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Virtuix Omni
The Virtuix Omni is an omnidirectional treadmill simulator for virtual reality games and other applications. It uses a platform to simulate locomotion i.e. the motion of walking, requiring both special shoes or shoe covers and a surface that reduces friction. It works in conjunction with the HTC Vive, and allows a vive user to walk within a limited number of games. In 2013, the Virtuix Omni became one of the ten biggest technology Kickstarter campaigns, raising $1.1 million in funding. Since then, Virtuix has raised another $35 million from private and institutional investors. Although originally slated to be released in January 2014, production of the Omni only began in November 2015. Kickstarter backers began receiving their orders during the third week of January 2017. As of mid-2017 the company no longer offers this version of the Omni (the "Omni Pro") to consumers, instead supplying it for commercial use only. Virtuix has shipped more than 3,500 Omni Pro systems to date t ...
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Jan Goetgeluk
The Virtuix Omni is an omnidirectional treadmill simulator for virtual reality games and other applications. It uses a platform to simulate Terrestrial locomotion, locomotion i.e. the motion of walking, requiring both special shoes or shoe covers and a surface that reduces friction. It works in conjunction with the HTC Vive, and allows a vive user to walk within a limited number of games. In 2013, the Virtuix Omni became one of the ten biggest technology Kickstarter campaigns, raising $1.1 million in funding. Since then, Virtuix has raised another $35 million from private and institutional investors. Although originally slated to be released in January 2014, production of the Omni only began in November 2015. Kickstarter backers began receiving their orders during the third week of January 2017. As of mid-2017 the company no longer offers this version of the Omni (the "Omni Pro") to consumers, instead supplying it for commercial use only. Virtuix has shipped more than 3,500 Omn ...
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Shark Tank
''Shark Tank'' is an American business reality television series that premiered on August 9, 2009, on ABC.Hibberd, James (May 10, 201'Dancing,' 'Bachelor,' and a bigger 'Shark Tank' returning to ABCInsider TV. Retrieved June 24, 2012 The show is the American franchise of the international format ''Dragons' Den'', which originated in Japan as ''Money Tigers'' in 2001. It shows entrepreneurs making business presentations to a panel of five investors or "sharks", who decide whether to invest in their companies. The series has been a ratings success in its time slot, winning the Primetime Emmy Award for Outstanding Structured Reality Program four times (2014–2017) in the first four years of that category's existence. In 2012–13, it won Outstanding Reality Program. Premise The show features a panel of investors called "sharks," who decide whether to invest as entrepreneurs make business presentations on their company or product.Adalian, Josef (February 13, 2008)"Sony, Burnett ...
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Game Controllers
A game controller, gaming controller, or simply controller, is an input device used with video games or entertainment systems to provide input to a video game, typically to control an object or character in the game. Before the seventh generation of video game consoles, plugging in a controller into one of a console's controller ports was the primary means of using a game controller, although since then they have been replaced by wireless controllers, which do not require controller ports on the console but are battery-powered. USB game controllers could also be connected to a computer with a USB port. Input devices that have been classified as game controllers include keyboards, mouses, gamepads, joysticks, etc. Special purpose devices, such as steering wheels for driving games and light guns for shooting games, are also game controllers. Controllers which are included with the purchase of a home console are considered as standard controllers, while those that are available t ...
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Video Game Accessories
A video game accessory is a distinct piece of hardware that is required to use a video game console, or one that enriches the video game's play experience. Essentially, video game accessories are everything except the console itself, such as controllers, memory, power adapters (AC), and audio/visual cables. Most video game consoles come with the accessories required to play games out of the box (minus software): one A/V cable, one AC cable, and a controller. Memory is usually the most required accessory outside of these, as game data cannot be saved to compact discs. The companies that manufacture video game consoles also make these accessories for replacement purposes (AC cords and A/V cables) as well as improving the overall experience (extra controllers for more players, or unique devices like light guns and dance pads). There is an entire industry of companies that create accessories for consoles as well, called third-party companies. The prices are often lower than those mad ...
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Multimodal Interaction
Multimodal interaction provides the user with multiple modes of interacting with a system. A multimodal interface provides several distinct tools for input and output of data. Introduction Multimodal human-computer interaction refers to the "interaction with the virtual and physical environment through natural modes of communication", This implies that multimodal interaction enables a more free and natural communication, interfacing users with automated systems in both input and output. Specifically, multimodal systems can offer a flexible, efficient and usable environment allowing users to interact through input modalities, such as speech, handwriting, hand gesture and gaze, and to receive information by the system through output modalities, such as speech synthesis, smart graphics and other modalities, opportunely combined. Then a multimodal system has to recognize the inputs from the different modalities combining them according to temporal and contextual constraintsCasche ...
