Europa Barbarorum
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Europa Barbarorum
''Europa Barbarorum'' ( la, Europe of the Barbarians), or ''EB'', is a modification of the PC game '' Rome: Total War'' (''RTW'') based on the desire to provide ''Rome: Total War'' players with a more historically accurate game experience. The basic gameplay mechanics of the original game remain the same. The player controls an empire with the goal of conquering as much territory as possible and eliminating rival factions, which are controlled by the computer, or AI. The main campaign is split between two gameplay modes: a turn-based strategy map for moving whole armies and managing the empire, and a real-time battle map for fighting battles on the ground between two or more armies. The two game modes are linked, with success or failure in one game mode influencing the chances of success or failure in the other. Although set in a similar historical period and geographical area to the unmodified game (covering a timespan of 272 BC to 14 AD, compared to the original game's 27 ...
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Europe
Europe is a large peninsula conventionally considered a continent in its own right because of its great physical size and the weight of its history and traditions. Europe is also considered a Continent#Subcontinents, subcontinent of Eurasia and it is located entirely in the Northern Hemisphere and mostly in the Eastern Hemisphere. Comprising the westernmost peninsulas of Eurasia, it shares the continental landmass of Afro-Eurasia with both Africa and Asia. It is bordered by the Arctic Ocean to the north, the Atlantic Ocean to the west, the Mediterranean Sea to the south and Asia to the east. Europe is commonly considered to be Boundaries between the continents of Earth#Asia and Europe, separated from Asia by the drainage divide, watershed of the Ural Mountains, the Ural (river), Ural River, the Caspian Sea, the Greater Caucasus, the Black Sea and the waterways of the Turkish Straits. "Europe" (pp. 68–69); "Asia" (pp. 90–91): "A commonly accepted division between Asia and E ...
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Ancient Rome
In modern historiography, ancient Rome refers to Roman civilisation from the founding of the city of Rome in the 8th century BC to the collapse of the Western Roman Empire in the 5th century AD. It encompasses the Roman Kingdom (753–509 BC), Roman Republic (509–27 BC) and Roman Empire (27 BC–476 AD) until the fall of the western empire. Ancient Rome began as an Italic settlement, traditionally dated to 753 BC, beside the River Tiber in the Italian Peninsula. The settlement grew into the city and polity of Rome, and came to control its neighbours through a combination of treaties and military strength. It eventually dominated the Italian Peninsula, assimilated the Greek culture of southern Italy ( Magna Grecia) and the Etruscan culture and acquired an Empire that took in much of Europe and the lands and peoples surrounding the Mediterranean Sea. It was among the largest empires in the ancient world, with an estimated 50 to 90 million inhabitants, roughly 20% of t ...
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Suebi
The Suebi (or Suebians, also spelled Suevi, Suavi) were a large group of Germanic peoples originally from the Elbe river region in what is now Germany and the Czech Republic. In the early Roman era they included many peoples with their own names such as the Marcomanni, Quadi, Hermunduri, Semnones, and Lombards. New groupings formed later, such as the Alamanni and Bavarians, and two kingdoms in the Migration Period were simply referred to as Suebian. Although Tacitus specified that the Suebian group was not an old tribal group itself, the Suebian peoples are associated by Pliny the Elder with the Irminones, a grouping of Germanic peoples who claimed ancestral connections. Tacitus mentions Suebian languages, and a geographical "Suevia". The Suevians were first mentioned by Julius Caesar in connection with the invasion of Gaul by the Germanic king Ariovistus during the Gallic Wars. Unlike Tacitus he described them as a single people, distinct from the Marcomanni, within the larg ...
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Germania
Germania ( ; ), also called Magna Germania (English: ''Great Germania''), Germania Libera (English: ''Free Germania''), or Germanic Barbaricum to distinguish it from the Roman province of the same name, was a large historical region in north-central Europe during the Roman era, which was associated by Roman authors with the Germanic peoples. The region stretched roughly from the Middle and Lower Rhine in the west to the Vistula in the east. It also extended as far south as the Upper and Middle Danube and Pannonia, and to the known parts of Scandinavia in the north. Archaeologically, these peoples correspond roughly to the Roman Iron Age of those regions. While apparently dominated by Germanic peoples, Magna Germania was also inhabited by Celts. The Latin name ''Germania'' means "land of the Germani", but the etymology of the name ''Germani'' itself is uncertain. During the Gallic Wars of the 1st century BC, the Roman general Julius Caesar encountered peoples originating from ...
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Orontid Dynasty
The Orontid dynasty, also known as the Eruandids or Eruandunis, ruled the Satrapy of Armenia until 330 BC and the Kingdom of Armenia from 321 BC to 200 BC. The Orontids ruled first as client kings or satraps of the Achaemenid Empire and after the collapse of the Achaemenid Empire established an independent kingdom. Later, a branch of the Orontids ruled as kings of Sophene and Commagene. They are the first of the three royal dynasties that successively ruled the antiquity-era Kingdom of Armenia (321 BC–428 AD). Historical background Some historians state that the Orontids were of Iranian origin, and suggest that it held dynastic familial linkages to the ruling Achaemenid dynasty. Throughout their existence, the Orontids stressed their lineage from the Achaemenids in order to strengthen their political legitimacy. Other historians state the Orontids were of Armenian origin, while according to Razmik Panossian, the Orontids probably had marriage links to the rulers of Persia an ...
