A computer mouse (plural mice, sometimes mouses)
is a hand-held
pointing device that detects
two-dimensional motion relative to a surface. This motion is typically translated into the motion of a
pointer
Pointer may refer to:
Places
* Pointer, Kentucky
* Pointers, New Jersey
* Pointers Airport, Wasco County, Oregon, United States
* The Pointers, a pair of rocks off Antarctica
People with the name
* Pointer (surname), a surname (including a list ...
on a
display, which allows a smooth control of the
graphical user interface of a
computer
A computer is a machine that can be programmed to Execution (computing), carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as C ...
.
The first public demonstration of a mouse controlling a computer system was in 1968. Mice originally used two separate wheels to track movement across a surface: one in the X-dimension and one in the Y. Later, the standard design shifted to utilize a ball rolling on a surface to detect motion. Most modern mice use optical sensors that have no moving parts. Though originally all mice were connected to a computer by a cable, many modern mice are cordless, relying on short-range radio communication with the connected system.
In addition to moving a
cursor, computer mice have one or more
buttons to allow operations such as the selection of a menu item on a display. Mice often also feature other elements, such as touch surfaces and
scroll wheel
A scroll wheel is a wheel used for scrolling. The term usually refers to such wheels found on computer mice (where they can also be called a mouse wheel). It is often made of hard plastic with a rubbery surface, centred around an internal rotary ...
s, which enable additional control and dimensional input.
Etymology
The earliest known written use of the term ''mouse'' in reference to a computer pointing device is in
Bill English's July 1965 publication, "Computer-Aided Display Control", likely originating from its resemblance to the shape and size of a
mouse
A mouse ( : mice) is a small rodent. Characteristically, mice are known to have a pointed snout, small rounded ears, a body-length scaly tail, and a high breeding rate. The best known mouse species is the common house mouse (''Mus musculus' ...
, a
rodent, with the cord resembling its
tail.
The popularity of wireless mice without cords makes the resemblance less obvious.
According to Roger Bates, a hardware designer under English, the term also came about because the
cursor on the screen was for some unknown reason referred to as "CAT" and was seen by the team as if it would be chasing the new desktop device.
The plural for the small rodent is always "mice" in modern usage. The plural for a computer mouse is either "mice" or "mouses" according to most dictionaries, with "mice" being more common.
The first recorded plural usage is "mice"; the online ''
Oxford Dictionaries'' cites a 1984 use, and earlier uses include
J. C. R. Licklider's "The Computer as a Communication Device" of 1968.
History
Stationary trackballs
The
trackball, a related pointing device, was invented in 1946 by
Ralph Benjamin as part of a post-
World War II-era
fire-control
A fire-control system (FCS) is a number of components working together, usually a gun data computer, a director, and radar, which is designed to assist a ranged weapon system to target, track, and hit a target. It performs the same task as a hu ...
radar plotting system called the
Comprehensive Display System
The Comprehensive Display System (CDS) was a command, control, and coordination system of the British Royal Navy (RN) that worked with the detection/search Type 984 radar. The system was installed on a total of six ships starting in 1957. The US ...
(CDS). Benjamin was then working for the British
Royal Navy Scientific Service. Benjamin's project used
analog computers to calculate the future position of target aircraft based on several initial input points provided by a user with a
joystick
A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
. Benjamin felt that a more elegant
input device was needed and invented what they called a "roller ball" for this purpose.
The device was patented in 1947,
but only a prototype using a metal ball rolling on two rubber-coated wheels was ever built, and the device was kept as a military secret.
Another early trackball was built by
Kenyon Taylor, a British
electrical engineer
Electrical engineering is an engineering discipline concerned with the study, design, and application of equipment, devices, and systems which use electricity, electronics, and electromagnetism. It emerged as an identifiable occupation in the l ...
working in collaboration with Tom Cranston and Fred Longstaff. Taylor was part of the original
Ferranti Canada, working on the
Royal Canadian Navy's
DATAR (Digital Automated Tracking and Resolving) system in 1952.
DATAR was similar in concept to Benjamin's display. The trackball used four disks to pick up motion, two each for the X and Y directions. Several rollers provided mechanical support. When the ball was rolled, the pickup discs spun and contacts on their outer rim made periodic contact with wires, producing pulses of output with each movement of the ball. By counting the pulses, the physical movement of the ball could be determined. A
digital computer calculated the tracks and sent the resulting data to other ships in a task force using
pulse-code modulation radio signals. This trackball used a standard Canadian
five-pin bowling ball. It was not patented, since it was a secret military project.
Engelbart's first "mouse"
Douglas Engelbart
Douglas Carl Engelbart (January 30, 1925 – July 2, 2013) was an American engineer and inventor, and an early computer and Internet pioneer. He is best known for his work on founding the field of human–computer interaction, particularly ...
of the Stanford Research Institute (now
SRI International) has been credited in published books by
Thierry Bardini
Thierry Bardini (born 1960s) is a French sociologist, author of the book ''Bootstrapping'', about Douglas Engelbart. He is a full professor in the Department of Communication at the Université de Montréal, Canada. He is known for his work on in ...
,
Paul Ceruzzi,
Howard Rheingold,
and several others
as the inventor of the computer mouse. Engelbart was also recognized as such in various obituary titles after his death in July 2013.
By 1963, Engelbart had already established a research lab at SRI, the
Augmentation Research Center
SRI International's Augmentation Research Center (ARC) was founded in the 1960s by electrical engineer Douglas Engelbart to develop and experiment with new tools and techniques for collaboration and information processing.
The main product to come ...
(ARC), to pursue his objective of developing both hardware and software computer technology to "augment" human intelligence. That November, while attending a conference on computer graphics in
Reno, Nevada, Engelbart began to ponder how to adapt the underlying principles of the
planimeter to inputting X- and Y-coordinate data.
On 14 November 1963, he first recorded his thoughts in his personal notebook about something he initially called a "
bug", which in a "3-point" form could have a "drop point and 2 orthogonal wheels".
He wrote that the "bug" would be "easier" and "more natural" to use, and unlike a stylus, it would stay still when let go, which meant it would be "much better for coordination with the keyboard".
In 1964,
Bill English joined ARC, where he helped Engelbart build the first mouse prototype.
They christened the device the ''mouse'' as early models had a cord attached to the rear part of the device which looked like a tail, and in turn resembled the common
mouse
A mouse ( : mice) is a small rodent. Characteristically, mice are known to have a pointed snout, small rounded ears, a body-length scaly tail, and a high breeding rate. The best known mouse species is the common house mouse (''Mus musculus' ...
. According to Roger Bates, a hardware designer under English, another reason for choosing this name was because the cursor on the screen was also referred to as "CAT" at this time.
As noted above, this "mouse" was first mentioned in print in a July 1965 report, on which English was the lead author.
On 9 December 1968, Engelbart publicly demonstrated the mouse at what would come to be known as
The Mother of All Demos. Engelbart never received any royalties for it, as his employer SRI held the patent, which expired before the mouse became widely used in personal computers. In any event, the invention of the mouse was just a small part of Engelbart's much larger project of augmenting human intellect.
