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Generative art refers to
art Art is a diverse range of human activity, and resulting product, that involves creative or imaginative talent expressive of technical proficiency, beauty, emotional power, or conceptual ideas. There is no generally agreed definition of wha ...
that in whole or in part has been created with the use of an autonomous system. An autonomous system in this context is generally one that is non-human and can independently determine features of an artwork that would otherwise require decisions made directly by the artist. In some cases the human creator may claim that the generative system represents their own artistic idea, and in others that the system takes on the role of the creator. "Generative art" often refers to
algorithmic art Algorithmic art or algorithm art is art, mostly visual art, in which the design is generated by an algorithm. Algorithmic artists are sometimes called ''algorists''. Overview Algorithmic art, also known as computer-generated art, is a subset o ...
(algorithmically determined computer generated artwork) and
synthetic media Synthetic media (also known as AI-generated media, generative AI, personalized media, and colloquially as deepfakes) is a catch-all term for the artificial production, manipulation, and modification of data and media by automated means, especiall ...
(general term for any algorithmically-generated media), but artists can also make it using systems of
chemistry Chemistry is the science, scientific study of the properties and behavior of matter. It is a natural science that covers the Chemical element, elements that make up matter to the chemical compound, compounds made of atoms, molecules and ions ...
,
biology Biology is the scientific study of life. It is a natural science with a broad scope but has several unifying themes that tie it together as a single, coherent field. For instance, all organisms are made up of cells that process hereditary i ...
,
mechanics Mechanics (from Ancient Greek: μηχανική, ''mēkhanikḗ'', "of machines") is the area of mathematics and physics concerned with the relationships between force, matter, and motion among physical objects. Forces applied to objects r ...
and
robotics Robotics is an interdisciplinary branch of computer science and engineering. Robotics involves design, construction, operation, and use of robots. The goal of robotics is to design machines that can help and assist humans. Robotics integrat ...
,
smart materials Smart materials, also called intelligent or responsive materials, are designed materials that have one or more properties that can be significantly changed in a controlled fashion by external stimuli, such as stress, moisture, electric or magnetic ...
, manual
randomization Randomization is the process of making something random. Randomization is not haphazard; instead, a random process is a sequence of random variables describing a process whose outcomes do not follow a deterministic pattern, but follow an evolution d ...
,
mathematics Mathematics is an area of knowledge that includes the topics of numbers, formulas and related structures, shapes and the spaces in which they are contained, and quantities and their changes. These topics are represented in modern mathematics ...
,
data mapping In computing and data management, data mapping is the process of creating data element mappings between two distinct data models. Data mapping is used as a first step for a wide variety of data integration tasks, including: * Data transformatio ...
,
symmetry Symmetry (from grc, συμμετρία "agreement in dimensions, due proportion, arrangement") in everyday language refers to a sense of harmonious and beautiful proportion and balance. In mathematics, "symmetry" has a more precise definit ...
,
tiling Tiling may refer to: *The physical act of laying tiles * Tessellations Computing *The compiler optimization of loop tiling *Tiled rendering, the process of subdividing an image by regular grid *Tiling window manager People *Heinrich Sylvester T ...
, and more.


