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''GURPS Supers'' is a superhero roleplaying game written by Loyd Blankenship and published by Steve Jackson Games. The first edition was published in 1989.


Contents

''GURPS Supers'' is a supplement of rules for comic-book superhero characters and campaigns for ''
GURPS The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems w ...
''. The first edition book includes new combat rules, 24 superpowers, bionic superlimbs, gadgets and equipment, and rules for creating new powers, sample heroes and villains, and a briefly described campaign world. The second edition book is revised and corrected. ''GURPS Supers'' deals with super-powered characters in a modern-day setting, and contains all the necessary rules to create superheroes for the ''GURPS'' basic system. The book also contains suggestions for running a superhero campaign, and a detailed background setting with the UN controlling most superheroes.


Setting

The official "house setting" for ''GURPS Supers'' is the "IST World", described briefly in chapter 7 of ''GURPS Supers'' and later appearing in its own full-length supplement, ''GURPS International Super Teams''.


System

''GURPS Supers'' is a supplement for the GURPS roleplaying game and uses that basic rule system. The supplement offers additional rules and options for characters with superpowers. Players can choose from several different basic types of superhero characters that influence how the character's powers are selected. Players can select from a wide variety of powers and their modifications given in ''GURPS Supers'', augmented by those in the ''GURPS Basic'', plus any other GURPS book included by the campaign. The rules book included advice on creating superhero campaigns, and ways for the
game master A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are ...
to customize the style of the campaign. As part of the GURPS system, ''GURPS Supers'' allows the exchange of a player's characters between any of the numerous other genres supported by GURPS. ''GURPS Supers'' favors lower-powered heroes over higher-powered ones. Many of the superpowers unique to ''GURPS Supers'' appear as Advantages and Disadvantages in the
GURPS 4e Basic Set ''GURPS Basic Set'' is a role playing game publication written by Steve Jackson, Sean M. Punch, and David L. Pulver. The first edition ''GURPS Basic Set'' box was published in 1986, a standalone third edition book in 1988, and a hardcover, tw ...
.


History

''GURPS Supers'' was written by
Loyd Blankenship Loyd Blankenship (born 1965), better known by his pseudonym The Mentor, is a computer hacker and writer. He has been active since the 1970s, when he was a member of the hacker groups Extasyy Elite and Legion of Doom. Writings Hacker Manifesto ...
, with a cover by
Alan Gutierrez Alan Gutierrez (born 1958 in Kansas City, Missouri) is an artist and illustrator, specializing in science fiction and fantasy cover art. Gutierrez grew up in southern California, and he received his BFA in illustration from the Art Center Col ...
and
Charlie Weidman Charlie may refer to: Characters * "Charlie," the head of the Townsend Agency', from the Charlie's Angels (franchise), ''Charlie's Angels'' franchise * Charlie, a character on signs for the CharlieCard, a smart card issued by the Massachusetts Ba ...
, and was first published by
Steve Jackson Games Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the cr ...
in 1988 as a 112-page book. ''GURPS Space'' was one of the broad genre books that was published after the ''
GURPS Basic Set ''GURPS Basic Set'' is a role playing game publication written by Steve Jackson, Sean M. Punch, and David L. Pulver. The first edition ''GURPS Basic Set'' box was published in 1986, a standalone third edition book in 1988, and a hardcover, two- ...
''. The 2nd edition of ''GURPS Supers'' was published in 1990 and featured a cover by
John Zeleznik John Zeleznik is an artist and illustrator. Career Zeleznik has provided covers and illustrative work for many role-playing games including ''Shadowrun'', '' Rifts'' (and other Palladium Books games), and ''GURPS''. He graduated from the Otis/Par ...
.


