Digital art refers to any artistic work or practice that uses
digital technology as part of the creative or presentation process, or more specifically computational art that uses and engages with digital media.
Since the 1960s, various names have been used to describe digital art, including
computer art
Computer art is any art in which computers play a role in production or display of the artwork. Such art can be an image, sound, animation, video, CD-ROM, DVD-ROM, video game, website, algorithm, performance or gallery installation. Many tr ...
,
multimedia art
Multimedia is a form of communication that uses a combination of different content forms such as text, audio, images, animations, or video into a single interactive presentation, in contrast to tradition ...
and
new media art.
History
John Whitney, a pioneer of computer graphics, developed the first computer-generated art in the early 1960s by utilizing mathematical operations to create art. In 1963,
Ivan Sutherland invented the first user interactive computer-graphics interface known as
Sketchpad.
Andy Warhol
Andy Warhol (; born Andrew Warhola Jr.; August 6, 1928 – February 22, 1987) was an American visual artist, film director, and producer who was a leading figure in the visual art movement known as pop art. His works explore the relationsh ...
created digital art using a
Commodore Amiga where the computer was publicly introduced at the
Lincoln Center
Lincoln Center for the Performing Arts (also simply known as Lincoln Center) is a complex of buildings in the Lincoln Square neighborhood on the Upper West Side of Manhattan. It has thirty indoor and outdoor facilities and is host to 5 millio ...
, New York, in July 1985. An image of
Debbie Harry
Deborah Ann Harry (born Angela Trimble; July 1, 1945) is an American singer, songwriter and actress, best known as the lead vocalist of the band Blondie. Four of her songs with the band reached on the US charts between 1979 and 1981.
Born in ...
was captured in monochrome from a video camera and digitized into a graphics program called ProPaint. Warhol manipulated the image by adding color by using flood fills.
After some initial resistance, the impact of digital technology has transformed activities such as painting, literature, drawing, sculpture, and music/sound art, while new techniques, such as internet art, digital installation art, and virtual reality, have emerged.
Art that uses digital tools
Digital art can be purely computer-generated (such as
fractals
In mathematics, a fractal is a geometric shape containing detailed structure at arbitrarily small scales, usually having a fractal dimension strictly exceeding the topological dimension. Many fractals appear similar at various scales, as ill ...
and
algorithmic art
Algorithmic art or algorithm art is art, mostly visual art, in which the design is generated by an algorithm. Algorithmic artists are sometimes called ''algorists''.
Overview
Algorithmic art, also known as computer-generated art, is a subset o ...
) or taken from other sources, such as a
scanned photograph or an image drawn using
vector graphics
Vector graphics is a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as points, lines, curves and polygons. The associated mechanisms may include vector display ...
software using a
mouse
A mouse ( : mice) is a small rodent. Characteristically, mice are known to have a pointed snout, small rounded ears, a body-length scaly tail, and a high breeding rate. The best known mouse species is the common house mouse (''Mus musculus' ...
or
graphics tablet
A graphics tablet (also known as a digitizer, digital graphic tablet, pen tablet, drawing tablet, external drawing pad or digital art board) is a computer input device that enables a user to hand-draw images, animations and graphics, with a spec ...
. Artworks are considered
digital paintings
Digital painting is an established art medium that typically combines a computer, a graphics tablet, and software of choice. The artist uses painting and drawing with the stylus that comes with the graphics tablet to create 2D paintings within a ...
when created similarly to non-digital
paintings but using
software
Software is a set of computer programs and associated software documentation, documentation and data (computing), data. This is in contrast to Computer hardware, hardware, from which the system is built and which actually performs the work.
...
on a computer platform and digitally outputting the resulting image as painted on
canvas
Canvas is an extremely durable plain-woven fabric used for making sails, tents, marquees, backpacks, shelters, as a support for oil painting and for other items for which sturdiness is required, as well as in such fashion objects as handb ...
.
Amidst varied opinions on the pros and cons of digital technology on the arts, there seems to be a strong consensus within the digital art community that it has created a "vast expansion of the creative sphere", i.e., that it has greatly broadened the creative opportunities available to professional and non-professional artists alike.
