Chronology Of Grand Strategy Video Games
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Chronology Of Grand Strategy Video Games
This is an index of grand strategy video games, sorted chronologically. Information regarding date of release, developer, platform, setting, and notability is provided when available. The table can be sorted by clicking on the small boxes next to the column headings. Legend List See also * Grand strategy wargame A grand strategy wargame or simply grand strategy game (GSG) is a wargame that places focus on grand strategy: military strategy at the level of movement and use of a nation state or empire's resources. It is a genre that has considerable overlap ... {{Video game lists by genre Timelines of video games Grand strategy Grand strategy video games ...
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Grand Strategy Wargame
A grand strategy wargame or simply grand strategy game (GSG) is a wargame that places focus on grand strategy: military strategy at the level of movement and use of a nation state or empire's resources. It is a genre that has considerable overlap with 4X games, but differs in being "asymmetrical", meaning that players are more bound to a specific setup and not among equally free factions in exploring and progressing the game and an open world. Scope of games Grand strategy games can be played on a computer or as a board game. They often include a map of the game world, which can range from a single continent to the entire globe. Players typically control a nation or empire and make decisions that affect its development, such as building infrastructure, recruiting and training military units, and negotiating with other players. Combat is often a major part of the game, but it is typically abstracted or simplified compared to more tactical wargames. Examples of grand strategy gam ...
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Romance Of The Three Kingdoms II
is the second in the '' Romance of the Three Kingdoms'' series of turn-based strategy games produced by Koei and based on the historical novel '' Romance of the Three Kingdoms''. Gameplay Upon starting the game, players choose from one of six scenarios that determine the initial layout of power in ancient China. The scenarios loosely depict allegiances and territories controlled by the warlords as according to the novel, although gameplay does not follow events in the novel after the game begins. The six scenarios are listed as follows: # Dong Zhuo seizes control of Luoyang (AD 189) # Warlords struggle for power (AD 194) # Liu Bei seeks shelter in Jing Province (AD 201) # Cao Cao covets supremacy over China (AD 208) # The empire divides into three (AD 215) # Rise of Wei, Wu and Shu (AD 220) After choosing the scenario, players determine which warlord(s) they will control. Custom characters may be inserted into territories unoccupied by other forces, as well. A total of 41 ...
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Panzer General II
''Panzer General II'' is a computer wargame by Strategic Simulations, Inc. Released October 15, 1997, ''Panzer General II'' is the sixth SSI game in the '' Panzer General'' series and the first in the "Living Battlefield" series. It takes place during World War II, covering events from the Spanish Civil War in 1938 to hypothetical battles in 1946. In the April 2000 issue of the magazine PC Gamer, it was voted the 44th best computer game of all time, and the highest rating in the ''Panzer General'' series. The game was re-released in 2010 on GOG.com. Gameplay The game of ''Panzer General II'' is divided into scenarios, each representing a specific battle. All are played on a hex map, which is divided up into hexagons that represent between one and two kilometers. At the beginning of the game, the entire map is revealed to the player, but enemy units are covered by fog of war and are not visible. Each hex is assigned one of thirteen terrain types that penalize or assist t ...
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Frog City Software
Frog City Software, Inc. was an American video game developer based in San Francisco, California. The company was founded in 1994 by Rachel Bernstein, Bill Spieth and Ted Spieth, acquired by Take-Two Interactive in 2003, became part of the 2K label in 2005, and was closed down in 2006. History Frog City Software was founded by Rachel Bernstein, Bill Spieth and Ted Spieth in 1994. In 2003, following the release of '' Tropico 2: Pirate Cove'', Frog City Software was acquired by Take-Two Interactive. On January 25, 2005, Take-Two Interactive announced the opening of publishing label 2K, which would henceforth manage their development studios, including Frog City Software. On June 6, 2006, ''Snow'', a game about drug trafficking A drug is any chemical substance that causes a change in an organism's physiology or psychology when consumed. Drugs are typically distinguished from food and substances that provide nutritional support. Consumption of drugs can be via insuffl ...
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Imperialism (game)
''Imperialism'' is a turn-based strategy game for Microsoft Windows and Apple Macintosh computers, developed by Frog City Software and published by Strategic Simulations in 1997. In ''Imperialism'', the player is the ruler of a 19th-century country and aims to become ruler of the world by conquest or by vote. ''Imperialism'' was followed by '' Imperialism II: Age of Exploration''. Gameplay There are two ways to play ''Imperialism'': in a fictional, randomly generated world, or in a historical scenario. In the first case, the player selects one of seven "great powers" and starts ruling in 1815, a year considered by many historians the beginning of the 19th-century era in the real world. The goal is to be voted world ruler by a two-thirds majority in the "Council of Governors", in which all provincial governors of the world convene once in a decade. Governors in "minor nations" tend to vote for great powers that have favored their country in trade and diplomacy, whereas governors in ...
