Etherlords II
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Etherlords II
''Etherlords'' (russian: Демиурги) is a series of fantasy turn-based strategy and card-dueling video games for the PC, by Russian developer Nival Interactive. The first game was published November 15, 2001 by Ravensburger Interactive Media under their mature game label Fishtank Interactive. Prior to worldwide release it was released in Russia (November 9, 2001) as ''Demiurges'' (russian: Демиурги). It was followed two years later by a sequel, ''Etherlords II'', which was published in Europe by DreamCatcher Interactive and in North America by Strategy First. A third game for the iOS and Android was released in 2014 titled ''Etherlords''. It's a free-to-play game with automated battles. The game features a card-based dueling system that borrows heavily from ''Magic: The Gathering''. While the game can be played in a pure dueling mode, the major appeal of Etherlords stems from the scenario mode which utilizes a strategy/adventure map, similar to the one used in ''Her ...
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Nival (company)
Nival is a Russian video game developer and publisher founded by Sergey Orlovskiy in 1996. It is headquartered in Limassol, Cyprus, with development offices in St. Petersburg and Moscow, Russia. History The company was founded by Sergey Orlovskiy on November 18, 1996 as Nival Interactive, and became famous as the developer of several successful role-playing and strategy series, including '' Rage of Mages'' (known as ''Allods'' in Russia), ''Blitzkrieg'', and '' Etherlords'', all of which would receive sequels. Nival also created the Silent Storm engine and developed several games using it, beginning with the eponymous '' Silent Storm'' series in 2003. Among these was ''Heroes of Might and Magic V'' and two add-ons, published by Ubisoft. Nival began to self-publish its own games in 2005. Nival financed and published external developers including KranX Productions, creators of '' King's Bounty: Legions'' and Bytex, developers of ''Berserk Online''. In early 2005, the part of Nival ...
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Free-to-play
Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which requires a payment before using the game or service. It is also separate from freeware games, which are entirely costless. Free-to-play's model is sometimes derisively referred to as free-to-start due to not being entirely free. Free to play games have also been widely criticized as “pay-to-win”— that is, that players can generally pay to obtain competitive or power advantages over other players. There are several kinds of free-to-play business models. The most common is based on the freemium software model, in which users are granted access to a fully functional game but are incentivised to pay microtransactions to access additional content. Sometimes the content is entirely blocked without payment; other times it requires immens ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Computer Games Magazine
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1990, Issue 1) and ''Computer Games Strategy Plus'', but changed its name to ''Computer Games Magazine'' after its purchase by theGlobe.com. By April 2007, it held the record for the second-longest-running print magazine dedicated exclusively to computer games, behind '' Computer Gaming World''. In 1998 and 2000, it was the United States' third-largest magazine in this field. History The magazine's original editor-in-chief, Brian Walker, sold ''Strategy Plus'' to the United States retail chain Chips & Bits in 1991. Based in Vermont and owned by Tina and Yale Brozen, Chips & Bits retitled ''Strategy Plus'' to ''Computer Games Strategy Plus'' after the purchase. Its circulation rose to around 130,000 monthly copies by the mid-1990s. By 1998, ...
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4Players
''4Players'' is a German online magazine that provides news and reviews of video games and related content. Established in August 2000, ''4Players'' is owned by the Hamburg-based company 4Players GmbH, an indirect subsidiary of the Marquard Group conglomerate. History The company 4Players GmbH was established in May 2000 by the internet agency Active Newmedia GmbH in association with Freenet AG. 4Players GmbH subsequently launched the website ''4Players'' in August that year. Freenet sold 4Players GmbH to Computec Media in December 2012, with the purchase taking effect on 1 January 2013. On 30 June 2020, Computec Media owner Marquard Group transferred 4Players GmbH to 4Players AG, a newly formed ''Aktiengesellschaft'' in Switzerland owned directly by Marquard Group. The conglomerate stated that it expected "extraordinary expansion" of ''4Players'' as a result of the move. However, the site announced in August 2021 that it was to close on 31 October 2021. Consequently, 40 of 4Pl ...