History

The use of the word "generative" in the discussion of art has developed over time. The use of " Artificial DNA" defines a generative approach to art focused on the construction of a system able to generate unpredictable events, all with a recognizable common character. The use of
autonomous systems An autonomous robot is a robot that acts without recourse to human control. The first autonomous robots environment were known as Elmer and Elsie, which were constructed in the late 1940s by W. Grey Walter. They were the first robots in history t ...
, required by some contemporary definitions, focuses a generative approach where the controls are strongly reduced. This approach is also named "emergent".
Margaret Boden Margaret Ann Boden (born 26 November 1936) is a Research Professor of Cognitive Science in the Department of Informatics at the University of Sussex, where her work embraces the fields of artificial intelligence, psychology, philosophy, and c ...
and Ernest Edmonds have noted the use of the term "generative art" in the broad context of automated computer graphics in the 1960s, beginning with artwork exhibited by
Georg Nees Georg Nees (23 June 1926 – 3 January 2016) was a German academic who was a pioneer of computer art and generative graphics. He studied mathematics, physics and philosophy in Erlangen and Stuttgart and was scientific advisor at the SEMIOSIS, I ...
and
Frieder Nake Frieder Nake (born December 16, 1938 in Stuttgart, Germany) is a mathematician, computer scientist, and pioneer of computer art. He is best known internationally for his contributions to the earliest manifestations of computer art, a field of co ...
in 1965: A. Michael Noll did his initial computer art, combining randomness with order, in 1962, and exhibited it along with works by Bell Julesz in 1965. The first such exhibition showed the work of Nees in February 1965, which some claim was titled "Generative Computergrafik". While Nees does not himself remember, this was the title of his doctoral thesis published a few years later. The correct title of the first exhibition and catalog was "computer-grafik". "Generative art" and related terms was in common use by several other early computer artists around this time, including
Manfred Mohr Manfred Mohr (born June 8, 1938 in Pforzheim/Germany) is a German artist considered to be a pioneer in the field of digital art. He has lived and worked in New York since 1981. Life and career Mohr started his career as an action painter and ...
and
Ken Knowlton Kenneth Charles Knowlton (June 6, 1931 – June 16, 2022) was an American computer graphics pioneer, artist, mosaicist and portraitist. In 1963, while working at Bell Labs, he developed the BEFLIX programming language for creating bitmap comput ...
.
Vera Molnár Vera Molnár (born 1924) is a Hungarian media artist living and working in France. Molnar is widely considered to be a pioneer of computer art and generative art, and is also one of the first women to use computers in her art practice. Born in ...
(born 1924) is a French media artist of Hungarian origin. Molnar is widely considered to be a pioneer of generative art, and is also one of the first women to use computers in her art practice. The term "Generative Art" with the meaning of dynamic artwork-systems able to generate multiple artwork-events was clearly used the first time for the "Generative Art" conference in Milan in 1998. The term has also been used to describe geometric
abstract art Abstract art uses visual language of shape, form, color and line to create a composition which may exist with a degree of independence from visual references in the world. Western art had been, from the Renaissance up to the middle of the 19th ...
where simple elements are repeated, transformed, or varied to generate more complex forms. Thus defined, generative art was practiced by the Argentinian artists
Eduardo Mac Entyre Eduardo Mac Entyre (20 February 1929 – 5 May 2014) was an Argentine artist known for his geometric paintings. Born in Buenos Aires, Argentina to a Scottish father and Belgian mother, Mac Entyre began pursuing his talent for sketches at the ...
and
Miguel Ángel Vidal --> Miguel is a given name and surname, the Portuguese and Spanish form of the Hebrew name Michael. It may refer to: Places * Pedro Miguel, a parish in the municipality of Horta and the island of Faial in the Azores Islands * São Miguel (disa ...
in the late 1960s. In 1972 the Romanian-born
Paul Neagu Paul Neagu (1938-2004) was a Romanian artist living in England who worked in diverse media such as drawing, sculpture, performance art and watercolor. He died on 16 June 2004 in London. His influences included Cubism, Marcel Duchamp, Constantin ...
created the Generative Art Group in Britain. It was populated exclusively by Neagu using aliases such as "Hunsy Belmood" and "Edward Larsocchi." In 1972 Neagu gave a lecture titled 'Generative Art Forms' at the
Queen's University, Belfast , mottoeng = For so much, what shall we give back? , top_free_label = , top_free = , top_free_label1 = , top_free1 = , top_free_label2 = , top_free2 = , established = , closed = , type = Public research university , parent = ...
Festival. In 1970 the
School of the Art Institute of Chicago The School of the Art Institute of Chicago (SAIC) is a private art school associated with the Art Institute of Chicago (AIC) in Chicago, Illinois. Tracing its history to an art students' cooperative founded in 1866, which grew into the museum and ...
created a department called ''
Generative Systems Generative systems are technologies with the overall capacity to produce unprompted change driven by large, varied, and uncoordinated audiences. When generative systems provide a common platform, changes may occur at varying layers (physical, netwo ...
''. As described by
Sonia Landy Sheridan Sonia Landy Sheridan (April 10, 1925 – October 30, 2021), known as Sonia Sheridan, was an American artist, academic and researcher, who in 1969 founded the Generative Systems research program at the School of the Art Institute of Chicago. She ...
the focus was on art practices using the then new technologies for the capture, inter-machine transfer, printing and transmission of images, as well as the exploration of the aspect of time in the transformation of image information. Also noteworthy is John Dunn, first a student and then a collaborator of Sheridan. In 1988 Clauser identified the aspect of systemic autonomy as a critical element in generative art: In 1989 Celestino Soddu defined the Generative Design approach to Architecture and Town Design in his book ''Citta' Aleatorie''. In 1989 Franke referred to "generative mathematics" as "the study of mathematical operations suitable for generating artistic images." From the mid-1990s
Brian Eno Brian Peter George St John le Baptiste de la Salle Eno (; born Brian Peter George Eno, 15 May 1948) is a British musician, composer, record producer and visual artist best known for his contributions to ambient music and work in rock, pop an ...
popularized the terms
generative music Generative music is a term popularized by Brian Eno to describe music that is ever-different and changing, and that is created by a system. Historical background In 1995 whilst working with SSEYO's Koan software (built by Tim Cole and Pete Col ...
and generative systems, making a connection with earlier
experimental music Experimental music is a general label for any music or music genre that pushes existing boundaries and genre definitions. Experimental compositional practice is defined broadly by exploratory sensibilities radically opposed to, and questioning of, ...
by
Terry Riley Terrence Mitchell "Terry" Riley (born June 24, 1935) is an American composer and performing musician best known as a pioneer of the minimalist school of composition. Influenced by jazz and Indian classical music, his music became notable for it ...
,
Steve Reich Stephen Michael Reich ( ; born October 3, 1936) is an American composer known for his contribution to the development of minimal music in the mid to late 1960s. Reich's work is marked by its use of repetitive figures, slow harmonic rhythm, a ...
and
Philip Glass Philip Glass (born January 31, 1937) is an American composer and pianist. He is widely regarded as one of the most influential composers of the late 20th century. Glass's work has been associated with minimal music, minimalism, being built up fr ...
. From the end of the 20th century, communities of generative artists, designers, musicians and theoreticians began to meet, forming cross-disciplinary perspectives. The first meeting about generative Art was in 1998, at the inaugural International Generative Art conference at Politecnico di Milano University, Italy. In Australia, the Iterate conference on generative systems in the electronic arts followed in 1999. On-line discussion has centered around the eu-gene mailing list, which began late 1999, and has hosted much of the debate which has defined the field. These activities have more recently been joined by th
Generator.x
conference in Berlin starting in 2005. In 2012 the new journal GASATHJ, Generative Art Science and Technology Hard Journal was founded by Celestino Soddu and Enrica Colabella jointing several generative artists and scientists in the Editorial Board. Some have argued that as a result of this engagement across disciplinary boundaries, the community has converged on a shared meaning of the term. As Boden and Edmonds put it in 2011: In the call of the Generative Art conferences in Milan (annually starting from 1998), the definition of Generative Art by Celestino Soddu: Discussion on the eu-gene mailing list was framed by the following definition by Adrian Ward from 1999: A similar definition is provided by Philip Galanter:


