Dogmeat (Fallout)
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Dogmeat (Fallout)
Dogmeat is a recurring dog non-player character (NPC) in the ''Fallout'' series of post-apocalyptic themed role-playing video games. Dogmeat was introduced as an optional companion to the player character in the original ''Fallout'' (1997), and has made cameo appearances in the sequel ''Fallout 2'' (1998). Other, different Dogmeats are featured in the same role in ''Fallout 3'' (2008) and ''Fallout 4'' (2015). All incarnations of the character were well received, becoming widely regarded as one of the best remembered features in the series, as well as one of the most popular sidekick characters in video gaming overall. Character design Dogmeat was inspired by the unnamed dog of Max Rockatansky (Mad Max) from the 1981 post-apocalyptic film ''Mad Max 2''. His initial name had been "Dogshit" and his ultimate name was derived from the opening scene of the 1975 post-apocalyptic film ''A Boy and His Dog'', in which the main character Vic calls his dog Blood "Dogmeat". According to ''F ...
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Dogmeat In Fallout 4
Dog meat is the flesh and other edible parts derived from dogs. Historically, human consumption of dog meat has been recorded in many parts of the world. During the 19th century westward movement in the United States, ''mountainmen'', native Americans, the U.S. Army, as well as the Confederacy during the American Civil War frequently had to sustain themselves on dogmeat; first to be consumed would be the horses, then the mules, and lastly the dogs. China, Nigeria, Switzerland, and Vietnam, and it is eaten or is legal to be eaten in other countries throughout the world. Some cultures view the consumption of dog meat as part of their traditional, ritualistic, or day-to-day cuisine, and other cultures consider consumption of dog meat a taboo, even where it had been consumed in the past. Opinions also vary drastically across different regions within different countries. It was estimated in 2014 that worldwide, 27 million dogs are eaten each year by humans. Historical practices ...
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Interplay Entertainment
Interplay Entertainment Corp. is an American video game developer and Video game publisher, publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca Heineman, as well as investor Chris Wells. As a developer, Interplay is best known as the creator of the ''Fallout (series), Fallout'' series and as a publisher for the ''Baldur's Gate'' and ''Descent (1995 video game), Descent'' series. History Interplay Productions Prior to Interplay, the company's founding developers—Brian Fargo, Troy Worrell, Jay Patel, and Rebecca Heineman—worked for Boone Corporation, a video game developer based in California. When Boone eventually folded, the four got together with investor Chris Wells and, believing they could create a company that was better than Boone, founded Interplay in October 1983. The first projects were non-original and consisted of software conversions and even some military w ...
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Black Isle Studios
Black Isle Studios is a division of the developer and publisher Interplay Entertainment that develops role-playing video games. It has published several games from other developers. Black Isle is based in Irvine, California. The division was formed in 1996, adopting the name "Black Isle Studios" in 1998. The idea for the division's name came from the Black Isle in Scotland - founder Feargus Urquhart's ancestral country. Black Isle Studios is most famous for working on the first two games in the ''Fallout'' series as well as the critically acclaimed '' Planescape: Torment''. They achieved success with the ''Icewind Dale'' and ''Baldur's Gate'' series of role-playing video games, though they only published the ''Baldur's Gate'' series. In 1999, IGN's RPG Vault gave it the award for a Developer of the Year. The company was closed in late 2003 due to Interplay's financial troubles. Interplay briefly revived the Black Isle name in August 2012 with the intention of producing new role ...
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Xbox
Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the name of Xbox Game Studios. The brand was first introduced in the United States in November 2001, with the launch of the original Xbox console. The original device was the first video game console offered by an American company after the Atari Jaguar stopped sales in 1996. It reached over 24 million units sold by May 2006. Microsoft's second console, the Xbox 360, was released in 2005 and has sold 86 million units as of October 2021. The third console, the Xbox One, was released in November 2013 and has sold 51 million units. The fourth line of Xbox consoles, the Xbox Series X and Series S, were released in November 2020. The head of Xbox is Phil Spencer, who succeeded former head Marc Whitten in late March 2014. History When ...
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Bethesda Softworks
Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited, and in 1999 became a subsidiary of ZeniMax Media. In its first fifteen years, it was a video game developer and self-published its titles. In 2001, Bethesda spun off its own in-house development team into Bethesda Game Studios, and Bethesda Softworks retained only its publishing function. In 2021, Microsoft purchased ZeniMax, maintaining that the company will continue to operate as a separate business. History 1986–1994: Early years Prior to founding Bethesda Softworks, Christopher Weaver was a technology forecaster and a communications engineer in the television and cable industries. After finishing grad school, he was hired by the American Broadcasting Company, where he wrote several memos about "the importance of alternative distribution systems and how satellites and broadband netw ...
