Cyberith Virtualizer
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Cyberith Virtualizer
The Virtualizer (or Cyberith Virtualizer) is a series of omnidirectional treadmills for virtual reality applications. The treadmills have integrated sensors for motion detection of the user. The products are being developed, manufactured and sold by the Austrian company Cyberith GmbH. History The idea was born in 2012 by Tuncay Cakmak. During his studies at the Technical University of Vienna he started testing and developing the first prototypes. In 2013 he founded Cyberith and formed a team for further development of the device. He demonstrated the device at different exhibitions in Europe and shared the progress with the community through the Cyberith YouTube channel. A kickstarter campaign started on 23. of July 2014 and in the first 24 hours they made more than 50% of their pledged goal of 250 000 $. The campaign was successfully funded, ending at 361 452 $ from 577 backers, however the delivery of the Kickstarter rewards has been delayed beyond the initial estimate without ...
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Omnidirectional Treadmill
An omnidirectional treadmill (ODT) is a mechanical device, similar to a typical treadmill, that allows a person to perform locomotive motion in any direction, allowing for 360 degrees of movement. The ability to move in any direction is how these treadmills differ from their basic counterparts (that permit only unidirectional locomotion). Omnidirectional treadmills are employed in immersive virtual environment implementations to allow unencumbered movement within the virtual space. Advantages to pairing an ODT with an immersive virtual environment include: * Natural navigational movement of the system user within the enclosure while still providing contextual cueing which simulate physical traversal through the virtual terrain * Reverting immersive navigation tasks from hand-based (mouse, joystick) to mentally hard-wired whole body (leg) based * Enhancing immersion by providing a whole-body experience that begins at the soles of the feet and ends at the top of the head * Facil ...
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Virtual Reality
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry. Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting ...
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Austria
Austria, , bar, Östareich officially the Republic of Austria, is a country in the southern part of Central Europe, lying in the Eastern Alps. It is a federation of nine states, one of which is the capital, Vienna, the most populous city and state. A landlocked country, Austria is bordered by Germany to the northwest, the Czech Republic to the north, Slovakia to the northeast, Hungary to the east, Slovenia and Italy to the south, and Switzerland and Liechtenstein to the west. The country occupies an area of and has a population of 9 million. Austria emerged from the remnants of the Eastern and Hungarian March at the end of the first millennium. Originally a margraviate of Bavaria, it developed into a duchy of the Holy Roman Empire in 1156 and was later made an archduchy in 1453. In the 16th century, Vienna began serving as the empire's administrative capital and Austria thus became the heartland of the Habsburg monarchy. After the dissolution of the H ...
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Technical University Of Vienna
TU Wien (TUW; german: Technische Universität Wien; still known in English as the Vienna University of Technology from 1975–2014) is one of the major universities in Vienna, Austria. The university finds high international and domestic recognition in teaching as well as in research, and it is a highly esteemed partner of innovation-oriented enterprises. It currently has about 28,100 students (29% women), eight faculties and about 5,000 staff members (3,800 academics). The university's teaching and research is focused on engineering, computer science, and natural sciences. History The institution was founded in 1815 by Emperor Francis I of Austria as the '' k.k. Polytechnische Institut'' (Imperial-Royal Polytechnic Institute). The first rector was Johann Joseph von Prechtl. It was renamed the ''Technische Hochschule'' (College of Technology) in 1872. When it began granting doctoral and higher degrees in 1975, it was renamed the ''Technische Universität Wien'' (Vienna Univers ...
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Kickstarter
Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, Kickstarter has received $6.6 billion in pledges from 21 million backers to fund 222,000 projects, such as films, music, stage shows, comics, journalism, video games, board games, technology, publishing, and food-related projects. People who back Kickstarter projects are offered tangible rewards or experiences in exchange for their pledges. This model traces its roots to subscription model of arts patronage, where artists would go directly to their audiences to fund their work. History Kickstarter launched on April 28, 2009, by Perry Chen, Yancey Strickler, and Charles Adler. ''The New York Times'' called Kickstarter "the people's NEA". ''Time'' named it one of the "Best Inventions of 2010" and "Best Websites of 2011". Kickstarter repo ...
