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Doom Slayer
The Doomguy (also spelt Doom Guy, as well as referred to as the Doom Marine, Doom Slayer or just the Slayer in ''Doom'' (2016) and ''Doom Eternal'') is a fictional character and the protagonist of the ''Doom'' video game franchise of first-person shooters created by id Software. He was created by American video game designer John Romero. He was introduced as the player character in the original 1993 video game ''Doom''. Within the ''Doom'' series, Doomguy is a demon hunter space marine dressed in green combat armor who rarely speaks onscreen, and his personality and backstory were intentionally vague to reinforce his role as a player avatar. In ''Doom Eternal'', he is voiced by American voice actor Matthew Waterson, while Jason Kelley voices the character in that game's downloadable content ''The Ancient Gods: Part Two''. He has appeared in several other games developed by id Software, including ''Quake Champions'' and ''Quake III Arena''. He has been featured in several other ga ...
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Doom Eternal
''Doom Eternal'' is a first-person shooter game developed by id Software and published by Bethesda Softworks. The sequel to ''Doom'' (2016), and the sixth main game in the ''Doom'' series, it was released on March 20, 2020, for Windows, PlayStation 4, Stadia and Xbox One, with a version for Nintendo Switch being released on December 8, 2020, and versions for PlayStation 5 and Xbox Series X and Series S being released on June 29, 2021. Set some time after the events of the 2016 game, the story follows the Doomslayer once again, on a mission to end Hell's consumption of Earth and foil the alien Maykrs' plans to exterminate humanity. Along with the single-player campaign, a multiplayer mode, Battlemode, was introduced. In this mode, players can either play as the Doom Slayer or as a demon, and fight until either the Doom Slayer defeats the demons, or vice versa. Another mode, Horde mode, was added in October 2021. ''The Ancient Gods'', a two-part standalone campaign DLC set afte ...
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Avatar (computing)
In computing, an avatar is a graphical representation of a user or the user's character or persona. Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures, userpics, or formerly picons (personal icons). Alternatively, an avatar can take the form of a three-dimensional model, as used in online worlds and video games. The term ' () originates from Sanskrit, and was adopted by early computer games and science fiction novelists. Richard Garriott extended the term to an on-screen user representation in 1985, and the term gained wider adoption in Internet forums and MUDs. Nowadays, avatars are used in a variety of online settings including social media, virtual assistants, instant messaging platforms, and digital worlds such as ''World of Warcraft'' and ''Second Life''. They can take the form of an image of one's real-life self, as often seen on platforms like Facebook, or a virtual character that diverge ...
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Cyberdemon
The Cyberdemon is a fictional character in the Doom (franchise), ''Doom'' video game franchise by id Software, where it was introduced in the first-person shooter game ''Doom (1993 video game), Doom'' in 1993. It has appeared in several other id games, including all main-line ''Doom'' sequels, ''Doom RPG'', and ''Wolfenstein RPG'' as the Harbinger of Doom, along with other related media. The Cyberdemon became one of the most iconic characters of the ''Doom'' series along with its protagonist, the "Doomguy", and is often described as one of the most memorable Boss (video games), bosses in History of video games, video gaming history. Appearances The Cyberdemon is not mentioned in the manual for the original PC version, possibly so as to make its appearance a surprise for the player. The manual for the console versions describes it as a "half unfeeling machine, half raging horned devil. This walking nightmare has a rocket launcher for an arm and will definitely reach out and touch y ...
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Official Versions Of Doom
The present article is a list of known platforms to which ''Doom'' has been confirmed to be ported. ''Doom'' is one of the most widely ported video games. Since the original MS-DOS version, it has been released officially for a number of operating systems, video game consoles, handheld game consoles, and other devices. Some of the ports are replications of the DOS version, while others differ considerably, including modifications to the level designs, monsters and game engine, with some ports offering content not included in the original DOS version. Official ports Personal computers NeXTSTEP This was the version that the MS-DOS product emerged from, since, at the time, id Software was using a NeXTcube for its graphic-engine development. This version is sluggish on anything below an 040 NeXTstation/cube (though it runs smoother with a higher amount of memory), and is missing sound, which was added on the PC side. With NeXT-Step based on i486 architecture, it ran smoothly under al ...
