Virtual art is a term for the
virtualization
In computing, virtualization (abbreviated v12n) is a series of technologies that allows dividing of physical computing resources into a series of virtual machines, operating systems, processes or containers.
Virtualization began in the 1960s wit ...
of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). These include human-machine interfaces such as visualization casks,
stereoscopic
Stereoscopy, also called stereoscopics or stereo imaging, is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word ''stereoscopy'' derives . Any stereoscopic image is ...
spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc. As virtual art covers such a wide array of mediums it is a catch-all term for specific focuses within it. Much
contemporary art
Contemporary art is a term used to describe the art of today, generally referring to art produced from the 1970s onwards. Contemporary artists work in a globally influenced, culturally diverse, and technologically advancing world. Their art is a ...
has become, in
Frank Popper's terms, virtualized.
Definition
Virtual art can be considered a
post-convergent
Virtual worlds are an example of an early 21st-century post-convergent medium. Virtual worlds present a complex matrix of interdependent relationships among such media elements as sound, vision, network, time, interactivity, and other prior technol ...
art form based on the bringing together of art and technology, thus containing all previous media as subsets. Sharing this focus on art and technology are the books of
Jack Burnham (''Beyond Modern Sculpture'' 1968) and
Gene Youngblood (''
Expanded Cinema'' 1970). Since virtual art can consist of
virtual reality
Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
,
augmented reality
Augmented reality (AR), also known as mixed reality (MR), is a technology that overlays real-time 3D computer graphics, 3D-rendered computer graphics onto a portion of the real world through a display, such as a handheld device or head-mounted ...
, or
mixed reality
Augmented reality (AR), also known as mixed reality (MR), is a technology that overlays real-time 3D computer graphics, 3D-rendered computer graphics onto a portion of the real world through a display, such as a handheld device or head-mounted ...
, it can be seen in other aspects of production such as
video games
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
and movies.
In his book, ''From Technological to Virtual Art'', Frank Popper traces the development of immersive,
interactive
Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but mo ...
new media art from its historical antecedents through today's
digital art
Digital art, or the digital arts, is artistic work that uses Digital electronics, digital technology as part of the creative or presentational process. It can also refer to computational art that uses and engages with digital media. Since the 1960 ...
,
computer art
Computer art is art in which computers play a role in the production or display of the artwork. Such art can be an image, sound, animation, video, CD-ROM, DVD-ROM, video game, website, algorithm, performance or gallery installation. Many traditio ...
,
cybernetic art,
multimedia
Multimedia is a form of communication that uses a combination of different content forms, such as Text (literary theory), writing, Sound, audio, images, animations, or video, into a single presentation. T ...
art, and
net art
upright=1.3, "Simple Net Art Diagram", a 1997 work by Michael Sarff and Tim Whidden
Internet art (also known as net art or web art) is a form of new media art distributed via the Internet. This form of art circumvents the traditional dominance o ...
. Popper shows that contemporary virtual art is a further refinement of the
technological
Technology is the application of conceptual knowledge to achieve practical goals, especially in a reproducible way. The word ''technology'' can also mean the products resulting from such efforts, including both tangible tools such as ute ...
art of the late twentieth century and also a departure from it. What is new about this
new media art
New media art includes artworks designed and produced by means of new media, electronic media technologies. It comprises virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robo ...
, he argues, is its humanization of technology, its emphasis on
interactivity
Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but ...
, its
philosophical
Philosophy ('love of wisdom' in Ancient Greek) is a systematic study of general and fundamental questions concerning topics like existence, reason, knowledge, Value (ethics and social sciences), value, mind, and language. It is a rational an ...
investigation of the real and the
virtual, and its multisensory nature. He argues further that what distinguishes the artists who practice virtual art from traditional artists is their combined commitment to
aesthetics
Aesthetics (also spelled esthetics) is the branch of philosophy concerned with the nature of beauty and taste (sociology), taste, which in a broad sense incorporates the philosophy of art.Slater, B. H.Aesthetics ''Internet Encyclopedia of Ph ...
and
technology
Technology is the application of Conceptual model, conceptual knowledge to achieve practical goals, especially in a reproducible way. The word ''technology'' can also mean the products resulting from such efforts, including both tangible too ...