Several other experimental pointing-devices developed for Engelbart's oN-Line System (
NLS) exploited different body movements – for example, head-mounted devices attached to the chin or nose – but ultimately the mouse won out because of its speed and convenience. The first mouse, a bulky device (pictured) used two
potentiometers perpendicular to each other and connected to wheels: the rotation of each wheel translated into motion along one
axis. At the time of the "Mother of All Demos", Engelbart's group had been using their second generation, 3-button mouse for about a year.
First rolling-ball mouse
On 2 October 1968, three years after Engelbart's prototype but more than two months before his public
demo, a mouse device named ' (German for "rolling ball control") was shown in a sales brochure by the German company
AEG
Allgemeine Elektricitäts-Gesellschaft AG (AEG; ) was a German producer of electrical equipment founded in Berlin as the ''Deutsche Edison-Gesellschaft für angewandte Elektricität'' in 1883 by Emil Rathenau. During the Second World War, AEG ...
-
Telefunken as an optional input device for the SIG 100 vector graphics terminal, part of the system around their process computer
TR 86 and the main frame.
Based on an even earlier trackball device, the mouse device had been developed by the company since 1966 in what had been a parallel and
independent discovery.
As the name suggests and unlike Engelbart's mouse, the Telefunken model already had a ball (diameter 40 mm, weight 40 g
) and two mechanical 4-bit
rotational
position transducer A position sensor is a sensor that detects an object's position. A position sensor may indicate the absolute position of the object (its location) or its relative position (displacement) in terms of linear travel, rotational angle or three-dimension ...
s
with
Gray code
The reflected binary code (RBC), also known as reflected binary (RB) or Gray code after Frank Gray, is an ordering of the binary numeral system such that two successive values differ in only one bit (binary digit).
For example, the representati ...
-like
states, allowing easy movement in any direction.
The bits remained stable for at least two successive states to relax
debouncing requirements.
This arrangement was chosen so that the data could also be transmitted to the TR 86 front end process computer and over longer distance
telex lines with c. 50
baud
In telecommunication and electronics, baud (; symbol: Bd) is a common unit of measurement of symbol rate, which is one of the components that determine the speed of communication over a data channel.
It is the unit for symbol rate or modulatio ...
.
Weighing 465 g, the device with a total height of about 7 cm came in a c. 12 cm diameter hemispherical injection-molded thermoplastic casing featuring one central push button.
As noted above, the device was based on an earlier trackball-like device (also named ') that was embedded into radar flight control desks.
This trackball had been originally developed by a team led by at Telefunken for the German ' (Federal Air Traffic Control). It was part of the corresponding work station system SAP 300 and the terminal SIG 3001, which had been designed and developed since 1963.
Development for the TR 440 main frame began in 1965.
This led to the development of the TR 86 process computer system with its SIG 100-86
terminal. Inspired by a discussion with a university customer, Mallebrein came up with the idea of "reversing" the existing trackball into a moveable mouse-like device in 1966,
so that customers did not have to be bothered with mounting holes for the earlier trackball device. The device was finished in early 1968,
and together with
light pens and
trackballs, it was commercially offered as an optional input device for their system starting later that year.
Not all customers opted to buy the device, which added costs of per piece to the already up to 20-million DM deal for the main frame, of which only a total of 46 systems were sold or leased.
They were installed at more than 20 German universities including
RWTH Aachen,
Technical University Berlin
The Technical University of Berlin (official name both in English and german: link=no, Technische Universität Berlin, also known as TU Berlin and Berlin Institute of Technology) is a public research university located in Berlin, Germany. It was ...
,
University of Stuttgart
The University of Stuttgart (german: Universität Stuttgart) is a leading research university located in Stuttgart, Germany. It was founded in 1829 and is organized into 10 faculties. It is one of the oldest technical universities in Germany wit ...
and
Konstanz.
Several mice installed at the
Leibniz Supercomputing Centre in Munich in 1972 are well preserved in a museum,
two others survived in a museum at Stuttgart university,
two in Hamburg, the one from Aachen at the
Computer History Museum
The Computer History Museum (CHM) is a museum of computer history, located in Mountain View, California. The museum presents stories and artifacts of Silicon Valley and the information age, and explores the computing revolution and its impact on ...
in the US,
and yet another sample was recently donated to the
Heinz Nixdorf MuseumsForum (HNF) in Paderborn.
Anecdotal reports claim that Telefunken's attempt to patent the device was rejected by the German Patent Office due to lack of inventiveness.
For the air traffic control system, the Mallebrein team had already developed a precursor to
touch screens in form of an ultrasonic-curtain-based pointing device in front of the display.
In 1970, they developed a device named "
Touchinput-" ("touch input facility") based on a conductively coated glass screen.
First mice on personal computers and workstations
The
Xerox Alto was one of the first computers designed for individual use in 1973 and is regarded as the first modern computer to use a mouse. Inspired by
PARC's Alto, the
Lilith, a computer which had been developed by a team around
Niklaus Wirth at
ETH Zürich between 1978 and 1980, provided a mouse as well. The third marketed version of an integrated mouse shipped as a part of a computer and intended for personal computer navigation came with the
Xerox 8010 Star in 1981.
By 1982, the Xerox 8010 was probably the best-known computer with a mouse. The
Sun-1 also came with a mouse, and the forthcoming
Apple Lisa
Lisa is a desktop computer developed by Apple, released on January 19, 1983. It is one of the first personal computers to present a graphical user interface (GUI) in a machine aimed at individual business users. Its development began in 1978. ...
was rumored to use one, but the peripheral remained obscure; Jack Hawley of The Mouse House reported that one buyer for a large organization believed at first that his company sold
lab mice
The laboratory mouse or lab mouse is a small mammal of the order Rodentia which is bred and used for scientific research or feeders for certain pets. Laboratory mice are usually of the species '' Mus musculus''. They are the most commonly us ...
. Hawley, who manufactured mice for Xerox, stated that "Practically, I have the market all to myself right now"; a Hawley mouse cost $415.
In 1982,
Logitech introduced the P4 Mouse at the Comdex trade show in Las Vegas, its first hardware mouse. That same year
Microsoft made the decision to make the
MS-DOS program
Microsoft Word mouse-compatible, and developed the first PC-compatible mouse. Microsoft's mouse shipped in 1983, thus beginning the
Microsoft Hardware division of the company.
However, the mouse remained relatively obscure until the appearance of the
Macintosh 128K
The Apple Macintosh—later rebranded as the Macintosh 128K—is the original Apple Inc., Apple Macintosh personal computer. It played a pivotal role in establishing desktop publishing as a general office function. The motherboard, a CRT monit ...
(which included an updated version of the single-button
Lisa Mouse) in 1984, and of the
Amiga 1000 and the
Atari ST
The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
in 1985.
Operation
A mouse typically controls the motion of a
pointer
Pointer may refer to:
Places
* Pointer, Kentucky
* Pointers, New Jersey
* Pointers Airport, Wasco County, Oregon, United States
* The Pointers, a pair of rocks off Antarctica
People with the name
* Pointer (surname), a surname (including a list ...
in two dimensions in a graphical user interface (GUI). The mouse turns movements of the hand backward and forward, left and right into equivalent electronic signals that in turn are used to move the pointer.
The relative movements of the mouse on the surface are applied to the position of the pointer on the screen, which signals the point where actions of the user take place, so hand movements are replicated by the pointer.
