CTF 2187
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''CTF 2187'' (also known as ''CTF2187'') is a closed-end, computer-moderated, play-by-mail (PBM) game that was published by Advanced Gaming Enterprises in the 1980s. It involved teams of robots, of varying size and capabilities, battling on a hex-grid arena with the purpose of defeating the opposing team or their command post. Players assumed the role of a battle robot pilot. The game was tactically-focused, with combat action beginning on the first turn. Games lasted 5–10 turns, or about six months. Players began at the rank of cadet but could spend experience points earned from a completed game to increase in rank (or statistics) for future games, up to the rank of General. Various authors wrote works of fiction about the game in the 1980s to the 2000s in publications such as '' Paper Mayhem'' and ''Sabledrake'' magazine. ''CTF 2187'' received generally positive reviews in the late 1980s and early 1990s. In Best Play-by-Mail Game results published in the PBM magazine '' Paper Mayhem'', the game placed No. 4 in 1989 and No. 2 in 1996. The game placed 10th in ''
Flagship A flagship is a vessel used by the commanding officer of a group of naval ships, characteristically a flag officer entitled by custom to fly a distinguishing flag. Used more loosely, it is the lead ship in a fleet of vessels, typically the fi ...
'' magazine's best Wargame category in its 2002 Flagship PBM Ratings list.


Play-by-mail history

Some games have long been played by mail between two players, such as chess and Go. McLain 1993 PBM play of '' Diplomacy''—a multiplayer game—began in 1963. The emergence of the professional PBM industry occurred less than a decade later. Rick Loomis, "generally recognized as the founder of the PBM industry", accomplished this by launching
Flying Buffalo Inc. Flying Buffalo Inc. (FBI) is a game company with a line of role playing games, card games, and other gaming materials. The company's founder, Rick Loomis, began game publishing with ''Nuclear Destruction'', a play-by-mail game which started the pr ...
and his first PBM game, ''
Nuclear Destruction ''Nuclear Destruction'' is a play-by-mail (PBM) game. It was published by Rick Loomis of Flying Buffalo Inc. in 1970. As the first professional PBM game, it started the commercial PBM industry. Offered by postal mail initially, the game is avail ...
'', in 1970. Professional game moderation started in 1971 at Flying Buffalo. Townsend 1988. p. 20. Chris Harvey started commercial PBM play afterward in the United Kingdom with a company called ICBM through an agreement with Loomis and Flying Buffalo. ICBM, followed by KJC games and Mitregames, led the UK PBM industry. For approximately five years, Flying Buffalo was the single dominant company in the US PBM industry until
Schubel & Son ''Schubel & Son'' was a hobby and gaming company that published play-by-mail (PBM) games. The company began in 1974 and expanded to large-scale PBM games in August 1978. It also published the game ''The Tribes of Crane'' in 1978, followed by ''Sta ...
entered the field in about 1976 with the human-moderated ''
The Tribes of Crane ''The Tribes of Crane'' is a play-by-mail game that was published by Schubel & Son. According to Jim Townsend, the game was launched in "roughly" 1976. Gameplay ''The Tribes of Crane'' was a turn-based game where players took on the role of lead ...
''. Superior Simulations was the next significant PBM company to enter the US market. They did so in 1978 with the game '' Empyrean Challenge'' which one observer stated was "the most complex game system on Earth". The early 1980s saw additional growth for PBM. The player base grew and game moderators were plentiful. The most popular games in 1980 were ''
Starweb ''Starweb'' (or ''StarWeb'') is a closed-end, space-based, play-by-mail (PBM) game. First published by Flying Buffalo Inc. in 1976, it was the company's second PBM game after '' Nuclear Destruction'', the game that started the PBM industry in 1 ...
'' and ''Tribes of Crane''. Popolizio, Leblanc, and Popolizio 1990. p. 8. The PBM industry in 1980 comprised two large companies and some small ones. In 1981, some PBM players started another company,
Adventures by Mail Adventures by Mail is a company that published play-by-mail (PBM) games. The company was founded in 1981. It published various PBM games including ''Beyond the Stellar Empire'', '' It's a Crime'', and '' Monster Island''. History The company—ba ...
, with the "immensely popular" ''
Beyond the Stellar Empire ''Beyond the Stellar Empire'' (or ''BSE'') is a play-by-email (PBM) game. Originally published by Adventures By Mail, ''BSE'' was an open-ended "space opera" with a single available game that began in playtesting in 1981. According to Stephen M ...
''. The proliferation of PBM companies in the 1980s supported the publication of a number of newsletters from individual play-by-mail companies as well as independent publications which focused solely on the play-by-mail gaming industry such as the relatively short-lived ''
The Nuts & Bolts of PBM ''The Nuts & Bolts of PBM'' (also known as ''Nuts & Bolts of Starweb'', ''Nuts & Bolts of Gaming'', or ''NABOG'') was a magazine dedicated to play-by-mail games, first published in June 1980 as ''Nuts and Bolts of Starweb'', and edited by Richard ...
'' and ''
Gaming Universal ''Gaming Universal'' (or ''PBM Universal'') was a magazine dedicated to play-by-mail games. The magazine was published between 1983 and 1988, in two separate print runs with Bob McLain as editor of both editions. Its first print run was publishe ...
''. The PBM genre's two preeminent magazines of the period were ''
Flagship A flagship is a vessel used by the commanding officer of a group of naval ships, characteristically a flag officer entitled by custom to fly a distinguishing flag. Used more loosely, it is the lead ship in a fleet of vessels, typically the fi ...
'' and '' Paper Mayhem''. It was within this environment that ''CTF 2187'' was launched.