Whilst 2D and 3D digital art is beneficial as it allows the preservation of history that would otherwise have been destroyed by events like natural disasters and war, there is the issue of who should own these 3D scans - i.e., who should own the digital copyrights.
Computer-generated visual media
Digital visual art
The visual arts are art forms such as painting, drawing, printmaking, sculpture, ceramics, photography, video, filmmaking, design, crafts and architecture. Many artistic disciplines such as performing arts, conceptual art, and textile ar ...
consists of either
2D visual information displayed on an
electronic visual display or information
mathematically
Mathematics is an area of knowledge that includes the topics of numbers, formulas and related structures, shapes and the spaces in which they are contained, and quantities and their changes. These topics are represented in modern mathematics ...
translated into
3D information viewed through
perspective projection on an electronic visual display. The simplest is
2D computer graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer ...
which reflect how you might draw using a pencil and a piece of paper. In this case, however, the image is on the computer screen, and the instrument you draw with might be a tablet stylus or a mouse. What is generated on your screen might appear to be drawn with a pencil, pen, or paintbrush. The second kind is
3D computer graphics
3D computer graphics, sometimes called CGI, 3-D-CGI or three-dimensional Computer-generated imagery, computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian coordinate system#Cartesian coo ...
, where the screen becomes a window into a
virtual environment, where you arrange objects to be "photographed" by the computer. Typically 2D computer graphics use
raster graphics
upright=1, The Smiley, smiley face in the top left corner is a raster image. When enlarged, individual pixels appear as squares. Enlarging further, each pixel can be analyzed, with their colors constructed through combination of the values for ...
as their primary means of source data representations, whereas 3D computer graphics use
vector graphics
Vector graphics is a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as points, lines, curves and polygons. The associated mechanisms may include vector display ...
in the creation of
immersive virtual reality installations. A possible third paradigm is to generate art in 2D or 3D entirely through the execution of algorithms coded into computer programs. This can be considered the native art form of the computer, and an introduction to the history of which is available in an interview with computer art pioneer Frieder Nake.
Fractal art,
Datamoshing
A compression artifact (or artefact) is a noticeable distortion of media (including images, audio, and video) caused by the application of lossy compression. Lossy data compression involves discarding some of the media's data so that it beco ...
,
algorithmic art
Algorithmic art or algorithm art is art, mostly visual art, in which the design is generated by an algorithm. Algorithmic artists are sometimes called ''algorists''.
Overview
Algorithmic art, also known as computer-generated art, is a subset o ...
, and real-time
generative art are examples.
Computer-generated 3D still imagery
3D graphics are created via the process of designing
image
An image is a visual representation of something. It can be two-dimensional, three-dimensional, or somehow otherwise feed into the visual system to convey information. An image can be an artifact, such as a photograph or other two-dimensio ...
ry from
geometric
Geometry (; ) is, with arithmetic, one of the oldest branches of mathematics. It is concerned with properties of space such as the distance, shape, size, and relative position of figures. A mathematician who works in the field of geometry is ca ...
shapes,
polygon
In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed '' polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two t ...
s, or
NURBS curves to create three-dimensional objects and scenes for use in various media such as film,
television
Television, sometimes shortened to TV, is a telecommunication Media (communication), medium for transmitting moving images and sound. The term can refer to a television set, or the medium of Transmission (telecommunications), television tra ...
, print,
rapid prototyping
Rapid prototyping is a group of techniques used to quickly fabricate a scale model of a physical part or assembly using three-dimensional computer aided design ( CAD) data.
Construction of the part or assembly is usually done using 3D print ...
, games/simulations, and special visual effects.
There are many
software
Software is a set of computer programs and associated software documentation, documentation and data (computing), data. This is in contrast to Computer hardware, hardware, from which the system is built and which actually performs the work.
...
programs for doing this. The technology can enable
collaboration, lending itself to sharing and augmenting by a creative effort similar to the
open source
Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code, design documents, or content of the product. The open-source model is a decentralized sof ...
movement and the
creative commons
Creative Commons (CC) is an American non-profit organization and international network devoted to educational access and expanding the range of creative works available for others to build upon legally and to share. The organization has releas ...
in which users can collaborate on a project to create
art.
