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GGPO
GGPO (Good Game Peace Out) is middleware designed to help create a near- lagless online experience for various emulated arcade games and fighting games. The program was created by Tony Cannon, co-founder of fighting game community site ''Shoryuken'' and the popular Evolution Championship Series. History Before its creation, GGPO creator Tony Cannon was completely dissatisfied with the 2006 Xbox 360 re-release of '' Street Fighter II: Hyper Fighting'' after experiencing its criticized online capabilities. As a reaction to its service, Cannon began development on GGPO and released the first version in late 2006. Cannon later demonstrated GGPO to Capcom, and it was positively received. The downloadable GGPO client supported many games from Capcom and SNK, including '' Super Street Fighter II Turbo'', ''The King of Fighters 2002'', and Metal Slug X through the use of a built-in emulator. Video game companies have also implemented a licensed version of GGPO. Games using it include '' S ...
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Fightcade
Fightcade is a software client used to enable online capabilities to play of various arcade and home console systems via emulation. Fightcade utilizes networking middleware GGPO to mitigate the effects of network latency on gameplay, and functions as a successor of GGPO's now-defunct matchmaking client. History GGPO, the networking middleware which Fightcade uses for facilitating online play, was created by Tony Cannon in response to the poorly-received netcode of the 2006 Xbox 360 re-release of '' Street Fighter II: Hyper Fighting''. GGPO was originally bundled with a client that enabled users to play networked multiplayer games via an embedded emulator. The GGPO client supported a wide variety of popular arcade games, such as '' Street Fighter II'', '' King of Fighters'', and ''Metal Slug''. Pau "Pof" Oliva, one of Fightcade's major contributors, noted that the GGPO client often suffered from intermittent service, sometimes going offline for several days at a time. Expressing co ...
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Rollback Netcode
Netcode is a umbrella term, blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers. Players often infer "bad netcodes" when they experience lag (video games), lag or when their inputs are dropped. Common causes of such issues include high Latency (engineering), latency between server and client, packet loss, network congestion, and external factors independent to network quality such as frame rendering time or inconsistent frame rates. Netcodes may be designed to uphold a synchronous and seamless experience between users despite these networking challenges. Netcode types Unlike a local game where the inputs of all players are executed instantly in the same simulation or instance of the game, in an online game there are several parallel simulations (one for each player) where the inputs from their respective players are received instantly, while the inputs for the same frame from other ...
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Netcode
Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers. Players often infer "bad netcodes" when they experience lag or when their inputs are dropped. Common causes of such issues include high latency between server and client, packet loss, network congestion, and external factors independent to network quality such as frame rendering time or inconsistent frame rates. Netcodes may be designed to uphold a synchronous and seamless experience between users despite these networking challenges. Netcode types Unlike a local game where the inputs of all players are executed instantly in the same simulation or instance of the game, in an online game there are several parallel simulations (one for each player) where the inputs from their respective players are received instantly, while the inputs for the same frame from other players arrive with a certain delay (greater or lesser d ...
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Skullgirls
''Skullgirls'' is a 2D fighting game developed by Reverge Labs and published by Autumn Games. In ''Skullgirls'', players fight each other with teams of one, two, or three characters, attempting to knock out their opponents or have the most cumulative health when time runs out. The setting of the game revolves around the "Skull Heart", an artifact which grants wishes for women. If a wisher with an impure soul uses the Skull Heart, she is transformed into a monster known as the "Skullgirl". The game was first released through the PlayStation Network and Xbox Live Arcade in April 2012, and received generally positive reviews from critics, who praised the animation and gameplay mechanics, while criticizing its initial roster size and online multiplayer features. Development of post-release content faced numerous setbacks. In May 2012, publisher Autumn Games was sued over allegations of fraud regarding an unrelated property, ''Def Jam Rapstar'', cutting off ''Skullgirls financial supp ...
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C (programming Language)
C (''pronounced like the letter c'') is a General-purpose language, general-purpose computer programming language. It was created in the 1970s by Dennis Ritchie, and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems, device drivers, protocol stacks, though decreasingly for application software. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the measuring programming language popularity, most widely used programming languages, with C compilers avail ...
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Gamasutra
''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Game Developer''. Sections ''Game Developer'' has five main sections: #News: where daily news is posted #Features: where developers post-game postmortems and critical essays #Blogs: where users can post their thoughts and views on various topics #Jobs/Resume: where users can apply for open positions at various development studios #Contractors: where users can apply for contracted work. The articles can be filtered by either topic (All, Console/ PC, Social/Online, Smartphone/ Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz(Business)/Marketing). There are three additional sections: a store where books on game design may be purchased, an RSS section where users may subscribe to RSS feeds of each s ...
