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Duel2
''Duel II'' (also known as ''DUEL2''), formerly ''Duelmasters'', is a play-by-mail game run by Reality Simulations, Inc. (RSI), where players, called managers, design and run up to five warriors per team against other managers. The game, originally titled ''Gladiators'', and later changed to ''Duelmasters'' before settling on its current name of ''Duel II'', has been running since at least 1985. It has been cited by Greg Lindahl's PBM page as one that is most talked about and has been a standard against which other gladiatorial PBM games have been measured. It is credited with inspiring at least one online gladiator game called Gladiator. One of the earliest examples of a massively multi-player role playing computer program, ''Duel II'' turns feature fight results, a newsletter with standings, personal ads, and team spotlights. Players contribute to newsletters in the form of musings, insults, and fiction. Gameplay alternates between tournaments, held about every 3 months, an ...
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Reality Simulations
Reality Simulations Incorporated (RSI) is a game company in Tempe, Arizona, USA, that publishes and runs play-by-mail games. History Founded by Paul W. Brown III and Charles Kraver in 1984, the company runs several commercial play-by-mail (PBM) games, including ''Duel2'' (previously called ''Duelmasters''), ''Hyborian War'', first published in 1985, and ''Forgotten Realms (play-by-mail game), Forgotten Realms: War of the Avatars''. The company previously ran the PBM games ''The Next Empire'', initially published by Cyborg Games, and ''Alamaze'', initially published by Pegasus Productions. The company stated in 1993 that there were over 3,000 people playing RSI PBM games, which included, at the time, ''Duelmasters'', ''Hyborian War'', and ''The Next Empire''. In the Nov/Dec 1996 issue of ''Paper Mayhem'' magazine, RSI tied for third place in its list of the Best PBM companies of 1996. List of games * ''Duel2'' * ''Hyborian War'' * ''Forgotten Realms (play-by-mail game), Forgott ...
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List Of Play-by-mail Games
This is a list of play-by-mail (PBM) games. It includes games played only by postal mail, those played by mail with a play-by-email (PBEM) option, and games played in a turn-based format only by email or other digital format. It is unclear what the earliest play-by mail game is between chess and Go. ''Diplomacy'' was first played by mail in 1963. In the early 1970s, in the United States, Rick Loomis of Flying Buffalo Inc, began a number of play-by-mail games; this included games such as ''Nuclear Destruction'' (1970). This marked the beginning of the professional PBM industry. Other publishers followed suit, with significant expansion across the industry in the 1980s. This supported the publication of a number of newsletters from individual play-by-mail companies as well as independent publications such as '' Gaming Universal'', ''Paper Mayhem'', and ''Flagship'' which focused solely on the play-by-mail gaming industry. The sourcing of play-by-mail games in this list largely com ...
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Gaming Universal
''Gaming Universal'' (or ''PBM Universal'') was a magazine dedicated to play-by-mail games. The magazine was published between 1983 and 1988, in two separate print runs with Bob McLain as editor of both editions. Its first print run was published by Imagascape Industries between November 1983 and 1985. The first issue was called ''PBM Universal'', with a name change by the second issue. The second edition ran between 1987 and 1988, published by Aftershock Publishing. The magazine received average to positive reviews from other magazine editors and reviewers. Contents ''Gaming Universal'' was a professionally produced magazine devoted to the play-by-mail game field. An "epic poem" by L. Sprague de Camp appeared in the second issue, which was panned by readers due to its non-PBM theme. Initial publication The magazine was first published in November 1983 by Imagascape Industries. Rick Loomis, of Flying Buffalo, Inc., noted that this was because Bob McLain had identified the lack ...
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White Wolf Magazine
''White Wolf'' is a game magazine that was published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné. ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would remain independent despite the company's interest in role-playing production. With issue #50 (1995), the magazine's name was changed to ''White Wolf: Inphobia'', but the magazine was cancelled by issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professional Adventure Gaming Magazine" in 1991, and again in 1992. ...
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CTF 2187
''CTF 2187'' (also known as ''CTF2187'') is a Play-by-mail_game#Closed_versus_open_ended, closed-end, Play-by-mail_game#Computer_versus_human_moderated, computer-moderated, play-by-mail (PBM) game that was published by Advanced Gaming Enterprises in the 1980s. It involved teams of robots, of varying size and capabilities, battling on a Hex map, hex-grid arena with the purpose of defeating the opposing team or their command post. Players assumed the role of a battle robot pilot. The game was tactically-focused, with combat action beginning on the first turn. Games lasted 5–10 turns, or about six months. Players began at the rank of cadet but could spend experience points earned from a completed game to increase in rank (or statistics) for future games, up to the rank of General. Various authors wrote works of fiction about the game in the 1980s to the 2000s in publications such as ''Paper Mayhem'' and ''Sabledrake'' magazine. ''CTF 2187'' received generally positive reviews in th ...
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Play-by-mail Game
A play-by-mail game (also known as a PBM game, PBEM game, or a turn-based game) is a game played through postal mail, email or other digital media. Correspondence chess and Go were among the first PBM games. ''Diplomacy'' has been played by mail since 1963, introducing a multi-player aspect to PBM games. Flying Buffalo Inc. pioneered the first commercially available PBM game in 1970. A small number of PBM companies followed in the 1970s, with an explosion of hundreds of startup PBM companies in the 1980s at the peak of PBM gaming popularity, many of them small hobby companies—more than 90 percent of which eventually folded. A number of independent PBM magazines also started in the 1980s, including '' The Nuts & Bolts of PBM'', '' Gaming Universal'', ''Paper Mayhem'' and '' Flagship''. These magazines eventually went out of print, replaced in the 21st century by the online PBM journal '' Suspense and Decision''. Play-by-mail games—becoming known as "turn-based games" in t ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
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Space Gamer
Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consider it, with time, to be part of a boundless four-dimensional continuum known as spacetime. The concept of space is considered to be of fundamental importance to an understanding of the physical universe. However, disagreement continues between philosophers over whether it is itself an entity, a relationship between entities, or part of a conceptual framework. Debates concerning the nature, essence and the mode of existence of space date back to antiquity; namely, to treatises like the ''Timaeus'' of Plato, or Socrates in his reflections on what the Greeks called ''khôra'' (i.e. "space"), or in the ''Physics'' of Aristotle (Book IV, Delta) in the definition of ''topos'' (i.e. place), or in the later "geometrical conception of place" as "space ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, '' Stellar Conquest''. The company also inven ... company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand ...
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Duel Masters Trading Card Game
The ''Duel Masters Trading Card Game'' is a two-player or two vs. two team collectible card game (CCG) jointly developed by Wizards of the Coast and Takara Tomy (itself an affiliate of Hasbro, which owns WotC). The card game is part of the ''Duel Masters'' franchise. The game was released in Japan in May 2002, where it quickly became the number one selling trading card game for over a year. Owing to this popularity, it was released in the United States on March 5, 2004. The game shares several similarities with ''Magic: The Gathering'', the world's first collectible card game, which was also published by Wizards of the Coast. In fact, ''Duel Masters'' was originally intended as an alternative tradename for ''Magic: The Gathering'' and the earlier game play was abandoned in the ''Duel Masters'' manga plot to promote this latest experience. As in ''Magic: The Gathering'', ''Duel Masters'' players summon creatures and cast spells using mana. Key differences include the fact that all c ...
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