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DXARTS
The Center for Digital Arts and Experimental Media, or DXARTS, is a program offering PhD studies in new media art at the University of Washington. The goal of doctoral education in Digital Arts and Experimental Media is to create opportunities for artists to discover and document new knowledge and expertise at the most advanced levels higher education can offer. While creating new art is at the center of all activities in the program, the DXARTS PhD is a research-oriented degree requiring a substantial commitment to graduate-level study and reflection. The Ph.D. degree prepares artists to pursue original creative and technical research in Digital Arts and Experimental Media and pioneer lasting innovations on which future artists and scholars can build. History The Center for Digital Arts and Experimental Media (DXARTS) began as a new program at the University of Washington within the College of Arts & Sciences in 2001. It began offering BFA and PhD degrees in Fall 2004. Prior to ...
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DXARTS Main Office, 2017-04-17 — 2
The Center for Digital Arts and Experimental Media, or DXARTS, is a program offering PhD studies in new media art at the University of Washington. The goal of doctoral education in Digital Arts and Experimental Media is to create opportunities for artists to discover and document new knowledge and expertise at the most advanced levels higher education can offer. While creating new art is at the center of all activities in the program, the DXARTS PhD is a research-oriented degree requiring a substantial commitment to graduate-level study and reflection. The Ph.D. degree prepares artists to pursue original creative and technical research in Digital Arts and Experimental Media and pioneer lasting innovations on which future artists and scholars can build. History The Center for Digital Arts and Experimental Media (DXARTS) began as a new program at the University of Washington within the College of Arts & Sciences in 2001. It began offering BFA and PhD degrees in Fall 2004. Prior to ...
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Juan Pampin
Juan Pampin (born January 23, 1967) is an Argentine composer and sound artist who lives and works in Seattle. Biography Since 2002, Pampin has been a professor of composition at the University of Washington and a founding faculty member of the Center for Digital Arts and Experimental Media ( DXARTS). He received an MA in Composition from the Conservatoire National Superieur de Musique de Lyon, France and a DMA in Composition from Stanford University, where he studied with composer Jonathan Harvey. Juan Pampin's works explore the territory articulated by the concept of space, memory, and material, using mostly algorithmic composition and signal processing tools of his own development. His compositions, including works for instrumental, digital, and mixed media, have been performed around the world by world-class soloists and ensembles such as Susana Kasakoff, Les Percussions de Strasbourg Les Percussions de Strasbourg is a contemporary classical music percussion ensemble made up ...
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Richard Karpen
Richard Karpen (born April 23, 1957) is an American composer of electronic and acoustic music. He is also known for developing computer applications for music and composition. Biography Born in New York City, Karpen studied composition with Georghe Costinescu and Charles Dodge. He received his doctorate in composition from Stanford University, where he also worked at the Center for Computer Research in Music and Acoustics (CCRMA). He joined the Composition faculty of the School of Music at the University of Washington in 1989. In 1994 he founded CARTAH, a center for computer-based research in the arts and humanities and the Center for Digital Arts and Experimental Media (DXARTS) at the University of Washington, serving as its initial Director from 2001– 2006. He has also served as Divisional Dean for Research in the College of Arts and Sciences at the University of Washington. From 2009-2020 he served as Director of the School of Music. While he is primarily known for his wor ...
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Robotic Art
Robotic art is any artwork that employs some form of robotic or automated technology. There are many branches of robotic art, one of which is robotic installation art, a type of installation art that is programmed to respond to viewer interactions, by means of computers, sensors and actuators. The future behavior of such installations can therefore be altered by input from either the artist or the participant, which differentiates these artworks from other types of kinetic art. History Early examples of robotic art and theater existed in ancient China as far back as the Han dynasty (c. third century BC), with the development of a mechanical orchestra, and other devices such as mechanical toys. These last included flying automatons, mechanized doves and fish, angels and dragons, and automated cup-bearers, all hydraulically actuated for the amusement of emperors by engineer-craftspeople whose names have mostly been lost to history. However, Mo Ti and the artificer Yen Chin are said ...
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Edward A
Edward is an English language, English given name. It is derived from the Old English, Anglo-Saxon name ''Ēadweard'', composed of the elements ''wikt:ead#Old English, ēad'' "wealth, fortune; prosperous" and ''wikt:weard#Old English, weard'' "guardian, protector”. History The name Edward was very popular in Anglo-Saxon England, but the rule of the House of Normandy, Norman and House of Plantagenet, Plantagenet dynasties had effectively ended its use amongst the upper classes. The popularity of the name was revived when Henry III of England, Henry III named his firstborn son, the future Edward I of England, Edward I, as part of his efforts to promote a cult around Edward the Confessor, for whom Henry had a deep admiration. Variant forms The name has been adopted in the Iberian Peninsula#Modern Iberia, Iberian peninsula since the 15th century, due to Edward, King of Portugal, whose mother was English. The Spanish/Portuguese forms of the name are Eduardo and Duarte (name), Duarte ...