Earlier editions and supplements

The first edition of ''GURPS Supers'' was printed in 1989, and the second edition was published in 1990. The first edition had groupings of character powers that were not used in the second edition. Both were based on the Third Edition of ''GURPS Basic''. There were various aids, supplements and ready-made adventures available, including: *''GURPS Supers Adventures'' *''GURPS Supers: Death Wish'' *'' GURPS Supers: Mixed Doubles'' *''GURPS Supers: School of Hard Knocks'' *'' GURPS Supers: Superscum'' *''GURPS Supers: Supertemps'' *''Hellboy Sourcebook and Roleplaying Game'' (based on the
Hellboy Hellboy is a fictional superhero created by writer-artist Mike Mignola. The character first appeared in ''San Diego Comic-Con Comics'' #2 (August 1993), and has since appeared in various eponymous miniseries, one-shots and intercompany crossovers ...
) series *'' GURPS Wild Cards'' (based on
Wild Cards ''Wild Cards'' is a series of science fiction superhero shared universe anthologies, mosaic novels, and solo novels. They are written by a collection of more than forty authors (referred to as the "Wild Cards Trust") and are edited by George R. ...
series) *''GURPS Wild Cards: Aces Abroad''


4th Edition

''GURPS Supers'' for 4e was published in 2007, one of several genre books published by Steve Jackson Games for the new edition. For the 4th edition of GURPS, the majority of rules governing the creation of superhero characters are covered in the more generic ''
GURPS Powers ''GURPS Powers'' is a role-playing character book written by Sean Punch (with vignettes and additional writing by Phil Masters) and released in December 2005 for the Fourth Edition of GURPS The ''Generic Universal RolePlaying System'', or ''GUR ...
''. A
PDF Portable Document Format (PDF), standardized as ISO 32000, is a file format developed by Adobe in 1992 to present documents, including text formatting and images, in a manner independent of application software, hardware, and operating systems. ...
release by William H. Stoddard covers the genre specific information in a similar style to ''
GURPS Fantasy ''GURPS Fantasy'' is a ''Genre Toolkit'' source book which was first designed by Steve Jackson and published by Steve Jackson Games in 1986 for the '' GURPS'' role-playing game. It presented a magic system for the game as well as background in ...
'' and ''
GURPS Space ''GURPS Space'' is a sourcebook published by Steve Jackson Games (SJG) for use with ''GURPS'' (''Generic Universal Role-Playing System''), published in four editions from 1988 to 2006. Description ''GURPS Space'' is a toolkit that enables game ...
'' books for the fourth edition of GURPS.


Reception

In the August 1989 edition of ''
Games International ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 19 ...
'' (Issue #8), James Wallis liked the design and layout of the book, but pointed out that "The rewriting of a large number of rules ..shows that ''GURPS'' is not a truly generic rolegame and makes ''GURPS Supers'' substantially harder to learn." He disliked the additional complexities around character generation, and was disturbed that the book did not spend much time on the creation of character background, saying this was a failure of the system to properly engage with the nature of comic books. He also commented that ''GURPS'' combat was frequently deadly, whereas in comic books combat is not usually lethal. Wallis concluded by giving this book a below average rating of only 2 out of 5, saying, "For my money, ''GURPS Supers'' is flawed ..There is too much emphasis on rules changes; it fails as a superhero rolegame because of the overrealism of the ''GURPS'' rules, and it fails as a generic sourcebook because it is not generic." In the September 1996 edition of ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' (Issue #233),
Rick Swan Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Pre ...
compared the second edition of ''GURPS Supers'' to ''
Champions A champion (from the late Latin ''campio'') is the Victory, victor in a challenge, Competition, contest or competition. There can be a territorial pyramid of championships, e.g. local, regional / provincial, state, national, continental and w ...
'', and commented that "''GURPS Super'' takes a more realistic route, stressing personality over punch-outs. That's not to say it's stodgy; a typical chapter is titled 'Unnatural Multiple Limbs from Another World.' The Second Edition streamlines the occasionally awkward mechanics of the First Edition and adds some nifty new powers." In the May 1996 edition of ''Arcane'' (Issue #6), Steve Faragher gave the second edition of ''GURPS Supers'' a below-average rating of only 6 out of 10, and called the background setting "rather dull", saying it is "fine if you want to recreate a Saturday afternoon TV show, but not so great for a more fantastic, underground campaign of the ''Watchmen'' variety." Faragher concluded that "it's a competent enough set of rules - and one that's well presented - but ''GURPS Supers'' is not exactly compulsive playing material".


Other reviews

* ''Games Review'', vol.2 #1 *''Dragão Brasil'' (Issue 4 - Jul 1995) (Portuguese) *''Dragão Brasil'' (Issue 41 - Aug 1998) (Portuguese)


References

{{reflist


External links


Official site
Supers Role-playing game supplements introduced in 1989 Superhero role-playing games