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Reader Rabbit
''Reader Rabbit'' is an educational game franchise created in 1983 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called ''The ClueFinders'' was released for older students aged seven to twelve. The games teach language arts including basic skills in reading and spelling and mathematics. The main character in all the titles is named "Reader Rabbit". History The first ''Reader Rabbit'' computer game was conceived by the Grimm sisters and titled ''Reader Rabbit and the Fabulous Word Factory''. It was released initially in 1983 and featured in the 1983 holiday special ''The Computer Chronicles''. Later versions were released in 1984. In 1986, both ''Reader Rabbit'' 2.0 and ''Math Rabbit'' were released. In 1987, ''Writer Rabbit'' was released with the intention of having a ''Rabbit'' series that featured different academic subjects. Ultimately, the developers decided to have a ''Reader Rabbit'' s ...
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Reader Rabbit (video Game)
''Reader Rabbit'' (fully titled "Reader Rabbit and the Fabulous Word Factory" or alternatively known as "Reader Rabbit Builds Early Learning & Thinking") is a 1983 video game and the first of the long-running ''Reader Rabbit'' edutainment series. It was made by The Learning Company for Apple II and later for other computers. It also made use of the KoalaPad graphics tablet. The Connelley Group helped with the Atari 8-Bit conversion in 1984. A Talking version was developed for the Apple IIGS in 1989. An enhanced version was released for DOS on 1991. A Deluxe version was released in 1994 for Macintosh and Windows 3.x. In 1997, the game was remade for Windows and Macintosh under the title "Reader Rabbit's Reading 1". Development ''Reader Rabbit'' was originally conceived by the Grimm sisters; Leslie authored the game while Corinne and Cindy contributed the art. Version 1.0 of ''Reader Rabbit'', titled ''Reader Rabbit and the Fabulous Word Factory'', was released in late 1983 or ear ...
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Reader Rabbit's Reading Development Library
''Reader Rabbit's Reading Development Library'' is a series of four edutainment games from The Learning Company as part of the ''Reader Rabbit'' franchise. The first two games were developed in October 1994, the third was developed in 1995 and the last one was developed in 1996. The products make use of interactive storybooks based on fairy tales to help early readers broaden their reading, vocabulary, writing and word recognition skills. Each number in the title corresponds to the reading level of the reader they are aimed at. Gameplay In each game, the player has two storybooks to choose from. There are three versions of each story, the first told by Sam the narrator called the "Classic" version and the latter two as different perspectives of characters from the story. The story can be read entirely by the narrator or it can be read by the user with guidelines. The games also include three activities to further enhance learning to read. With both the manual and automatic modes, ...
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Reader Rabbit Toddler
''Reader Rabbit Toddler'' (also known as ''Reader Rabbit's Toddler'') is a 1997 educational video game developed by KnowWare and published by The Learning Company. It is part of the ''Reader Rabbit'' series. Development Production The game was part of Reader Rabbit's Early Learning Series, along with ''Reader Rabbit Preschool'' and '' Reader Rabbit Kindergarten''. The game was packaged with '' Reader Rabbit Playtime for Baby'' into ''Reader Rabbit Playtime for Baby and Toddler''. Educational goals The game minimizes the presence of text to make it easy for illiterate players and to keep them interested. Users are free to click on objects without being prompted, allowing for flexible exploration. Children are able to bridge together the keyboard inputs and screen outputs in the gameplay. Much younger children are recommended to experience the game with an older sibling or adult who will give them adequate help. The activities in the game are intended to prepare a child for prescho ...
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Reader Rabbit Playtime For Baby
''Reader Rabbit Playtime for Baby'' is an educational video game, part of the ''Reader Rabbit'' series, developed by Mattel Interactive and published by The Learning Company The Learning Company (TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity ... in 1999. The game was designed for children aged 9 to 24 months as a software called "Lapware". The game also comes with an extra CD containing songs. Plot Mat the Mouse comes to visit Reader Rabbit at his house. During a game of hide and seek, Mat ducks into a toy chest where Reader can't find her and decides to play around with the games inside. Gameplay The game consists of ten activities: * Hide & Seek Animals * Faces and Feelings * Peek-a-Boo Bubbles * Kaleidoscope Symphony * Musical Drawers * My Storybook * Shape Slide * Rhyme Time * Discovery House * Ma ...
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Reader Rabbit 3
''Reader Rabbit 3'' is a 1993 educational video game, part of the ''Reader Rabbit'' franchise. It was released for DOS that year, but was released for Windows and Macintosh in 1994 under the title "Reader Rabbit 3 Deluxe!". Plot The game sees series protagonist Reader Rabbit join the Daily Skywriter, the daily newspaper for his home town Wordville. He has to identify the right information to put into his stories. The game was designed to build critical reading skills, by applying speech rules to a real-world scenario. Gameplay ''Reader Rabbit 3'' is made up of five different activities that teach player's the structure of the English language. The following activities are: *1. What's the Scoop? / Who? What? When? – the player must determine correctly whether the topic of a sentence is a what, a where, a when or a who. *2. Clue Hounds / Get the Scoop + Crack the Case – the player must locate the what, where, when and who parts of story sentences. After completing the sente ...
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Reader Rabbit's Ready For Letters
''Reader Rabbit's Ready for Letters'' is a 1992 video game and the fifth game of the ''Reader Rabbit ''Reader Rabbit'' is an educational game franchise created in 1983 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called '' The ClueFinders'' was released for o ...'' franchise. Although a spin-off title, it is designed for ages 3 to 6 to teach prereaders about becoming literate and phonics. Educational goals The game was designed with a re-usability value, which help children develop new language skills and sharpen old ones. The game allows for free exploration and offers activities that enable children to begin learning to read.The Learning Company Product Catalog 1994 The modules included teach shape recognition, matching and basic word skills. The digitized voices encourage direction, exercises listening comprehension and helps tie language to words. The concept of cause-and-effect is impl ...