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Wizdish ROVR
The ROVR is an omnidirectional treadmill that simulates walking and running in virtual reality when used alongside a head-mounted display. It is developed by ROVR Systems Ltd, who market it as "The mouse of the VR world". This is due to the ROVR providing omnidirectional movement in virtual reality in a manner akin to walking in the real world. This is as opposed to the current teleportation solution. The difference can be described as navigating a website with a mouse instead of cycling through links sequentially using the tab key. Product overview The ROVR consists of a round, concave, low friction platform and a plastic or metal frame for user support. The user slides their feet back and forward on the platform, in a reciprocating motion, to simulate locomotion whilst wearing shoe covers that are designed to reduce friction. The soles of the shoe covers are coated in ceramic discs that reduce friction between the user's feet and the ROVR. ROVR Systems also sells shoes ...
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Cyberith Virtualizer
The Virtualizer (or Cyberith Virtualizer) is a series of omnidirectional treadmills for virtual reality applications. The treadmills have integrated sensors for motion detection of the user. The products are being developed, manufactured and sold by the Austrian company Cyberith GmbH. History The idea was born in 2012 by Tuncay Cakmak. During his studies at the Technical University of Vienna he started testing and developing the first prototypes. In 2013 he founded Cyberith and formed a team for further development of the device. He demonstrated the device at different exhibitions in Europe and shared the progress with the community through the Cyberith YouTube channel. A kickstarter campaign started on 23. of July 2014 and in the first 24 hours they made more than 50% of their pledged goal of 250 000 $. The campaign was successfully funded, ending at 361 452 $ from 577 backers, however the delivery of the Kickstarter rewards has been delayed beyond the initial estimate without ...
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Haptic Suit
A haptic suit (also known as VR suit, tactile suit, gaming suit or haptic vest) is a wearable device that provides haptic feedback to the body. History Aura Interactor (1994) In 1994 Aura Systems launched the Interactor Vest, conceived by Aura's VP of Audio and Video Technologies, Larry Shultz to ''feel'' sound from video games and TV shows. The Interactor was a wearable force-feedback device that monitors an audio signal and uses Aura's patented electromagnetic actuator technology to convert bass sound waves into vibrations that can represent such actions as a punch or kick. The Interactor vest plugs into the audio output of a stereo, TV, or VCR and the user is provided with controls that allow for adjusting of the intensity of vibration and filtering out of high frequency sounds. The Interactor Vest is worn over the upper torso and the audio signal is reproduced through a speaker embedded in the vest. Sales numbers are unclear, but have numbers as low as 5000 of its Interact ...
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Ready Player One
''Ready Player One'' is a 2011 science fiction novel, and the debut novel of American author Ernest Cline. The story, set in a dystopia in 2045, follows protagonist Wade Watts on his search for an Easter egg in a worldwide virtual reality game, the discovery of which would lead him to inherit the game creator's fortune. Cline sold the rights to publish the novel in June 2010, in a bidding war to the Crown Publishing Group (a division of Random House). The book was published on August 16, 2011. An audiobook was released the same day; it was narrated by Wil Wheaton, who was mentioned briefly in one of the chapters. In 2012, the book received an Alex Award from the Young Adult Library Services Association division of the American Library Association and won the 2011 Prometheus Award. A film adaptation, screenwritten by Cline and Zak Penn and directed by Steven Spielberg, was released on March 29, 2018. A sequel novel, '' Ready Player Two'', was released on November 24, 2020, t ...
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Las Vegas, Nevada
Las Vegas (; Spanish for "The Meadows"), often known simply as Vegas, is the 25th-most populous city in the United States, the most populous city in the state of Nevada, and the county seat of Clark County. The city anchors the Las Vegas Valley metropolitan area and is the largest city within the greater Mojave Desert. Las Vegas is an internationally renowned major resort city, known primarily for its gambling, shopping, fine dining, entertainment, and nightlife. The Las Vegas Valley as a whole serves as the leading financial, commercial, and cultural center for Nevada. The city bills itself as The Entertainment Capital of the World, and is famous for its luxurious and extremely large casino-hotels together with their associated activities. It is a top three destination in the United States for business conventions and a global leader in the hospitality industry, claiming more AAA Five Diamond hotels than any other city in the world. Today, Las Vegas annually ranks as one ...
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Consumer Electronics Show
CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typically hosts presentations of new products and technologies in the consumer electronics industry. History The first CES was held in June 1967 in New York City. It was a spinoff from the Chicago Music Show, which, until then, had served as the main event for exhibiting consumer electronics. The event had 17,500 attenders and over 100 exhibitors; the kickoff speaker was Motorola chairman Bob Galvin. From 1978 to 1994, CES was held twice each year: once in January in Las Vegas known for ''Winter Consumer Electronics Show (WCES)'' and once in June in Chicago, known as ''Summer Consumer Electronics Show (SCES)''. The winter show was successfully held in Las Vegas in 1995 as planned. However, since the summer Chicago shows were beginning to ...
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