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Enlight Software
Enlight Software is a Hong Kong developer and publisher of video games. The company was founded by Trevor Chan in 1993, and their first project was the economic strategy game ''Capitalism'', which was published by Interactive Magic in 1995. In 1997, they released '' Capitalism Plus'' (an updated version of ''Capitalism'') and the real-time strategy game '' Seven Kingdoms''. Later games include ''Virtual U'', ''Capitalism II'', '' Wars and Warriors: Joan of Arc'', '' Seven Kingdoms II'', ''Hotel Giant'', ''Restaurant Empire'', ''Zoo Empire'', ''Marine Park Empire'', ''Restaurant Empire II'' and ''Hotel Giant II''. In addition to developing their own games, Enlight have released several games from third-party developers in the United States, including: MercurySteam's ''American McGee Presents: Scrapland'', Nadeo's ''TrackMania'', and Egosoft's '' X2: The Threat''. Enlight's latest game is ''Capitalism Lab'', a new expanded version of ''Capitalism II ''Capitalism II'' is the ...
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Video Game Industry
The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , video games generated annually in global sales. In the US, it earned about in 2007, in 2008, and 2010, according to the ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022; the industry is not recession-proof. The industry has influenced the advance of personal computers with sound cards, graphics cards and 3D graphic accelerators, CPUs, and co-processors like PhysX. Sound cards, for example, were originally developed for games and then improved for the music industry. Industry overview Size In 2017 in the United Stat ...
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The Fryhtan Wars
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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Entertainment Companies Of Hong Kong
Entertainment is a form of activity that holds the attention and interest of an audience or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention. Although people's attention is held by different things because individuals have different preferences, most forms of entertainment are recognisable and familiar. Storytelling, music, drama, dance, and different kinds of performance exist in all cultures and were supported in royal courts and developed into sophisticated forms, over time becoming available to all citizens. The process has been accelerated in modern times by an entertainment industry that records and sells entertainment products. Entertainment evolves and can be adapted to suit any scale, ranging from an individual who chooses a private entertainment from a now enormous array of pre-recorded produc ...
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Video Game Companies Of China
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Game Companies Established In 1993
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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MobyGames
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small number of people paying to become patrons. Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA. Content Prior to being merged into the database, changes go through a leisurely verification process by volunteer "approvers". There is a published standard for game information and copyediting. The most commonly used sources are video game packaging and title and credit screens. Registered users can rate and review any game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other users. The site has an integrated forum. Each listed game can have its own subforum. History MobyGames was founded on March 1, 1999 by Jim Le ...
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The Threat
A threat is an act of coercion. Threat may also refer to: Common uses * Threat (computer), a possible danger that might exploit a vulnerability to breach security * Intimidation * Threat display, a behaviour aiming at intimidation of a potential enemy * Threat of force (public international law) Threat of force in public international law is a situation between states described by Great Britain, British lawyer Ian Brownlie as: :an express or implied promise by a government of a resort to force conditional on non-acceptance of certain demand ..., an act of coercion between nations Arts, entertainment, and media Films * ''Threat'' (film), a 2006 American film by Matt Pizzolo * ''The Threat'' (1949 film), a 1949 American film noir directed by Felix E. Feist * ''The Threat'' (1960 film), a 1960 American crime film Literature * ''The Threat'' (memoir), a 2019 memoir by Andrew McCabe * ''The Threat'' (novel), a 1998 novel by K.A. Applegate Other uses in arts, entertainment, and ...
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Egosoft
Egosoft GmbH (formerly Ego Software) is a German video game developer based in Würselen, Germany. The company was founded by Bernd Lehahn in 1988. Egosoft is best known for its '' X'' series of video games, a series of space simulator games noted for combining open-ended gameplay, dynamic market-driven economy and compelling storyline. The series began in 1999 with '' X: Beyond the Frontier''. Since then, the series has expanded with three sequels and three standalone expansions; the latest being '' X4: Foundations'', released 30 November 2018. History Egosoft was founded in Würselen by Bernd Lehahn in 1988, making it the oldest active video game company in Germany. Its first game, ''Hotel Detective'', was released for the Amiga in June 1988. In 2000, Egosoft planned a multiplayer online game called ''Online Universe'' or ''X Online''. This project was intended to be "the next step in the evolution of Egosoft's X universe." Egosoft has since released a number of games, yet ...