. Their "extra-artistic" goals – linked to their
aesthetic
Aesthetics (also spelled esthetics) is the branch of philosophy concerned with the nature of beauty and taste, which in a broad sense incorporates the philosophy of art.Slater, B. H.Aesthetics ''Internet Encyclopedia of Philosophy,'' , acces ...
intentions – concern not only
science
Science is a systematic discipline that builds and organises knowledge in the form of testable hypotheses and predictions about the universe. Modern science is typically divided into twoor threemajor branches: the natural sciences, which stu ...
and
society
A society () is a group of individuals involved in persistent social interaction or a large social group sharing the same spatial or social territory, typically subject to the same political authority and dominant cultural expectations. ...
but also basic human needs and drives.
["Origins of Virtualism: An Interview with Frank Popper conducted by ]Joseph Nechvatal
Joseph Nechvatal (born January 15, 1951) is an American post-conceptual digital artist and art theoretician who creates computer-assisted paintings and computer animations, often using custom computer viruses.
Life and work
Joseph Nechva ...
", ''CAA Art Journal'', Spring 2004, pp. 62-77
To explain and illustrate the emergence of a techno-aesthetic, Popper stresses the panoramic and multi-generational reach of virtual art. As regards to virtual art, openness is stressed both from the point of view of the artists and their creativity and from that of the follow-up users in their reciprocating thoughts and actions. This commitment to the teeming openness found in virtual art can be traced to the theories of
Umberto Eco
Umberto Eco (5 January 1932 – 19 February 2016) was an Italian Medieval studies, medievalist, philosopher, Semiotics, semiotician, novelist, cultural critic, and political and social commentator. In English, he is best known for his popular ...
and other aestheticians.
In virtual worlds and entertainment
Virtual art can be seen in worlds like
Second Life
''Second Life'' is a multiplayer virtual world that allows people to create an Avatar (computing), avatar for themselves and then interact with other users and user-created content within a multi-user online environment. Developed for person ...
, and Inworldz virtual environments in which anything is possible to the user, who is represented by an
avatar
Avatar (, ; ) is a concept within Hinduism that in Sanskrit literally means . It signifies the material appearance or incarnation of a powerful deity, or spirit on Earth. The relative verb to "alight, to make one's appearance" is sometimes u ...
. In the
virtual world
A virtual world (also called a virtual space or spaces) is a Computer simulation, computer-simulated environment which may be populated by many simultaneous users who can create a personal Avatar (computing), avatar and independently explore th ...
, the avatar's abilities ranges from ordinary walking to flying. The environment and scenery of such environments is similar to the real world, except that it can be altered by the avatar. Worlds like Inworldz and Second Life feature an editor which allows the user to build his or her own experience just the way he or she wants it to be. The user is not bounded by physics or improbabilities that he or she faces in the real world.
Virtual art is made with many computer programs and has no boundaries, so it uses animations, movies, computer games and so on. As it becomes more and more popular and important, it results in people being able to live another virtual life. With the advancements in technology, virtual art has transformed and evolved quickly from simple 8-bit representations to
3D models containing millions of
polygon
In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain.
The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon ...
s.
In popular video games and movies
* ''
Final Fantasy
is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
''
* ''
The Sims
''The Sims'' is a series of life simulation video games developed by Maxis and Video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and is one of the List of best-selling video game fran ...
''
* ''
Heavy Rain''
* ''
Metal Gear Solid''
* ''
The Matrix
''The Matrix'' is a 1999 science fiction film, science fiction action film written and directed by the Wachowskis. It is the first installment in the The Matrix (franchise), ''Matrix'' film series, starring Keanu Reeves, Laurence Fishburne, Ca ...
''
* ''
Terminator''
* ''
Avatar
Avatar (, ; ) is a concept within Hinduism that in Sanskrit literally means . It signifies the material appearance or incarnation of a powerful deity, or spirit on Earth. The relative verb to "alight, to make one's appearance" is sometimes u ...
