Bot Colony
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Bot Colony
''Bot Colony'' is an episodic adventure game by Montreal developer North Side Inc. In the game, the player uses a natural language parser to converse with robot characters. The game is played through a PC client, whose major functions are running the 3D world, speech-to-text, and communication with the server, the game's language processing and reasoning running on a server farm. The developer has written a novel of the same name, published in December 2010. After early prototypes in 2009 and a failed Kickstarter campaign in October 2013, the game was featured on Steam Greenlight in November 2013. It was cancelled in January 2015 because of low sales, but became available again in spring 2017 with an added introductory mission. Plot ''Bot Colony'' is set on Agrihan, an island in the Marianas in the Pacific, in 2021. Agrihan has become the private island of Nakagawa Corp, a large Japanese robot company, which relocated its R&D and manufacturing facilities there both to accommodat ...
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North Side Inc
North Side is a software company based in Montreal. It was founded in 2000, and over the years, the company has been developing natural language understanding and natural language generation (together, dialogue) software since 2001. History The company was founded by Eugene Joseph in 2000, after his first company, Virtual Prototypes Inc., went public on the Toronto Stock Exchange in July 1999; that company currently operates as Presagis, a subsidiary of CAE. In the early 2000s, North Side did R&D work funded in part by the Canadian Department of National Defence and National Research Council and Telefilm Canada. In 2007, North Side embarked on the development of '' Bot Colony'', the first video game making coherent English dialogue with the characters an integral part of gameplay. At its peak, in 2014, this team had 45 members. The game development was financed in part by the Canada Media Fund and the first two episodes of Bot Colony were launched on Steam on June 17, 2014. T ...
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Bot Colony Gameplay 2 CC
Bot may refer to: Sciences Computing and technology * Chatbot, a computer program that converses in natural language * Internet bot, a software application that runs automated tasks (scripts) over the Internet **a Spambot, an internet bot designed to assist in the sending of spam * Internet Relay Chat bot, a set of scripts or an independent program that connects to Internet Relay Chat as a client * Robot, or "bot", a mechanical device that can perform physical tasks * Social bot, a type of chatbot that is employed in social media networks to automatically generate messages ** Twitter bot, a program used to produce automated posts on the Twitter microblogging service * Trading bot, a program in an Automated trading system that is linked to an exchange or broker that automates trading using algorithms, there are trading bot providers such as HaasOnline, Cryptohopper, and MetaTrader 4 * Video game bot, a computer-controlled player or opponent * Wikipedia bot, an internet ...
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Montreal International Game Summit
The Montreal International Games Summit (MIGS), also known as Le Sommet International du jeu de Montréal (SIJM), is a conference on video games. The first summit was held in 2004 and usually takes place in November at Le Palais des Congrès de Montreal, in Canada. Its mission is to expand the exposure of the video game community in Quebec, and to improve the Quebec video game industry. MIGS is currently the leading professional gaming summit of the East Coast. The overall aim of MIGS is to promote, train, network, and hire potential developers in the gaming industry. Professionals attending the summit partake in lectures and presentations largely oriented around how to improve specific aspects of the industry, such as art, VFX, and design. Currently, MIGS has partnered with many of the leading electronic and game development companies in Canada, including Ubisoft and Warner Bros. Games. The Montreal International Gaming Summit is networked similarly to the Electronic Entert ...
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Closed Beta
A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help improve the software or fix software bugs still present in the software. There are several models for such a life cycle. A common method is that suggested by Microsoft, which divides software development into five phases: Pre-alpha, Alpha, Beta, Release candidate, and Stable. Pre-alpha refers to all activities performed during the software project before formal testing. The alpha phase generally begins when the software is feature complete but likely to contain several known or unknown bugs. The beta phase generally begins when the software is deemed feature complete, yet likely to contain several known or unknown bugs. Software in the production phase will generally have many more bugs in it than completed software, as well as speed/performan ...
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Electronic Entertainment Expo
E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publishers, hardware, and accessory manufacturers use to introduce and advertise upcoming games and game-related merchandise to retailers and to members of the press. E3 includes an exhibition floor for developers, publishers, and manufacturers to showcase their titles and products for sale in the upcoming year. Before and during the event, publishers and hardware manufacturers usually hold press conferences to announce new games and products. Over time, E3 has been considered the largest gaming-expo of the year by importance and impact. Before 2017, E3 was an industry-only event; the ESA required individuals wishing to attend to verify a professional relationship with the video game industry. With the rise of streaming media, several of the press ...
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Gamasutra
''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Game Developer''. Sections ''Game Developer'' has five main sections: #News: where daily news is posted #Features: where developers post-game postmortems and critical essays #Blogs: where users can post their thoughts and views on various topics #Jobs/Resume: where users can apply for open positions at various development studios #Contractors: where users can apply for contracted work. The articles can be filtered by either topic (All, Console/ PC, Social/Online, Smartphone/ Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz(Business)/Marketing). There are three additional sections: a store where books on game design may be purchased, an RSS section where users may subscribe to RSS feeds of each s ...
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Game Developers Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and round Table, roundtables by industry professionals on game-related topics covering Video game programmer, programming, game design, design, audio, production, business and management, and visual arts. History Originally called the Computer Game Developers Conference, the first conference was organized in April 1988 by Chris Crawford (game designer), Chris Crawford in his San Jose, California-area living room. About twenty-seven designers attended, including Don Daglow, Brenda Laurel, Brian Moriarty, Gordon Walton, Tim Brengle, Cliff Johnson (game designer), Cliff Johnson, Dave Menconi, and Carol and Ivan Manley. The second conference, held that same year at a Holiday Inn at Milpitas, California, Milpitas, attracted abou ...
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