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GURPS Powers
''GURPS Powers'' is a role-playing character book written by Sean Punch (with vignettes and additional writing by Phil Masters) and released in December 2005 for the Fourth Edition of GURPS The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems .... Contents ''GURPS Powers'' is a rule book that extends the basic character creation rules presented in the GURPS 4e Basic Set, basic set to better handle high powered characters, and allow highly detailed customization of powers. The book aims to be genre independent and covers rules for characters from fantasy and myth to supers and science fiction with no bias towards any one. The first section provides the framework and rules with which a player and Game Master construct a Power. Next is a large section devoted to many worked examples to us ...
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GURPS Powers
''GURPS Powers'' is a role-playing character book written by Sean Punch (with vignettes and additional writing by Phil Masters) and released in December 2005 for the Fourth Edition of GURPS The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems .... Contents ''GURPS Powers'' is a rule book that extends the basic character creation rules presented in the GURPS 4e Basic Set, basic set to better handle high powered characters, and allow highly detailed customization of powers. The book aims to be genre independent and covers rules for characters from fantasy and myth to supers and science fiction with no bias towards any one. The first section provides the framework and rules with which a player and Game Master construct a Power. Next is a large section devoted to many worked examples to us ...
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Sean Punch
Sean Punch (born July 27, 1967) is a Canadian writer and game designer. He is the author of the fourth edition of the ''GURPS'' role-playing game. Before he turned to writing he was a student of particle physics. History with GURPS After writing, editing, and contributing to dozens of books for ''GURPS'', Sean Punch took over from the game's original designer Steve Jackson as the line editor for ''GURPS'' in 1995. Assisted by David L. Pulver, another Canadian and veteran role-playing game designer, he took on the task of re-designing the entire rule system for the a fourth edition of ''GURPS'' beginning in September 2002. Sean Punch remains the Line Editor for ''GURPS'' - equivalent to being editor-in-chief of a book series, and the key decision-maker for new rules expansions. He lives in Montreal, Quebec. In an attempt to acknowledge the quality and quantity of his work, some ''GURPS'' players have used his online nickname ("Kromm") to create a tongue-in-cheek cult. They leav ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of '' Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as '' Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book '' Principia Discordia'', the sacred text of the Discordian religion. Raid by th ...
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GURPS
The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific. Players control their in-game characters verbally and the success of their actions are determined by the skill of their character, the difficulty of the action, and the rolling of dice. Characters earn points during play which are used to gain greater abilities. Gaming sessions are story-told and run by "Game Masters" (often referred to as simply "GMs"). ''GURPS'' won the Origins Award for ''Best Roleplaying Rules of 1988'', and in 2000 it was inducted into the Origins Hall of Fame. Many of its expansions have also won awards. History Prior RPG history Prior to ''GURPS'', most roleplaying games (RPGs) of the 1970s and early 1980s were developed especially for certain gaming environments, and they were l ...
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Vignette (graphic Design)
A vignette, in graphic design, is a French loanword meaning a unique form for a frame to an image, either illustration or photograph. Rather than the image's edges being rectilinear, it is overlaid with decorative artwork featuring a unique outline. This is similar to the use of the word in photography, where the edges of an image that has been vignetted are non-linear or sometimes softened with a mask – often a darkroom process of introducing a screen. An oval vignette is probably the most common example. Originally a vignette was a design of vine-leaves and tendrils (''vignette'' = small vine in French). The term was also used for a small embellishment without border, in what otherwise would have been a blank space, such as that found on a title-page, a headpiece or tailpiece. The use in modern graphic design is derived from book publishing techniques dating back to the Middle Ages Analytical Bibliography (ca. 1450 to 1800) when a vignette referred to an engraved desig ...
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Phil Masters
Phil Masters is a British role-playing game designer and author. Career Phil Masters' writing credits in role-playing games go back to ''White Dwarf'' Magazine #20 and the ''Fiend Folio'' of ''Advanced Dungeons & Dragons''. Masters wrote about his British campaign for the ''Champions'' superhero game in '' Kingdom of Champions'' (1990) from Hero Games. He contributed adventures to Hogshead Publishing's licensed version of '' Warhammer Fantasy Roleplay'' in the mid 1990s. Masters also contributed articles to the magazine''The Excellent Prismatic Spray'', and for ''Cugel's Compendium of Indispensable Advantages'' for '' The Dying Earth Roleplaying Game'', by Pelgrane Press. He also co-wrote or contributed to two supplements for '' Ars Magica'' later in the decade. Masters has written or co-written numerous ''GURPS'' supplements, including '' GURPS Arabian Nights'', '' GURPS Castle Falkenstein'' and '' GURPS Discworld'', and various '' Mage: The Sorcerer's Crusade'' supplements ...
