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Eolith (company)
''Eolith Co., Ltd.'' ( ko, 이오리스) was a South Korean based video game company. They developed ''The King of Fighters 2001'' and '' The King of Fighters 2002'' after SNK was bankrupted. Their last title released was ''Chaos Breaker'', for the arcade system Taito Type X. Although Eolith was founded as an independent company in 1996, Kum Gang published their early arcade games. In 2000, they started a small chain of arcades called G-Park. On June 7, 2000, they registered at KOSDAQ as the first Korean arcade game maker. Besides video games, their redemption games ''El Dorado'' won the Ministry of Culture and Tourism Game of the Month June 2001 award, and ''Mugunghwa Kkot-i Pieosseumnida'' (English: ''The roses of Sharon have blossomed'', known as ''Hide and Seek'' outside of Korea) won the Game of the Month November 2001 and Arcade Game of the Year 2001 awards. In 2000, the company M-Dream was founded by a former Eolith employee. M-Dream specialized in developing mobile games. T ...
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Private Company
A privately held company (or simply a private company) is a company whose shares and related rights or obligations are not offered for public subscription or publicly negotiated in the respective listed markets, but rather the company's stock is offered, owned, traded, exchanged privately, or Over-the-counter (finance), over-the-counter. In the case of a closed corporation, there are a relatively small number of shareholders or company members. Related terms are closely-held corporation, unquoted company, and unlisted company. Though less visible than their public company, publicly traded counterparts, private companies have major importance in the world's economy. In 2008, the 441 list of largest private non-governmental companies by revenue, largest private companies in the United States accounted for ($1.8 trillion) in revenues and employed 6.2 million people, according to ''Forbes''. In 2005, using a substantially smaller pool size (22.7%) for comparison, the 339 companies on ...
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Taito
is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It began production of video games in 1973. In 2005, Taito was purchased by Square Enix, becoming a wholly owned subsidiary by 2006. Taito is recognized as an important industry influencer in the early days of video games, producing a number of hit arcade games such as ''Speed Race'' (1974), ''Western Gun'' (1975), ''Space Invaders'' (1978), ''Bubble Bobble'' (1986) and ''Arkanoid'' (1986). Alongside Capcom, Konami, Namco and Sega, it is one of the most prominent video game companies from Japan and the first that exported its games into other countries. Several of its games have since been recognized as important and revolutionary for the industry - ''Space Invaders'' in particular was a major contributor to the growth of video games in the l ...
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Worms (1995 Video Game)
''Worms'' is a 2D artillery tactical video game developed by Team17 and released in 1995. It is the first game in the ''Worms'' series of video games. It is a turn based game where a player controls a team of worms against other teams of worms that are controlled by a computer or human opponent. The aim is to use various weapons to kill the worms on the other teams and have the last surviving worm(s). Gameplay ''Worms'' is a turn-based artillery game, similar to other early games in the genre such as ''Scorched Earth''.''Worms'' game manual (Atari Jaguar, US) Each player controls a team of several worms. During the course of the game, players take turns selecting one of their worms. They then use whatever tools and weapons are available to attack and kill the opponents' worms, thereby winning the game. Worms may move around the terrain in a variety of ways, normally by walking and jumping but also by using particular tools such as the "Bungee" and "Ninja Rope", to move to othe ...
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Street Fighter III
is a fighting video game in Capcom's ''Street Fighter'' series, originally released as a coin-operated arcade game in 1997. The game's name as it appears on the cabinet is ''Three: A New Generation of Street Fighters''. ''Street Fighter III'' was produced for the CD-ROM-based CP System III hardware, which allowed for more elaborate 2D graphics than the CPS II-based '' Street Fighter Alpha'' games (the previous incarnation of the ''Street Fighter'' series), while revamping many of the play mechanics. The game, which was designed as a direct sequel to '' Street Fighter II'', initially discarded every previous character except for Ryu and Ken (hence the "''New Generation''" subtitle), introducing an all-new roster led by Alex. Likewise, a new antagonist named Gill took over M. Bisons role from the previous games as the new boss character. ''Street Fighter III'' was followed by two updates: '' Street Fighter III: 2nd Impact'' in 1997 and '' Street Fighter III: 3rd Strike'' in ...
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Ring King
''Ring King'', known as in Japan and Europe, is an arcade boxing game. It was published in 1985 by Woodplace in Japan and Europe, and by Data East in North America. Gameplay The game continues the series' theme of comical sports as the player takes the role of a boxer who makes his way from his debut to become a world champion. ''Ring King'', though perhaps unintentionally, is standard of the boxing creations of its era, via providing quirky monikers for opponents the player encounters; in its arcade release, these number eight (8): Violence Jo (this entry level fighter is the champion, in the NES version), Brown Pants, White Wolf, Bomba Vern, Beat Brown, Blue Warker (reigning champion, in the arcade version), Green Hante and Onetta Yank. Assuming the player wins the championship, arcade play continues cycling through only the last of the afore-listed three (Blue Warker, Green Hante, Onetta Yank). The player can choose from several different types of punches and defensive maneuv ...
