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Dreamarena
The Dreamcast is a home video game console by Sega, the first one introduced in the sixth generation of video game consoles. With the release of the Dreamcast in 1998 amid the dot-com bubble and mounting losses from the development and introduction of its new home console, Sega made a major gamble in attempting to take advantage of the growing public interest in the Internet by including online capabilities in the console as a selling point. As such, the Dreamcast was the first console to include a built-in modem for Internet support and online play. Sega would end up leaning heavily into the online capabilities to sell the Dreamcast as hype grew for Sony's then-upcoming competitor, the PlayStation 2, which also promised online gaming in addition to its DVD capabilities. To create further incentive for use of the Dreamcast's online capabilities, Sega went beyond the scope of their prior online ventures and invested heavily in the development of unified online services for it, a co ...
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Dreamcast
The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nintendo's GameCube and Microsoft's Xbox, and it was Sega's final console, ending the company's eighteen years in the console market. The Dreamcast was developed by an internal Sega team led by Hideki Sato. In contrast to the expensive hardware of the unsuccessful Saturn, the Dreamcast was designed to reduce costs with "off-the-shelf" components, including a Hitachi SH-4 CPU and an NEC PowerVR2 GPU. Sega used the GD-ROM media format to avoid the expenses of DVD-ROM technology and a custom version of the Windows CE operating system to make porting PC games easy. The Dreamcast was the first console to include a built-in modular modem for internet access and online play. Though released in Japan to a subdued reception, the Dreamcast ha ...
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Sixth Generation Of Video Game Consoles
In the history of video games The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. '' Spacewar!'' was developed by MIT student hobbyists in 1962 as one of the first su ..., the sixth generation era (sometimes called the 128-bit era; see #Bits and system power, "bits and system power" below) is the era of personal computer game, computer and video games, video game consoles, and handheld game console, handheld gaming devices available at the turn of the 21st century, starting on November 27, 1998. ''Glossary of video game terms#platform, Platforms'' in the sixth generation include consoles from four companies: the Sega Dreamcast (DC), Sony Computer Entertainment, Sony PlayStation 2 (PS2), Nintendo GameCube (GC), and Microsoft Xbox (console), Xbox. This era began on November 27, 1998, with the Japanese release of the Dreamcast, which was joined by the PlayStation 2 on March ...
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Xbox Live
The Xbox network, formerly and still sometimes branded as Xbox Live, is an Internet, online multiplayer video game, multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox (console), Xbox system on November 15, 2002. An updated version of the service became available for the Xbox 360 console at the system's launch in November 2005, and a further enhanced version was released in 2013 with the Xbox One. This same version is also used with Xbox Series X and Series S. This service, in addition to a Microsoft account, is the account for Xbox consoles; accounts can store games and other content. The service was extended in 2007 on the Microsoft Windows, Windows platform, named Games for Windows – Live, which makes most aspects of the system available on Windows computers. Microsoft has announced plans to extend Live to other platforms such as Mobile device, handhelds and mobile phones as part of the Live Anywhe ...
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Sega
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed List of Sega video game consoles, video game consoles. Sega was founded by American businessmen Martin Bromley and Richard Stewart as on June 3, 1960; shortly after, the company acquired the assets of its predecessor, History of Sega, Service Games of Japan. Five years later, the company became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of Arcade game, coin-oper ...
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Ethernet
Ethernet () is a family of wired computer networking technologies commonly used in local area networks (LAN), metropolitan area networks (MAN) and wide area networks (WAN). It was commercially introduced in 1980 and first standardized in 1983 as IEEE 802.3. Ethernet has since been refined to support higher bit rates, a greater number of nodes, and longer link distances, but retains much backward compatibility. Over time, Ethernet has largely replaced competing wired LAN technologies such as Token Ring, FDDI and ARCNET. The original 10BASE5 Ethernet uses coaxial cable as a shared medium, while the newer Ethernet variants use twisted pair and fiber optic links in conjunction with switches. Over the course of its history, Ethernet data transfer rates have been increased from the original to the latest , with rates up to under development. The Ethernet standards include several wiring and signaling variants of the OSI physical layer. Systems communicating over Ethernet ...