Clicking or pointing (stopping movement while the cursor is within the bounds of an area) can select files, programs or actions from a list of names, or (in graphical interfaces) through small images called "icons" and other elements. For example, a text file might be represented by a picture of a paper notebook and clicking while the cursor points at this icon might cause a text editing program to open the file in a window.
Different ways of operating the mouse cause specific things to happen in the GUI:
* Point: stop the motion of the pointer while it is inside the boundaries of what the user wants to interact with. This act of pointing is what the "
pointer
Pointer may refer to:
Places
* Pointer, Kentucky
* Pointers, New Jersey
* Pointers Airport, Wasco County, Oregon, United States
* The Pointers, a pair of rocks off Antarctica
People with the name
* Pointer (surname), a surname (including a list ...
" and "pointing device" are named after. In web design lingo, pointing is referred to as "hovering." This usage spread to web programing and Android programming, and is now found in many contexts.
* Click: pressing and releasing a button.
** (left)
Single-click
Point and click are the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse, usually the left button (''click''), or other pointing device. An example of point and cli ...
: clicking the main button.
** (left)
Double-click: clicking the button two times in quick succession counts as a different gesture than two separate single clicks.
** (left)
Triple-click: clicking the button three times in quick succession counts as a different gesture than three separate single clicks. Triple clicks are far less common in traditional navigation.
**
Right-click: clicking the secondary button. In modern applications, this frequently opens a
context menu.
** Middle-click: clicking the tertiary button.
* Drag: pressing and holding a button, and moving the mouse before releasing the button. This is frequently used to move or copy files or other objects via
drag and drop; other uses include selecting text and drawing in graphics applications.
*
Mouse button chording or chord clicking:
** Clicking with more than one button simultaneously.
** Clicking while simultaneously typing a letter on the keyboard.
** Clicking and rolling the mouse wheel simultaneously.
* Clicking while holding down a
modifier key.
* Moving the pointer a long distance: When a practical limit of mouse movement is reached, one lifts up the mouse, brings it to the opposite edge of the working area while it is held above the surface, and then lowers it back onto the working surface. This is often not necessary, because acceleration software detects fast movement, and moves the pointer significantly faster in proportion than for slow mouse motion.
* Multi-touch: this method is similar to a multi-touch touchpad on a laptop with support for tap input for multiple fingers, the most famous example being the Apple
Magic Mouse.
Gestures
Users can also employ mice ''gesturally'', meaning that a stylized motion of the mouse cursor itself, called a "
gesture
A gesture is a form of non-verbal communication or non-vocal communication in which visible bodily actions communicate particular messages, either in place of, or in conjunction with, speech. Gestures include movement of the hands, face, or ot ...
", can issue a command or map to a specific action. For example, in a drawing program, moving the mouse in a rapid "x" motion over a shape might delete the shape.
Gestural interfaces occur more rarely than plain pointing-and-clicking, and people often find them more difficult to use because they require finer motor control from the user. However, a few gestural conventions have become widespread, including the
drag and drop gesture, in which:
# The user presses the mouse button while the mouse cursor points at an interface object
# The user moves the cursor to a different location while holding the button down
# The user releases the mouse button
For example, a user might drag-and-drop a picture representing a file onto a picture of a
trash can, thus instructing the system to delete the file.
Standard semantic gestures include:
*
Crossing-based goal
*
Drag and drop
*
Menu traversal
* Pointing
*
Mouseover (pointing or hovering)
*
Selection
Specific uses
Other uses of the mouse's input occur commonly in special application domains. In interactive
three-dimensional graphics, the mouse's motion often translates directly into changes in the virtual objects' or camera's orientation. For example, in the first-person shooter genre of games (see below), players usually employ the mouse to control the direction in which the virtual player's "head" faces: moving the mouse up will cause the player to look up, revealing the view above the player's head. A related function makes an image of an object rotate so that all sides can be examined. 3D design and animation software often modally chord many different combinations to allow objects and cameras to be rotated and moved through space with the few axes of movement mice can detect.
When mice have more than one button, the software may assign different functions to each button. Often, the primary (leftmost in a
right-handed configuration) button on the mouse will select items, and the secondary (rightmost in a right-handed) button will bring up a menu of alternative actions applicable to that item. For example, on platforms with more than one button, the
Mozilla web browser will follow a link in response to a primary button click, will bring up a contextual menu of alternative actions for that link in response to a secondary-button click, and will often open the link in a new
tab or
window in response to a click with the tertiary (middle) mouse button.
Types
Mechanical mice
The German company
Telefunken published on their early ball mouse on 2 October 1968.
Telefunken's mouse was sold as optional equipment for their computer systems.
Bill English, builder of Engelbart's original mouse, created a ball mouse in 1972 while working for
Xerox PARC.
The ball mouse replaced the external wheels with a single ball that could rotate in any direction. It came as part of the hardware package of the
Xerox Alto computer. Perpendicular
chopper wheels housed inside the mouse's body chopped beams of light on the way to light sensors, thus detecting in their turn the motion of the ball. This variant of the mouse resembled an inverted
trackball and became the predominant form used with
personal computers throughout the 1980s and 1990s. The Xerox PARC group also settled on the modern technique of using both hands to type on a full-size keyboard and grabbing the mouse when required.
The ball mouse has two freely rotating rollers. These are located 90 degrees apart. One roller detects the forward-backward motion of the mouse and the other the left-right motion. Opposite the two rollers is a third one (white, in the photo, at 45 degrees) that is spring-loaded to push the ball against the other two rollers. Each roller is on the same shaft as an
encoder Encoder may refer to:
Electronic circuits
* Audio encoder, converts digital audio to analog audio signals
* Video encoder, converts digital video to analog video signals
* Simple encoder, assigns a binary code to an active input line
* Priority e ...
wheel that has slotted edges; the slots interrupt infrared light beams to generate electrical pulses that represent wheel movement. Each wheel's disc has a pair of light beams, located so that a given beam becomes interrupted or again starts to pass light freely when the other beam of the pair is about halfway between changes.
Simple logic circuits interpret the relative timing to indicate which direction the wheel is rotating. This
incremental rotary encoder scheme is sometimes called quadrature encoding of the wheel rotation, as the two optical sensors produce signals that are in approximately
quadrature phase. The mouse sends these signals to the computer system via the mouse cable, directly as logic signals in very old mice such as the Xerox mice, and via a data-formatting IC in modern mice. The driver software in the system converts the signals into motion of the mouse cursor along X and Y axes on the computer screen.
The ball is mostly steel, with a precision spherical rubber surface. The weight of the ball, given an appropriate working surface under the mouse, provides a reliable grip so the mouse's movement is transmitted accurately. Ball mice and wheel mice were manufactured for Xerox by Jack Hawley, doing business as The Mouse House in Berkeley, California, starting in 1975.
Based on another invention by Jack Hawley, proprietor of the Mouse House,
Honeywell produced another type of mechanical mouse. Instead of a ball, it had two wheels rotating at off axes.
Key Tronic later produced a similar product.