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Twitter
Twitter is an online social media and social networking service owned and operated by American company Twitter, Inc., on which users post and interact with 280-character-long messages known as "tweets". Registered users can post, like, and 'Reblogging, retweet' tweets, while unregistered users only have the ability to read public tweets. Users interact with Twitter through browser or mobile Frontend and backend, frontend software, or programmatically via its APIs. Twitter was created by Jack Dorsey, Noah Glass, Biz Stone, and Evan Williams (Internet entrepreneur), Evan Williams in March 2006 and launched in July of that year. Twitter, Inc. is based in San Francisco, California and has more than 25 offices around the world. , more than 100 million users posted 340 million tweets a day, and the service handled an average of 1.6 billion Web search query, search queries per day. In 2013, it was one of the ten List of most popular websites, most-visited websites and has been de ...
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German Shepherd
The German Shepherd or Alsatian is a German breed of working dog of medium to large size. The breed was developed by Max von Stephanitz using various traditional German herding dogs from 1899. It was originally bred as a herding dog, for herding sheep. It has since been used in many other types of work, including disability assistance, search-and-rescue, police work, and warfare. It is commonly kept as a companion dog, and according to the Fédération Cynologique Internationale had the second-highest number of annual registrations in 2013. History During the 1890s, attempts were being made to standardise dog breeds. Dogs were being bred to preserve traits that assisted in their job of herding sheep and protecting their flocks from predators. In Germany this was practised within local communities, where shepherds selected and bred dogs. It was recognised that the breed had the necessary skills for herding sheep, such as intelligence, speed, strength and keen senses o ...
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Chris Avellone
Chris Avellone is an American video game designer and comic book writer. He worked for Interplay and Obsidian Entertainment before working as a freelancer. He is best known for his work on role-playing video games such as '' Planescape: Torment'' and the ''Fallout'' series. Biography Avellone is an alumnus of the Thomas Jefferson High School for Science and Technology in Fairfax County, Virginia. He studied at the College of William & Mary, graduating with a major in English and a minor in fine arts, focused on architecture. Working initially as a freelancer in the two years after college, Avellone wrote campaigns for ''Dungeons & Dragons''-inspired fantasy role-playing games. After entering the video game industry through the company Interplay in 1995, he briefly worked on the development of the 1997 title '' Star Trek: Starfleet Academy''. In 1997 he took over the development of ''Descent to Undermountain'', which he later called a disappointment. Avellone contributed t ...
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Christopher Taylor (game Designer)
Christopher "Chris" Taylor is a video game, board game and card game, developer originally from Southern California. Taylor is most famous for acting as lead designer for the original ''Fallout'' title for Interplay Entertainment, working alongside Tim Cain, Leonard Boyarsky and Jason Anderson. While at Interplay, Taylor contributed to the design of '' Star Trek: Starfleet Command'', '' Stonekeep'' and ''Fallout 2''. He also served as producer for ''The Lord of the Rings Online''. In 2005, Taylor and two other ''Fallout'' designers (Tom Decker and Scott Everts) founded Zero Radius Games, a board game and non-collectible card game development company. On September 22, 2008, it was announced on Interplay's website that Taylor had rejoined the company and would be working on "Project V13", later revealed to be ''Fallout Online''. However Bethesda, through a drawn out legal battle, cancelled this project. He was the designer of ''Pillars of Eternity: Lords of the Eastern Reach'', a ...
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Leonard Boyarsky
Leonard Boyarsky is an American computer game designer and visual artist. He is one of the key designers of the video games ''Fallout'' and ''Diablo III''. Early life After he earned a bachelor's degree in Illustration (at Cal State Fullerton) and a bachelor's degree in Fine Art (at Art Center College of Design), he worked as freelance artist for Interplay and Maxis in 1992. He has cited Wizardry and '' Lands of Lore: The Throne of Chaos'' as being his favorite video games, albeit admittedly he was more into comic books when first entering the industry. Career Interplay Entertainment (1992–1998) Boyarsky joined Interplay Entertainment as employee number 88. After some freelance work for Interplay (''Rags to Riches: The Financial Market Simulation'' and '' Castles II: Siege and Conquest'') he was hired as art director, lead artist and designer-writer. His first work was as lead artist in 1995 was ''Stonekeep''. He was in charge of the conceptualization and implementatio ...
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