New media art includes artworks designed and produced by means of
electronic media
Electronic media are media that use electronics or electromechanical means for the audience to access the content. This is in contrast to static media (mainly print media), which today are most often created digitally, but do not require el ...
technologies
Technology is the application of knowledge to reach practical goals in a specifiable and reproducible way. The word ''technology'' may also mean the product of such an endeavor. The use of technology is widely prevalent in medicine, science, ...
, comprising
virtual art
Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). These include human-machine interfaces such as visualization casks, stereoscopic spectacles and s ...
,
computer graphics
Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great de ...
,
computer animation
Computer animation is the process used for digitally generating animations. The more general term computer-generated imagery (CGI) encompasses both static scenes (still images) and dynamic images (moving images), while computer animation refe ...
,
digital art
Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process, or more specifically computational art that uses and engages with digital media.
Since the 1960s, various names ...
,
interactive art
Interactive art is a form of art that involves the spectator in a way that allows the art to achieve its purpose. Some interactive art installations achieve this by letting the observer walk through, over or around them; others ask the artist ...
,
sound art
Sound art is an artistic activity in which sound is utilized as a primary medium or material. Like many genres of contemporary art, sound art may be interdisciplinary in nature, or be used in hybrid forms. According to Brandon LaBelle, sound art ...
,
Internet art
upright=1.3, "Simple Net Art Diagram", a 1997 work by Michael Sarff and Tim Whidden
Internet art (also known as net art) is a form of new media art distributed via the Internet. This form of art circumvents the traditional dominance of the phys ...
,
video games
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
,
robotics
Robotics is an interdisciplinary branch of computer science and engineering. Robotics involves design, construction, operation, and use of robots. The goal of robotics is to design machines that can help and assist humans. Robotics integrat ...
,
3D printing
3D printing or additive manufacturing is the Manufacturing, construction of a three-dimensional object from a computer-aided design, CAD model or a digital 3D modeling, 3D model. It can be done in a variety of processes in which material is ...
, and
cyborg art
Cyborg art, also known as cyborgism, is an art movement that began in the mid-2000s in United Kingdom, Britain. It is based on the creation and addition of new senses to the body via cybernetic implants and the creation of art works through new se ...
. The term defines itself by the thereby created artwork, which differentiates itself from that deriving from conventional visual arts (i.e. architecture,
painting
Painting is the practice of applying paint, pigment, color or other medium to a solid surface (called the "matrix" or "support"). The medium is commonly applied to the base with a brush, but other implements, such as knives, sponges, and ...
, sculpture, etc.). New Media art has origins in the worlds of science, art, and performance. Some common themes found in new media art include databases, political and social activism, Afrofuturism, feminism, and identity, a ubiquitous theme found throughout is the incorporation of new technology into the work. The emphasis on medium is a defining feature of much
contemporary art
Contemporary art is the art of today, produced in the second half of the 20th century or in the 21st century. Contemporary artists work in a globally influenced, culturally diverse, and technologically advancing world. Their art is a dynamic com ...
and many art schools and major universities now offer majors in "New Genres" or "New Media" and a growing number of graduate programs have emerged internationally. New media art may involve degrees of interaction between artwork and observer or between the artist and the public, as is the case in
performance art
Performance art is an artwork or art exhibition created through actions executed by the artist or other participants. It may be witnessed live or through documentation, spontaneously developed or written, and is traditionally presented to a pu ...
. Yet, as several theorists and curators have noted, such forms of interaction, social exchange, participation, and transformation do not distinguish new media art but rather serve as a common ground that has parallels in other strands of contemporary art practice. Such insights emphasize the forms of cultural practice that arise concurrently with emerging technological platforms, and question the focus on technological media per se. New Media art involves complex curation and preservation practices that make collecting, installing, and exhibiting the works harder than most other mediums.
Many cultural centers and museums have been established to cater to the advanced needs of new media art.
History
The origins of new media art can be traced to the moving image inventions of the 19th century such as the
phenakistiscope
The phenakistiscope (also known by the spellings phénakisticope or phenakistoscope) was the first widespread animation device that created a fluent illusion of motion. Dubbed and ('stroboscopic discs') by its inventors, it has been known und ...
(1833), the
praxinoscope
The praxinoscope was an animation device, the successor to the zoetrope. It was invented in France in 1877 by Charles-Émile Reynaud. Like the zoetrope, it used a strip of pictures placed around the inner surface of a spinning cylinder. The ...
(1877) and
Eadweard Muybridge's zoopraxiscope
The zoopraxiscope (initially named ''zoographiscope'' and ''zoogyroscope'') is an early device for displaying moving images and is considered an important predecessor of the movie projector. It was conceived by photographic pioneer Eadweard Muy ...
(1879). From the 1900s through the 1960s, various forms of kinetic and light art, from
Thomas Wilfred
Thomas Wilfred (June 18, 1889 in Naestved, Denmark - August 15, 1968 in Nyack, New York), born Richard Edgar Løvstrøm, was a musician and inventor. He is best known for his light art, which he named '' lumia'', and his designs for color organs ...
's 'Lumia' (1919) and 'Clavilux' light organs to
Jean Tinguely
Jean Tinguely (22 May 1925 – 30 August 1991) was a Swiss sculptor best known for his kinetic art sculptural machines (known officially as Métamatics) that extended the Dada tradition into the later part of the 20th century. Tinguely's art s ...