Modern computer mice took form at the
École Polytechnique Fédérale de Lausanne (EPFL) under the inspiration of Professor
Jean-Daniel Nicoud and at the hands of
engineer and
watchmaker André Guignard
André Guignard is a Swiss engineer initially educated as a watchmaker. He is the creator of the mechanic of the Khepera, the S-bot and several other mobile robots.
Working at the LAMI of the EPFL with Professor Jean-Daniel Nicoud, he designed ...
. This new design incorporated a single hard rubber mouseball and three buttons, and remained a common design until the mainstream adoption of the scroll-wheel mouse during the 1990s. In 1985,
René Sommer added a
microprocessor to Nicoud's and Guignard's design.
Through this innovation, Sommer is credited with inventing a significant component of the mouse, which made it more "intelligent";
though optical mice from
Mouse Systems had incorporated microprocessors by 1984.
Another type of mechanical mouse, the "analog mouse" (now generally regarded as obsolete), uses
potentiometers rather than encoder wheels, and is typically designed to be
plug compatible with an analog joystick. The "Color Mouse", originally marketed by
RadioShack
RadioShack, formerly RadioShack Corporation, is an American retailer founded in 1921.
At its peak in 1999, RadioShack operated over 8,000 worldwide stores named RadioShack or Tandy Electronics in the United States, Mexico, United Kingdom, Austra ...
for their
Color Computer (but also usable on
MS-DOS machines equipped with analog joystick ports, provided the software accepted joystick input) was the best-known example.
Optical and laser mice
Early optical mice relied entirely on one or more
light-emitting diodes (LEDs) and an imaging array of
photodiode
A photodiode is a light-sensitive semiconductor diode. It produces current when it absorbs photons.
The package of a photodiode allows light (or infrared or ultraviolet radiation, or X-rays) to reach the sensitive part of the device. The packag ...
s to detect movement relative to the underlying surface, eschewing the internal moving parts a mechanical mouse uses in addition to its optics. A laser mouse is an optical mouse that uses coherent (laser) light.
The earliest optical mice detected movement on pre-printed mousepad surfaces, whereas the modern LED optical mouse works on most opaque diffuse surfaces; it is usually unable to detect movement on specular surfaces like polished stone. Laser diodes provide good resolution and precision, improving performance on opaque specular surfaces. Later, more surface-independent optical mice use an optoelectronic sensor (essentially, a tiny low-resolution video camera) to take successive images of the surface on which the mouse operates. Battery powered, wireless optical mice flash the LED intermittently to save power, and only glow steadily when movement is detected.
Inertial and gyroscopic mice
Often called "air mice" since they do not require a surface to operate, inertial mice use a tuning fork or other
accelerometer (US Patent 4787051) to detect rotary movement for every axis supported. The most common models (manufactured by Logitech and Gyration) work using 2 degrees of rotational freedom and are insensitive to spatial translation. The user requires only small wrist rotations to move the cursor, reducing user fatigue or "
gorilla arm
A touchscreen or touch screen is the assembly of both an input ('touch panel') and output ('display') device. The touch panel is normally layered on the top of an electronic visual display of an information processing system. The display is often ...
".
Usually cordless, they often have a switch to deactivate the movement circuitry between use, allowing the user freedom of movement without affecting the cursor position. A patent for an inertial mouse claims that such mice consume less power than optically based mice, and offer increased sensitivity, reduced weight and increased
ease-of-use. In combination with a wireless keyboard an inertial mouse can offer alternative ergonomic arrangements which do not require a flat work surface, potentially alleviating some types of repetitive motion injuries related to workstation posture.
3D mice
Also known as bats, flying mice, or wands, these devices generally function through
ultrasound and provide at least three
degrees of freedom
Degrees of freedom (often abbreviated df or DOF) refers to the number of independent variables or parameters of a thermodynamic system. In various scientific fields, the word "freedom" is used to describe the limits to which physical movement or ...
. Probably the best known example would be
3Dconnexion
3Dconnexion is a German manufacturer of human interface devices for manipulating and navigating computer-generated 3D computer graphics, 3D imagery. These devices are often referred to as 3D motion controllers, 3D navigation devices, 6DOF device ...
("
Logitech's SpaceMouse") from the early 1990s. In the late 1990s Kantek introduced the 3D RingMouse. This wireless mouse was worn on a ring around a finger, which enabled the thumb to access three buttons. The mouse was tracked in three dimensions by a base station. Despite a certain appeal, it was finally discontinued because it did not provide sufficient resolution.
One example of a 2000s consumer 3D pointing device is the
Wii Remote. While primarily a motion-sensing device (that is, it can determine its orientation and direction of movement), Wii Remote can also detect its spatial position by comparing the distance and position of the lights from the
IR emitter using its integrated IR camera (since the
nunchuk accessory lacks a camera, it can only tell its current heading and orientation). The obvious drawback to this approach is that it can only produce spatial coordinates while its camera can see the sensor bar. More accurate consumer devices have since been released, including the
PlayStation Move, the
Razer Hydra, and the controllers part of the
HTC Vive virtual reality system. All of these devices can accurately detect position and orientation in 3D space regardless of angle relative to the sensor station.
A mouse-related controller called the SpaceBall has a ball placed above the work surface that can easily be gripped. With spring-loaded centering, it sends both translational as well as angular displacements on all six axes, in both directions for each. In November 2010 a German Company called Axsotic introduced a new concept of 3D mouse called 3D Spheric Mouse. This new concept of a true six degree-of-freedom input device uses a ball to rotate in 3 axes and an elastic polymer anchored tetrahedron inspired suspension for translating the ball without any limitations. A contactless sensor design uses a magnetic sensor array for sensing three aches translation and two optical mouse sensors for three aches rotation. The special tetrahedron suspension allows a user to rotate the ball with the fingers while input translations with the hand-wrist motion.
File:Logitech spacemouse 3D-IMG 8429-black.jpg, Logitech spacemouse 3D. On display at the Bolo Computer Museum, EPFL, Lausanne
File:Silicon Graphics Ball-IMG 4192.jpg, Silicon Graphics SpaceBall model 1003 (1988), allowing manipulation of objects with six degrees of freedom
File:Logitech 3D ultrasonice mouse 1990-IMG 7952-gradient.jpg, Logitech 3D Mouse (1990), the first ultrasonic mouse
File:Space-Navigator.jpg, A modern six-degrees-of-freedom (6 DOF) 3D mouse (2007)
File:Spaceball 4000 FLX - Optical Assembly.JPG, Mechanism of the modern 6 DOF mouse consisting of infrared LEDs and detectors with occluders that move with the ball
File:6D (axsotic).jpg, The Axsotic 3D-Spheric-Mouse (6D) is the first 3D-Mouse that separates rotation and translation in finger and hand-wrist movements.
Tactile mice
In 2000,
Logitech introduced a "tactile mouse" known as the "iFeel Mouse" developed by
Immersion Corporation that contained a small
actuator
An actuator is a component of a machine that is responsible for moving and controlling a mechanism or system, for example by opening a valve. In simple terms, it is a "mover".
An actuator requires a control device (controlled by control signal) a ...
to enable the mouse to generate simulated physical sensations. Such a mouse can augment user-interfaces with
haptic feedback, such as giving feedback when crossing a
window boundary. To surf the internet by touch-enabled mouse was first developed in 1996 and first implemented commercially by the Wingman Force Feedback Mouse. It requires the user to be able to feel depth or hardness; this ability was realized with the first electrorheological tactile mice but never marketed.