Types


Music

Johann Kirnberger's '' Musikalisches Würfelspiel'' ("Musical Dice Game") of 1757 is considered an early example of a generative system based on randomness. Dice were used to select musical sequences from a numbered pool of previously composed phrases. This system provided a balance of order and disorder. The structure was based on an element of order on one hand, and disorder on the other.Nierhaus, Gerhard (2009). ''Algorithmic Composition: Paradigms of Automated Music Generation'', pp. 36 & 38n7. . The
fugues In music, a fugue () is a contrapuntal compositional technique in two or more voices, built on a subject (a musical theme) that is introduced at the beginning in imitation (repetition at different pitches) and which recurs frequently in the c ...
of
J.S. Bach Johann Sebastian Bach (28 July 1750) was a German composer and musician of the late baroque music, Baroque period. He is known for his orchestral music such as the ''Brandenburg Concertos''; instrumental compositions such as the Cello Suite ...
could be considered generative, in that there is a strict underlying process that is followed by the composer. Similarly,
serialism In music, serialism is a method of Musical composition, composition using series of pitches, rhythms, dynamics, timbres or other elements of music, musical elements. Serialism began primarily with Arnold Schoenberg's twelve-tone technique, thou ...
follows strict procedures which, in some cases, can be set up to generate entire compositions with limited human intervention. Composers such as
John Cage John Milton Cage Jr. (September 5, 1912 – August 12, 1992) was an American composer and music theorist. A pioneer of indeterminacy in music, electroacoustic music, and non-standard use of musical instruments, Cage was one of the leading fi ...
,
Christiane Paul Christiane Paul (; born 8 March 1974 in Berlin-Pankow) is a German film, television and stage actress. Paul first worked as a model for magazines such as '' Bravo''. She was 17 when she obtained her first leading role in the film '. Prior to h ...
''Digital Art'', Thames & Hudson.
Farmers Manual Farmers Manual is an electronic music and visual art group, founded in Vienna in the beginning of the 1990s. The core members of the collective are Mathias Gmachl, Stefan Possert, Oswald Berthold, Gert Brantner, and Nik Gaffney. Part of the very ...
, and
Brian Eno Brian Peter George St John le Baptiste de la Salle Eno (; born Brian Peter George Eno, 15 May 1948) is a British musician, composer, record producer and visual artist best known for his contributions to ambient music and work in rock, pop an ...
have used
generative systems Generative systems are technologies with the overall capacity to produce unprompted change driven by large, varied, and uncoordinated audiences. When generative systems provide a common platform, changes may occur at varying layers (physical, netwo ...
in their works.


