James Wallis (games Designer)
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James Wallis (games Designer)
James Wallis is a British designer and publisher of tabletop and role-playing games. He is not to be confused with Myriador's Jamie Wallis, who converted ''Steve Jackson's Sorcery!'' into d20 modules. Career James Wallis began roleplaying in 1981 through ''Dungeons & Dragons'' and '' Traveller'', which were both licensed in the UK by Games Workshop at the time. Wallis began publishing his own fanzines, first ''WEREMAN'' and then ''Sound & Fury'', and got to know game designer Erick Wujcik through the latter; Wujcik introduced Wallis to Kevin Siembieda at Gen Con 22 in 1989, resulting in Wallis writing two books for Palladium Books, ''Mutants in Avalon'' (1990) and ''Mutants in Orbit'' (1992). Wallis also began working on his own role-playing game based on the '' Bugtown'' comics, and in 1992 he brought the game to Phage Press, where it stalled for two years due to creative differences. ''Once Upon a Time'', a game designed by James Wallis, Andrew Rilstone and Richard Lambert, w ...
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Tabletop Games
Tabletop games or tabletops are games that are normally played on a table or other flat surface, such as board games, card games, dice games, miniature wargames, or tile-based games. Classification according to equipment used Tabletop games can be classified according to the general form, or equipment utilized: Games like chess and draughts are examples of games belonging to the board game category. Other games, however, use various attributes and cannot be classified unambiguously (e.g. ''Monopoly'' utilises a board as well as dice and cards). For several of these categories there are sub-categories and even sub-sub-categories or genres. For instance, German-style board games, board wargames, and roll-and-move games are all types of board games that differ markedly in style and general interest. Tabletop game components The various specialized parts, pieces, and tools used for playing tabletop games may include: * Coins * Stopwatch, clock, hourglass or egg timer * Counte ...
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Jonathan Tweet
Jonathan Tweet (born 1965) is an American game designer who has been involved in the development of the role-playing games ''Ars Magica'', ''Everway'', ''Over the Edge (game), Over the Edge'', ''Talislanta'', the third edition of ''Dungeons & Dragons'' and ''13th Age'', and the collectible miniatures game ''Dreamblade''. In 2015 Tweet released ''Grandmother Fish'', a full-color, full-sized book about evolution aimed at preschoolers. In 2018 Tweet released ''Clades'' and ''Clades Prehistoric'', two card games for children and adults which demonstrate the concept of a clade. Early life Native to Rock Island, Illinois, Tweet is the son of Roald Tweet, an Augustana College (Illinois), Augustana College professor emeritus and local historian, and Margaret Tweet. Jonathan Tweet started playing ''D&D'' in the 1970s, when his father gave him his first ''Dungeons & Dragons'' game. He then formed his own gaming group by recruiting classmates. Tweet graduated from Rock Island High School ...
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The 100 Best
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a v ...
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Ghostbusters (role-playing Game)
''Ghostbusters'' is a comedy role-playing game designed by Sandy Petersen, Lynn Willis and Greg Stafford and published by West End Games in 1986. It is based on the 1984 film ''Ghostbusters''. Setting The ''Ghostbusters'' role-playing game is set in the same fictional universe as the ''Ghostbusters'' films, but in a period sometime after the first film. In the game, the original Ghostbusters have created a corporation known as Ghostbusters International, which sells Ghostbusters franchising, franchises to individuals around the world. Most player characters in the ''Ghostbusters'' role-playing game are franchisees who operate in cities outside the film's New York locale. The game does, however, include profiles of the original four Ghostbusters for gamers who wish to role-play the cinematic characters or have them appear as non-player characters. While the ''Ghostbusters'' films limit the Ghostbusters to combating ectoplasmic entities such as ghosts and demons, the ''Ghostb ...
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Dragon Warriors
Dragon Warriors is a fantasy role playing game system written by Dave Morris and Oliver Johnson and published by Corgi Books between the years 1985 and 1986. In 2009, it was re-collected in a new hardcover edition by Mongoose Publishing. This print run included the publication of several supplements to the Dragon Warrior's world "Legend". However, as of September 2010, this publication run has been discontinued but the books continue to remain available in pdf format. Unlike most RPGs which were (and are) primarily presented as box sets or large hardback or softback books, Dragon Warriors consisted of six paperback books of ordinary size. Dragon Warriors is set in the world of Legend, the same as that of the Blood Sword game books. As of April 2011, Serpent King Games is the licence holder of Dragon Warriors, and has re-published updated versions of the Mongoose books which are available on DriveThruRPG.com . Books: Original Series Books 1-3 were published together and esta ...