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Head-mounted Display
A head-mounted display (HMD) is a display device, worn on the head or as part of a helmet (see Helmet-mounted display for aviation applications), that has a small display optic in front of one (monocular HMD) or each eye ( binocular HMD). An HMD has many uses including gaming, aviation, engineering, and medicine. Virtual reality headsets are HMDs combined with IMUs. There is also an optical head-mounted display (OHMD), which is a wearable display that can reflect projected images and allows a user to see through it. Overview A typical HMD has one or two small displays, with lenses and semi-transparent mirrors embedded in eyeglasses (also termed data glasses), a visor, or a helmet. The display units are miniaturized and may include cathode ray tubes (CRT), liquid-crystal displays (LCDs), liquid crystal on silicon (LCos), or organic light-emitting diodes (OLED). Some vendors employ multiple micro-displays to increase total resolution and field of view. HMDs differ in whethe ...
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Motion Platform
A motion simulator or motion platform is a mechanism that creates the feelings of being in a real motion environment. In a simulator, the movement is synchronised with a visual display of the outside world (OTW) scene. Motion platforms can provide movement in all of the six degrees of freedom (DOF) that can be experienced by an object that is free to move, such as an aircraft or spacecraft:. These are the three rotational degrees of freedom (roll, pitch, yaw) and three translational or linear degrees of freedom (surge, heave, sway). Types Motion simulators can be classified according to whether the occupant is controlling the vehicle(such as in a Flight Simulator for training pilots), or whether the occupant is a passive rider, such as in a simulator ride or motion theater. *Examples of occupant-controlled motion simulators are flight simulators, driving simulators, and hydraulic arcade cabinets for racing games and other arcade video games. Other occupant-controlled vehicle ...
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Haptic Suit
A haptic suit (also known as VR suit, tactile suit, gaming suit or haptic vest) is a wearable device that provides haptic feedback to the body. History Aura Interactor (1994) In 1994 Aura Systems launched the Interactor Vest, conceived by Aura's VP of Audio and Video Technologies, Larry Shultz to ''feel'' sound from video games and TV shows. The Interactor was a wearable force-feedback device that monitors an audio signal and uses Aura's patented electromagnetic actuator technology to convert bass sound waves into vibrations that can represent such actions as a punch or kick. The Interactor vest plugs into the audio output of a stereo, TV, or VCR and the user is provided with controls that allow for adjusting of the intensity of vibration and filtering out of high frequency sounds. The Interactor Vest is worn over the upper torso and the audio signal is reproduced through a speaker embedded in the vest. Sales numbers are unclear, but have numbers as low as 5000 of its Interact ...
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Virtuix Omni
The Virtuix Omni is an omnidirectional treadmill simulator for virtual reality games and other applications. It uses a platform to simulate locomotion i.e. the motion of walking, requiring both special shoes or shoe covers and a surface that reduces friction. It works in conjunction with the HTC Vive, and allows a vive user to walk within a limited number of games. In 2013, the Virtuix Omni became one of the ten biggest technology Kickstarter campaigns, raising $1.1 million in funding. Since then, Virtuix has raised another $35 million from private and institutional investors. Although originally slated to be released in January 2014, production of the Omni only began in November 2015. Kickstarter backers began receiving their orders during the third week of January 2017. As of mid-2017 the company no longer offers this version of the Omni (the "Omni Pro") to consumers, instead supplying it for commercial use only. Virtuix has shipped more than 3,500 Omni Pro systems to date t ...
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Wizdish ROVR
The ROVR is an omnidirectional treadmill that simulates walking and running in virtual reality when used alongside a head-mounted display. It is developed by ROVR Systems Ltd, who market it as "The mouse of the VR world". This is due to the ROVR providing omnidirectional movement in virtual reality in a manner akin to walking in the real world. This is as opposed to the current teleportation solution. The difference can be described as navigating a website with a mouse instead of cycling through links sequentially using the tab key. Product overview The ROVR consists of a round, concave, low friction platform and a plastic or metal frame for user support. The user slides their feet back and forward on the platform, in a reciprocating motion, to simulate locomotion whilst wearing shoe covers that are designed to reduce friction. The soles of the shoe covers are coated in ceramic discs that reduce friction between the user's feet and the ROVR. ROVR Systems also sells shoes ...
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Multimodal Interaction
Multimodal interaction provides the user with multiple modes of interacting with a system. A multimodal interface provides several distinct tools for input and output of data. Introduction Multimodal human-computer interaction refers to the "interaction with the virtual and physical environment through natural modes of communication", This implies that multimodal interaction enables a more free and natural communication, interfacing users with automated systems in both input and output. Specifically, multimodal systems can offer a flexible, efficient and usable environment allowing users to interact through input modalities, such as speech, handwriting, hand gesture and gaze, and to receive information by the system through output modalities, such as speech synthesis, smart graphics and other modalities, opportunely combined. Then a multimodal system has to recognize the inputs from the different modalities combining them according to temporal and contextual constraintsCasche ...
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