Pucks
Tablet digitizers are sometimes used with accessories called pucks, devices which rely on absolute positioning, but can be configured for sufficiently mouse-like relative tracking that they are sometimes marketed as mice.
Ergonomic mice
As the name suggests, this type of mouse is intended to provide optimum comfort and avoid injuries such as
carpal tunnel syndrome,
arthritis
Arthritis is a term often used to mean any disorder that affects joints. Symptoms generally include joint pain and stiffness. Other symptoms may include redness, warmth, swelling, and decreased range of motion of the affected joints. In som ...
, and other
repetitive strain injuries. It is designed to fit natural hand position and movements, to reduce discomfort.
When holding a typical mouse, the
ulna and
radius bones on the
arm are crossed. Some designs attempt to place the palm more vertically, so the bones take more natural parallel position. Some limit wrist movement, encouraging arm movement instead, that may be less precise but more optimal from the health point of view. A mouse may be angled from the thumb downward to the opposite side – this is known to reduce wrist pronation. However such optimizations make the mouse right or left hand specific, making more problematic to change the tired hand. ''
Time'' has criticized manufacturers for offering few or no left-handed ergonomic mice: "Oftentimes I felt like I was dealing with someone who'd never actually met a left-handed person before."
Another solution is a pointing bar device. The so-called ''roller bar mouse'' is positioned snugly in front of the keyboard, thus allowing bi-manual accessibility.
Gaming mice
These mice are specifically designed for use in
computer games
A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-deter ...
. They typically employ a wider array of controls and buttons and have designs that differ radically from traditional mice. They may also have decorative monochrome or programmable RGB LED lighting. The additional buttons can often be used for changing the sensitivity of the mouse or they can be assigned (programmed) to
macros (i.e., for opening a program or for use instead of a key combination). It is also common for game mice, especially those designed for use in
real-time strategy games such as ''
StarCraft
''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance am ...
'', or in
multiplayer online battle arena games such as
League of Legends to have a relatively high sensitivity, measured in
dots per inch (DPI), which can be as high as 25,600. Some advanced mice from gaming manufacturers also allow users to adjust the weight of the mouse by adding or subtracting weights to allow for easier control. Ergonomic quality is also an important factor in gaming mouse, as extended gameplay times may render further use of the mouse to be uncomfortable. Some mice have been designed to have adjustable features such as removable and/or elongated palm rests, horizontally adjustable thumb rests and pinky rests. Some mice may include several different rests with their products to ensure comfort for a wider range of target consumers. Gaming mice are held by
gamer
A gamer is a proactive hobbyist who plays interactive games, especially video games, tabletop role-playing games, and skill-based card games, and who plays for usually long periods of time. Some gamers are competitive, meaning they routinely ...
s in three styles of
grip
Grip(s) or The Grip may refer to:
Common uses
* Grip (job), a job in the film industry
* Grip strength, a measure of hand strength
Music
* Grip (percussion), a method for holding a drum stick or mallet
* ''The Grip'', a 1977 album by Arthur Bl ...
:
# Palm Grip: the hand rests on the mouse, with extended fingers.
# Claw Grip: palm rests on the mouse, bent fingers.
# Finger-Tip Grip: bent fingers, palm does not touch the mouse.
Connectivity and communication protocols
To transmit their input, typical cabled mice use a thin electrical cord terminating in a standard connector, such as
RS-232C,
PS/2
The Personal System/2 or PS/2 is IBM's second generation of personal computers. Released in 1987, it officially replaced the IBM PC, XT, AT, and PC Convertible in IBM's lineup. Many of the PS/2's innovations, such as the 16550 UART (serial po ...
,
ADB, or
USB. Cordless mice instead transmit data via
infrared radiation (see
IrDA) or
radio (including
Bluetooth), although many such cordless interfaces are themselves connected through the aforementioned wired serial buses.
While the electrical interface and the format of the data transmitted by commonly available mice is currently standardized on USB, in the past it varied between different manufacturers. A
bus mouse used a dedicated interface card for connection to an
IBM PC
The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the IBM PC model line and the basis for the IBM PC compatible de facto standard. Released on August 12, 1981, it was created by a team ...
or compatible computer.
Mouse use in DOS applications became more common after the introduction of the
Microsoft Mouse
The Microsoft Mouse is a computer mouse released by Microsoft in 1983. It is the first mouse released by the company, and it was bundled with Microsoft Word, Notepad, and an on-screen teaching tutorial for an initial price of $195.
Nicknamed the ...
, largely because Microsoft provided an open standard for communication between applications and mouse driver software. Thus, any application written to use the Microsoft standard could use a mouse with a driver that implements the same API, even if the mouse hardware itself was incompatible with Microsoft's. This driver provides the state of the buttons and the distance the mouse has moved in units that its documentation calls "
mickeys".
Early mice
In the 1970s, the
Xerox Alto mouse, and in the 1980s the Xerox
optical mouse, used a
quadrature-encoded X and Y interface. This two-bit encoding per dimension had the property that only one bit of the two would change at a time, like a
Gray code
The reflected binary code (RBC), also known as reflected binary (RB) or Gray code after Frank Gray, is an ordering of the binary numeral system such that two successive values differ in only one bit (binary digit).
For example, the representati ...
or
Johnson counter, so that the transitions would not be misinterpreted when asynchronously sampled.
The earliest mass-market mice, such as on the
original Macintosh,
Amiga
Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
, and
Atari ST
The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
mice used a
D-subminiature 9-pin connector to send the quadrature-encoded X and Y axis signals directly, plus one pin per mouse button. The mouse was a simple optomechanical device, and the decoding circuitry was all in the main computer.
The
DE-9 connectors were designed to be electrically compatible with the
joysticks popular on numerous 8-bit systems, such as the
Commodore 64
The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
and the
Atari 2600. Although the ports could be used for both purposes, the signals must be interpreted differently. As a result, plugging a mouse into a joystick port causes the "joystick" to continuously move in some direction, even if the mouse stays still, whereas plugging a joystick into a mouse port causes the "mouse" to only be able to move a single pixel in each direction.
Serial interface and protocol
Because the IBM PC did not have a
quadrature decoder built in, early PC mice used the
RS-232C serial port to communicate encoded mouse movements, as well as provide power to the mouse's circuits. The
Mouse Systems Corporation version used a five-byte protocol and supported three buttons. The Microsoft version used a three-byte protocol and supported two buttons. Due to the incompatibility between the two protocols, some manufacturers sold serial mice with a mode switch: "PC" for MSC mode, "MS" for Microsoft mode.
Apple Desktop Bus
In 1986
Apple first implemented the
Apple Desktop Bus allowing the
daisy chaining of up to 16 devices, including mice and other devices on the same bus with no configuration whatsoever. Featuring only a single data pin, the bus used a purely polled approach to device communications and survived as the standard on mainstream models (including a number of non-Apple workstations) until 1998 when Apple's
iMac line of computers joined the industry-wide switch to using
USB. Beginning with the Bronze Keyboard PowerBook G3 in May 1999, Apple dropped the external ADB port in favor of USB, but retained an internal ADB connection in the
PowerBook G4 for communication with its built-in keyboard and trackpad until early 2005.
