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Educational Video Game
An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software). In the narrower sense used here, the term describes educational software which is primarily about entertainment, but tends to educate as well and sells itself partly under the educational umbrella. Normally software of this kind is not structured towards school curricula and does not involve educational advisors. Educational video games play a significant role in the school curriculum for teachers who seek to deliver core lessons, reading and new skills. Gamification of education allows learners to take active roles in learning and develop technological skills that are needed for their academic and professional careers. Several recent studies have shown that video game ...
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Vtech Socrates
The VTech Socrates is an 8-bit educational home video game console manufactured and released in 1988 by VTech. The console features a robot character Socrates, named after the philosopher. The character is visually similar to Johnny Five from the ''Short Circuit'' movies. It was discontinued in the early 1990s. The system features standard wireless controllers that communicated via infrared reception. Yeno distributed the system in Europe. In Germany, under the name Prof. Weiss-Alles, which translates to "Professor Knows-Everything". And in France, as the Professeur Saitout; Jeu Educatif Video, where "Saitout" comes from the french phrase "Sais Tout", meaning "Knows All". VTech also distributed the system in Canada, being sold as the Socrates Saitout; Jeu Educatif Video. Games The main unit of the Socrates system is bundled with games in five categories: Math Problems, Word Problems, Word Games, Music Games, and Super Painter. Math Problems and Word Problems test basic ski ...
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A Slower Speed Of Light
''A Slower Speed of Light'' is a freeware video game developed by MIT Game Lab that demonstrates the effects of special relativity by gradually slowing down the speed of light to a walking pace. The game runs on the Unity engine using its open-source OpenRelativity toolkit."A Slower Speed of Light." ''MIT Game Lab''. MIT, n.d. Web. 24 Dec. 2013. http://gamelab.mit.edu/games/a-slower-speed-of-light/MITGameLab/OpenRelativity: An open source framework to add the effects of traveling at relativistic speeds to visualizations or games.
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In ''A Slower Speed of Light'', the pla ...
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JumpStart
''JumpStart'' (known as ''Jump Ahead'' in the United Kingdom) is an educational media franchise for children, consisting mostly of educational games, produced by JumpStart Games. The series originally consisted of a series of educational PC games but has since expanded to include workbooks, direct-to-video films, mobile apps, and other media, including a massive multiplayer online game located at JumpStart.com, that were launched on March 10, 2009. History Early era (1994–1997) The first game in the early learning software series, '' JumpStart Kindergarten'', was created in 1994 by independent developer, Fanfare Software (founded 1988), and published by Knowledge Adventure (founded 1991). Afterwards, Fanfare was also known to have developed two more games; ''JumpStart Preschool'' and '' JumpStart 1st Grade'' before being acquired by Knowledge Adventure on August 9, 1995. Later, Fanfare founder and chairman, Barton Listick, became vice president of Knowledge Adventure, while ...
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Knowledge Adventure
JumpStart Games, Inc., formerly Knowledge Adventure, Inc., is an American edutainment video game company based in Torrance, California. Founded in 1991, it owns the ''Neopets'' virtual pet website, and is itself owned by Chinese holding company NetDragon Websoft. History Until 1994, Knowledge Adventure had created DOS games, including ''Knowledge Adventure The Game'', ''Isaac Asimov's Science Adventure'', ''Space Adventure'', ''Mario Teaches Typing'', ''Mario Is Missing!'', ''San Diego Zoo Presents: The Animals!'', ''Dinosaur Adventure'', ''The Tale of Peter Rabbit'', ''Mario's Time Machine'', ''Mario's Early Years! Fun with Letters'', ''Mario's Early Years! Fun with Numbers'', ''Imax's Speed (1984 film), Speed'', ''Undersea Adventure'', ''3D Dinosaur Adventure'', ''Isaac Asimov's Science Adventure II'', ''Kid's Zoo: A Baby Animal Adventure'', ''3D Body Adventure'', ''Space Adventure II'', ''Aviation Adventure'', ''America Adventure'', ''Bug Adventure'', ''The Discoverers (vid ...
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GCompris
GCompris is a software suite comprising educational entertainment software for children aged 2 to 10. GCompris was originally written in C and Python using the GTK+ widget toolkit, but a rewrite in C++ and QML using the Qt widget toolkit has been undertaken since early 2014. GCompris is free and open-source software and the current version is subject to the requirements of the AGPL-3.0-only license. It has been part of the GNU project. The name GCompris is a pun, in the French language is pronounced the same as the phrase "I have understood", ''J'ai compris'' . It is available for Linux, BSD, macOS, Windows and Android. While binaries compiled for Microsoft Windows and macOS were initially distributed with a restricted number of activities and a small fee was required to unlock all the activities, since February 2020 the full version is entirely free for all platforms. Extent At the time of writing GCompris comprised more than 130 games, called "activities". These are ...