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Divekick
''Divekick'' is a 2D competitive fighting game originally developed by One True Game Studios, an independent collective of competitive gamers. A demo of the game was showcased at several competitive events, and after a positive reaction, the group created a Kickstarter campaign to fund the creation of a full version for release on Microsoft Windows. The Kickstarter project was canceled after it was announced that developer Iron Galaxy Studios had agreed to co-develop and release the game. The name "Divekick" is a reference to a common mechanic in many fighting games in which some characters can jump in the air and do a diving kick with a sudden increase in momentum. In fighting games, dive kicks are usually very powerful, abusable tactics. The gameplay in ''Divekick'' revolves entirely around this mechanic. Various aspects of the game, such as its character roster, also serve to satirize other fighting games and fighting game community culture. The game was released for PlaySta ...
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Gizmodo Media Group
Gizmodo Media Group was an online media company and blog network formerly operated by Univision Communications (now TelevisaUnivision) in its Fusion Media Group division. The company was created from assets acquired from Gawker Media during its bankruptcy in 2016. In April 2019, Gizmodo and The Onion were sold to private equity firm Great Hill Partners, which combined them into a new company named G/O Media. History Univision acquisition (2016) On June 10, 2016, Gawker Media filed for Chapter 11 bankruptcy protection after the company was ordered to pay $115 million in compensatory damages and a further $25 million in punitive damages in ''Bollea v. Gawker''. On August 16, 2016, Univision Communications purchased Gawker for $135 million. The purchase did not include the flagship website Gawker. It included the websites Gizmodo, Jezebel, Deadspin, Kotaku, Jalopnik, and Lifehacker. Univision named the unit Gizmodo Media Group after one of its blogs, '' Gizmodo'', in an effort to ...
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Kotaku
''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ''Kotaku'' was first launched in October 2004 with Matthew Gallant as its lead writer, with an intended target audience of young men. About a month later, Brian Crecente was brought in to try to save the failing site. Since then, the site has launched several country-specific sites for Australia, Japan, Brazil and the UK. Crecente was named one of the 20 most influential people in the video game industry over the past 20 years by GamePro in 2009 and one of gaming's Top 50 journalists by Edge in 2006. The site has made CNET's "Blog 100" list and was ranked 50th on ''PC Magazine''s "Top 100 Classic Web Sites" list. Its name comes from the Japanese ''otaku'' (obsessive fan) and the prefix "ko-" (small in size). Stephen Totilo replaced Brian ...
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Chronicles Of Mystara
Chronicles may refer to: * '' Books of Chronicles'', in the Bible * Chronicle, chronological histories * '' The Chronicles of Narnia'', a novel series by C. S. Lewis * '' Holinshed's Chronicles'', the collected works of Raphael Holinshed * '' The Idhun Chronicles'', a Netflix anime-style series based on the ''IdhĂșn's Memories'' book trilogy by Laura Gallego * ''Book of Chronicles'', an alternate name for the ''Nuremberg Chronicle'' of 1493 * '' Chronicles: Volume One'', Bob Dylan's autobiography * ''Chronicles'' (magazine), a conservative magazine from the Rockford Institute * ''Chronicles'' (Magic: The Gathering), an expansion set of the ''Magic: The Gathering'' trading card game * Froissart's ''Chronicles'', a prose history of the Hundred Years' War written in the 14th century by Jean Froissart * '' Samurai Rabbit: The Usagi Chronicles'', an upcoming Netflix CGI-animated series loosely based on the ''Usagi Yojimbo'' comics by Stan Sakai Albums * ''Chronicles'' (Audiomachine ...
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Curse LLC
Curse is a network of gaming websites. The company is headquartered in Huntsville, Alabama, and has offices in San Francisco, New York City, Los Angeles, Brighton, and Berlin. Curse initially focused on offering mods for various video games. As it expanded, the company began to develop and acquire gaming communities (particularly focusing on MMORPG titles such as ''World of Warcraft'', as well as other games such as ''Minecraft''), wikis, as well as offering voice chat services. The company also sponsored an eponymous eSports club, which competed primarily in ''League of Legends''. On August 16, 2016, Curse announced that it had agreed to be acquired by Amazon.com via its subsidiary Twitch Interactive for an undisclosed amount. On December 12, 2018, Fandom announced that they had acquired Curse's media assets, including its gaming community websites, Gamepedia wiki farm and D&DBeyond. The remainder of the company (operating as CurseForge) remained under Twitch. In the middle o ...
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