Pop surrealist artist
Ray Caesar
Ray Caesar (born October 26, 1958) is an English digital surreal artist who lives and works in Arcadia, Canada.
Early life
Ray spent 17 years working in the Art & Photography Department of the Hospital For Sick Children in Toronto, in their ar ...
works in Maya (a 3D modeling software used for digital animation), using it to create his figures as well as the virtual realms in which they exist.
Computer-generated animated imagery
Computer-generated animations are
animations
Animation is a method by which still figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most ani ...
created with a
computer from digital models created by 3D artists or
procedurally generated. The term is usually applied to works created entirely with a computer. Movies make heavy use of computer-generated graphics; they are called
computer-generated imagery
Computer-generated imagery (CGI) is the use of computer graphics to create or contribute to images in art, printed media, video games, simulators, and visual effects in films, television programs, shorts, commercials, and videos. The image ...
(CGI) in the film industry. In the 1990s and early 2000s, CGI advanced enough that, for the first time, it was possible to create realistic 3D computer
animation, although films had been using extensive computer images since the mid-70s. A number of modern films have been noted for their heavy use of photo-realistic CGI.
Digital painting
Digital painting mainly refers to the process of creating paintings on computer software based on
computers or
graphic tables. Through
pixel
In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a raster image, or the smallest point in an all points addressable display device.
In most digital display devices, pixels are the s ...
simulation, digital brushes in digital software (see the software in
Digital painting
Digital painting is an established art medium that typically combines a computer, a graphics tablet, and software of choice. The artist uses painting and drawing with the stylus that comes with the graphics tablet to create 2D paintings within ...
) can imitate traditional painting paints and tools, such as oil, acrylic acid, pastel,
charcoal, and
airbrush
An airbrush is a small, air-operated tool that atomizes and sprays various media, most often paint but also ink and dye, and foundation. Spray painting developed from the airbrush and is considered to employ a type of airbrush.
Histor ...
. Users of the software can also customize the pixel size to achieve a unique visual effect (customized brushes).
Artificial intelligence art
Artists have used artificial intelligence to create artwork since at least the 1960s. Since their design in 2014, some artists have created artwork using a
generative adversarial network (GAN), which is a machine learning framework that allows two "algorithms" to compete with each other and iterate.
It is usually used to let the computer find the best solution by itself. It can be used to generate pictures that have visual effects similar to traditional fine art. The essential idea of image generators is that people can use text descriptions to let AI convert their text into visual picture content. Anyone can turn their language into a painting through a picture generator.
And some artists can use image generators to generate their paintings instead of drawing from scratch, and then they use the generated paintings as a basis to improve them and finally create new digital paintings. This greatly reduces the threshold of painting and challenges the traditional definition of painting art.
Generation Process
Generally, the user can set the input, and the input content includes detailed picture content that the user wants. For example, the content can be a scene's content, characters, weather, character relationships, specific items, etc. It can also include selecting a specific artist style, screen style, image pixel size, brightness, etc. Then picture generators will return several similar pictures
generated according to the input (generally, 4 pictures are given now). After receiving the results generated by picture generators, the user can select one picture as a result he wants or let the generator redraw and return to new pictures.
In addition, it is worth mentioning the whole process: it is also similar to the "generator" and "discriminator" modules
in
GANs.
Awards and recognition
In 2018, the artificial intelligence art auction was held at Christie's auction house in New York. The auction price of artificial intelligence work, "Edmond de Bellamy" created by a collective in Paris named "Obvious" was $432500, far exceeding its original estimate.
At the end of August 2022, a person named Allen Jason won the first prize in the Colorado State Fair's fine art competition through the digital artwork "Théâtre D'opéra Spatial
" made from an AI picture generator
Midjourney.
Art made for digital media
In contemporary art, the term digital art is used primarily to describe visual art that is made with digital tools, and also is highly computational, and explicitly engages with digital technologies. Art historian Christiane Paul writes that it "is highly problematic to classify all art that makes use of digital technologies somewhere in its production and dissemination process as digital art since it makes it almost impossible to arrive at any unifying statement about the art form.