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Panzer General
''Panzer General'' is a 1994 computer wargame developed and published by Strategic Simulations Inc. (SSI). It simulates conflict during World War II. The designers of ''Panzer General'' were heavily influenced by the Japanese wargame series ''Daisenryaku''. ''Panzer General'' was a major commercial hit: 250,000 units were sold at full price, and long tail sales continued in the years ahead. It became and remained SSI's best-selling game across all genres, and was named the best-selling computer wargame of all time in 2007. It is the first in the commercially successful ''Panzer General'' series. Gameplay ''Panzer General'' is a turn-based game, set on operational level hex maps. One plays lone scenarios from either Axis or Allied side and against a computer or human opponent. In Campaign Mode, the player assumes the role of a German Generalissimus against the Allied computer. ''Panzer General'' is an operational-level game, and units approximate battalions, although the unit si ...
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Wall Of Fire
Wall of Fire may refer to: * ''Wall of Fire'' (album), the second solo album by Peter Elkas * "Wall of Fire" (song), a song by The Kinks * Wall of Fire (mountain), a 700 m cliff face of vertically displaced quartzite in the Swartberg mountain range in South Africa * '' Romance of the Three Kingdoms IV: Wall of Fire'', the fourth game in Koei's ''Romance of the Three Kingdoms'' series * The Wall of Fire, also known as Incident II, the traumatic memories associated with the ruler Xenu in Scientology See also * Firewall (other) * Wall Fire, a 2017 wildfire near Bangor, Eastern Butte County, California * Ring of Fire (other) {{Disambig ...
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Clash Of Steel
''Clash of Steel'' is a grand strategy computer game released in 1993 by Strategic Simulations for MS-DOS. Gameplay It covers World War II in Europe on a grand strategic scale between 1939 and 1945. Three major powers are playable: Germany (Axis), the Allies and the Soviet Union. In the game each player in charge of his chosen major power and its land, air and naval forces. Each player also controls production and research of military equipment. This game contains a number of bugs that were fixed in the follow-up game, ''Clash of Steel: Future Edition''. Buyers of the original version were given a discount when upgrading to ''Future Edition.'' Reception ''Computer Gaming World'' in 1993 stated that ''Clash of Steel'' was reminiscent of ''Hitler's War'' and "a gamer's game—quick-playing, entertaining and reasonably accurate. An entire campaign ... can be played in as few as six hours". It concluded that "''COS'' should not be missed." A survey of wargames by the magazine gave ...
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Dragon Of Destiny
A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as winged, horned, and capable of breathing fire. Dragons in eastern cultures are usually depicted as wingless, four-legged, serpentine creatures with above-average intelligence. Commonalities between dragons' traits are often a hybridization of feline, reptilian and avian features. Scholars believe huge extinct or migrating crocodiles bear the closest resemblance, especially when encountered in forested or swampy areas, and are most likely the template of modern Oriental dragon imagery. Etymology The word ''dragon'' entered the English language in the early 13th century from Old French ''dragon'', which in turn comes from la, draconem (nominative ) meaning "huge serpent, dragon", from Ancient Greek , (genitive , ) "serpent, gi ...
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World Empire
World domination (also called global domination or world conquest or cosmocracy) is a hypothetical power structure, either achieved or aspired to, in which a single political authority holds the power over all or virtually all the inhabitants of Earth. Various individuals or regimes have tried to achieve this goal throughout history, without ever attaining it. The theme has been often used in works of fiction, particularly in political fiction, as well as in conspiracy theories (which may posit that some person or group has already secretly achieved this goal), particularly those fearing the development of a " New World Order" involving a world government of a totalitarian nature. History While various empires over the course of history have been able to expand and dominate large parts of the world, none have come close to conquering all the territory on Earth. However, these empires have had a global impact in cultural and economic terms that is still felt today. Some o ...
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Napoleonic Wars
The Napoleonic Wars (1803–1815) were a series of major global conflicts pitting the French Empire and its allies, led by Napoleon I, against a fluctuating array of European states formed into various coalitions. It produced a period of French domination over most of continental Europe. The wars stemmed from the unresolved disputes associated with the French Revolution and the French Revolutionary Wars consisting of the War of the First Coalition (1792–1797) and the War of the Second Coalition (1798–1802). The Napoleonic Wars are often described as five conflicts, each termed after the coalition that fought Napoleon: the Third Coalition (1803–1806), the Fourth (1806–1807), the Fifth (1809), the Sixth (1813–1814), and the Seventh (1815) plus the Peninsular War (1807–1814) and the French invasion of Russia (1812). Napoleon, upon ascending to First Consul of France in 1799, had inherited a republic in chaos; he subsequently created a state with stable financ ...
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