Visual art

The artist
Ellsworth Kelly Ellsworth Kelly (May 31, 1923 – December 27, 2015) was an American painter, sculptor, and printmaker associated with hard-edge painting, Color Field painting and minimalism. His works demonstrate unassuming techniques emphasizing line, c ...
created paintings by using chance operations to assign colors in a grid. He also created works on paper that he then cut into strips or squares and reassembled using chance operations to determine placement. Artists such as
Hans Haacke Hans Haacke (born August 12, 1936) is a Germany, German-born artist who lives and works in New York City. Haacke is considered a "leading exponent" of Institutional Critique. Early life Haacke was born in Cologne, Germany. He studied at the ''S ...
have explored processes of physical and social systems in artistic context.
François Morellet François Morellet (30 April 1926 – 10 May 2016) was a French contemporary abstract painter, sculptor, and light artist. His early work prefigured minimal art and conceptual art and he played a prominent role in the development of geometrical a ...
has used both highly ordered and highly disordered systems in his artwork. Some of his paintings feature regular systems of radial or parallel lines to create Moiré Patterns. In other works he has used chance operations to determine the coloration of grids.
Sol LeWitt Solomon "Sol" LeWitt (September 9, 1928 – April 8, 2007) was an American artist linked to various movements, including conceptual art and minimalism. LeWitt came to fame in the late 1960s with his wall drawings and "structures" (a term he pref ...
created generative art in the form of systems expressed in
natural language In neuropsychology, linguistics, and philosophy of language, a natural language or ordinary language is any language that has evolved naturally in humans through use and repetition without conscious planning or premeditation. Natural languages ...
and systems of geometric
permutation In mathematics, a permutation of a set is, loosely speaking, an arrangement of its members into a sequence or linear order, or if the set is already ordered, a rearrangement of its elements. The word "permutation" also refers to the act or proc ...
. Harold Cohen's
AARON According to Abrahamic religions, Aaron ''′aharon'', ar, هارون, Hārūn, Greek (Septuagint): Ἀαρών; often called Aaron the priest ()., group="note" ( or ; ''’Ahărōn'') was a prophet, a high priest, and the elder brother of ...
system is a longstanding project combining software artificial intelligence with robotic painting devices to create physical artifacts. Steina and Woody Vasulka are video art pioneers who used analog video feedback to create generative art. Video feedback is now cited as an example of deterministic chaos, and the early explorations by the Vasulkas anticipated contemporary science by many years. Software systems exploiting
evolutionary computing In computer science, evolutionary computation is a family of algorithms for global optimization inspired by biological evolution, and the subfield of artificial intelligence and soft computing studying these algorithms. In technical terms, the ...
to create visual form include those created by
Scott Draves Scott Draves is the inventor of Fractal Flames and the leader of the distributed computing project Electric Sheep. He also invented patch-based texture synthesis and published the first implementation of this class of algorithms. He is also a ...
and
Karl Sims Karl Sims (born 1962) is a computer graphics artist and researcher, who is best known for using particle systems and artificial life in computer animation. Biography Sims received a B.S. from MIT in 1984, and a M.S. from the MIT Media Lab in 1987. ...
. The digital artist
Joseph Nechvatal Joseph Nechvatal (born January 15, 1951) is an American post-conceptual digital artist and Aesthetics, art theoretician who creates computer-assisted paintings and computer animations, often using custom-created computer viruses. Life and work ...
has exploited models of viral contagion. ''
Autopoiesis The term autopoiesis () refers to a system capable of producing and maintaining itself by creating its own parts. The term was introduced in the 1972 publication '' Autopoiesis and Cognition: The Realization of the Living'' by Chilean biologist ...
'' by
Ken Rinaldo Kenneth E. Rinaldo (born 1958) is an American neo-conceptual artist and arts educator, known for his interactive robotics, 3D animation, and BioArt installations. His works include Autopoiesis (2000), and Augmented Fish Reality (2004), a fish-dr ...
includes fifteen musical and
robotic Robotics is an interdisciplinarity, interdisciplinary branch of computer science and engineering. Robotics involves design, construction, operation, and use of robots. The goal of robotics is to design machines that can help and assist human ...
