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Frog City Software
Frog City Software, Inc. was an American video game developer based in San Francisco, California. The company was founded in 1994 by Rachel Bernstein, Bill Spieth and Ted Spieth, acquired by Take-Two Interactive in 2003, became part of the 2K label in 2005, and was closed down in 2006. History Frog City Software was founded by Rachel Bernstein, Bill Spieth and Ted Spieth in 1994. In 2003, following the release of '' Tropico 2: Pirate Cove'', Frog City Software was acquired by Take-Two Interactive Take-Two Interactive Software, Inc. is an American video game holding company based in New York City and founded by Ryan Brant in September 1993. The company owns two major publishing labels, Rockstar Games and 2K, which operate internal .... On January 25, 2005, Take-Two Interactive announced the opening of publishing label 2K, which would henceforth manage their development studios, including Frog City Software. On June 6, 2006, ''Snow'', a game about drug trafficki ...
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Subsidiary
A subsidiary, subsidiary company or daughter company is a company owned or controlled by another company, which is called the parent company or holding company. Two or more subsidiaries that either belong to the same parent company or having a same management being substantially controlled by same entity/group are called sister companies. The subsidiary can be a company (usually with limited liability) and may be a government- or state-owned enterprise. They are a common feature of modern business life, and most multinational corporations organize their operations in this way. Examples of holding companies are Berkshire Hathaway, Jefferies Financial Group, The Walt Disney Company, Warner Bros. Discovery, or Citigroup; as well as more focused companies such as IBM, Xerox, and Microsoft. These, and others, organize their businesses into national and functional subsidiaries, often with multiple levels of subsidiaries. Details Subsidiaries are separate, distinct legal entities f ...
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Imperialism (video Game)
''Imperialism'' is a turn-based strategy game for Microsoft Windows and Apple Macintosh computers, developed by Frog City Software and published by Strategic Simulations in 1997. In ''Imperialism'', the player is the ruler of a 19th-century country and aims to become ruler of the world by conquest or by vote. ''Imperialism'' was followed by '' Imperialism II: Age of Exploration''. Gameplay There are two ways to play ''Imperialism'': in a fictional, randomly generated world, or in a historical scenario. In the first case, the player selects one of seven "great powers" and starts ruling in 1815, a year considered by many historians the beginning of the 19th-century era in the real world. The goal is to be voted world ruler by a two-thirds majority in the "Council of Governors", in which all provincial governors of the world convene once in a decade. Governors in "minor nations" tend to vote for great powers that have favored their country in trade and diplomacy, whereas governors ...
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Video Game Companies Disestablished In 2006
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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Take-Two Interactive Divisions And Subsidiaries
Take-Two Interactive Software, Inc. is an American video game holding company based in New York City and founded by Ryan Brant in September 1993. The company owns two major publishing labels, Rockstar Games and 2K, which operate internal game development studios. Take-Two created the Private Division label to support publishing from independent developers and more recently announced a new internal studio for the label called Intercept Games. The company also formed Ghost Story Games which was a former 2K studio under the name Irrational Games. The company acquired the developers Socialpoint, Playdots and Nordeus to establish itself in the mobile game market. The company also owns 50% of professional esports organization NBA 2K League. Take-Two's combined portfolio includes franchises such as ''BioShock'', '' Borderlands'', ''Grand Theft Auto'', ''NBA 2K'', and ''Red Dead'' among others. As of March 2018, it is the third-largest publicly traded game company in the Ameri ...
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Defunct Video Game Companies Of The United States
Defunct (no longer in use or active) may refer to: * ''Defunct'' (video game), 2014 * Zombie process or defunct process, in Unix-like operating systems See also * * :Former entities * End-of-life product * Obsolescence Obsolescence is the state of being which occurs when an object, service, or practice is no longer maintained or required even though it may still be in good working order. It usually happens when something that is more efficient or less risky r ...
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Defunct Companies Based In The San Francisco Bay Area
Defunct (no longer in use or active) may refer to: * ''Defunct'' (video game), 2014 * Zombie process or defunct process, in Unix-like operating systems See also * * :Former entities * End-of-life product * Obsolescence Obsolescence is the state of being which occurs when an object, service, or practice is no longer maintained or required even though it may still be in good working order. It usually happens when something that is more efficient or less risky r ...
{{Disambiguation ...