PS/2 interface and protocol
With the arrival of the
IBM PS/2 personal-computer series in 1987, IBM introduced the
eponymous
PS/2 port for mice and keyboards, which other manufacturers rapidly adopted. The most visible change was the use of a round 6-pin
mini-DIN, in lieu of the former 5-pin MIDI style full sized
DIN 41524 connector. In default mode (called ''stream mode'') a PS/2 mouse communicates motion, and the state of each button, by means of 3-byte packets. For any motion, button press or button release event, a PS/2 mouse sends, over a bi-directional serial port, a sequence of three bytes, with the following format:
Here, XS and YS represent the sign bits of the movement vectors, XV and YV indicate an overflow in the respective vector component, and LB, MB and RB indicate the status of the left, middle and right
mouse buttons (1 = pressed). PS/2 mice also understand several commands for reset and self-test, switching between different operating modes, and changing the resolution of the reported motion vectors.
A
Microsoft IntelliMouse
IntelliMouse is a series of computer mice from Microsoft. The IntelliMouse series is credited with a number of innovations; Microsoft was among the first mouse vendors to introduce a scroll wheel, an optical mouse, and dedicated auxiliary butto ...
relies on an extension of the PS/2 protocol: the ImPS/2 or IMPS/2 protocol (the abbreviation combines the concepts of "IntelliMouse" and "PS/2"). It initially operates in standard PS/2 format, for
backward compatibility. After the host sends a special command sequence, it switches to an extended format in which a fourth byte carries information about wheel movements. The IntelliMouse Explorer works analogously, with the difference that its 4-byte packets also allow for two additional buttons (for a total of five).
Mouse vendors also use other extended formats, often without providing public documentation. The Typhoon mouse uses 6-byte packets which can appear as a sequence of two standard 3-byte packets, such that an ordinary PS/2
driver can handle them. For 3-D (or 6-degree-of-freedom) input, vendors have made many extensions both to the hardware and to software. In the late 1990s, Logitech created ultrasound based tracking which gave 3D input to a few millimeters accuracy, which worked well as an input device but failed as a profitable product. In 2008, Motion4U introduced its "OptiBurst" system using IR tracking for use as a Maya (graphics software) plugin.
USB
The industry-standard
USB (Universal Serial Bus) protocol and its connector have become widely used for mice; it is among the most popular types.
Cordless or wireless
Cordless or wireless mice transmit data via
radio. Some mice connect to the computer through
Bluetooth or
Wi-Fi, while others use a receiver that plugs into the computer, for example through a USB port.
Many mice that use a USB receiver have a storage compartment for it inside the mouse. Some "nano receivers" are designed to be small enough to remain plugged into a laptop during transport, while still being large enough to easily remove.
File:Logitech metaphor-P4191183-black.jpg, The Logitech Metaphor, the first wireless mouse (1984). On display at the Musée Bolo, EPFL
File:Microsoft-wireless-mouse.jpg, An older Microsoft wireless mouse made for notebook computers
File:Microsoft Bluetooth Mobile Mouse 3600.jpg, Microsoft Bluetooth Mobile Mouse 3600
File:Apple-mouse.jpg, A wireless Apple mouse
Operating system support
MS-DOS and Windows 1.0 support connecting a mouse such as a
Microsoft Mouse
The Microsoft Mouse is a computer mouse released by Microsoft in 1983. It is the first mouse released by the company, and it was bundled with Microsoft Word, Notepad, and an on-screen teaching tutorial for an initial price of $195.
Nicknamed the ...
via multiple interfaces: BallPoint,
Bus (InPort),
Serial port or PS/2.
Windows 98 added built-in support for
USB Human Interface Device class (USB HID), with native vertical scrolling support.
Windows 2000 and Windows Me expanded this built-in support to 5-button mice.
Windows XP Service Pack 2 introduced a Bluetooth stack, allowing Bluetooth mice to be used without any USB receivers. Windows Vista added native support for horizontal scrolling and standardized wheel movement granularity for finer scrolling.
Windows 8 introduced BLE (Bluetooth Low Energy) mouse/
HID support.
Multiple-mouse systems
Some systems allow two or more mice to be used at once as input devices. Late-1980s era
home computers such as the
Amiga
Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
used this to allow computer games with two players interacting on the same computer (
Lemmings and
The Settlers for example). The same idea is sometimes used in
collaborative software, e.g. to simulate a
whiteboard that multiple users can draw on without passing a single mouse around.
Microsoft Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
, since
Windows 98, has supported multiple simultaneous pointing devices. Because Windows only provides a single screen cursor, using more than one device at the same time requires cooperation of users or applications designed for multiple input devices.
Multiple mice are often used in multi-user gaming in addition to specially designed devices that provide several input interfaces.
Windows also has full support for multiple input/mouse configurations for multi-user environments.
Starting with Windows XP, Microsoft introduced
an SDK for developing applications that allow multiple input devices to be used at the same time with independent cursors and independent input points. However, it no longer appears to be available.
The introduction of
Windows Vista and Microsoft Surface (now known as
Microsoft PixelSense
Microsoft PixelSense (formerly called Microsoft Surface) was an interactive surface computing platform that allowed one or more people to use and touch real-world objects, and share digital content at the same time. The PixelSense platform consist ...
) introduced a new set of input APIs that were adopted into Windows 7, allowing for 50 points/cursors, all controlled by independent users. The new input points provide traditional mouse input; however, they were designed with other input technologies like touch and image in mind. They inherently offer 3D coordinates along with pressure, size, tilt, angle, mask, and even an image bitmap to see and recognize the input point/object on the screen.
As of 2009,
Linux distributions and other
operating systems that use
X.Org, such as
OpenSolaris
OpenSolaris () is a discontinued open-source computer operating system based on Solaris and created by Sun Microsystems. It was also, perhaps confusingly, the name of a project initiated by Sun to build a developer and user community around th ...
and
FreeBSD
FreeBSD is a free and open-source Unix-like operating system descended from the Berkeley Software Distribution (BSD), which was based on Research Unix. The first version of FreeBSD was released in 1993. In 2005, FreeBSD was the most popular ...
, support 255 cursors/input points through
Multi-Pointer X. However, currently no window managers support Multi-Pointer X leaving it relegated to custom software usage.
There have also been propositions of having a single operator use two mice simultaneously as a more sophisticated means of controlling various graphics and multimedia applications.
Buttons
Mouse buttons are
microswitches which can be pressed to select or interact with an element of a
graphical user interface, producing a distinctive clicking sound.
Since around the late 1990s, the three-button scrollmouse has become the de facto standard. Users most commonly employ the second button to invoke a
contextual menu in the computer's software user interface, which contains options specifically tailored to the interface element over which the mouse cursor currently sits. By default, the primary mouse button sits located on the left-hand side of the mouse, for the benefit of right-handed users; left-handed users can usually reverse this configuration via software.
Scrolling
Nearly all mice now have an integrated input primarily intended for
scrolling on top, usually a single-axis digital wheel or rocker switch which can also be depressed to act as a third button. Though less common, many mice instead have two-axis inputs such as a tiltable wheel,
trackball, or
touchpad. Those with a trackball may be designed to stay stationary, using the trackball instead of moving the mouse.