Digital installation art
Digital installation art constitutes a broad field of activity and incorporates many forms. Some resemble video installations, particularly large-scale works involving
projections and
live video capture. By using projection techniques that enhance an audience's impression of sensory envelopment, many digital installations attempt to create immersive environments. Others go even further and attempt to facilitate a complete immersion in
virtual realms. This type of installation is generally
site-specific,
scalable, and without fixed
dimensionality, meaning it can be reconfigured to accommodate different presentation spaces.
Noah Wardrip-Fruin's "Screen" (2003) is an example of interactive digital installation art which makes use of a
Cave Automatic Virtual Environment to create an interactive experience.
Scott Snibbe's "Boundary Functions" is an example of augmented reality digital installation art, which response to people who enter the installation by drawing lines between people, indicating their personal space.
Internet art and net.art
Internet art is digital art that uses the specific characteristics of the internet and is exhibited on the internet.
Digital art and blockchain
Blockchain, and more specifically NFTs, are associated with digital art since the NFTs craze of 2020 and 2021. While the technology received many critics and has many flaws related to plagiarism and fraud (''due to its almost completely unregulated nature''), auction houses like
Sotheby's
Sotheby's () is a British-founded American multinational corporation with headquarters in New York City. It is one of the world's largest brokers of fine and decorative art, jewellery, and collectibles. It has 80 locations in 40 countries, an ...
,
Christie's
Christie's is a British auction house founded in 1766 by James Christie. Its main premises are on King Street, St James's in London, at Rockefeller Center in New York City and at Alexandra House in Hong Kong. It is owned by Groupe Artémis, t ...
and various museums and galleries in the world started collaborations and partnerships with digital artists, selling NFTs associated with digital artworks ''(via NFT platforms)'' and showcasing those artworks (''associated to the respective NFTs'') both in virtual galleries and real life screens, monitors and TVs.
Art theorists and historians
Notable art theorists and historians in this field include
Oliver Grau
Oliver Grau (born 24 October 1965) is a German art historian and media theoretician with a focus on image science, modernity and media art as well as culture of the 19th century and Italian art of the Renaissance. Main Areas of Research are: Digi ...
,
Jon Ippolito,
Christiane Paul,
Frank Popper,
Jasia Reichardt,
Mario Costa,
Christine Buci-Glucksmann,
Dominique Moulon,
Robert C. Morgan,
Roy Ascott,
Catherine Perret
Catherine Perret (born 9 July 1956 in Paris) is associate professor of modern and contemporary aesthetics and theory at Nanterre University (Paris X). She obtained her Ph.D. in philosophy and is known for her work on Walter Benjamin, most notably ...
,
Margot Lovejoy,
Edmond Couchot,
Fred Forest and
Edward A. Shanken.
Scholarship and archives
In addition to the creation of original art, research methods that utilize AI have been generated to quantitatively analyze digital art collections. This has been made possible due to large-scale digitization of artwork in the past few decades. Although the main goal of digitization was to allow for accessibility and exploration of these collections, the use of AI in analyzing them has brought about new research perspectives.
Two computational methods, close reading and distant viewing, are the typical approaches used to analyze digitized art.
Close reading focuses on specific visual aspects of one piece. Some tasks performed by machines in close reading methods include computational artist authentication and analysis of brushstrokes or texture properties. In contrast, through distant viewing methods, the similarity across an entire collection for a specific feature can be statistically visualized. Common tasks relating to this method include automatic classification, object detection, multimodal tasks, knowledge discovery in art history, and computational aesthetics.
Whereas distant viewing includes the analysis of large collections, close reading involves one piece of artwork.
Subtypes
*
Art game
*
ASCII art
ASCII art is a graphic design technique that uses computers for presentation and consists of pictures pieced together from the 95 printable (from a total of 128) character (computing), characters defined by the ASCII Standard from 1963 an ...
*
Chip art
*
Computer art scene
*
Computer music
Computer music is the application of computing technology in music composition, to help human composers create new music or to have computers independently create music, such as with algorithmic composition programs. It includes the theory and ...
