Imperialism (game)
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''Imperialism'' is a
turn-based strategy A turn-based strategy (TBS) game is a Strategy video game, strategy game (usually some type of wargaming, wargame, especially a wargaming#Unit or map scale, strategic-level wargame) where players take Time-keeping systems in games, turns when pla ...
game for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
and
Apple Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and software en ...
computers, developed by
Frog City Software Frog City Software, Inc. was an American video game developer based in San Francisco, California. The company was founded in 1994 by Rachel Bernstein, Bill Spieth and Ted Spieth, acquired by Take-Two Interactive in 2003, became part of the 2K ...
and published by
Strategic Simulations Strategic Simulations, Inc. (SSI) was a video game developer and video game publisher, publisher with over 100 titles to its credit from its founding in 1979 to its dissolution in 1994. The company was especially noted for its numerous wargames ...
in 1997. In ''Imperialism'', the player is the ruler of a 19th-century country and aims to become ruler of the world by conquest or by vote. ''Imperialism'' was followed by '' Imperialism II: Age of Exploration''.


Gameplay

There are two ways to play ''Imperialism'': in a fictional, randomly generated world, or in a historical scenario. In the first case, the player selects one of seven "great powers" and starts ruling in 1815, a year considered by many historians the beginning of the 19th-century era in the real world. The goal is to be voted world ruler by a two-thirds majority in the "Council of Governors", in which all
provincial Provincial may refer to: Government & Administration * Provincial capitals, an administrative sub-national capital of a country * Provincial city (disambiguation) * Provincial minister (disambiguation) * Provincial Secretary, a position in Can ...
governors A governor is an politician, administrative leader and head of a polity or Region#Political_regions, political region, ranking under the Head of State, head of state and in some cases, such as governor-general, governors-general, as the head of ...
of the world convene once in a decade. Governors in "minor nations" tend to vote for great powers that have favored their country in trade and diplomacy, whereas governors in great powers vote for strong military powers. If no two-thirds majority is ever reached, the game continues until the year 1915, when the power with the largest number of governors behind it wins the game. Although victory is determined by the Council of Governors, the game score is determined by how much a player has built, including the size of a Great Power's military, workforce, transportation network, merchant marine, diplomatic standing and number of provinces controlled. Empire building can be achieved either through diplomacy or through conquest. In either case, the empire must have a solid economic grounding, which is established by the exploitation of the country's resources (wood, ore, etc.), by industry (for example, turning raw materials iron and coal into steel) and by trade. In the historical scenarios, the player chooses a European power - available are
Great Britain Great Britain is an island in the North Atlantic Ocean off the northwest coast of continental Europe. With an area of , it is the largest of the British Isles, the largest European island and the ninth-largest island in the world. It is ...
,
France France (), officially the French Republic ( ), is a country primarily located in Western Europe. It also comprises of Overseas France, overseas regions and territories in the Americas and the Atlantic Ocean, Atlantic, Pacific Ocean, Pac ...
,
Austria-Hungary Austria-Hungary, often referred to as the Austro-Hungarian Empire,, the Dual Monarchy, or Austria, was a constitutional monarchy and great power in Central Europe between 1867 and 1918. It was formed with the Austro-Hungarian Compromise of ...
, the
Ottoman Empire The Ottoman Empire, * ; is an archaic version. The definite article forms and were synonymous * and el, Оθωμανική Αυτοκρατορία, Othōmanikē Avtokratoria, label=none * info page on book at Martin Luther University) ...
,
Russia Russia (, , ), or the Russian Federation, is a List of transcontinental countries, transcontinental country spanning Eastern Europe and North Asia, Northern Asia. It is the List of countries and dependencies by area, largest country in the ...
, and, depending on the period chosen,
Prussia Prussia, , Old Prussian: ''Prūsa'' or ''Prūsija'' was a German state on the southeast coast of the Baltic Sea. It formed the German Empire under Prussian rule when it united the German states in 1871. It was ''de facto'' dissolved by an em ...
and
Sardinia Sardinia ( ; it, Sardegna, label=Italian, Corsican and Tabarchino ; sc, Sardigna , sdc, Sardhigna; french: Sardaigne; sdn, Saldigna; ca, Sardenya, label=Algherese and Catalan) is the second-largest island in the Mediterranean Sea, after ...
, or respectively
Germany Germany,, officially the Federal Republic of Germany, is a country in Central Europe. It is the second most populous country in Europe after Russia, and the most populous member state of the European Union. Germany is situated betwe ...
and
Italy Italy ( it, Italia ), officially the Italian Republic, ) or the Republic of Italy, is a country in Southern Europe. It is located in the middle of the Mediterranean Sea, and its territory largely coincides with the homonymous geographical re ...
. The game starts not in 1815 but either in 1820 (apparently so that France isn't too weak at the start of the game), in 1848, the year of revolutions, or in 1882, at the start of the arms race that eventually led to
World War I World War I (28 July 1914 11 November 1918), often abbreviated as WWI, was one of the deadliest global conflicts in history. Belligerents included much of Europe, the Russian Empire, the United States, and the Ottoman Empire, with fightin ...
. The end of the game is still the same, except that in the third scenario (1882) the Council of Governors does not convene until 1915. ''Imperialism'' is entirely turn-based. Each turn, players make their decisions in five screens: the map screen, where "specialists" (prospectors, engineers, etc.) are put to work, and military orders are given; the transport screen, where transport capacity is allocated; the industry screen, where production is determined and workers are trained in various ways; the trade screen, where offers and bids for the next trade session are determined; and the diplomacy screen, where diplomatic decisions are made. As the game progresses the players will also be given the option to buy Research. Research can allow increased production of some raw materials, or allow for military upgrades, or in some cases render parts of the navy fleet obsolete. When all the players click the "End turn" button, the orders are processed. Turn-based trade sessions, diplomacy sessions (the acceptance/declining of treaties) and battles follow. Battles too are turn-based, and they can be either fought by the player or left to the game AI. Naval battles are always handled by the AI. In
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
mode, at most 7 players can play together over a network. Games can be played over a LAN or the Internet. ''Imperialism'' offers a tutorial mode and five levels of game difficulty. Game editors and mods have also been published to create new scenarios, such as a world map.