sculptures that interact with the public and modify their behaviors based on both the presence of the participants and each other. Jean-Pierre Hebert and Roman Verostko are founding members of the Algorists, a group of artists who create their own algorithms to create art.
A. Michael Noll A. Michael Noll (born 1939, Newark, New Jersey) is an American engineer, and professor emeritus at the Annenberg School for Communication and Journalism at the University of Southern California. He served as dean of the Annenberg School from 1992 t ...
, of Bell Telephone Laboratories, Incorporated, programmed computer art using mathematical equations and programmed randomness, starting in 1962. The French artist
Jean-Max Albert Jean-Max Albert (born 1942) is a French painter, sculptor, writer, and musician. He has published theory, books on artists, and a collection of poems, plays and novels inspired by quantum physics. He perpetuated experiments initiated by Paul Klee ...
, beside environmental sculptures like ''Iapetus'', and ''O=C=O'', developed a project dedicated to the vegetation itself, in terms of biological activity. The ''Calmoduline Monument'' project is based on the property of a protein,
calmodulin Calmodulin (CaM) (an abbreviation for calcium-modulated protein) is a multifunctional intermediate calcium-binding messenger protein expressed in all eukaryotic cells. It is an intracellular target of the secondary messenger Ca2+, and the bind ...
, to bond selectively to calcium. Exterior physical constraints (wind, rain, etc.) modify the electric potential of the cellular membranes of a plant and consequently the flux of calcium. However, the calcium controls the expression of the calmoduline gene. The plant can thus, when there is a stimulus, modify its « typical » growth pattern. So the basic principle of this monumental sculpture is that to the extent that they could be picked up and transported, these signals could be enlarged, translated into colors and shapes, and show the plant's « decisions » suggesting a level of fundamental biological activity.
Maurizio Bolognini Maurizio Bolognini (born July 27, 1952) is a post-conceptual media artist. His installations are mainly concerned with the aesthetics of machines, and are based on the minimal and abstract activation of technological processes that are beyond th ...
works with generative machines to address conceptual and social concerns. Mark Napier is a pioneer in data mapping, creating works based on the streams of zeros and ones in ethernet traffic, as part of the "Carnivore" project. Martin Wattenberg pushed this theme further, transforming "data sets" as diverse as musical scores (in "Shape of Song", 2001) and Wikipedia edits ( History Flow, 2003, with
Fernanda Viegas Fernanda is a Portuguese, Spanish and Italian feminine equivalent of Fernando, a male given name of Germanic origin, with an original meaning of "adventurous, bold journey". __TOC__ People *Fernanda Abreu (born 1961), Brazilian popular singer * ...
) into dramatic visual compositions. The Canadian artist
San Base San Base (December 1, 1956 in Russia) is a contemporary Canadian artist specializing in generative art. He graduated from school of Fine Arts in 1974, and received his PhD in Cybernetics from the Technical University in 1979. Life and work S ...
developed a "Dynamic Painting" algorithm in 2002. Using computer algorithms as "brush strokes," Base creates sophisticated imagery that evolves over time to produce a fluid, never-repeating artwork. Since 1996 there have been ambigram generators that auto generate
ambigram An ambigram is a calligraphic design that has several interpretations as written. The term was coined by Douglas Hofstadter in 1983. Most often, ambigrams appear as visually symmetrical words. When flipped, they remain unchanged, or they mutate ...
s. Italian composer
Pietro Grossi Pietro Grossi (15 April 1917, in Venice – 21 February 2002, in Florence) was an Italian composer pioneer of computer music, visual artist and hacker ahead of his time. He began experimenting with electronic techniques in Italy in the early sixt ...
, pioneer of
computer music Computer music is the application of computing technology in music composition, to help human composers create new music or to have computers independently create music, such as with algorithmic composition programs. It includes the theory and ap ...
since 1986, he extended his experiments to images, (same procedure used in his musical work) precisely to computer graphics, writing programs with specific auto-decisions, and developing the concept of ''HomeArt'', presented for the first time in the exhibition ''New Atlantis: the continent of electronic music'' organized by the
Venice Biennale The Venice Biennale (; it, La Biennale di Venezia) is an international cultural exhibition hosted annually in Venice, Italy by the Biennale Foundation. The biennale has been organised every year since 1895, which makes it the oldest of ...
in 1986.