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Magnum Opus Press
''Magnum'' is a Latin word meaning "great". Magnum may also refer to: Businesses and organizations * Magnum Research, a firearms maker * Magnum Semiconductor, a spin-off of Cirrus Logic * Magnum Photos, a photojournalist cooperative * Magnum Corporation, a Malaysian gaming company Art and entertainment Music * Jeff Magnum, former bassist of the Dead Boys * Magnum (band), English rock band * Magnum (musician) (born 1973), stage name of Sami Wolking * ''Magnum Force'' (album), the second album from hip hop duo Heltah Skeltah Other uses in arts and entertainment * Magnum, a fictional characters and commander of the Autobots * Magnum, a member of the Elementals in Marvel Comics *''Magnum, P.I.'', a 1980s American crime drama television series ** Thomas Magnum, the lead character ** ''Magnum P.I.'' (2018 TV series), its reboot * ''Magnum Force'' The 2nd of five Dirty Harry movies, starring Clint Eastwood as San Francisco policeman, Harry Callahan. The title refers to Harry's use o ...
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The Extraordinary Adventures Of Baron Munchausen
''The Extraordinary Adventures of Baron Munchausen'' is a tabletop role-playing game, written by James Wallis, and published by Hogshead Publishing in 1998. Description ''The Extraordinary Adventures of Baron Munchausen'' is a multi-player storytelling/tabletop role-playing game. It is based on the stories about Baron Munchausen. Publication history ''The Extraordinary Adventures of Baron Munchausen'' was published by Hogshead Publishing in 1998. James Wallis was able to publish his game ''The Extraordinary Adventures of Baron Munchausen'' in 1998, the first of what would later be called the company's "New Style" RPGs. In 2008, a 2nd edition was published by Magnum Opus Press. The first 1000 copies, called Gentleman's Edition, came out in a hardback deluxe format with a black leather effect cover with gold embossing, the rest of the print was published in softcover and was called the Wives' and Servants' Edition. A third, digital version, called the Difference Engine Number ...
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Interactive Fantasy
''Interactive Fantasy'' is a magazine was published in England by Hogshead Publishing that focused on role-playing games, especially game theory. Publication history Paul Mason, in his paper ''In Search of Self: A Survey of the First 25 Years of Anglo-American Role-Playing Game Theory'', maintained that in the 25 years following the publication of ''Dungeons & Dragons'' (1974) and the subsequent rise of role-playing games, discussion of the theory of role-playing and storytelling had been largely absent: "Most of the writing on role-playing appeared in ephemeral publications with very low print runs. As a result the ideas were only weakly disseminated. As new magazines emerged, the same ideas (particularly 'realism and playability') were continually gone over. For many it felt like the hobby was marching on the spot." In 1994, James Wallis and Andrew Rilstone set out to change that, co-founding what Wallis described as "a serious magazine about games design and storytelling sys ...
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Warhammer Fantasy Roleplay
''Warhammer Fantasy Roleplay'' or ''Warhammer Fantasy Role-Play'' (abbreviated to ''WFRP'' or ''WHFRP'') is a role-playing game set in the ''Warhammer Fantasy'' setting, published by Games Workshop or its licensees. The first edition of ''WFRP'' was published in 1986 and later maintained by Hogshead Publishing. A second edition developed by Green Ronin Publishing was published in 2004 by Black Industries. Fantasy Flight Games published a third edition under license in November 2009. This edition used a new system retaining few mechanics of the original. A fourth edition rooted in the first and second editions was released under license by Cubicle 7 in 2018. Publishing history First edition ''Warhammer Fantasy Roleplay'' was first published in 1986 by Games Workshop. The product was intended as an adjunct to the Warhammer Fantasy Battle tabletop game. A number of GW publications – such as the '' Realm of Chaos'' titles – included material for ''WFRP'' and WFB (and the sci ...
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Phil Gallagher (game Designer)
Phil Gallagher is a game designer who has worked primarily on role-playing games. Career Phil Gallagher worked for the UK publisher Games Workshop. Games Workshop was looking for a company interested in a license to ''Warhammer Fantasy Roleplay'', so James Wallis of Hogshead Publishing called Gallagher and obtained the license. His ''D&D'' design work includes ''When a Star Falls'' (1984), '' Blade of Vengeance'' (1984), '' Where Chaos Reigns'' (1985), ''Dark Clouds Gather ''Dark Clouds Gather'' is an adventure module published in 1985 for the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Dark Clouds Gather'' is an adventure which involves combat between creatures in the air, and an at ...'' (1985), and '' Night's Dark Terror'' (1986). References External links * {{DEFAULTSORT:Gallagher, Phil Dungeons & Dragons game designers Living people Place of birth missing (living people) Warhammer Fantasy Roleplay game designers Year of birth ...
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Storytelling Game
A storytelling game is a game where multiple players collaborate on telling a spontaneous story. Usually, each player takes care of one or more characters in the developing story. Some games in the tradition of role-playing games require one participant to take the roles of the various supporting characters, as well as introducing non-character forces (for example, a flood), but other systems dispense with this figure and distribute this function among all players. Since this person usually sets the ground and setting for the story, he or she is often referred to as the "storyteller" (often contracted to "ST") or "narrator". Any number of other alternate forms may be used, many of which are variations on the term "gamemaster"; these variants are especially common in storytelling games derived from or similar to role-playing games. In contrast to improv theater, storytelling gamers describe the actions of their characters rather than acting them out, except during dialogue or, i ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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