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GURPS 4e Basic Set
''GURPS Basic Set'' is a role playing game publication written by Steve Jackson, Sean M. Punch, and David L. Pulver. The first edition ''GURPS Basic Set'' box was published in 1986, a standalone third edition book in 1988, and a hardcover, two-volume fourth edition in 2004. Contents First and second editions ''GURPS'' stands for Generic Universal Role-Playing System – that is essentially a very flexible descendant of ''The Fantasy Trip''. Basic combat is simple, but advance combat is very position-oriented, almost a complicated boardgame. The level of complexity used is completely up to the players. The character improvement system is skill-based. The many additional supplements to the ''Basic Set'' enable ''GURPS'' characters to move easily from one gaming genre to another. The ''Basic Set'' includes a "Characters" book (72 pages, covers character creation and development, skills, and basic equipment), "Adventuring" (80 pages, covers success rolls, combat, damage, running ...
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Game Master
A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are more common in co-operative games in which players work together than in competitive games in which players oppose each other. The act performed by a gamemaster is sometimes referred to as "Gamemastering" or simply "GM-ing". The role of a gamemaster in a traditional table-top role-playing game (pencil-and-paper role-playing game) is to weave the other participants' player-character stories together, control the non-player aspects of the game, create environments in which the players can interact, and solve any player disputes. The basic role of the gamemaster is the same in almost all traditional role-playing games, although differing rule sets make the specific duties of the gamemaster unique to that system. The role of a gamemaster in a ...
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Hero System
The ''Hero System'' is a generic role-playing game system that was developed from the superhero RPG '' Champions''. After ''Champions'' fourth edition was released in 1989, a stripped-down version of its ruleset with no superhero or other genre elements was released as The '' Hero System Rulesbook'' in 1990. As a spinoff of ''Champions'', the ''Hero System'' is considered to have started with 4th edition (as it is mechanically identical to ''Champions'' 4th edition), rather than on its own with a 1st edition. However, the first three editions of the game are typically referred to as ''Champions'', rather than the Hero System, as the game for its first three editions was not sold as a universal toolkit, instead largely focusing on superheroes. The ''Hero System'' is used as the underlying mechanics of other Hero Games role-playing games such as ''Fantasy Hero'', ''Star Hero'', and ''Pulp Hero''. It is characterized by point-based character creation and the rigor with which it ...
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GURPS Supers
''GURPS Supers'' is a superhero roleplaying game written by Loyd Blankenship and published by Steve Jackson Games. The first edition was published in 1989. Contents ''GURPS Supers'' is a supplement of rules for comic-book superhero characters and campaigns for ''GURPS''. The first edition book includes new combat rules, 24 superpowers, bionic superlimbs, gadgets and equipment, and rules for creating new powers, sample heroes and villains, and a briefly described campaign world. The second edition book is revised and corrected. ''GURPS Supers'' deals with super-powered characters in a modern-day setting, and contains all the necessary rules to create superheroes for the ''GURPS'' basic system. The book also contains suggestions for running a superhero campaign, and a detailed background setting with the UN controlling most superheroes. Setting The official "house setting" for ''GURPS Supers'' is the "IST World", described briefly in chapter 7 of ''GURPS Supers'' and later appeari ...
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GURPS Psionics
''GURPS Psionics'' is a supplement by David Pulver, published by Steve Jackson Games in 1991 for ''GURPS'' (''Generic Universal Role-Playing System''). Contents This book explains how psionics rules can be added to any GURPS campaign. Psionics in the ''GURPS'' system is treated as a new set of skills grouped into nine categories, purchased when the character is generated, modified by power levels, skill levels, enhancements and limitations. For that reason, the success or failure of psionics is mediated by dice rolls like any GURPS skill. The book also has chapters describing * creatures of parapsychology such as poltergeists * psi-tech devices * psychic combat * psionic non-player characters, with story hooks and ideas for super-hero, witch-hunting and post-apocalyptic campaigns. * a complete setting called "The Phoenix Project" Publication history ''GURPS Psionics'' is a 128-page softcover book designed by David L. Pulver, with interior art by Rick Harris, Charlie Wiedman, Do ...
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List Of GURPS Books
This is a listing of the publications from Steve Jackson Games and other licensed publishers for the GURPS role-playing game. Fourth edition Core books These are the books necessary to play, with the core rules used in all settings (''GURPS Basic Set: Characters'' and ''Campaigns''), plus basic accessories. ; '' GURPS Basic Set: Characters'' ; '' GURPS Basic Set: Campaigns'' ; ''GURPS GM's Screen'' Free core books ; ''GURPS Lite'' : A 32-page introduction to the rules of GURPS based on the core rules in the ''GURPS 4e Basic Set'' (mainly ''Characters''). It includes basic character creation with advantages, disadvantages, skills and equipment, as well as some rules for playing. It is freely available, as a PDF from the Steve Jackson Games website Warehouse 23. It is a supplement to some GURPS books. ::Unlike the 3E version of ''GURPS Lite'', this did not include Magery or any spells, but does include the new "Jumper" Advantage. ; ''GURPS Ultra-Lite'' : Core GURPS rules con ...
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