Economy

In ''Imperialisms economic model, states control production and engage in trade. To produce anything, raw materials are needed. These can be bought on the world market, or gained by exploitation of resources in the player's country. For instance,
timber Lumber is wood that has been processed into dimensional lumber, including beams and planks or boards, a stage in the process of wood production. Lumber is mainly used for construction framing, as well as finishing (floors, wall panels, wi ...
can be obtained by exploiting forests. It can subsequently be transformed into
lumber Lumber is wood that has been processed into dimensional lumber, including beams and planks or boards, a stage in the process of wood production. Lumber is mainly used for construction framing, as well as finishing (floors, wall panels, wi ...
in a lumber mill. Lumber can be used to expand internal transport, to increase factory output, or for producing merchant ships and warships. It can also be processed further into furniture, which is used to recruit new workers, but more commonly is sold on the market to produce revenue. Timber can also be processed into paper, which is used to train workers for higher levels of productivity, and then educate them so that they can serve in more advanced military units. Paper is also necessary to train expert workers as specialists (i.e. prospectors, engineers, miners, ranchers, farmers, foresters and oil drillers). Often a Great Power will buy raw materials (such as timber) from a Minor Nation and sell the refined goods (furniture) back to the same or another minor nation, generating revenue as well as improving diplomatic relations. From the start of the game, Great Powers compete to be the favored trade partner of resource-rich minor nations, using trade subsidies and various forms of diplomacy.