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Reader Rabbit 2
''Reader Rabbit 2'' is a 1991 educational video game, the sequel to ''Reader Rabbit'' and the fourth game in the ''Reader Rabbit'' franchise. A facelift was given to the game's predecessor to match the graphical fidelity of ''Reader Rabbit 2''. Gameplay The game can be played with the keyboard or a mouse. Set in a location called Wordsville, the game contained four word-based minigames. Players are taught about vowel sounds and how to construct sentences. Reception Heidi E.H. Aycock of ''Compute!'' praised the game for demonstrating how educational games could be as visually and aurally stunning: as other genres of video gaming. Game Players PC Entertainment ''Game Players'' is a defunct monthly video game magazine founded by Robert C. Lock in 1989 and originally published by Signal Research in Greensboro, North Carolina. The original publication began as ''Game Players Strategy to Nintendo Games'' ... reviewed the game as a solid choice for young players at school and hom ...
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1st Grade
First grade (also called Grade One, called ''Year 2'' in England or Primary 2 in Scotland) is the first grade in elementary school and the first school year after kindergarten. Children are usually 6–7 years old in this grade. Examples by region Asia *In Israel, children enter the first grade (''kita aleph'') the year they turn six or seven. *In South Korea, First Grade, known as (''il-hak-nyeon''), begins in March when a child is six or seven years old. *In China, First Grade, known as (''yī nián jí''), begins in September when a child is six years old. *In Japan, First Grade, known as (''i-chi-nen-sei''), begins in April when a child is six years old. *In Singapore, First Grade (or more commonly, "Primary 1"), begins when a child is six years old. Child at least 6 years old on 1 January of a given year gain admission to P1. *In Bahrain, the minimum age for the first grade is seven years old. *In Bangladesh, First Grade (known as ''prothom sreni'') begins in January ...
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Sparkle Star Rescue
Sparkle may refer to: * Sparkle (catamaran), a catamaran designed by Angus Primrose * Sparkle (drink), a lemon-flavored soft drink * Sparkle, a brand of paper towels owned by Georgia-Pacific * Sparkle Plenty, a character in the ''Dick Tracy'' comic strip * Sparkle (❇), a form of dingbat Film * ''Sparkle'' (1976 film), an American film released by Warner Bros * ''Sparkle'' (2007 film), an English film starring Stockard Channing * ''Sparkle'' (2012 film), a remake of the original 1976 film Music ;Artists * Sparkle Moore (born 1936), rockabilly singer * Sparkle (singer) (born 1975), R&B singer ;Albums * ''Sparkle'' (Sparkle album), 1998 * ''Sparkle'' (Aretha Franklin album), 1976; the soundtrack to the above 1976 film * '' Sparkle: Original Motion Picture Soundtrack'', 2012; the soundtrack to the above 2012 film ;Extended Plays * ''Sparkle'' (Marion EP), 1998 ;Songs * "Sparkle", a song by Diana Ross from the 1979 album '' The Boss'' * "Sparkle", a song by My Life Story f ...
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InfoWorld
''InfoWorld'' (abbreviated IW) is an information technology media business. Founded in 1978, it began as a monthly magazine. In 2007, it transitioned to a web-only publication. Its parent company today is International Data Group, and its sister publications include '' Macworld'' and ''PC World''. InfoWorld is based in San Francisco, with contributors and supporting staff based across the United States. Since its founding, ''InfoWorld''s readership has largely consisted of IT and business professionals. ''InfoWorld'' focuses on how-to, analysis, and editorial content from a mixture of experienced technology journalists and working technology practitioners. The site averages 4.6 million monthly page views and 1.1 million monthly unique visitors. History The magazine was founded by Jim Warren in 1978 as ''The Intelligent Machines Journal'' (IMJ). It was sold to IDG in late 1979. On 18 February 1980, the magazine name was changed to ''InfoWorld''. In 1986, the Robert X. Cringel ...
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Slate (magazine)
''Slate'' is an online magazine that covers current affairs, politics, and culture in the United States. It was created in 1996 by former '' New Republic'' editor Michael Kinsley, initially under the ownership of Microsoft as part of MSN. In 2004, it was purchased by The Washington Post Company (later renamed the Graham Holdings Company), and since 2008 has been managed by The Slate Group, an online publishing entity created by Graham Holdings. ''Slate'' is based in New York City, with an additional office in Washington, D.C. ''Slate'', which is updated throughout the day, covers politics, arts and culture, sports, and news. According to its former editor-in-chief Julia Turner, the magazine is "not fundamentally a breaking news source", but rather aimed at helping readers to "analyze and understand and interpret the world" with witty and entertaining writing. As of mid-2015, it publishes about 1,500 stories per month. A French version, ''slate.fr'', was launched in February 20 ...
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PCMag
''PC Magazine'' (shortened as ''PCMag'') is an American computer magazine published by Ziff Davis. A print edition was published from 1982 to January 2009. Publication of online editions started in late 1994 and have continued to the present day. Overview ''PC Magazine'' provides reviews and previews of the latest hardware and software for the information technology professional. Articles are written by leading experts including John C. Dvorak, whose regular column and "Inside Track" feature were among the magazine's most popular attractions. Other regular departments include columns by long-time editor-in-chief Michael J. Miller ("Forward Thinking"), Bill Machrone, and Jim Louderback, as well as: * "First Looks" (a collection of reviews of newly released products) * "Pipeline" (a collection of short articles and snippets on computer-industry developments) * "Solutions" (which includes various how-to articles) * "User-to-User" (a section in which the magazine's experts answ ...
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