Speed
Mickeys per second is a unit of measurement for the speed and movement direction of a computer mouse,
where direction is often expressed as "horizontal" versus "vertical" mickey count. However, speed can also refer to the ratio between how many pixels the cursor moves on the screen and how far the mouse moves on the mouse pad, which may be expressed as
pixels per mickey,
pixels per
inch
Measuring tape with inches
The inch (symbol: in or ″) is a unit of length in the British imperial and the United States customary systems of measurement. It is equal to yard or of a foot. Derived from the Roman uncia ("twelfth") ...
, or pixels per
centimeter.
The computer industry often measures mouse sensitivity in terms of counts per inch (CPI), commonly expressed as dots per inch (DPI)the number of steps the mouse will report when it moves one inch. In early mice, this specification was called pulses per inch (ppi).
The mickey originally referred to one of these counts, or one resolvable step of motion. If the default mouse-tracking condition involves moving the cursor by one screen-pixel or dot on-screen per reported step, then the CPI does equate to DPI: dots of cursor motion per inch of mouse motion. The CPI or DPI as reported by manufacturers depends on how they make the mouse; the higher the CPI, the faster the cursor moves with mouse movement. However, software can adjust the mouse sensitivity, making the cursor move faster or slower than its CPI. software can change the speed of the cursor dynamically, taking into account the mouse's absolute speed and the movement from the last stop-point. In most software, an example being the Windows platforms, this setting is named "speed", referring to "cursor precision". However, some operating systems name this setting "acceleration", the typical Apple OS designation. This term is incorrect. Mouse acceleration in most mouse software refers to the change in speed of the cursor over time while the mouse movement is constant.
For simple software, when the mouse starts to move, the software will count the number of "counts" or "mickeys" received from the mouse and will move the cursor across the screen by that number of pixels (or multiplied by a rate factor, typically less than 1). The cursor will move slowly on the screen, with good precision. When the movement of the mouse passes the value set for some threshold, the software will start to move the cursor faster, with a greater rate factor. Usually, the user can set the value of the second rate factor by changing the "acceleration" setting.
Operating systems sometimes apply acceleration, referred to as "
ballistics
Ballistics is the field of mechanics concerned with the launching, flight behaviour and impact effects of projectiles, especially ranged weapon munitions such as bullets, unguided bombs, rockets or the like; the science or art of designing and a ...
", to the motion reported by the mouse. For example, versions of
Windows prior to
Windows XP doubled reported values above a configurable threshold, and then optionally doubled them again above a second configurable threshold. These doublings applied separately in the X and Y directions, resulting in very
nonlinear response.
Mousepads
Engelbart's original mouse did not require a mousepad; the mouse had two large wheels which could roll on virtually any surface. However, most subsequent mechanical mice starting with the steel roller ball mouse have required a mousepad for optimal performance.
The mousepad, the most common mouse accessory, appears most commonly in conjunction with mechanical mice, because to roll smoothly the ball requires more friction than common desk surfaces usually provide. So-called "hard mousepads" for gamers or optical/laser mice also exist.
Most optical and laser mice do not require a pad, the notable exception being early optical mice which relied on a grid on the pad to detect movement (e.g.
Mouse Systems). Whether to use a hard or soft mousepad with an optical mouse is largely a matter of personal preference. One exception occurs when the desk surface creates problems for the optical or laser tracking, for example, a transparent or reflective surface, such as glass.
Some mice also come with small "pads" attached to the bottom surface, also called mouse feet or mouse skates, that help the user slide the mouse smoothly across surfaces.
In the marketplace
Around 1981, Xerox included mice with its
Xerox Star, based on the mouse used in the 1970s on the Alto computer at
Xerox PARC.
Sun Microsystems
Sun Microsystems, Inc. (Sun for short) was an American technology company that sold computers, computer components, software, and information technology services and created the Java programming language, the Solaris operating system, ZFS, the ...
,
Symbolics
Symbolics was a computer manufacturer Symbolics, Inc., and a privately held company that acquired the assets of the former company and continues to sell and maintain the Open Genera Lisp system and the Macsyma computer algebra system. ,
Lisp Machines Inc., and
Tektronix also shipped workstations with mice, starting in about 1981. Later, inspired by the Star,
Apple Computer
Apple Inc. is an American multinational technology company headquartered in Cupertino, California, United States. Apple is the largest technology company by revenue (totaling in 2021) and, as of June 2022, is the world's biggest company b ...
released the
Apple Lisa
Lisa is a desktop computer developed by Apple, released on January 19, 1983. It is one of the first personal computers to present a graphical user interface (GUI) in a machine aimed at individual business users. Its development began in 1978. ...
, which also used a mouse. However, none of these products achieved large-scale success. Only with the release of the
Apple Macintosh in 1984 did the mouse see widespread use.
The Macintosh design, commercially successful and technically influential, led many other vendors to begin producing mice or including them with their other computer products (by 1986,
Atari ST
The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
,
Amiga
Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
,
Windows 1.0,
GEOS #REDIRECT GEOS
{{redirect category shell, {{R from other capitalisation{{R from ambiguous page ...
for the
Commodore 64
The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
, and the
Apple IIGS).
The widespread adoption of graphical user interfaces in the software of the 1980s and 1990s made mice all but indispensable for controlling computers. In November 2008,
Logitech built their billionth mouse.
Use in games
The device often functions as an interface for PC-based
computer games
A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-deter ...
and sometimes for
video game consoles. The
Classic Mac OS
Mac OS (originally System Software; retronym: Classic Mac OS) is the series of operating systems developed for the Macintosh family of personal computers by Apple Computer from 1984 to 2001, starting with System 1 and ending with Mac OS 9. The ...
Desk Accessory ''Puzzle'' in 1984 was the first game designed specifically for a mouse.
First-person shooters
FPSs naturally lend themselves to separate and simultaneous control of the player's movement and aim, and on computers this has traditionally been achieved with a combination of keyboard and mouse. Players use the X-axis of the mouse for looking (or turning) left and right, and the Y-axis for looking up and down; the keyboard is used for movement and supplemental inputs.
Many shooting genre players prefer a mouse over a
gamepad analog stick because the wide range of motion offered by a mouse allows for faster and more varied control. Although an analog stick allows the player more granular control, it is poor for certain movements, as the player's input is relayed based on a vector of both the stick's direction and magnitude. Thus, a small but fast movement (known as "flick-shotting") using a gamepad requires the player to quickly move the stick from its rest position to the edge and back again in quick succession, a difficult maneuver. In addition the stick also has a finite magnitude; if the player is currently using the stick to move at a non-zero velocity their ability to increase the rate of movement of the camera is further limited based on the position their displaced stick was already at before executing the maneuver. The effect of this is that a mouse is well suited not only to small, precise movements but also to large, quick movements and immediate, responsive movements; all of which are important in shooter gaming.
[Chris Klochek and I. Scott MacKenzie (2006). ]
Performance measures of game controllers in a three-dimensional environment
'. Proceedings of Graphics Interface 2006. pp. 73–79. Canadian Information Processing Society. This advantage also extends in varying degrees to similar game styles such as
third-person shooters.