Diplomacy

In the ''Imperialism'' diplomacy screen, various treaties can be proposed to other countries, and war can be declared on them. Also, trade subsidies may be offered. These increase the prices paid for a country's export goods and decrease the price the other country pays for the player's exports, making trade more profitable for the other country and thus more likely. The treaties which may be proposed are: * Non-aggression pact. Only possible between great power and a minor nation. When a minor nation is attacked by another great power (they never attack each other), the minor nations will request help from any power with which it signed a non-aggression pact. If the request is honored, the minor nation joins the great power's empire. * Alliance. An alliance can only be forged between two great powers. When any of them enters a war, the allies are asked to wage war as well. * Request to join an empire. Minor nations will voluntarily join the empire of any power that has been sufficiently kind to them in the past (lots of trade, financial grants, a pact). * Peace treaty. * Declaration of war. This is the only treaty which may not be refused (although no minor nation will ever refuse a non-aggression pact). Before a Great Power can reach a trade agreement with a Minor Power, the Great Power must build a Trade
Consulate A consulate is the office of a consul. A type of diplomatic mission, it is usually subordinate to the state's main representation in the capital of that foreign country (host state), usually an embassy (or, only between two Commonwealth coun ...
in the Minor Power. Before the Great Power can sign a treaty with a Minor Power, the Great Power must build an
Embassy A diplomatic mission or foreign mission is a group of people from a state or organization present in another state to represent the sending state or organization officially in the receiving or host state. In practice, the phrase usually deno ...
in the Minor Power. The money required to build Trade Consulates and Embassies is significant, especially early in the game, when the player's revenue is limited. All Great Powers automatically possess Embassies with each other at the beginning of the game. Great Powers can encourage closer relationships with Minor Powers and each other with subsidies and grants of cash. Building Diplomatic power can be key to winning the game. When a Great Power is in an alliance with another Great Power or has signed a non-aggression pact with a Minor Power, the Great Power is expected to go to war if the other Power is attacked. In the case of two Great Powers that share an alliance, if one Great Power starts a war, the other Great Power is also expected to go to war. If a player decides not to honor an alliance or non-aggression pact, the player's Great Power loses diplomatic standing and may find it harder to negotiate alliances in the future. Negotiating a separate peace instead of waging total war will also break an alliance, with the same effect on a Great Power's diplomatic standing as if the Great Power had refused to go to war in the first place.


Compatibility

Although the program was written for Windows 95, it can be run under other versions of Windows using the Windows Compatibility Wizard and a change of screen resolution to 640 x 480 for complete stability. The
GOG.com GOG.com (formerly Good Old Games) is a digital distribution platform for video games and films. It is operated by GOG sp. z o.o., a wholly owned subsidiary of CD Projekt based in Warsaw, Poland. GOG.com delivers DRM-free video games through it ...
edition runs under Windows XP, Vista, 7 and 8. Strategic Simulations Inc. also published a Macintosh version of the game, which runs on System 7 and MacOS 8. The game also runs on
Wine Wine is an alcoholic drink typically made from fermented grapes. Yeast consumes the sugar in the grapes and converts it to ethanol and carbon dioxide, releasing heat in the process. Different varieties of grapes and strains of yeasts are m ...
with occasional crashes.


Development

''Imperialism'' underwent several name changes during development, such as ''Sphere of Influence'', ''Age of Industry'' and ''Sid Meier's Industrialization''. Since 2004
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', ''Far Cry'', '' ...
holds the copyright.


Reception

According to former members of
Frog City Software Frog City Software, Inc. was an American video game developer based in San Francisco, California. The company was founded in 1994 by Rachel Bernstein, Bill Spieth and Ted Spieth, acquired by Take-Two Interactive in 2003, became part of the 2K ...
at Sidecar Studios, ''Imperialism''s commercial performance was unexpectedly strong. In December 1998, Barry Brenesal of
CNET Gamecenter ''CNET'' (short for "Computer Network") is an American media website that publishes reviews, news, articles, blogs, podcasts, and videos on technology and consumer electronics globally. ''CNET'' originally produced content for radio and televi ...
called it a "sleeper hit" and "extremely successful for a turn-based strategy title". At the time, he noted that it was "still selling and has even topped the 100,000 mark." Sidecar's staff noted that ''Imperialism'' outsold the "original sales goal more than seven-fold", and reached sales surpassing 300,000 copies by 2007. ''
Macworld ''Macworld'' is a website dedicated to products and software of Apple Inc., published by Foundry, a subsidiary of IDG Inc. It started life as a print magazine in 1984 and had the largest audited circulation (both total and newsstand) of Macint ...
''s Michael Gowan wrote, "While it lacks tactical realism, this sim provides strategy buffs some compelling management challenges."


References


External links

*
''Imperialist Forum''
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