's self-destructing sculpture ''Homage to New York'' (1960) can be seen as progenitors of new media art.
Steve Dixon in his book ''Digital Performance: New Technologies in Theatre, Dance and Performance Art'' argues that the early twentieth century
avant-garde
The avant-garde (; In 'advance guard' or ' vanguard', literally 'fore-guard') is a person or work that is experimental, radical, or unorthodox with respect to art, culture, or society.John Picchione, The New Avant-garde in Italy: Theoretical ...
art movement
Futurism
Futurism ( it, Futurismo, link=no) was an artistic and social movement that originated in Italy, and to a lesser extent in other countries, in the early 20th century. It emphasized dynamism, speed, technology, youth, violence, and objects such ...
was the birthplace of the merging of technology and performance art. Some early examples of performance artists who experimented with then state-of-the-art lighting, film, and projection include dancers
Loïe Fuller
Loie Fuller (born Marie Louise Fuller; January 15, 1862 – January 1, 1928), also known as Louie Fuller and Loïe Fuller, was an American actress and dancer who was a pioneer of both modern dance and theatrical lighting techniques.
Career
Bor ...
and
Valentine de Saint-Point
Valentine de Saint-Point (''née'' Anna Jeanne Valentine Marianne Glans de Cessiat-Vercell; 16 February 1875, Lyon – 28 March 1953, Cairo) was a French writer, poet, painter, playwright, art critic, choreographer, lecturer and journalist. She ...
. Cartoonist
Winsor McCay
Zenas Winsor McCay ( – July 26, 1934) was an American cartoonist and animator. He is best known for the comic strip ''Little Nemo'' (1905–14; 1924–26) and the animated film ''Gertie the Dinosaur'' (1914). For contractual reasons, he worke ...
performed in sync with an animated
Gertie the Dinosaur
''Gertie the Dinosaur'' is a 1914 animated short film by American cartoonist and animator Winsor McCay. It is the earliest animated film to feature a dinosaur. McCay first used the film before live audiences as an interactive part of his vaude ...
on tour in 1914. By the 1920s many Cabaret acts began incorporating film projection into performances.
[Dixon, S. (2007). ''Digital performance: A history of new media in theater, dance, performance art, and installation''. MIT Press]
Robert Rauschenberg
Milton Ernest "Robert" Rauschenberg (October 22, 1925 – May 12, 2008) was an American painter and graphic artist whose early works anticipated the Pop art movement. Rauschenberg is well known for his Combines (1954–1964), a group of artwor ...
's piece ''Broadcast'' (1959), composed of three interactive re-tunable radios and a painting, is considered one of the first examples of interactive art. German artist
Wolf Vostell
Wolf Vostell (14 October 1932 – 3 April 1998) was a German painter and sculptor, considered one of the early adopters of video art and installation art and pioneer of Happenings and Fluxus. Techniques such as blurring and Dé-coll/age are ch ...
experimented with television sets in his (1958) installation TV De-collages. Vostell's work influenced
Nam June Paik
Nam June Paik (; July 20, 1932 – January 29, 2006) was a Korean American artist. He worked with a variety of media and is considered to be the founder of video art. He is credited with the first use (1974) of the term "electronic super hi ...
, who created sculptural installations featuring hundreds of television sets that displayed distorted and abstract footage.
Beginning in Chicago during the 1970s, there was a surge of artists experimenting with video art and combining recent computer technology with their traditional mediums, including sculpture, photography, and graphic design. Many of the artists involved were grad students at
The School of the Art Institute of Chicago
The School of the Art Institute of Chicago (SAIC) is a private art school associated with the Art Institute of Chicago (AIC) in Chicago, Illinois. Tracing its history to an art students' cooperative founded in 1866, which grew into the museum and ...
, including
Kate Horsfield
Kate Horsfield (born 1944), is an American artist who focused her work on video art and video documentation. She is also an author and teacher. She is best known for co-founding the Video Data Bank in 1976, an international video art distributio ...
and
Lyn Blumenthal
Lyn Blumenthal (1949-1988) was an American video artist and writer. She and Kate Horsfield founded the Video Data Bank in 1976.
Biography
Blumenthal was born in 1949 in Chicago, Illinois. Her parents were Sunoll and Frima Horwitch Blumenthal. I ...
, who co-founded the
Video Data Bank
Video Data Bank (VDB) is an international video art distribution organization and resource in the United States for videos by and about contemporary artists. Located in Chicago, Illinois, VDB was founded at the School of the Art Institute of Chic ...
in 1976.
[Sandor, E. (2018). Ellen Sandor. In D.J. Cox, E. Sandor & J. Fron (Eds.), ''New media futures: The rise of women in the digital arts'' (pp.50-70). University of Illinois Press.] Another artists involved was
Donna Cox
Donna J. Cox is an American artist and scientist, Michael Aiken Endowed Chair; Professor of Art + Design; Director, Advanced Visualization Lab at the University of Illinois at Urbana-Champaign (UIUC); Director, Visualization and Experimental Tech ...
, she collaborated with mathematician George Francis and computer scientist Ray Idaszak on the project ''Venus in Time'' which depicted mathematical data as 3D digital sculptures named for their similarities to paleolithic
Venus statues. In 1982 artist
Ellen Sandor and her team called (art)n Laboratory created the medium called
PHSCologram, which stands for photography, holography, sculpture, and computer graphics. Her visualization of the AIDS virus was depicted on t