''
* ''
The Elder Scrolls
''The Elder Scrolls'' is a series of action role-playing games, action role-playing video games primarily developed by Bethesda Game Studios and published by Bethesda Softworks. The series focuses on Nonlinear gameplay, free-form gameplay in an ...
''
* ''
Ready Player One''
Notable artists
See also
*
Virtualization
In computing, virtualization (abbreviated v12n) is a series of technologies that allows dividing of physical computing resources into a series of virtual machines, operating systems, processes or containers.
Virtualization began in the 1960s wit ...
*
Visual arts
The visual arts are art forms such as painting, drawing, printmaking, sculpture, ceramics (art), ceramics, photography, video, image, filmmaking, design, crafts, and architecture. Many artistic disciplines such as performing arts, conceptual a ...
Notes
Bibliography
* Grau Oliver, ''Digital Art through the Looking Glass: New strategies for archiving, collecting and preserving in Digital Humanities. Edition Donau-Universität, Krems an der Donau, 2019''
*Grau Oliver, ''Museum and Archive on the Move - Changing Cultural Institutions on the Digital Era. DE GRUYTER, Berlin, 2017''
* Jesús Muñoz Morcillo, Florian Faion, Antonio Zea, Uwe D. Hanebeck, Caroline Y. Robertson-von Trotha, "e-Installation – Synesthetic Documentation of Media Art via Telepresence Technologies." In: Maria Boştenaru Dan, Cerasella Crăciun (eds.): Space and Time Visualisation. Springer International Publishing 2016, pp. 173-191.
*
Frank Popper, ''From Technological to Virtual Art'', Leonardo Books, MIT Press, 2007
*
Charlie Gere, ''Art, Time and Technology: Histories of the Disappearing Body'' (2005) Berg, p. 146
*
Christiane Paul
Christiane Paul (; born 8 March 1974) is a German film, television and stage actress.
Career
Paul first worked as a model for magazines such as '' Bravo''. She was 17 when she obtained her first leading role in the film '. Prior to her acting c ...
, ''Digital Art'', Thames & Hudson Ltd. p. 219
*
Joseph Nechvatal
Joseph Nechvatal (born January 15, 1951) is an American post-conceptual digital artist and art theoretician who creates computer-assisted paintings and computer animations, often using custom computer viruses.
Life and work
Joseph Nechva ...
, "Frank Popper and Virtualised Art", ''Tema Celeste Magazine'': Winter 2004 issue #101, pp. 48–53
* ''Origins of Virtualism: An Interview with Frank Popper conducted by
Joseph Nechvatal
Joseph Nechvatal (born January 15, 1951) is an American post-conceptual digital artist and art theoretician who creates computer-assisted paintings and computer animations, often using custom computer viruses.
Life and work
Joseph Nechva ...
", CAA Art Journal, Spring 2004, pp. 62-77
* Lieser, Wolf. ''Digital Art''. Langenscheidt: h.f. ullmann. 2009 p. 283
*
Frank Popper, ''Art—Action and Participation'', New York University Press, 1975
*
Sandrine Baranski, La musique en réseau, une musique de la complexité ?, Éditions universitaires européennes, mai 2010
*
Oliver Grau
Oliver Grau (born 24 October 1965) is a German art historian and Media studies, media theoretician who focuses on image science, modernity and media art as well as culture of the 19th century and Italian art of the Renaissance. His main areas of ...
(2003)
''Virtual Art: From Illusion to Immersion''(MIT Press/Leonardo Books). Cambridge, Massachusetts:
The MIT Press
The MIT Press is the university press of the Massachusetts Institute of Technology (MIT), a private research university in Cambridge, Massachusetts. The MIT Press publishes a number of academic journals and has been a pioneer in the Open Ac ...
. .
*
Frank Popper, ''Art of the Electronic Age'', Thames & Hudson, 1997
External links
Virtual Art and Artists Bibliography
{{Art world
Visual arts media
Contemporary art
Virtual reality