Charlie Gere
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Charlie Gere
Charlie Gere is a British academic who is professor of media theory and history at The Lancaster Institute for the Contemporary Arts, The University of Lancaster and previously, director of research at the Institute for Cultural Research at The University of Lancaster. He is author of several books and articles on new media art, art and technology, continental philosophy and technology. His main research interest is in the cultural effects and meanings of technology and media, particularly in relation to post-conceptual art and philosophy. Gere's PhD, ‘The Computer as an Irrational Cabinet’, was part practice-based and was from the Centre for Electronic Arts and the Department of Visual Culture, Middlesex University, and looked at the question of the ‘Virtual Museum’. He was lecturer in digital art history in the School of History of Art, Film and Visual Media at Birkbeck College for seven years, where he ran the MA Digital Art History. He chairs the group Computers ...
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Lancaster Institute For The Contemporary Arts
The Lancaster Institute for the Contemporary Arts (known colloquially as LICA or The Lancaster Institute) is an academic institution, art school, and arm of the University of Lancaster, that delivers research and teaching in fields of contemporary art and design; including in the subject areas of Fine Art, Theatre, Design, and Film studies. The institute also houses two research centres: ''Insight'' and ''Imagination''. LICA has a close working relationship with the public arts organisation: ''Lancaster Arts''. Notable academics include the Professors; Tim Etchells, Charlie Gere, Christopher Frayling KCMG , Kevin Roberts, Gerry Harris, and Rachel Cooper OBE; notable alumni include the television presenter James May, the composer Andrew Ford, the actor Andy Serkis, and winner of the BP Portrait Prize, Peter Monkman. With a heavy research focus, in 2014, 100% of the research output was ranked internationally excellent or world leading. Teaching at LICA is ranked within the g ...
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Kasimir Malevich
Kazimir Severinovich Malevich ; german: Kasimir Malewitsch; pl, Kazimierz Malewicz; russian: Казими́р Севери́нович Мале́вич ; uk, Казимир Северинович Малевич, translit=Kazymyr Severynovych Malevych ., group=nb (Запись о рождении в метрической книге римско-католического костёла св. Александра в Киеве, 1879 год
// ЦГИАК Украины, ф. 1268, оп. 1, д. 26, л. 13об—14.
– 15 May 1935) was a ...
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Living People
Related categories * :Year of birth missing (living people) / :Year of birth unknown * :Date of birth missing (living people) / :Date of birth unknown * :Place of birth missing (living people) / :Place of birth unknown * :Year of death missing / :Year of death unknown * :Date of death missing / :Date of death unknown * :Place of death missing / :Place of death unknown * :Missing middle or first names See also * :Dead people * :Template:L, which generates this category or death years, and birth year and sort keys. : {{DEFAULTSORT:Living people 21st-century people People by status ...
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Year Of Birth Missing (living People)
A year or annus is the orbital period of a planetary body, for example, the Earth, moving in its orbit around the Sun. Due to the Earth's axial tilt, the course of a year sees the passing of the seasons, marked by change in weather, the hours of daylight, and, consequently, vegetation and soil fertility. In temperate and subpolar regions around the planet, four seasons are generally recognized: spring, summer, autumn and winter. In tropical and subtropical regions, several geographical sectors do not present defined seasons; but in the seasonal tropics, the annual wet and dry seasons are recognized and tracked. A calendar year is an approximation of the number of days of the Earth's orbital period, as counted in a given calendar. The Gregorian calendar, or modern calendar, presents its calendar year to be either a common year of 365 days or a leap year of 366 days, as do the Julian calendars. For the Gregorian calendar, the average length of the calendar year (the ...
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Generative Art
Generative art refers to art that in whole or in part has been created with the use of an autonomous system. An autonomous system in this context is generally one that is non-human and can independently determine features of an artwork that would otherwise require decisions made directly by the artist. In some cases the human creator may claim that the Generative systems, generative system represents their own artistic idea, and in others that the system takes on the role of the creator. "Generative art" often refers to algorithmic art (algorithmically determined computer generated artwork) and synthetic media (general term for any algorithmically-generated media), but artists can also make it using systems of chemistry, biology, mechanics and robotics, smart materials, manual randomization, mathematics, data mapping, symmetry, Tessellation, tiling, and more. History The use of the word "generative" in the discussion of art has developed over time. The use of "Artificial DN ...
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New Media Art
New media art includes artworks designed and produced by means of new media, electronic media technology, technologies, comprising virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robotics, 3D printing, and cyborg art. The term defines itself by the thereby created artwork, which differentiates itself from that deriving from conventional visual arts (i.e. architecture, painting, sculpture, etc.). New Media art has origins in the worlds of science, art, and performance. Some common themes found in new media art include databases, political and social activism, Afrofuturism, feminism, and identity, a ubiquitous theme found throughout is the incorporation of new technology into the work. The emphasis on medium is a defining feature of much contemporary art and many art schools and major universities now offer majors in "New Genres" or "New Media" and a growing number of graduate programs have emerged international ...