Development

The game's original designer was Duane Wilcoxson, with development by Debbie Leonard. Advanced Gaming Enterprises 2004. p. 2. The game was first copyrighted in 1987 by Advanced Gaming Enterprises of Sacramento, CA. By 1994, the game was available in Australia, North America, and Europe, in multiple languages. In the late 1990s,
Harlequin Games Harlequin Games is a business which designs and moderates Play-by-mail game, PBM games by email of which their Legends (PBM) engine is the most recognized. From theirAbout Us page - "We fuse wild imagination with good game-play in everything we ...
also published the game. ''CTF 2187'' was computer moderated, with programming by Duane Wilcoxson. The publisher, Adventures by Mail, also provided players ''The Command Post'', a newsletter that provided game updates and commentary.


Gameplay

At the outset, each player created a character—a pilot. New players, or cadets, could distribute fifteen points among the following six characteristics: intelligence, intuition, precision, reflexes, constitution, and luck. Secondary characteristics were also used, such as experience points, which could raise the six other characteristics. Pilots operated bots, which were armed robotic fighting vehicles of varying capabilities and three varieties: light, medium, and heavy. Light bots weighed 30–50 tons, medium were 60–70 tons, and heavy bots 80–90 tons. Woodard 1997. p. 25. Bots were armed with various weapons including lasers, missiles, and cannons. Advanced Gaming Enterprises 2004. p. 2. An example was the Devastator—a Heavy Battle Bot—which weighed 80 tons and was heavily armored and armed, making it challenging to face directly by other bots. Schlosser 1988. p. 21. However, the Devastator had drawbacks, including challenges with speed and control. This was typical of heavy bots—they were relatively slower and easier to hit. By 1997, there were 26 bot types, twenty more than the six basic types in the rulebook. Bot types were generally balanced, with no one type being superior to another. Reviewer Mark Weseman stated that ''CTF 2187'' was "a test of skill and endurance between battle robots (bots), which are usually divided in an arena measuring between 20 x 20 hexes to 30 x 30 hexes". Weseman 1988. p. 47. Bots were organized into teams which maneuvered their bots to target opponents' bots or their command post. One point was scored per bot hit and two per command post hit. Weseman stated that ''CTF 2187'' was a tactical game, with shooting from start to finish, requiring consideration of terrain and other tactical issues. In the end, both players and teams could achieve victory. Advanced Gaming Enterprises described gameplay as follows:
You assume the role of a mercenary pilot in command of a huge robotic war machine know as a Battle Bot. These machines weigh in at an average of 60 tons and feature the latest in hi-tech weapons, and gadetry including Battle Computers, Lasers, Sensors, Mini Missiles, Particle Beam Cannons and much, much more! The goal of each pilot is to achieve fame and glory. ... While each game is short (about five to 10 turns or about 6 months of play) but intense combat, your Pilot lives on from game to game gaining in experience and increasing his skills.