Software art

For some artists, graphic user interfaces and computer code have become an independent art form in themselves. Adrian Ward created Auto-Illustrator as a commentary on software and generative methods applied to art and design.


Architecture

In 1987
Celestino Soddu Celestino Soddu (2 April 1945, Como, Italy) is an Italian architect and academic. He teaches generative design at Polytechnic University of Milan and is a pioneer of generative art and design. In 2005, he described generative design as a "desig ...
created the artificial DNA of Italian Medieval towns able to generate endless 3D models of cities identifiable as belonging to the idea. In 2010, Michael Hansmeyer generated architectural columns in a project called "Subdivided Columns – A New Order (2010)". The piece explored how the simple process of repeated subdivision can create elaborate architectural patterns. Rather than designing any columns directly, Hansmeyer designed a process that produced columns automatically. The process could be run again and again with different parameters to create endless permutations. Endless permutations could be considered a hallmark of generative design.


Literature

Writers such as
Tristan Tzara Tristan Tzara (; ; born Samuel or Samy Rosenstock, also known as S. Samyro; – 25 December 1963) was a Romanian and French avant-garde poet, essayist and performance artist. Also active as a journalist, playwright, literary and art critic, comp ...
, Brion Gysin, and
William Burroughs William Seward Burroughs II (; February 5, 1914 – August 2, 1997) was an American writer and visual artist, widely considered a primary figure of the Beat Generation and a major postmodern author who influenced popular cultur ...
used the cut-up technique to introduce randomization to literature as a generative system.
Jackson Mac Low Jackson Mac Low (1922–2004) was an American poet, performance artist, composer and playwright, known to most readers of poetry as a practioneer of systematic chance operations and other non-intentional compositional methods in his work, whi ...
produced computer-assisted poetry and used algorithms to generate texts;
Philip M. Parker Philip M. Parker (born June 20, 1960) is an American economist and academic, currently the INSEAD Chaired Professor of Management Science at INSEAD in Fontainebleau, France. He has patented a method to automatically produce a set of similar book ...
has written software to automatically generate entire books.
Jason Nelson Jason Nelson is a digital and hypermedia poet and artist. He is Associate Professor of Digital Culture at the University of Bergen, where he was also a Fulbright Fellow from 2016-17. Until 2020 he was a lecturer on Cyberstudies, digital writ ...
used generative methods with speech-to-text software to create a series of digital poems from movies, television and other audio sources. In the late 2010s, authors began to experiment with
neural networks A neural network is a network or circuit of biological neurons, or, in a modern sense, an artificial neural network, composed of artificial neurons or nodes. Thus, a neural network is either a biological neural network, made up of biological ...
trained on large language datasets.
David Jhave Johnston David Jhave Johnston is a Canadian poet, videographer, and motion graphics artist working chiefly in digital and computational media. This artist's work is often attributed, simply, to the name Jhave. Education and career Jhave completed his ...
's ''
ReRites ''ReRites'' (also known as ''RERITES, ReadingRites, Big Data Poetry'') is a literary work of "Human + A.I. poetry" by David Jhave Johnston that used neural network models trained to generate poetry which the author then edited. ReRites won the Ro ...
'' is an early example of human-edited AI-generated poetry.


Live coding

Generative systems may be modified while they operate, for example by using interactive programming environments such as SuperCollider,
Fluxus Fluxus was an international, interdisciplinary community of artists, composers, designers and poets during the 1960s and 1970s who engaged in experimental art performances which emphasized the artistic process over the finished product. Fluxus ...
and
TidalCycles TidalCycles (also known as "Tidal") is a live coding environment designed for musical improvisation and composition. In particular, it is a domain-specific language embedded in Haskell, focused on the generation and manipulation of audible or visu ...
, including patching environments such as
Max/MSP Max, also known as Max/MSP/Jitter, is a visual programming language for music and multimedia developed and maintained by San Francisco-based software company Cycling '74. Over its more than thirty-year history, it has been used by composers, per ...
,
Pure Data Pure Data (Pd) is a visual programming language developed by Miller Puckette in the 1990s for creating interactive computer music and multimedia works. While Puckette is the main author of the program, Pd is an open-source project with a large d ...
and vvvv. This is a standard approach to programming by artists, but may also be used to create live music and/or video by manipulating generative systems on stage, a performance practice that has become known as
live coding Live coding, sometimes referred to as on-the-fly programming,Wang G. & Cook P. (2004"On-the-fly Programming: Using Code as an Expressive Musical Instrument" In ''Proceedings of the 2004 International Conference on New Interfaces for Musical Expr ...
. As with many examples of
software art Software art is a work of art where the creation of software, or concepts from software, play an important role; for example software applications which were created by artists and which were intended as artworks. As an artistic discipline software ...
, because live coding emphasizes human authorship rather than autonomy, it may be considered in opposition to generative art.