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Virtual Art
Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc. As virtual art covers such a wide array of mediums it is a catch-all term for specific focuses within it. Much contemporary art has become, in Frank Popper's terms, virtualized. Definition Virtual art can be considered a post-convergent art form based on the bringing together of art and technology, thus containing all previous media as subsets. Sharing this focus on art and technology are the books of Jack Burnham (''Beyond Modern Sculpture'' 1968) and Gene Youngblood (''Expanded Cinema'' 1970). Since virtual art can consist of virtual reality, augmented reality, or mixed real ...
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Video Art
Video art is an art form which relies on using video technology as a visual and audio medium. Video art emerged during the late 1960s as new consumer video technology such as video tape recorders became available outside corporate broadcasting. Video art can take many forms: recordings that are broadcast; installations viewed in galleries or museums; works streamed online, distributed as video tapes, or DVDs; and performances which may incorporate one or more television sets, video monitors, and projections, displaying live or recorded images and sounds. Video art is named for the original analog video tape, which was the most commonly used recording technology in much of the form history into the 1990s. With the advent of digital recording equipment, many artists began to explore digital technology as a new way of expression. One of the key differences between video art and theatrical cinema is that video art does not necessarily rely on many of the conventions that define t ...
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Telematic Art
Telematic art is a descriptive of art projects using computer-mediated telecommunications networks as their medium. Telematic art challenges the traditional relationship between active viewing subjects and passive art objects by creating interactive, behavioural contexts for remote aesthetic encounters. ''Telematics'' was first coined by Simon Nora and Alain Minc in ''The Computerization of Society''. Roy Ascott sees the telematic art form as the transformation of the viewer into an active participator of creating the artwork which remains in process throughout its duration. Ascott has been at the forefront of the theory and practice of telematic art since 1978 when he went online for the first time, organizing different collaborative online projects. Pioneering experiments Although Ascott was the first person to name this phenomenon, the first use of telecommunications as an artistic medium has occurred in 1922 when the Hungarian constructivist artist László Moholy-Nagy made th ...
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Systems Art
Systems art is art influenced by cybernetics, and systems theory, that reflects on natural systems, social systems and social signs of the art world itself. Systems art emerged as part of the first wave of the conceptual art movement extended in the 1960s and 1970s. Closely related and overlapping terms are '' anti-form movement'', ''cybernetic art'', ''generative systems'', '' process art'', ''systems aesthetic'', ''systemic art'', ''systemic painting'', and ''systems sculptures''. Related fields of systems art Anti-form movement By the early 1960s, minimalism had emerged as an abstract movement in art (with roots in geometric abstraction via Malevich, the Bauhaus and Mondrian) which rejected the idea of relational, and subjective painting, the complexity of abstract expressionist surfaces, and the emotional zeitgeist and polemics present in the arena of action painting. Minimalism argued that extreme simplicity could capture all of the sublime representation needed in ...
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Sound Art
Sound art is an artistic activity in which sound is utilized as a primary medium or material. Like many genres of contemporary art, sound art may be interdisciplinary in nature, or be used in hybrid forms. According to Brandon LaBelle, sound art as a practice "harnesses, describes, analyzes, performs, and interrogates the condition of sound and the process by which it operates." In Western art, early examples include Luigi Russolo's ''Intonarumori'' or noise intoners (1913), and subsequent experiments by dadaists, surrealists, the Situationist International, and in Fluxus events and other Happenings. Because of the diversity of sound art, there is often debate about whether sound art falls within the domains of visual art or experimental music, or both. Other artistic lineages from which sound art emerges are conceptual art, minimalism, site-specific art, sound poetry, electro-acoustic music, spoken word, avant-garde poetry, sound scenography, and experimental theatre. Origin of ...
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Software Art
Software art is a work of art where the creation of software, or concepts from software, play an important role; for example software applications which were created by artists and which were intended as artworks. As an artistic discipline software art has attained growing attention since the late 1990s. It is closely related to Internet art since it often relies on the Internet, most notably the World Wide Web, for dissemination and critical discussion of the works. Art festivals such as FILE Electronic Language International Festival (São Paulo), Transmediale (Berlin), Prix Ars Electronica (Linz) and readme (Moscow, Helsinki, Aarhus, and Dortmund) have devoted considerable attention to the medium and through this have helped to bring software art to a wider audience of theorists and academics. Selection of artists and works * Scott Draves is best known for creating the Electric Sheep in 1999, the Bomb visual-musical instrument in 1995, and the Fractal flame algorithm in 1992. * ...
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Performance Art
Performance art is an artwork or art exhibition created through actions executed by the artist or other participants. It may be witnessed live or through documentation, spontaneously developed or written, and is traditionally presented to a public in a fine art context in an interdisciplinary mode. Also known as ''artistic action'', it has been developed through the years as a genre of its own in which art is presented live. It had an important and fundamental role in 20th century avant-garde art. It involves four basic elements: time, space, body, and presence of the artist, and the relation between the creator and the public. The actions, generally developed in art galleries and museums, can take place in the street, any kind of setting or space and during any time period. Its goal is to generate a reaction, sometimes with the support of improvisation and a sense of aesthetics. The themes are commonly linked to life experiences of the artist themselves, or the need of denunci ...
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