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Systems Art
Systems art is art influenced by cybernetics, and systems theory, that reflects on natural systems, social systems and social signs of the art world itself. Systems art emerged as part of the first wave of the conceptual art movement extended in the 1960s and 1970s. Closely related and overlapping terms are '' anti-form movement'', ''cybernetic art'', ''generative systems'', '' process art'', ''systems aesthetic'', ''systemic art'', ''systemic painting'', and ''systems sculptures''. Related fields of systems art Anti-form movement By the early 1960s, minimalism had emerged as an abstract movement in art (with roots in geometric abstraction via Malevich, the Bauhaus and Mondrian) which rejected the idea of relational, and subjective painting, the complexity of abstract expressionist surfaces, and the emotional zeitgeist and polemics present in the arena of action painting. Minimalism argued that extreme simplicity could capture all of the sublime representation needed in ...
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Electronic Art
Electronic art is a form of art that makes use of electronic media. More broadly, it refers to technology and/or electronic media. It is related to information art, new media art, video art, digital art, interactive art, internet art, and electronic music. It is considered an outgrowth of conceptual art and systems art. Background The term ''electronic art'' is almost synonymous to computer art and digital art. The latter two terms, and especially the term computer-generated art are mostly used for visual artworks generated by computers. However, electronic art has a much broader connotation, referring to artworks that include any type of electronic component, such as works in music, dance, architecture and performance. It is an interdisciplinary field and so artists often collaborate with scientists and engineers when creating their works. The art historian of electronic art Edward A. Shanken works to document current and past experimental art with a focus on the intersection ...
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Computer Art
Computer art is any art in which computers play a role in production or display of the artwork. Such art can be an image, sound, animation, video, CD-ROM, DVD-ROM, video game, website, algorithm, performance or gallery installation. Many traditional disciplines are now integrating digital technologies and, as a result, the lines between traditional works of art and new media works created using computers has been blurred. For instance, an artist may combine traditional painting with algorithm art and other digital techniques. As a result, defining computer art by its end product can thus be difficult. Computer art is bound to change over time since changes in technology and software directly affect what is possible. The term "computer art" On the title page of the magazine ''Computers and Automation'', January 1963, Edmund Berkeley published a picture by Efraim Arazi from 1962, coining for it the term "computer art." This picture inspired him to initiate the first ''Compute ...
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Digital Art
Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process, or more specifically computational art that uses and engages with digital media. Since the 1960s, various names have been used to describe digital art, including computer art, multimedia art and new media art. History John Whitney, a pioneer of computer graphics, developed the first computer-generated art in the early 1960s by utilizing mathematical operations to create art. In 1963, Ivan Sutherland invented the first user interactive computer-graphics interface known as Sketchpad. Andy Warhol created digital art using a Commodore Amiga where the computer was publicly introduced at the Lincoln Center, New York, in July 1985. An image of Debbie Harry was captured in monochrome from a video camera and digitized into a graphics program called ProPaint. Warhol manipulated the image by adding color by using flood fills. After some initial resistan ...
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Douglas Kahn
Douglas Kahn (born 1951 in Bremerton, Washington, USA) is known for his historical and theoretical writings on the use of sound in the avant-garde and experimental arts and music, energies in the arts, and history and theory of the media arts. His writings have been influential in the scholarly area of sound studies and the practical area of sound art. He is Honorary Professor at Sydney College of the Arts, University of Sydney, Professor Emeritus at University of New South Wales, Australia, and Professor Emeritus at University of California, Davis, where he was the Founding Director of Technocultural Studies. He was a recipient of an Australian Research Council Future Fellowship from 2012 to 2016 and a Guggenheim Fellowship in 2006. His book '' Noise, Water, Meat: A History of Sound in the Arts'' was published by MIT Press in 1999. The Times Literary Supplement called the book "an impressive combination of solid academic research and theoretical pyrotechnics." ''Earth Sound Ear ...
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Hannah Higgins
Hannah B. Higgins (born 1964) is an American writer and academic living in Chicago, Illinois. Higgins's research examines various post-conceptual art historical subjects (visual, musical, computational and material) in terms of two philosophically and practically entwined terms: information and sensation. She is a Professor in the Department of Art History and a founding Director of IDEAS, an interdisciplinary arts major, at the University of Illinois at Chicago. Biography Higgins is the daughter of the Fluxus artists Dick Higgins and Alison Knowles. She received her B.A. in 1988 from Oberlin College, her M.A. from the University of Chicago in 1990, and graduated with her Ph.D. in 1994 from the University of Chicago. Higgins is married to Joe Reinstein, a digital marketing executive, and has two children: Zoë and Nathalie. Her twin sister, Jessica Higgins, is a New York-based intermedia artist. Publications *With Douglas Kahn, Higgins co-edited an anthology of computer art (1960 ...
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