Computer art is
art
Art is a diverse range of cultural activity centered around ''works'' utilizing creative or imaginative talents, which are expected to evoke a worthwhile experience, generally through an expression of emotional power, conceptual ideas, tec ...
in which
computer
A computer is a machine that can be Computer programming, programmed to automatically Execution (computing), carry out sequences of arithmetic or logical operations (''computation''). Modern digital electronic computers can perform generic set ...
s play a role in the production or display of the artwork. Such art can be an image, sound, animation,
video
Video is an Electronics, electronic medium for the recording, copying, playback, broadcasting, and display of moving picture, moving image, visual Media (communication), media. Video was first developed for mechanical television systems, whi ...
,
CD-ROM
A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains computer data storage, data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold b ...
,
DVD-ROM,
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
,
website
A website (also written as a web site) is any web page whose content is identified by a common domain name and is published on at least one web server. Websites are typically dedicated to a particular topic or purpose, such as news, educatio ...
,
algorithm
In mathematics and computer science, an algorithm () is a finite sequence of Rigour#Mathematics, mathematically rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algo ...
,
performance
A performance is an act or process of staging or presenting a play, concert, or other form of entertainment. It is also defined as the action or process of carrying out or accomplishing an action, task, or function.
Performance has evolved glo ...
or gallery installation. Many traditional disciplines are now integrating
digital
Digital usually refers to something using discrete digits, often binary digits.
Businesses
*Digital bank, a form of financial institution
*Digital Equipment Corporation (DEC) or Digital, a computer company
*Digital Research (DR or DRI), a software ...
technologies and, as a result, the lines between traditional works of art and new media works created using computers has been blurred. For instance, an artist may combine traditional
painting
Painting is a Visual arts, visual art, which is characterized by the practice of applying paint, pigment, color or other medium to a solid surface (called "matrix" or "Support (art), support"). The medium is commonly applied to the base with ...
with
algorithm art and other digital techniques. As a result, defining computer art by its end product can thus be difficult. Computer art is bound to change over time since changes in technology and
software
Software consists of computer programs that instruct the Execution (computing), execution of a computer. Software also includes design documents and specifications.
The history of software is closely tied to the development of digital comput ...
directly affect what is possible.
Origin of the term
On the title page of the magazine ''Computers and Automation'', January 1963, Edmund Berkeley published a picture by
Efraim Arazi from 1962, coining for it the term "computer art." This picture inspired him to initiate the first ''Computer Art Contest'' in 1963. The annual contest was a key point in the development of computer art up to the year 1973.
History

The precursor of computer art dates back to 1956–1958, with the generation of what is probably the first image of a human being on a computer screen, a (
George Petty-inspired)
pin-up
A pin-up model is a model (person), model whose mass-produced pictures and photographs have wide appeal within the popular culture of a society. Pin-up models are usually glamour photography, glamour, actresses, or fashion models whose pictures ...
girl at a
SAGE air defense installation.
Desmond Paul Henry
Desmond Paul Henry (1921–2004) was a Victoria University of Manchester, Manchester University Lecturer and Reader in Philosophy (1949–82). He was one of the first British artists to experiment with machine-generated visual effects at the t ...
created his first electromechanical Henry Drawing Machine in 1961, using an adapted analogue Bombsight Computer. His drawing machine-generated artwork was shown at the Reid Gallery in London in 1962 after his traditional, non-machine artwork won him the privilege of a one-man exhibition there. It was artist L.S.Lowry who encouraged Henry to include examples of his machine-generated art in the Reid Gallery exhibition. .
By the mid-1960s, most individuals involved in the creation of computer art were in fact engineers and scientists because they had access to the only computing resources available at university scientific research labs. Many artists tentatively began to explore the emerging computing technology for use as a creative tool. In the summer of 1962,
A. Michael Noll programmed a digital computer at Bell Telephone Laboratories in Murray Hill, New Jersey to generate visual patterns solely for artistic purposes. His later computer-generated patterns simulated paintings by
Piet Mondrian
Pieter Cornelis Mondriaan (; 7 March 1872 – 1 February 1944), known after 1911 as Piet Mondrian (, , ), was a Dutch Painting, painter and Theory of art, art theoretician who is regarded as one of the greatest artists of the 20th century. He w ...
and
Bridget Riley and became classics.
Noll also used the patterns to investigate aesthetic preferences in the mid-1960s.