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Dial-up Internet Access
Dial-up Internet access is a form of Internet access that uses the facilities of the public switched telephone network (PSTN) to establish a connection to an Internet service provider (ISP) by dialing a telephone number on a conventional telephone line. Dial-up connections use modems to decode audio signals into data to send to a router or computer, and to encode signals from the latter two devices to send to another modem. History In 1979, Tom Truscott and Jim Ellis, graduates of Duke University, created an early predecessor to dial-up Internet access called the USENET. The USENET was a UNIX based system that used a dial-up connection to transfer data through telephone modems. Dial-up Internet has been around since the 1980s via public providers such as NSFNET-linked universities. The BBC established Internet access via Brunel University in the United Kingdom in 1989. Dial-up was first offered commercially in 1992 by Pipex in the United Kingdom and Sprint in the United Stat ...
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Private Servers
Strictly, a private server is any machine or virtual machine used as a server that is privately administrated. Colloquially the term is nearly-exclusively used to refer to independently operated, unofficial servers for video games. Private Servers (Broadly Defined) As servers need adequate internet connection, power and can be noisy, they are often located in a colocation center. Servers are available on the market the same way as laptops or desktops are available and can be purchased by individual already pre-configured. Ordinary desktop computers are not suitable to house in colocation centers as servers have specific form factor that allows them to fit many into a standard rack. This group also includes custom-designed experimental servers, made by hobbyistsCustom designed server
design to maximize performance per watt. Virtual server also off ...
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Telephone Jack And Plug
A telephone jack and a telephone plug are electrical connectors for connecting a telephone set or other telecommunications apparatus to the telephone wiring inside a building, establishing a connection to a telephone network. The plug is inserted into its counterpart, the jack, which is commonly affixed to a wall or baseboard. The standards for telephone jacks and plugs vary from country to country, though the 6P2C style modular plug has become by far the most common type. A connection standard, such as RJ11, specifies not only the physical aspects of an electrical connector, but also the signal definitions for each contact, and the pinout of the device, i.e. the assignment or function of each contact. Modular connectors are specified for the registered jack (RJ) series of connectors, as well as for Ethernet and other connectors, such as 4P4C (4 position, 4 contacts) modular connectors, the de facto standard on handset cords, often improperly referred to as ''RJ connectors''. Hi ...
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Computer Mouse
A computer mouse (plural mice, sometimes mouses) is a hand-held pointing device that detects two-dimensional motion relative to a surface. This motion is typically translated into the motion of a pointer on a display, which allows a smooth control of the graphical user interface of a computer. The first public demonstration of a mouse controlling a computer system was in 1968. Mice originally used two separate wheels to track movement across a surface: one in the X-dimension and one in the Y. Later, the standard design shifted to utilize a ball rolling on a surface to detect motion. Most modern mice use optical sensors that have no moving parts. Though originally all mice were connected to a computer by a cable, many modern mice are cordless, relying on short-range radio communication with the connected system. In addition to moving a cursor, computer mice have one or more buttons to allow operations such as the selection of a menu item on a display. Mice often also feature ...
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Expansion Port
In computing, an expansion card (also called an expansion board, adapter card, peripheral card or accessory card) is a printed circuit board that can be inserted into an electrical connector, or expansion slot (also referred to as a bus slot) on a computer's motherboard (see also backplane) to add functionality to a computer system. Sometimes the design of the computer's case and motherboard involves placing most (or all) of these slots onto a separate, removable card. Typically such cards are referred to as a riser card in part because they project upward from the board and allow expansion cards to be placed above and parallel to the motherboard. Expansion cards allow the capabilities and interfaces of a computer system to be extended or supplemented in a way appropriate to the tasks it will perform. For example, a high-speed multi-channel data acquisition system would be of no use in a personal computer used for bookkeeping, but might be a key part of a system used for ...
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Computer Keyboard
A computer keyboard is a peripheral input device modeled after the typewriter keyboard which uses an arrangement of buttons or keys to act as mechanical levers or electronic switches. Replacing early punched cards and paper tape technology, interaction via teleprinter-style keyboards have been the main input method for computers since the 1970s, supplemented by the computer mouse since the 1980s. Keyboard keys (buttons) typically have a set of characters engraved or printed on them, and each press of a key typically corresponds to a single written symbol. However, producing some symbols may require pressing and holding several keys simultaneously or in sequence. While most keys produce characters (letters, numbers or symbols), other keys (such as the escape key) can prompt the computer to execute system commands. In a modern computer, the interpretation of key presses is generally left to the software: the information sent to the computer, the scan code, tells it only whi ...
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