Theories


Philip Galanter

In the most widely cited theory of generative art, in 2003 Philip GalanterPhilip Galante
''What is Generative Art? Complexity theory as a context for art theory''
2003 International Conference on Generative Art
describes generative art systems in the context of complexity theory. In particular the notion of
Murray Gell-Mann Murray Gell-Mann (; September 15, 1929 – May 24, 2019) was an American physicist who received the 1969 Nobel Prize in Physics for his work on the theory of elementary particles. He was the Robert Andrews Millikan Professor of Theoretical ...
and
Seth Lloyd Seth Lloyd (born August 2, 1960) is a professor of mechanical engineering and physics at the Massachusetts Institute of Technology. His research area is the interplay of information with complex systems, especially quantum systems. He has perform ...
's effective complexity is cited. In this view both highly ordered and highly disordered generative art can be viewed as simple. Highly ordered generative art minimizes
entropy Entropy is a scientific concept, as well as a measurable physical property, that is most commonly associated with a state of disorder, randomness, or uncertainty. The term and the concept are used in diverse fields, from classical thermodynam ...
and allows maximal
data compression In information theory, data compression, source coding, or bit-rate reduction is the process of encoding information using fewer bits than the original representation. Any particular compression is either lossy or lossless. Lossless compression ...
, and highly disordered generative art maximizes entropy and disallows significant data compression. Maximally complex generative art blends order and disorder in a manner similar to biological life, and indeed biologically inspired methods are most frequently used to create complex generative art. This view is at odds with the earlier
information theory Information theory is the scientific study of the quantification (science), quantification, computer data storage, storage, and telecommunication, communication of information. The field was originally established by the works of Harry Nyquist a ...
influenced views of
Max Bense Max Bense (7 February 1910 in Strasbourg – 29 April 1990 in Stuttgart) was a German philosopher, writer, and publicist, known for his work in philosophy of science, logic, aesthetics, and semiotics. His thoughts combine natural sciences, art, a ...
and
Abraham Moles Abraham Moles (19 August 1920 – 22 May 1992) was a pioneer in information science and communication studies in France, He was a professor at Ulm school of design and University of Strasbourg. He is known for his work on kitsch. Biography Mo ...
where complexity in art increases with disorder. Galanter notes further that given the use of visual symmetry, pattern, and repetition by the most ancient known cultures generative art is as old as art itself. He also addresses the mistaken equivalence by some that rule-based art is synonymous with generative art. For example, some art is based on constraint rules that disallow the use of certain colors or shapes. Such art is not generative because constraint rules are not constructive, i.e. by themselves they don't assert what is to be done, only what cannot be done.


Margaret Boden and Ernest Edmonds

In their 2009 article,
Margaret Boden Margaret Ann Boden (born 26 November 1936) is a Research Professor of Cognitive Science in the Department of Informatics at the University of Sussex, where her work embraces the fields of artificial intelligence, psychology, philosophy, and c ...
and Ernest Edmonds agree that generative art need not be restricted to that done using computers, and that some rule-based art is not generative. They develop a technical vocabulary that includes Ele-art (electronic art), C-art (
computer art Computer art is any art in which computers play a role in production or display of the artwork. Such art can be an image, sound, animation, video, CD-ROM, DVD-ROM, video game, website, algorithm, performance or gallery installation. Many traditi ...
), D-art (digital art), CA-art (computer assisted art), G-art (generative art), CG-art (computer based generative art), Evo-art (evolutionary based art), R-art (robotic art), I-art (
interactive art Interactive art is a form of art that involves the spectator in a way that allows the art to achieve its purpose. Some interactive art installations achieve this by letting the observer walk through, over or around them; others ask the artist ...
), CI-art (computer based interactive art), and VR-art (virtual reality art).