The two early exhibitions of computer art were held in 1965: Generative Computergrafik, February 1965, at the Technische Hochschule in Stuttgart, Germany, and Computer-Generated Pictures, April 1965, at the Howard Wise Gallery in New York. The Stuttgart exhibit featured work by
Georg Nees; the New York exhibit featured works by Bela Julesz and A. Michael Noll and was reviewed as art by ''The New York Times''. A third exhibition was put up in November 1965 at Galerie Wendelin Niedlich in Stuttgart, Germany, showing works by
Frieder Nake and Georg Nees. Analogue computer art by
Maughan Mason along with digital computer art by Noll were exhibited at the AFIPS Fall Joint Computer Conference in Las Vegas toward the end of 1965.
In 1968, the
Institute of Contemporary Arts
The Institute of Contemporary Arts (ICA) is an modernism, artistic and cultural centre on The Mall (London), The Mall in London, just off Trafalgar Square. Located within Nash House, part of Carlton House Terrace, near the Duke of York Steps a ...
(ICA) in London hosted one of the most influential early exhibitions of computer art called
Cybernetic Serendipity. The exhibition, curated by
Jasia Reichardt, included many of those often regarded as the first digital artists,
Nam June Paik
Nam June Paik (; July 20, 1932 – January 29, 2006) was a South Korean artist. He worked with a variety of media and is considered to be the founder of video art. He is credited with the first use (1974) of the term "electronic super highway" ...
, Frieder Nake, Leslie Mezei, Georg Nees, A. Michael Noll,
John Whitney, and
Charles Csuri
Charles Csuri (July 4, 1922 – February 27, 2022), better known as Chuck Csuri, was an American artist and computer art creator, described by the ''Smithsonian (magazine), Smithsonian'' magazine as the "father of digital art and computer animat ...
.
[Raimes, Jonathan. (2006 ) The Digital Canvas, Abrams. ] One year later, the
Computer Arts Society was founded, also in London.
At the time of the opening of Cybernetic Serendipity, in August 1968, a symposium was held in Zagreb, Yugoslavia, under the title "Computers and visual research". It took up the European artists movement of New Tendencies that had led to three exhibitions (in 1961, 63, and 65) in Zagreb of concrete, kinetic, and constructive art as well as op art and conceptual art. New Tendencies changed its name to "Tendencies" and continued with more symposia, exhibitions, a competition, and an international journal (bit international) until 1973.
Katherine Nash and Richard Williams published ''Computer Program for Artists: ART 1'' in 1970.
Xerox Corporation's Palo Alto Research Center (PARC) designed the first
Graphical User Interface
A graphical user interface, or GUI, is a form of user interface that allows user (computing), users to human–computer interaction, interact with electronic devices through Graphics, graphical icon (computing), icons and visual indicators such ...
(GUI) in the 1970s. The first
Macintosh computer was released in 1984; since then the GUI became popular. Many graphic designers quickly accepted its capacity as a creative tool.
Andy Warhol
Andy Warhol (;''Random House Webster's Unabridged Dictionary''"Warhol" born Andrew Warhola Jr.; August 6, 1928 – February 22, 1987) was an American visual artist, film director and producer. A leading figure in the pop art movement, Warhol ...
created digital art using an
Amiga
Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
when the computer was publicly introduced at the
Lincoln Center
Lincoln Center for the Performing Arts (also simply known as Lincoln Center) is a complex of buildings in the Lincoln Square neighborhood on the Upper West Side of Manhattan. It has thirty indoor and outdoor facilities and is host to 5  ...
, New York in July 1985. An image of
Debbie Harry
Deborah Ann Harry (born Angela Trimble, July 1, 1945) is an American singer, songwriter and actress, best known as the lead vocalist of the band Blondie (band), Blondie. Four of her songs with the band reached on the US charts between 1979 and 1 ...
was captured in monochrome from a video camera and digitized into a graphics program called ProPaint. Warhol manipulated the image adding colour by using flood fills.
Output devices
Formerly, technology restricted output and print results. Early machines used pen-and-ink plotters to produce basic hard copy.
In the early 1960s, the Stromberg Carlson SC-4020 microfilm printer was used at Bell Telephone Laboratories as a plotter to produce digital computer art and animation on 35-mm microfilm. Still images were drawn on the face plate of the cathode ray tube and automatically photographed. A series of still images were drawn to create a computer-animated movie, early on a roll of 35-mm film and then on 16-mm film as a 16-mm camera was later added to the SC-4020 printer.