*
Crypto art
*
Cyberarts
*
Digital illustration
*
Digital imaging
Digital imaging or digital image acquisition is the creation of a digital representation of the visual characteristics of an object, such as a physical scene or the interior structure of an object. The term is often assumed to imply or include ...
*
Digital literature
*
Digital painting
Digital painting is an established art medium that typically combines a computer, a graphics tablet, and software of choice. The artist uses painting and drawing with the stylus that comes with the graphics tablet to create 2D paintings within ...
*
Digital photography
Digital photography uses cameras containing arrays of electronic photodetectors interfaced to an analog-to-digital converter (ADC) to produce images focused by a lens, as opposed to an exposure on photographic film. The digitized image i ...
*
Digital poetry
*
Digital sculpture
*
Digital architecture
*
Dynamic Painting
*
Electronic music
Electronic music is a Music genre, genre of music that employs electronic musical instruments, digital instruments, or electronics, circuitry-based music technology in its creation. It includes both music made using electronic and electromech ...
*
Evolutionary art
*
Fractal art
*
Generative art
*
Generative music
*
GIF art
GIF art is a form of digital art that first emerged in 1987. The technology for the animated GIF has become increasingly advanced through the years. After 2010, a new generation of artists focused on experimenting with its potential for presenti ...
*
Immersion (virtual reality)
*
Interactive art
*
Internet art
upright=1.3, "Simple Net Art Diagram", a 1997 work by Michael Sarff and Tim Whidden
Internet art (also known as net art) is a form of new media art distributed via the Internet. This form of art circumvents the traditional dominance of the phy ...
*
Motion graphics
*
Music visualization
*
Photo manipulation
Photograph manipulation involves the transformation or alteration of a photograph using various methods and techniques to achieve desired results. Some photograph manipulations are considered to be skillful artwork, while others are consider ...
*
Pixel art
*
Render art
*
Software art
*
Systems art
*
Textures
Related organizations and conferences
*
Artfutura {{Unsourced, date=February 2021ArtFutura is an annual festival of digital culture. It was first staged in Barcelona in 1990. Other sites have included Buenos Aires, Ibiza, London, and Montevideo.
ArtFutura is directed by Montxo Algora.
Edition ...
*
Artmedia
*
Austin Museum of Digital Art
The Austin Museum of Digital Art (AMODA) is located in Austin, Texas. It is the first museum dedicated exclusively to the display of digital art. AMODA was founded in 1997 by Harold Chaput, Samantha Krukowski and Chris Rankin in response to the ...
*
Computer Arts Society
*
EVA Conferences
*
Los Angeles Center for Digital Art The Los Angeles Center for Digital Art (LACDA), established in April 2004, acts a gallery for the display digital artworks in Los Angeles, California, United States.
The founder and director of the gallery is Rex Bruce. The first LACDA venue was on ...
*
Lumen Prize
The Lumen Prize is an international award which celebrates art created with technology, especially digital art.
Overview
The prize was founded by Carla Rapoport in 2012, The Lumen Prize has visited more than ten cities around the world includi ...
*
onedotzero
*
Rhizome
*
V&A Digital Futures
See also
*
Algorithmic art
Algorithmic art or algorithm art is art, mostly visual art, in which the design is generated by an algorithm. Algorithmic artists are sometimes called ''algorists''.
Overview
Algorithmic art, also known as computer-generated art, is a subset o ...
*
Computer art
Computer art is any art in which computers play a role in production or display of the artwork. Such art can be an image, sound, animation, video, CD-ROM, DVD-ROM, video game, website, algorithm, performance or gallery installation. Many tr ...
*
Computer graphics
Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great deal ...
*
Electronic art
*
Generative art
*
Graphic arts
*
New media art
*
Theatre of Digital Art The Theatre of Digital Art (ToDA) is an exhibition space for digital art and a venue for digital theatre located at Souk Madinat in Jumeirah, Dubai, United Arab Emirates.
ToDA was announced in 2019, providing a 1,800 m2 immersive art space, wit ...
*
Virtual art
References
External links
*
* Dreher, Thomas
"History of Computer Art"* Zorich, Diane M
"Transitioning to a Digital World"
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