Some incorrectly
ported games or
game engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
s have acceleration and interpolation curves which unintentionally produce excessive, irregular, or even negative acceleration when used with a mouse instead of their native platform's non-mouse default input device. Depending on how deeply hardcoded this misbehavior is, internal user patches or external 3rd-party software may be able to fix it.
Individual
game engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
s will also have their own sensitivities. This often restricts one from taking a game's existing sensitivity, transferring it to another, and acquiring the same 360 rotational measurements. A sensitivity converter is required in order to translate rotational movements properly.
Due to their similarity to the
WIMP
Wimp, WIMP, or Wimps may refer to:
Science and technology
* Weakly interacting massive particle, a hypothetical particle of dark matter
* WIMP (computing), the "window, icon, menu, pointer" paradigm
* WIMP (software bundle), the web stack of Win ...
desktop metaphor interface for which mice were originally designed, and to their own
tabletop game origins, computer
strategy games are most commonly played with mice. In particular,
real-time strategy and
MOBA games usually require the use of a mouse.
The left button usually controls primary fire. If the game supports multiple fire modes, the right button often provides secondary fire from the selected weapon. Games with only a single fire mode will generally map secondary fire to ''
aim down the weapon sights''. In some games, the right button may also invoke accessories for a particular weapon, such as allowing access to the scope of a sniper rifle or allowing the mounting of a bayonet or silencer.
Players can use a scroll wheel for changing weapons (or for controlling scope-zoom magnification, in older games). On most first person shooter games, programming may also assign more functions to additional buttons on mice with more than three controls. A keyboard usually controls movement (for example,
WASD
WASD may refer to:
* Wallenpaupack Area School District
* WASD keys
Arrow keys or cursor movement keys are buttons on a computer keyboard that are either programmed or designated to move the cursor (computers), cursor in a specified direction. ...
for moving forward, left, backward, and right, respectively) and other functions such as changing posture. Since the mouse serves for aiming, a mouse that tracks movement accurately and with less lag (latency) will give a player an advantage over players with less accurate or slower mice. In some cases the right mouse button may be used to move the player forward, either in lieu of, or in conjunction with the typical WASD configuration.
Many games provide players with the option of mapping their own choice of a key or button to a certain control. An early technique of players,
circle strafing, saw a player continuously strafing while aiming and shooting at an opponent by walking in circle around the opponent with the opponent at the center of the circle. Players could achieve this by holding down a key for strafing while continuously aiming the mouse toward the opponent.
Games using mice for input are so popular that many manufacturers make mice specifically for gaming. Such mice may feature adjustable weights, high-resolution optical or laser components, additional buttons, ergonomic shape, and other features such as adjustable
CPI.
Mouse Bungees are typically used with gaming mice because it eliminates the annoyance of the cable.
Many games, such as first- or third-person shooters, have a setting named "invert mouse" or similar (not to be confused with "button inversion", sometimes performed by
left-handed users) which allows the user to look downward by moving the mouse forward and upward by moving the mouse backward (the opposite of non-inverted movement). This control system resembles that of aircraft control sticks, where pulling back causes pitch up and pushing forward causes pitch down; computer
joystick
A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
s also typically emulate this control-configuration.
After
id Software's commercial hit of ''
Doom'', which did not support vertical aiming, competitor
Bungie's ''
Marathon
The marathon is a long-distance foot race with a distance of , usually run as a road race, but the distance can be covered on trail routes. The marathon can be completed by running or with a run/walk strategy. There are also wheelchair div ...
'' became the first first-person shooter to support using the mouse to aim up and down. Games using the
Build engine had an option to invert the Y-axis. The "invert" feature actually made the mouse behave in a manner that users regard as non-inverted (by default, moving mouse forward resulted in looking down). Soon after, id Software released ''
Quake'', which introduced the invert feature as users know it.
Home consoles
In 1988, the
VTech Socrates educational video game console featured a wireless mouse with an attached mouse pad as an optional controller used for some games. In the early 1990s, the
Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
video game system featured a
mouse
A mouse ( : mice) is a small rodent. Characteristically, mice are known to have a pointed snout, small rounded ears, a body-length scaly tail, and a high breeding rate. The best known mouse species is the common house mouse (''Mus musculus' ...
in addition to its controllers. A mouse was also released for the
Nintendo 64, although it was only released in Japan. The 1992 game ''
Mario Paint
is a video game developed by Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles.
Nintendo was founded in 1889 as by craftsm ...
'' in particular used the mouse's capabilities,
as did its Japanese-only successor ''
Mario Artist'' on the N64 for its
64DD disk drive peripheral in 1999.
Sega
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
released official mice for their
Genesis/Mega Drive,
Saturn
Saturn is the sixth planet from the Sun and the second-largest in the Solar System, after Jupiter. It is a gas giant with an average radius of about nine and a half times that of Earth. It has only one-eighth the average density of Earth; h ...
and
Dreamcast consoles.
NEC sold official mice for its
PC Engine and
PC-FX consoles.
Sony released an official mouse product for the
PlayStation
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
console, included one along with the
Linux for PlayStation 2 kit, as well as allowing owners to use virtually any
USB mouse with the
PS2,
PS3
The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
, and
PS4. Nintendo's
Wii
The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
also had this feature implemented in a later software update, and this support was retained on its successor, the
Wii U.
Microsoft's Xbox line of game consoles (which used operaring systems based on modified versions of
Windows NT) also had universal-wide mouse support using USB.
See also
*
Computer accessibility
*
Footmouse
*
Graphics tablet
*
Gesture recognition
Gesture recognition is a topic in computer science and language technology with the goal of interpreting human gestures via mathematical algorithms. It is a subdiscipline of computer vision. Gestures can originate from any bodily motion or sta ...
*
Human–computer interaction (HCI)
*
Mouse keys
*
Mouse tracking
*
Optical trackpad
*
Pointing stick
A pointing stick (or trackpoint, also referred to generically as a nub or nipple) is a small analog stick used as a pointing device typically mounted centrally in a computer keyboard. Like other pointing devices such as mice, touchpads or trac ...
*
Rotational mouse
Notes
References
Further reading
* (11 pages) (NB. This is based on an earlier German article published in 1996 in ''Lab. Jahrbuch 1995/1996 für Künste und Apparate'' (350 pages) by
Kunsthochschule für Medien Köln
The Academy of Media Arts Cologne (KHM) is an art and film school started 1990 in Cologne, Germany
Cologne ( ; german: Köln ; ksh, Kölle ) is the largest city of the German western state of North Rhine-Westphalia (NRW) and the fourth-mos ...
mit dem
Verein der Freunde der Kunsthochschule für Medien Köln
The Academy of Media Arts Cologne (KHM) is an art and film school started 1990 in Cologne, Germany.
References
External linksAcademy of Media Arts Website
Educational institutions established in 1990
Universities and colleges in Cologn ...
; in Cologne, Germany. .)
*
External links
Doug Engelbart Institute mouse resources pageincludes stories and links
* The vide
segmentof
The Mother of All Demos with
Doug Engelbart showing the device from 1968
{{Authority control
American inventions
Computing input devices
History of human–computer interaction
Pointing devices
Video game control methods
Computer-related introductions in 1964