In the 1970s, the
dot matrix printer (which uses a print head hitting an ink ribbon somewhat like a
typewriter
A typewriter is a Machine, mechanical or electromechanical machine for typing characters. Typically, a typewriter has an array of Button (control), keys, and each one causes a different single character to be produced on paper by striking an i ...
) was used to reproduce varied fonts and arbitrary graphics. The first animations were created by plotting all still frames sequentially on a stack of paper, with motion transfer to 16-mm film for projection. During the 1970s and 1980s, dot matrix printers were used to produce most visual output while microfilm plotters were used for most early animation.
In 1976, the
inkjet printer was invented with the increase in the use of personal computers. The inkjet printer is now the cheapest and most versatile option for everyday digital color output. Raster Image Processing (RIP) is typically built into the printer or supplied as a software package for the computer; it is required to achieve the highest quality output. Basic inkjet devices do not feature RIP. Instead, they rely on graphic software to rasterize images. The
laser printer
Laser printing is an electrostatic digital printing process. It produces high-quality text and graphics (and moderate-quality photographs) by repeatedly passing a laser beam back and forth over a Electric charge, negatively charged cylinder call ...
, though more expensive than the inkjet, is another affordable output device available today.
Graphic software
Adobe Systems
Adobe Inc. ( ), formerly Adobe Systems Incorporated, is an American software, computer software company based in San Jose, California. It offers a wide range of programs from web design tools, photo manipulation and vector creation, through to ...
, founded in 1982, developed the
PostScript
PostScript (PS) is a page description language and dynamically typed, stack-based programming language. It is most commonly used in the electronic publishing and desktop publishing realm, but as a Turing complete programming language, it c ...
language and digital fonts, making drawing, painting, and image manipulation software popular.
Adobe Illustrator
Adobe Illustrator is a vector graphics editor and Computer-aided design, design software developed and marketed by Adobe Inc., Adobe. Originally designed for the Apple Inc., Apple Mac (computer), Macintosh, development of Adobe Illustrator began ...
, a vector drawing program based on the
Bézier curve
A Bézier curve ( , ) is a parametric equation, parametric curve used in computer graphics and related fields. A set of discrete "control points" defines a smooth, continuous curve by means of a formula. Usually the curve is intended to approxima ...
introduced in 1987 and
Adobe Photoshop
Adobe Photoshop is a raster graphics editor developed and published by Adobe Inc., Adobe for Microsoft Windows, Windows and macOS. It was created in 1987 by Thomas Knoll, Thomas and John Knoll. It is the most used tool for professional digital ...
, written by brothers Thomas and John Knoll in 1990 were developed for use on MacIntosh computers, and compiled for DOS/Windows platforms by 1993.
Robot painting
A ''robot painting'' is an artwork painted by a robot. Raymond Auger's Painting Machine, made in 1962, was one of the first robotic painters as was
AARON
According to the Old Testament of the Bible, Aaron ( or ) was an Israelite prophet, a high priest, and the elder brother of Moses. Information about Aaron comes exclusively from religious texts, such as the Hebrew Bible, the New Testament ...
, an
artificial intelligence
Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
/artist developed by
Harold Cohen beginning in the late 1960s.
Joseph Nechvatal
Joseph Nechvatal (born January 15, 1951) is an American post-conceptual digital artist and art theoretician who creates computer-assisted paintings and computer animations, often using custom computer viruses.
Life and work
Joseph Nechva ...
began making large computer-robotic paintings in 1986. Artist
Ken Goldberg created an 11' x 11' painting machine in 1992 and German artist Matthias Groebel also built his own robotic painting machine in the early 1990s.
Neural style transfer
Non-photorealistic rendering (using computers to automatically transform images into stylized art) has been a subject of research since the 1990s. Around 2015, ''neural style transfer'' using
convolutional neural networks
A convolutional neural network (CNN) is a type of feedforward neural network that learns features via filter (or kernel) optimization. This type of deep learning network has been applied to process and make predictions from many different type ...
to transfer the style of an artwork onto a photograph or other target image became feasible. One method of style transfer involves using a framework such as VGG or ResNet to break the artwork style down into statistics about visual
features. The target photograph is subsequently modified to match those statistics. Notable applications include
Prisma,
Facebook
Facebook is a social media and social networking service owned by the American technology conglomerate Meta Platforms, Meta. Created in 2004 by Mark Zuckerberg with four other Harvard College students and roommates, Eduardo Saverin, Andre ...
Caffe2Go style transfer, MIT's
Nightmare Machine, and
DeepArt.