Questions

The discourse around generative art can be characterized by the theoretical questions which motivate its development. McCormack et al. propose the following questions, shown with paraphrased summaries, as the most important: # Can a machine originate anything? ''Related to
machine intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech rec ...
- can a machine generate something new, meaningful, surprising and of value: a poem, an artwork, a useful idea, a solution to a long-standing problem?'' # What is it like to be a computer that makes art? ''If a computer could originate art, what would it be like from the computer's perspective?'' # Can human aesthetics be formalized? # What new kinds of art does the computer enable? ''Many generative artworks do not involve digital computers, but what does generative computer art bring that is new?'' # In what sense is generative art representational, and what is it representing? # What is the role of randomness in generative art? ''For example, what does the use of randomness say about the place of intentionality in the making of art?'' # What can computational generative art tell us about creativity? ''How could generative art give rise to artifacts and ideas that are new, surprising and valuable?'' # What characterizes good generative art? ''How can we form a more critical understanding of generative art?'' # What can we learn about art from generative art? ''For example, can the art world be considered a complex generative system involving many processes outside the direct control of artists, who are agents of production within a stratified global art market?'' # What future developments would force us to rethink our answers? Another question is of postmodernism—are generative art systems the ultimate expression of the postmodern condition, or do they point to a new synthesis based on a complexity-inspired world-view?Galanter, Philip
''Complexism and the role of evolutionary art''
in "The art of artificial evolution : a handbook on evolutionary art and music", Springer


See also

*
Artificial intelligence art Artificial intelligence art is any artwork created through the use of artificial intelligence. Tools and processes Imagery There are many mechanisms for creating AI art, including procedural 'rule-based' generation of images using mathemati ...
*
Artmedia Artmedia was one of the first scientific projects concerning the relationship between art, technology, philosophy and aesthetics. It was founded in 1985 at the University of Salerno. For over two decades, until 2009, dozens of projects, studies, e ...
*
Conway's Game of Life The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further ...
*
Digital morphogenesis Digital morphogenesis is a type of generative art in which complex shape development, or morphogenesis, is enabled by computation. This concept is applicable in many areas of design, art, architecture, and modeling. The concept was originally deve ...
*
Evolutionary art Evolutionary art is a branch of generative art, in which the artist does not do the work of constructing the artwork, but rather lets a system do the construction. In evolutionary art, initially generated art is put through an iterated process o ...
*
New media art New media art includes artworks designed and produced by means of new media, electronic media technology, technologies, comprising virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video g ...
*
Non-fungible token A non-fungible token (NFT) is a unique digital identifier that cannot be copied, substituted, or subdivided, that is recorded in a blockchain, and that is used to certify authenticity and ownership. The ownership of an NFT is recorded in the b ...
* Post-conceptualism *
Systems art Systems art is art influenced by cybernetics, and systems theory, that reflects on natural systems, social systems and social signs of the art world itself. Systems art emerged as part of the first wave of the conceptual art movement extended i ...
*
Virtual art Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). These include human-machine interfaces such as visualization casks, stereoscopic spectacles and ...


References


Further reading

*
Oliver Grau Oliver Grau (born 24 October 1965) is a German art historian and media theoretician with a focus on image science, modernity and media art as well as culture of the 19th century and Italian art of the Renaissance. Main Areas of Research are: Dig ...
(2003)
''Virtual Art: From Illusion to Immersion''
(MIT Press/Leonardo Book Series). Cambridge, Massachusetts: The MIT Press. . * Wands, Bruce (2006). ''Art of the Digital Age'', London: Thames & Hudson. . * Matt Pearson,
Generative art : a practical guide using processing
". Manning 2011.
Playing with Time
A conversation between Will Wright and Brian Eno on generative creation.
Off Book: Generative Art - Computers, Data, and Humanity
Documentary produced by
Off Book (web series) ''Off Book'' is a web series on digital culture and art created for PBS by Kornhaber Brown, a Webby award-winning production studio that creates web series, videos, and motion graphics. The series has been viewed more than six million times, an ...

Thomas Dreher: History of Computer Art
chap.III.2, IV.3, VIII.1

Epigenetic Painting:Software as Genotype", Roman Verostko(International Symposium on Electronic Art, Utrecht, 1988); Leonardo, 23:1,1990, pp. 17–23 {{Digital art Visual arts media Computer art Digital art New media Electronic music Visual arts genres Art movements Painting techniques Conceptual art