Reviewer Robert Woodard stated that ''CTF 2187'' was a "complex, chesslike game" with six factors that players needed to monitor while playing. These factors were heat from moving or weapon firing, damage, engines, terrain (which could provide cover or block lines of fire), firing arc, and range/weapon selection. Multiple game options were available which affected player and team numbers, and arena types. In a 2-team game, players competed in 2-sided arenas with between six and eight other teammates versus a similar team. In a 4-team game, players competed in a 4-sided arena with between two and three other teammates versus three other teams. A Free For All was another annual option where players acted individually versus other pilots. Tactics and team coordination were key aspects of the game. Turns comprised five phases with one movement and attack per phase. Weseman 1988. pp. 47–48. Players could choose from 20 movement and 7 attack orders. Weseman 1988. p. 48. Turn results were detailed with both text and graphics and were about four to six pages long. After completing an arena, players received a final report and could spend experience points (XP) to raise statistic points (50 XP) or rank (200 XP). The highest possible stat score was 20 and the highest rank was General.


Fiction

Various authors wrote fiction articles about ''CTF 2187'' from the 1980s to the 2000s. These included articles in ''Paper Mayhem'' by Joe Holland, John C. Muir, and Shannon Muir, such as Joe Holland's "CTF2187: War as an Alternative to War" and John Muir's multiple part "Battle for Mars" series. Shannon Muir also wrote multiple fiction articles about the game. For example, she authored multiple pieces in ''Sabledrake'' magazine from 2001–2004 including works such as "CTF 2187: Storms in the Soul" and "CTF 2187: End of an Era".


Reception and legacy

Reviewer Mark Weseman stated in 1988 that a drawback was an apparent incentive to focus on attacking the enemy CP. However, he concluded that he "would heartily recommend ''CTF 2187'' to anyone interested in a tactical game of bot bashing", noting that the game was "fast-paced", moved quickly, and was mature and well-moderated. In 1991, Craig G. Mills stated that ''CTF 2187'' "effectively combines ease of learning with a subtle chess-like strategy." In the November–December 1993 issue of ''Paper Mayhem'', James Penrod stated that "If you like tactical combat with a five phase turn that simulates the fog of war, polite insults in the newsletter and not too many choices to make, you will like this game." In the March–April 1997 issue of ''Paper Mayhem'', Robert R. Woodard stated that "if you're after a game with intense action and skillful play from start to finish, ''CTF 2187'' is it!", also noting that "You don't have to spend $200.00 and a year and a half to complete a single game." In 1990, '' Paper Mayhem'' rated ''CTF 2187'' #4 in its list of the Best Play-By-Mail Games of 1989 as voted by its readers. In the November–December 1996 issue of ''Paper Mayhem'', the game placed #2 in the list of Best PBM Games of 1996. In the December 2002 – January 2003 issue of ''
Flagship A flagship is a vessel used by the commanding officer of a group of naval ships, characteristically a flag officer entitled by custom to fly a distinguishing flag. Used more loosely, it is the lead ship in a fleet of vessels, typically the fi ...
'', ''CTF 2187'' placed 10th in its best PBM Wargame category of the ''Flagship'' PBM Ratings 2002 list. Flagship 2002–2003. p. 10.


See also

* List of play-by-mail games


Notes


References


Bibliography

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Further reading

* * * * * * * * * * * * * * * * * * * {{refend Multiplayer games Play-by-mail games Science fiction games Wargames introduced in the 1980s