times for the Nintendo 64 and Dreamcast were canceled, but the latter was completed for the Xbox. On release, the game met with poor sales and mixed reviews; while certain ...
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Broderbund
Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits ''Choplifter'', ''Lode Runner'', ''Karateka'', and ''Prince of Persia'' (all of which originated on the Apple II), as well as ''The Print Shop''—originally for printing signs and banners on dot matrix printers—and the ''Myst'' and ''Carmen Sandiego'' games. The company was founded in Eugene, Oregon, and moved to San Rafael, California, then later to Novato, California. Brøderbund was purchased by SoftKey in 1998. Many of Broderbund's software titles, such as ''The Print Shop'', ''PrintMaster'', and ''Mavis Beacon'', are still published under the name "Brøderbund". Games released by the revived Broderbund are distributed by Encore, Inc. ''Brøderbund'' is now the brand name for Riverdeep's graphic design, productivity, and edutainment titles such as The Print Shop, ''Carmen Sandiego'', ...
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