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TrackMania
''TrackMania'' is a series of racing games for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Nintendo DS and Wii developed by Nadeo and Firebrand Games. Instead of following the usual trend of choosing a set car and track to play the game, in ''TrackMania'' the players can create their own tracks using a "building block" process similar to games that existed before the first TrackMania game, such as the 1984 game ''Excitebike'', the 1985 game ''Racing Destruction Set'', and the 1990 game ''Stunts''. ''TrackMania'' games typically have a time trial format, with medals awarded for beating set times in single-player mode, as well as the ability to submit times to various online rankings. Players may choose to respawn (retire) at any time, for example if they land upside down, leave the track or get off to a poor start. Multiplayer races operate as concurrent time trials; players' cars are visible on the same track at the same time, but cannot physically interact with ...
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Nadeo
Nadeo (pronounced ''NĂ-dā-yō'') is a French video game developer founded in 2000. The studio is best known for creating the racing game series ''TrackMania''. Other games developed by Nadeo include the ''Virtual Skipper 5: 32nd America's Cup: The Game, Virtual Skipper'' series and ''ShootMania Storm, ShootMania''. Nadeo's latest game was Trackmania (2020 video game), ''TrackMania'' (2020), which was released on July 1, 2020. Since 2009, Nadeo has been a subsidiary of Ubisoft. History Nadeo was founded in 2000 in Paris, France, by Florent Castelnérac and Pascal Hérold. Their first game was ''Virtual Skipper 2'', released in 2002. In 2003, Nadeo released the first entry in the ''TrackMania'' series, which received "mixed or average reviews" from critics. TrackMania reached over 700,000 unique players each month, and had 10 million registered players by 2009. In 2009, Nadeo was acquired by Ubisoft for an undisclosed sum. Since 2019, Nadeo has hosted the TrackMania Grand League ...
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Scrapland
''American McGee Presents: Scrapland'' is a game developed by MercurySteam, with American McGee as a executive producer and published by Enlight Software. A remastered version was released for Microsoft Windows on December 13, 2021. Setting Scrapland's story is set in the robot-populated world of the same name, also known by the inhabitants as Chimera, which seems like a giant asteroid vastly industrialized as a metropolis and surrounded by a world-scaled energy field and an orbital ring, both used to control entrance and exit of the planet. Development According to American McGee, the game was designed and produced by Enrique Alvarez, the studio head at Mercury Steam. McGee refers to himself as a "marketing tool". Alvarez pitched the idea for ''Scrapland'' to McGee while McGee was working as an executive producer at Enlight. Reception ''Scrapland'' received "average" reviews on both platforms according to video game review aggregator Metacritic. ''Game Informer'' criticized t ...
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MercurySteam
Mercury Steam Entertainment S.L., Trade name, doing business as MercurySteam, is a Spanish video game developer based in San Sebastián de los Reyes, Community of Madrid, Madrid. The company was founded by former members of Rebel Act Studios, who previously developed ''Severance: Blade of Darkness'' in 2001. Dave Cox is a producer at Konami who has helped out MercurySteam during the ''Castlevania: Lords of Shadow'' trilogy. In 2015, Nintendo Life reported that MercurySteam had worked on a ''Metroid'' prototype for Wii U and Nintendo 3DS, that was later turned down and possibly retrofitted into a different project. It was later revealed that they had pitched for a remake of ''Metroid Fusion''. This pitch was rejected, but because series creator Yoshio Sakamoto was impressed by the pitch and the team's love of ''Metroid'', they were hired to collaborate on ''Metroid: Samus Returns'' instead. In December 2020, Nordisk Film, under their Nordisk Games division, purchased a 40% stake ...
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