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Companies Based In San Francisco
A company, abbreviated as co., is a legal entity representing an association of people, whether natural, legal or a mixture of both, with a specific objective. Company members share a common purpose and unite to achieve specific, declared goals. Companies take various forms, such as: * voluntary associations, which may include nonprofit organizations * business entities, whose aim is generating profit * financial entities and banks * programs or educational institutions A company can be created as a legal person so that the company itself has limited liability as members perform or fail to discharge their duty according to the publicly declared incorporation, or published policy. When a company closes, it may need to be liquidated to avoid further legal obligations. Companies may associate and collectively register themselves as new companies; the resulting entities are often known as corporate groups. Meanings and definitions A company can be defined as an "artificial per ...
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Gathering Of Developers
Gathering of Developers, Inc. (shortened as G.O.D. or GodGames, and branded as Gathering between 2003 and 2004) was an American video game publisher based in New York City. Founded by Mike Wilson and associates in January 1998 and originally based in Dallas, the company was acquired by Take-Two Interactive in May 2000. Between May 2000 and March 2001, Gathering of Developers also operated a division, On Deck Interactive, which acted as their mass market label. In August 2001, Take-Two Interactive closed Gathering of Developers' Dallas headquarters and moved the label in-house, to New York City. The label was shut down in September 2004, with all assets consumed by Global Star Software. History Gathering of Developers was announced by Mike Wilson in 1997, with the official opening scheduled for January 1998. Wilson had previously been the CEO of Ion Storm, a video game developer. Wilson's stated vision for the company was to have a video games publisher run by experienced dev ...
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Square Enix Europe
Square Enix Limited (formerly Domark Limited and Eidos Interactive Limited) is a British subsidiary of the Japanese video game company Square Enix, acting as their European publishing arm. The company formerly owned ''Tomb Raider'', which was in development under CentreGold in 1996, and had acquired Crystal Dynamics in 1998, among numerous other assets, until 2022. Square Enix Limited and fellow group company Square Enix Incorporated shared "Phil" Rogers as CEO and other executives from 2013 to 2022. The company was founded as Domark in 1984 by Mark Strachan and Dominic Wheatley. In 1995, it was acquired by Eidos plc and merged with Simis and Big Red Software to create the subsidiary Eidos Interactive the following year. Ian Livingstone, who held a stake in Domark, became deputy chairman of Eidos and stayed in various roles, until his departure from the company in 2013. In 2005, Eidos plc was in turn acquired by British games publisher SCi. The combined company, SCi Entertainmen ...
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Trade Empires
''Trade Empires'' is a pausable real-time strategy game developed by Frog City Software in San Francisco and published by Take-Two Interactive and Eidos Interactive. In the game, players build transportation and trade networks that evolve over the course of centuries as technology develops. It was released on October 20, 2001 for Microsoft Windows. During development its working title was ''The Silk Road''; however, this was changed by Take-Two and Eidos as they were concerned about the title being too highbrow. Gameplay The game features 19 campaign scenarios based on historical trading periods in human history. A step-by-step walkthrough is playable by users on the ''Learn to Play'' mode for the Shang Dynasty of China (1700-1100 BC). The game imitates the historical period through the supply and demand process of that time. Goods such as rice, millet, silk cloth and jade idols are traded during the campaign. The Tang & Song Era (AD 615-1280) of China is also depicted, although no ...
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The Learning Company
The Learning Company (TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity tools. Its titles included the flagship series ''Reader Rabbit'', for preschoolers through second graders, and ''The ClueFinders'', for more advanced students. The company was also known for publishing licensed educational titles featuring characters such as Arthur Read, Arthur, Scooby-Doo (character), Scooby-Doo, Zoboomafoo, and Caillou. In 1995, the company was acquired by The Learning Company (formerly SoftKey), SoftKey in a hostile takeover bid, at which point SoftKey assumed the Learning Company name and brand. History The Learning Company was founded in 1980 by Ann McCormick; Leslie Grimm; Teri Perl; and Warren Robinett, a former Atari employee who had programmed the popular game ''Adventure (1979 video game), Adventure''. They s ...
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MacOS
macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and laptop computers it is the second most widely used desktop OS, after Microsoft Windows and ahead of ChromeOS. macOS succeeded the classic Mac OS, a Mac operating system with nine releases from 1984 to 1999. During this time, Apple cofounder Steve Jobs had left Apple and started another company, NeXT, developing the NeXTSTEP platform that would later be acquired by Apple to form the basis of macOS. The first desktop version, Mac OS X 10.0, was released in March 2001, with its first update, 10.1, arriving later that year. All releases from Mac OS X 10.5 Leopard and after are UNIX 03 certified, with an exception for OS X 10.7 Lion. Apple's other operating systems (iOS, iPadOS, watchOS, tvOS, audioOS) are derivatives of macOS. A promi ...
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