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Red Ventures
Red Ventures is an American media company, which owns and operates brands such as Lonely Planet, CNET, ZDNet, The Points Guy, Healthline and Bankrate. Red Ventures focuses on sites that dispense news, advice, and reviews. The company's corporate headquarters is located in Indian Land, South Carolina, a suburb of Charlotte, North Carolina. History Red Ventures was formed on September 29, 1999, in Fort Mill, South Carolina by Ric Elias and Dan Feldstein. Before its 2020 acquisitions, the company has grown into an international presence with more than 100 brands, 3,000 employees, and operations in the United Kingdom and Brazil. In 2015, the company got a $250 million investment from Silver Lake. That same year, it doubled the size of its headquarters and bought postal services company Imagitas from Pitney Bowes. Red Ventures acquired Bankrate Inc. for $1.24 billion in cash in a deal announced July 3, 2017. On September 14, 2020, Red Ventures agreed to purchase the CNET Media G ...
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Metacritic
Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999. The site provides an excerpt from each review and hyperlinks to its source. A color of green, yellow or red summarizes the critics' recommendations. It is regarded as the foremost online review aggregation site for the video game industry. Metacritic's scoring converts each review into a percentage, either mathematically from the mark given, or what the site decides subjectively from a qualitative review. Before being averaged, the scores are weighted according to a critic's popularity, stature, and volume of reviews. The website won two Webby Awards for excellence as an aggregation website. Criticism of the site has focused on the assessment system, the ass ...
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The Gathering Video Games
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic ...
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MicroProse
MicroProse is an American video game publisher and video game developer, developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization (series), Civilization'' and ''X-COM'' series. Most of their internally developed titles were vehicle simulation game, vehicle simulation and strategy video game, strategy games. In 1993, the company lost most of its UK-based personnel and became a subsidiary of Spectrum HoloByte. Subsequent cuts and corporate policies led to Sid Meier, Jeff Briggs and Brian Reynolds (game designer), Brian Reynolds leaving and forming Firaxis Games in 1996, as MicroProse closed its ex-Simtex development studio in Austin, Texas. In 1998, following an unsuccessful buyout attempt by GT Interactive, the struggling MicroProse (Spectrum HoloByte) became a wholly owned subsidiary of Hasbro Interactive and its development studios in Alameda, California and Chapel Hill, North Carolina ...
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The Gathering (1997 Video Game)
The Gathering may refer to: Film and television * ''The Gathering'' (1977 film), an American television film directed by Randal Kleiser * ''The Gathering'' (2003 film), a British thriller/horror film directed by Brian Gilbert * ''The Gathering'' (miniseries), a 2007 American thriller starring Peter Fonda * ''The Gathering'' (audio drama), a 2006 audio drama based on the television programme ''Doctor Who'' * The Gathering, a contest among immortals in the Highlander franchise * '' Babylon 5: The Gathering'', the 1993 pilot movie for ''Babylon 5'' TV episodes * "The Gathering" (''Gargoyles'') * "The Gathering" (''Ghost Whisperer'') * "The Gathering" (''Highlander: The Series''), pilot * "The Gathering" (''Outlander'') * "The Gathering" (''Star Wars: The Clone Wars'') * "The Gathering" (''Torchwood'') Literature * ''The Gathering'' (Armstrong novel), a 2011 novel by Kelley Armstrong * ''The Gathering'' (Carmody novel), a 1993 novel by Isobelle Carmody * ''The Gath ...
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Aether Theories
In physics, aether theories (also known as ether theories) propose the existence of a medium, a space-filling substance or field as a transmission medium for the propagation of electromagnetic or gravitational forces. Since the development of special relativity, theories using a substantial aether fell out of use in modern physics, and are now replaced by more abstract models. This early modern aether has little in common with the aether of classical elements from which the name was borrowed. The assorted theories embody the various conceptions of this medium and substance. Historical models Luminiferous aether Isaac Newton suggests the existence of an aether in the Third Book of ''Opticks'' (1st ed. 1704; 2nd ed. 1718): "Doth not this aethereal medium in passing out of water, glass, crystal, and other compact and dense bodies in empty spaces, grow denser and denser by degrees, and by that means refract the rays of light not in a point, but by bending them gradually in cu ...
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