AI generated art
With the rise of
AI image generators such as
DALL-E 2,
Flux
Flux describes any effect that appears to pass or travel (whether it actually moves or not) through a surface or substance. Flux is a concept in applied mathematics and vector calculus which has many applications in physics. For transport phe ...
,
Midjourney, and others, there is area of AI generated art. There is much controversy and debate over whether AI generated art is actual art.
See also
*
3D printing art
*
Algorithm art
*
Artificial intelligence art
Artificial intelligence visual art means visual artwork generated (or enhanced) through the use of artificial intelligence (AI) programs.
Artists began to create AI art in the mid to late 20th century, when the discipline was founded. Throug ...
*
ASCII art
*
Digital painting
Digital painting is either a physical painting made with the use of digital electronics and spray paint robotics within the digital art fine art context or pictorial art imagery made with pixels on a computer screen that mimics artworks from th ...
*
Digital art
Digital art, or the digital arts, is artistic work that uses Digital electronics, digital technology as part of the creative or presentational process. It can also refer to computational art that uses and engages with digital media. Since the 1960 ...
*
Fractal art
Fractal art is a form of algorithmic art created by calculating fractal objects and representing the calculation results as still digital images, animations, and Algorithmic composition, media. Fractal art developed from the mid-1980s onwards. ...
*
Generative art
Generative art is post-conceptual art that has been created (in whole or in part) with the use of an autonomous system. An ''autonomous system'' in this context is generally one that is non-human and can independently determine features of an ...
*
Glitch art
*
Internet art
*
List of mathematical art software
*
New media art
New media art includes artworks designed and produced by means of new media, electronic media technologies. It comprises virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robo ...
*
Software art
*
Systems art
*
Video game art
Video game art is a form of computer art employing video games as the artistic medium. Video game art often involves the use of patched or modified video games or the repurposing of existing games or game structures, however it relies on a b ...
/
Modding
References
Further reading
*Honor Beddard and Douglas Dodds. (2009). ''Digital Pioneers''. London: V&A Publishing.
*
Timothy Binkley. (1988/89). "The Computer is Not A Medium", ''Philosophic Exchange''. Reprinted in ''EDB & kunstfag'', Rapport Nr. 48, NAVFs EDB-Senter for Humanistisk Forskning. Translated as "L'ordinateur n'est pas un médium", ''Esthétique des arts médiatiques'', Sainte-Foy, Québec: Presses de l'Université du Québec, 1995.
*
Timothy Binkley. (1997)
"''The Vitality of Digital Creation''"''The Journal of Aesthetics and Art Criticism'', 55(2), Perspectives on the Arts and Technology, pp. 107–116.
*
(
MIT Press
The MIT Press is the university press of the Massachusetts Institute of Technology (MIT), a private research university in Cambridge, Massachusetts. The MIT Press publishes a number of academic journals and has been a pioneer in the Open Ac ...
/Leonardo Books) by Oliver Grau
*
*
*Mark Hansen. (2004). ''New Philosophy for New Media''. Cambridge, MA: MIT Press.
*
Dick Higgins
Dick Higgins (15 March 1938 – 25 October 1998) was an American artist, composer, art theorist, poet, publisher, printmaker, and a co-founder of the Fluxus international artistic movement (and community). Inspired by John Cage, Higgins was ...
. (1966). Intermedia. Reprinted in Donna De Salvo (ed.), ''Open Systems Rethinking Art'' , London:
Tate Publishing, 2005.
*Lieser, Wolf. ''Digital Art''. Langenscheidt: h.f. ullmann. 2009
*Lopes, Dominic McIver. (2009)
''A Philosophy of Computer Art.''London: Routledge
*
*
Lev Manovich. (2002, October). Ten Key Texts on Digital Art: 1970–2000
Leonardo - Volume 35, Number 5 pp. 567–569.
*
Frieder Nake. (2009, Spring). The Semiotic Engine: Notes on the History of Algorithmic Images in Europe.
''Art Journal'', pp. 76–89.
*Perry M., Margoni T., (2010
''From music tracks to Google maps: Who owns computer-generated works?''in ''Computer Law and Security Review'', Vol. 26, pp. 621–629, 2010
*
Edward A. Shanken. (2009). ''Art and Electronic Media''. London: Phaidon.
*Grant D. Taylor (2014). When The Machine Made Art: The Troubled History of Computer Art. New York: Bloomsbury.
*
External links
*
{{Western art movements
Postmodern art
Contemporary art movements
Creativity techniques
The arts
Multimedia