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Armenia
Armenia (), , group=pron officially the Republic of Armenia,, is a landlocked country in the Armenian Highlands of Western Asia.The UNbr>classification of world regions places Armenia in Western Asia; the CIA World Factbook , , and ''Oxford Reference Online'' also place Armenia in Asia. It is a part of the Caucasus region; and is bordered by Turkey to the west, Georgia to the north, the Lachin corridor (under a Russian peacekeeping force) and Azerbaijan to the east, and Iran and the Azerbaijani exclave of Nakhchivan to the south. Yerevan is the capital, largest city and the financial center. Armenia is a unitary, multi-party, democratic nation-state with an ancient cultural heritage. The first Armenian state of Urartu was established in 860 BC, and by the 6th century BC it was replaced by the Satrapy of Armenia. The Kingdom of Armenia reached its height under Tigranes the Great in the 1st century BC and in the year 301 became the first state in the world to adopt ...
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Verisimilitude
In philosophy, verisimilitude (or truthlikeness) is the notion that some propositions are closer to being true than other propositions. The problem of verisimilitude is the problem of articulating what it takes for one false theory to be closer to the truth than another false theory. This problem was central to the philosophy of Karl Popper, largely because Popper was among the first to affirm that truth is the aim of scientific inquiry while acknowledging that most of the greatest scientific theories in the history of science are, strictly speaking, false. If this long string of purportedly false theories is to constitute progress with respect to the goal of truth, then it must be at least possible for one false theory to be closer to the truth than others. Karl Popper Popper assumed that scientists are interested in highly informative theories, in part for methodological reasons—the more informative a theory, the easier it is to test, and the greater its predictive powe ...
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Fog Of War
The fog of war (german: links=no, Nebel des Krieges) is the uncertainty in situational awareness experienced by participants in military operations. The term seeks to capture the uncertainty regarding one's own capability, adversary capability, and adversary Intent (Military), intent during an engagement, operation, or campaign. Military forces try to reduce the fog of war through military intelligence and friendly force tracking systems. The term has become commonly used to define uncertainty mechanics in war gaming, wargames. Origin The word "fog" (german: Nebel), but not the exact phrase, in reference to 'uncertainty in war' was introduced by the Prussian military analyst Carl von Clausewitz in his posthumously published book, ''Vom Kriege'' (1832), the English translation of which was published as ''On War'' (1873): It has been pointed out that von Clausewitz does not use the exact phrase "fog of war", and also uses multiple similar metaphors, such as "twilight" and "moo ...
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Puppet Ruler
A puppet ruler is a person who has a title indicating possession of political power, but who, in reality, is either loyal to or controlled by outside individuals or forces. Such outside power can be exercised by a foreign government, in which case the puppet ruler's domain is called a puppet state. But the puppet ruler may also be controlled by internal forces, such as non-elected officials. Examples In Latin America Governing through puppet presidents has long been a political tactic in Latin America. Many dictators and strongmen have formally handed over power to other officials for several reasons, often in order to follow constitutional provisions for elections and term limits, to provide a civilian façade for military rule, or to be able to go into semi-retirement away from the capital city. Strongmen who sometimes governed through figureheads included Diego Portales of Chile, Rafael Núñez of Colombia, Tomás Guardia Gutiérrez of Costa Rica, Fulgencio Batista of Cuba ...
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Military Unit
Military organization or military organisation is the structuring of the armed forces of a state so as to offer such military capability as a national defense policy may require. In some countries paramilitary forces are included in a nation's armed forces, though not considered military. Armed forces that are not a part of military or paramilitary organizations, such as insurgent forces, often mimic military organizations, or use ''ad hoc'' structures, while formal military organization tends to use hierarchical forms. History The use of formalized ranks in a hierarchical structure came into widespread use with the Roman Army. In modern times, executive control, management and administration of military organization is typically undertaken by governments through a government department within the structure of public administration, often known as a ministry of defence or department of defense. These in turn manage military branches that themselves command formations a ...
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Construction And Management Simulation
Construction and management simulation (CMS), sometimes also called management sim or building sim, is a subgenre of simulation game in which players build, expand or manage fictional communities or projects with limited resources. Strategy video games sometimes incorporate CMS aspects into their game economy, as players must manage resources while expanding their project. Pure CMS games differ from strategy games, however, in that "the player's goal is not to defeat an enemy, but to build something within the context of an ongoing process." Games in this category are sometimes also called "management games". ''SimCity (1989 video game), SimCity'' (1989) represents an early example of success in the genre. Other games in the genre range from city-building games like ''Caesar (video game), Caesar'' (since 1992), ''The Settlers'' (since 1993), the ''Anno (series), Anno series'' (since 1998), mixed business/politics/building games like ''Tropico (video game), Tropico'' (since 2001), ...
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