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Rally-X
is a maze chase arcade video game developed Namco and released in 1980. Players drive a blue Formula One race car through a multidirectional scrolling maze to collect yellow flags. Boulders block some paths and must be avoided. Red enemy cars pursue the player in an attempt to collide with them. Red cars can be temporarily stunned by laying down smoke screens at the cost of fuel. ''Rally-X'' is one of the first games with bonus stages and continuously-playing background music. ''Rally-X'' was designed as a successor to Sega's '' Head On'' (1979), an earlier maze chase game with cars. It was a commercial success in Japan, where it was the sixth highest-grossing 1980, but Midway Manufacturing released the game in North America to largely underwhelming results. An often-repeated, though untrue, story involving its demonstration at the 1980 Amusement & Music Operators Association trade show, where the attending press believed ''Rally-X'' was of superior quality than the other games ...
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Puzznic
is a tile-matching puzzle video game developed and released by Taito for arcades in 1989. It was ported to the Nintendo Entertainment System, Game Boy, PC Engine, Sharp X68000, Commodore Amiga, Atari ST, Amstrad CPC, Commodore 64, MS-DOS, and ZX Spectrum between 1990 and 1991. Home computer ports were handled by Ocean Software; the 2003 PlayStation port was handled by Altron. The arcade and FM Towns versions had adult content, showing a naked woman at the end of the level; this was removed in the international arcade release (but not the US one) and other home ports. A completed Apple IIGS version was cancelled after Taito America shut down. ''Puzznic'' bears strong graphical and some gameplay similarities to Taito's own '' Flipull/Plotting''. __TOC__ Reception In Japan, ''Game Machine'' listed ''Puzznic'' on their December 1, 1989 issue as being the fourth-most-successful table arcade unit of the month. The game was ranked the 34th best game of all time by ''Amiga Power ...
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Puzzle Bobble
internationally known as ''Bust-a-Move'', is a 1994 tile-matching puzzle arcade game developed and published by Taito. It is based on the 1986 arcade game ''Bubble Bobble'', featuring characters and themes from that game. Its characteristically cute Japanese animation and music, along with its play mechanics and level designs, made it successful as an arcade title and spawned several sequels and ports to home gaming systems. Gameplay At the start of each round, the rectangular playing arena contains a prearranged pattern of colored "bubbles". At the bottom of the screen, the player controls a device called a "pointer", which aims and fires bubbles up the screen. The color of bubbles fired is randomly generated and chosen from the colors of bubbles still left on the screen. The objective of the game is to clear all the bubbles from the arena without any bubble crossing the bottom line. Bubbles will fire automatically if the player remains idle. After clearing the arena, the ne ...
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Pac-Man
originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called "Power Pellets" causes the ghosts to temporarily turn blue, allowing Pac-Man to eat them for bonus points. Game development began in early 1979, directed by Toru Iwatani with a nine-man team. Iwatani wanted to create a game that could appeal to women as well as men, because most video games of the time had themes of war or sports. Although the inspiration for the Pac-Man character was the image of a pizza with a slice removed, Iwatani has said he also rounded out the Japanese character for mouth, kuchi ( ja, 口). The in-game characters were made to be cute and colorful to appeal to younger p ...
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New Rally-X
is a maze chase arcade video game released by Namco in 1981. It is a lightly tweaked version of 1980's ''Rally-X'', with slightly enhanced graphics, easier gameplay, a new soundtrack, and a "Lucky Flag" that gives the player extra points for remaining fuel when collected. ''New Rally-X'' was manufactured in greater numbers and was much more popular in Japan than its predecessor. While the original ''Rally-X'', released under a Midway Games license, was a moderate hit in the United States, Midway only distributed ''New Rally-X'' as an upgrade kit for ''Rally-X'' cabinets. Gameplay The player controls a blue racing car. The objective is to collect ten yellow flags from the maze before fuel bar runs out. Each round has eight common flags, one "special" flag and one "lucky" flag. The special flag doubles the score of any flags collected afterward until the level ends. The lucky flag, which was not present in the original game, gives bonus points based on how much fuel the player ...
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Moon Patrol
is a 1982 arcade video game developed and released by Irem. It was licensed to Williams for distribution in North America. The player controls a moon buggy which can jump over and shoot obstacles on a horizontally scrolling landscape as well as shoot aerial attackers. Designed by Takashi Nishiyama, ''Moon Patrol'' is often credited with the introduction of full parallax scrolling in side-scrolling games. Most of the home ports were from Atari, Inc., sometimes under the Atarisoft label. Gameplay The player takes the role of a Luna City police officer assigned to Sector Nine, the home of the "toughest thugs in the galaxy". The player controls a Moon buggy that travels over the Moon's surface, viewed from the side as it moves toward the right. Craters, mines, and other obstacles on the ground must be shot or jumped over. Three types of flying UFOs attack from above and must be shot down. One of the flying enemies has a weapon which creates a crater when it hits the ground. Game ...
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Galaga
is a 1981 fixed shooter arcade video game developed and published by Namco. In North America, it was released by Midway Manufacturing. It is the sequel to ''Galaxian'' (1979), Namco's first major video game hit in arcades. Controlling a starship, the player is tasked with destroying the Galaga forces in each stage while avoiding enemies and projectiles. Some enemies can capture a player's ship via a tractor beam, which can be rescued to transform the player into a "dual fighter" with additional firepower. Shigeru Yokoyama led development with a small team. Initial planning took about two months to finish. Originally developed for the Namco Galaxian arcade board, it was instead shifted to a new system as suggested by Namco's Research and Development division. Inspiration for the dual fighter mechanic was taken from a film that Yokoyama had seen prior to development, where a ship was captured using a large circular beam. The project became immensely popular around the company, wit ...
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