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Don Ivan Punchatz
Don Ivan Punchatz (September 8, 1936 – October 22, 2009) was a science fiction and fantasy artist who drew illustrations for numerous books and publications, including magazines such as '' Heavy Metal'', ''National Geographic'', ''Playboy'', and ''Time''. He illustrated album covers, and provided the cover art for session guitarist Steve Hunter's debut solo album, '' Swept Away''. Characterized as a "skilled hyperrealist with a penchant for the fantastic and absurd" and "elegantly weird," he produced cover art for books by Harlan Ellison, Isaac Asimov and others. Punchatz was born in Arlington, Texas. In 1970, he started the SketchPad Studio there, where he trained dozens of apprentices (known as "the elves") and came to be known as the "Godfather of Dallas Illustration." During 1993, id Software hired him to create the ''Doom'' video game package art and logo. The result was named the second best game box art of all time by '' GameSpy''. His son, Gregor Punchatz, has worked o ...
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The Anonymous Space Marine From DOOM
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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Wolfenstein
''Wolfenstein'' is a series of World War II video games originally developed by Muse Software. The majority of the games follow William "B.J." Blazkowicz, an American Army captain and his fight against the Axis powers. Earlier titles are centered around Nazis attempting to harness supernatural and occult forces, while later games are set in an alternate history in which Axis powers won World War II. The first two games in the series, ''Castle Wolfenstein'' and ''Beyond Castle Wolfenstein'', focused on stealth-based gameplay from a top-down perspective. Beginning with id Software's ''Wolfenstein 3D'', they shifted to, and helped popularize, the first-person shooter genre. After ZeniMax Media acquired id Software, including the ''Wolfenstein'' franchise, Swedish developer MachineGames became the series' primary developer. History 1981–1992: Muse Software ''Castle Wolfenstein'' was developed by American programmer Silas Warner, along with Dale Gray and George Varndell, and ...
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Boss (video Gaming)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again ...
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GameInformer
''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter."10 Years of ''Game Informer''" (August 2001). ''Game Informer'', p. 42. "In August 1991, FuncoLand began publishing a six-page circular to be handed out free in all of its retail locations." The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated. Starting from the 2010s, ''Game Informer'' has transitioned to a more online-based focus. History Magazine ''Game Informer'' debuted in August 1991 as a six-page magazine. It was published every two mont ...
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Fortnite
''Fortnite'' is an online video game developed by Epic Games and released in 2017. It is available in three distinct game mode versions that otherwise share the same general gameplay and game engine: ''Fortnite Battle Royale'', a free-to-play battle royale game in which up to 100 players fight to be the last person standing; '' Fortnite: Save the World'', a cooperative hybrid tower defense-shooter and survival game in which up to four players fight off zombie-like creatures and defend objects with traps and fortifications they can build; and ''Fortnite Creative'', in which players are given complete freedom to create worlds and battle arenas. ''Save the World'' and ''Battle Royale'' were released in 2017 as early access titles, while ''Creative'' was released on December 6, 2018. While the ''Save the World'' and ''Creative'' versions have been successful for Epic Games, ''Fortnite Battle Royale'' in particular became an overwhelming success and a cultural phenomenon, drawi ...
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Fall Guys
''Fall Guys'' (formerly known as ''Fall Guys: Ultimate Knockout'') is a free-to-play platform battle royale game developed by Mediatonic. The game involves up to 60 players who control jellybean-like creatures and compete against each other in a series of randomly selected mini-games, such as obstacle courses or tag. Players are eliminated as the rounds progress until, eventually, the last remaining player is crowned the winner. The game draws inspiration from game shows like '' Takeshi's Castle'', '' It's a Knockout'', '' Wipeout'', and playground games like tag and British Bulldog. The game was released by Devolver Digital for Microsoft Windows and PlayStation 4 on 4 August 2020. Following their acquisition of Mediatonic, the publishing rights were transferred to Epic Games. Subsequently, the game was made free-to-play on 21 June 2022 and released on additional platforms including Nintendo Switch, PlayStation 5, Xbox One and Xbox Series X/S, with full cross-platform p ...
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Super Smash Bros
''Super Smash Bros.'' is a crossover fighting game series published by Nintendo. The series was created by Masahiro Sakurai, who has directed every game in the series. The series is known for its unique gameplay objective which differs from that of traditional fighters, in that the aim is to increase damage counters and knock opponents off the stage instead of depleting life bars. The original '' Super Smash Bros.'' was released in 1999 for the Nintendo 64. The series achieved even greater success with the release of '' Super Smash Bros. Melee'', which was released in 2001 for the GameCube and became the best selling game on that system. A third installment, ''Super Smash Bros. Brawl'', was released in 2008 for the Wii. Although HAL Laboratory had been the developer for the first two games, the third game was developed through the collaboration of several companies. The fourth installment, ''Super Smash Bros. for Nintendo 3DS'' and ''Wii U'', was released in 2014 for th ...
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