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Mickey Mouse
Mickey Mouse is an animated cartoon Character (arts), character co-created in 1928 by Walt Disney and Ub Iwerks. The longtime mascot of The Walt Disney Company, Mickey is an Anthropomorphism, anthropomorphic mouse who typically wears red shorts, large yellow shoes, and white gloves. Taking inspiration from such Silent film, silent film personalities as Charlie Chaplin’s The Tramp, Tramp, Mickey is traditionally characterized as a sympathetic underdog who gets by on pluck and ingenuity. The character’s status as a small mouse was personified through his diminutive stature and falsetto voice, the latter of which was originally provided by Disney. Mickey is one of the world's most recognizable and universally acclaimed fictional characters of all time. Created as a replacement for a prior Disney character, Oswald the Lucky Rabbit, Mickey first appeared in the short ''Plane Crazy'', debuting publicly in the short film ''Steamboat Willie'' (1928), one of the first Sound film, ...
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The Jungle Book (1967 Film)
''The Jungle Book'' is a 1967 American animated musical comedy film produced by Walt Disney Productions. Based on Rudyard Kipling's 1894 book of the same title, it is the 19th Disney animated feature film. Directed by Wolfgang Reitherman, it was the last film to be produced by Walt Disney, who died during its production, and the first animated feature film released after his death. The plot follows Mowgli, a feral child raised in the Indian jungle by wolves, as his friends Bagheera the panther and Baloo the bear try to convince him to leave the jungle before the evil tiger Shere Khan arrives. The early versions of both the screenplay and the soundtrack followed Kipling's work more closely, with a dramatic, dark, and sinister tone which Disney did not want in his family film, leading to writer Bill Peet and songwriter Terry Gilkyson being replaced. The casting employed famous actors and musicians Phil Harris, Sebastian Cabot, George Sanders and Louis Prima, as well as Disney ...
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Aladdin (1992 Disney Film)
''Aladdin'' is a 1992 American animated musical fantasy comedy film produced by Walt Disney Feature Animation and released by Walt Disney Pictures. The 31st Disney animated feature film and the fourth produced during the Disney Renaissance, it is based on the Arabic folktale of the same name from the ''One Thousand and One Nights''. The film was produced and directed by John Musker and Ron Clements from a screenplay they co-wrote with the writing team of Ted Elliott and Terry Rossio. Featuring the voices of Scott Weinger, Robin Williams, Linda Larkin, and Jonathan Freeman, the film follows the titular Aladdin, an Arabian street urchin, who finds a magic lamp containing a genie. With the genie's help, Aladdin disguises himself as a wealthy prince and tries to impress the Sultan in order to win the heart of his free-spirited daughter, Princess Jasmine, while the Sultan's evil vizier Jafar plots to steal the magic lamp for his own uses. Lyricist Howard Ashman first pitched the ...
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Winnie-the-Pooh
Winnie-the-Pooh, also called Pooh Bear and Pooh, is a fictional Anthropomorphism, anthropomorphic teddy bear created by English author A. A. Milne and English illustrator E. H. Shepard. The first collection of stories about the character was the book ''Winnie-the-Pooh (book), Winnie-the-Pooh'' (1926), and this was followed by ''The House at Pooh Corner'' (1928). Milne also included a poem about the bear in the children's verse book ''When We Were Very Young'' (1924) and many more in ''Now We Are Six'' (1927). All four volumes were illustrated by E. H. Shepard. The Pooh stories have been translated into many languages, including Alexander Lenard's Latin translation, , which was first published in 1958, and, in 1960, became the only Latin book ever to have been featured on The New York Times Best Seller list, ''The New York Times'' Best Seller list. In 1961, The Walt Disney Company, Walt Disney Productions licensed certain film and other rights of Milne's Winnie-the-Pooh sto ...
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Disney Interactive
Disney Interactive is an American video game and internet company that oversaw various websites and interactive media owned by The Walt Disney Company. History 1995–1996: Formation and beginnings In December 1994, Disney announced that it was establishing a new division dedicated to publishing computer and video game console software, called Disney Interactive. The initial staff consisted of 200 newly hired employees. The company was formally established in mid-1995. On August 23, 1995, Disney Interactive formed Disney Online. 1997–2007: Buena Vista Internet Group Disney purchased a one-third share of Starwave on April 3, 1997, for $100 million. In January 1998, Disney registered go.com. Exercising its options, Disney purchased the outstanding shares of Starwave from Paul Allen in April 1998. In June 1998, Disney purchased 43% ownership of Infoseek in exchange for Starwave and $70 million. Infoseek and Disney Online joint ventured in developing the Go Network, an interne ...
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Educational Game
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play. Game types include board, card, and video games. As educators, governments, and parents realize the psychological need and benefits that gaming has on learning, this educational tool has become mainstream. Games are interactive play that teach goals, rules, adaptation, problem solving, interaction, all represented as a story. They satisfy a fundamental need to learn by providing enjoyment, passionate involvement, structure, motivation, ego gratification, adrenaline, creativity, social interaction and emotion in the game itself while the learning takes place. Vi ...
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National Curriculum (England, Wales And Northern Ireland)
A national curriculum is a common programme of study in schools that is designed to ensure nationwide uniformity of content and standards in education. It is usually legislated by the national government, possibly in consultation with state or other regional authorities. National curriculum assessment generally means testing of students as to whether they meet the national standards. Notable national curricula are: * Australian Curriculum is a planned curriculum for schools in all states and territories of Australia, from Kindergarten to Year 12. Its first stages were planned to start in 2013.ACARA: Australian curriculum
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