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Romance Of The Three Kingdoms II
is the second in the ''Romance of the Three Kingdoms'' series of turn-based strategy games produced by Koei and based on the historical novel ''Romance of the Three Kingdoms''. Gameplay Upon starting the game, players choose from one of six scenarios that determine the initial layout of power in ancient China. The scenarios loosely depict allegiances and territories controlled by the warlords as according to the novel, although gameplay does not follow events in the novel after the game begins. The six scenarios are listed as follows: # Dong Zhuo seizes control of Luoyang (AD 189) # Warlords struggle for power (AD 194) # Liu Bei seeks shelter in Jing Province (AD 201) # Cao Cao covets supremacy over China (AD 208) # The empire divides into three (AD 215) # Rise of Wei, Wu and Shu (AD 220) After choosing the scenario, players determine which warlord(s) they will control. Custom characters may be inserted into territories unoccupied by other forces, as well. A total of 41 d ...
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Romance Of The Three Kingdoms II
is the second in the ''Romance of the Three Kingdoms'' series of turn-based strategy games produced by Koei and based on the historical novel ''Romance of the Three Kingdoms''. Gameplay Upon starting the game, players choose from one of six scenarios that determine the initial layout of power in ancient China. The scenarios loosely depict allegiances and territories controlled by the warlords as according to the novel, although gameplay does not follow events in the novel after the game begins. The six scenarios are listed as follows: # Dong Zhuo seizes control of Luoyang (AD 189) # Warlords struggle for power (AD 194) # Liu Bei seeks shelter in Jing Province (AD 201) # Cao Cao covets supremacy over China (AD 208) # The empire divides into three (AD 215) # Rise of Wei, Wu and Shu (AD 220) After choosing the scenario, players determine which warlord(s) they will control. Custom characters may be inserted into territories unoccupied by other forces, as well. A total of 41 d ...
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Strategy Game
A strategy game or strategic game is a game (e.g. a board game) in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree-style thinking, and typically very high situational awareness. Strategy games are also seen as a descendant of war games, and define strategy in terms of the context of war, but this is more partial. A strategy game is a game that relies primarily on strategy, and when it comes to defining what strategy is, two factors need to be taken into account: its complexity and game-scale actions, such as each placement in a Total War series. The definition of a strategy game in its cultural context should be any game that belongs to a tradition that goes back to war games, contains more strategy than the average video game, contains certain gameplay conventions, and is represented by a particular community. Although war is dominant in strate ...
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1989 Video Games
File:1989 Events Collage.png, From left, clockwise: The Cypress Street Viaduct, Cypress structure collapses as a result of the 1989 Loma Prieta earthquake, killing motorists below; The proposal document for the World Wide Web is submitted; The Exxon Valdez oil tanker runs aground in Prince William Sound, Alaska, causing a large Exxon Valdez oil spill, oil spill; The Fall of the Berlin Wall begins the downfall of Communism in Eastern Europe, and heralds German reunification; The United States United States invasion of Panama, invades Panama to depose Manuel Noriega; The Singing Revolution led to the independence of the Baltic states of Estonia, Latvia, and Lithuania from the Soviet Union; The stands of Hillsborough Stadium in Sheffield, Yorkshire, where the Hillsborough disaster occurred; 1989 Tiananmen Square protests and massacre, Students demonstrate in Tiananmen Square, Beijing; many are killed by forces of the Chinese Communist Party., 300x300px, thumb rect 0 0 200 200 1989 Loma ...
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Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Logi ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Reputation System
Reputation systems are programs or algorithms that allow users to rate each other in online communities in order to build trust through reputation. Some common uses of these systems can be found on E-commerce websites such as eBay, Amazon.com, and Etsy as well as online advice communities such as Stack Exchange. These reputation systems represent a significant trend in "decision support for Internet mediated service provisions". With the popularity of online communities for shopping, advice, and exchange of other important information, reputation systems are becoming vitally important to the online experience. The idea of reputation systems is that even if the consumer can't physically try a product or service, or see the person providing information, that they can be confident in the outcome of the exchange through trust built by recommender systems. Collaborative filtering, used most commonly in recommender systems, are related to reputation systems in that they both collect rati ...
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Shu Han
Han (; 221–263), known in historiography as Shu Han ( ) or Ji Han ( "Junior Han"), or often shortened to Shu (; pinyin: ''shŭ'' < : *''źjowk'' < : *''dźok''), was one of the three major states that competed for supremacy over China in the period (220–280). The state was based in the area around present-day , , ...
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Eastern Wu
Wu ( Chinese: 吳; pinyin: ''Wú''; Middle Chinese *''ŋuo'' < : ''*ŋuɑ''), known in historiography as Eastern Wu or Sun Wu, was one of the three major states that competed for supremacy over in the period (220–280). It previously existed from 220–222 as a kingdom nominally under , its rival state, but declared independence from Wei and became ...
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Wei (state)
Wei (; ; Old Chinese: *') was one of the seven major states during the Warring States period of ancient China. It was created from the three-way Partition of Jin, together with Han and Zhao. Its territory lay between the states of Qin and Qi and included parts of modern-day Henan, Hebei, Shanxi, and Shandong. After its capital was moved from Anyi to Daliang (present-day Kaifeng) during the reign of King Hui, Wei was also called Liang (). History Foundation Surviving sources trace the ruling house of Wei to the Zhou royalty: Gao, Duke of Bi (), was a son of King Wen of Zhou. His descendants took their surname, Bi, from his fief. After the destruction of Bi, Bi Wan () escaped to Jin, where he became a courtier of Duke Xian's, accompanying his personal carriage. After a successful military expedition, Bi Wan was granted Wei, from which his own descendants then founded the house of Wei. Spring and Autumn period Jin's political structure was drastically changed after the ...
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Cao Cao
Cao Cao () (; 155 – 15 March 220), courtesy name Mengde (), was a Chinese statesman, warlord and poet. He was the penultimate Grand chancellor (China), grand chancellor of the Eastern Han dynasty, and he amassed immense power in the End of the Han dynasty, dynasty's final years. As one of the central figures of the Three Kingdoms period, Cao Cao laid the foundations for what became the state of Cao Wei, and he was posthumously honoured as "Emperor Wu of Wei", despite the fact that he never officially proclaimed himself Emperor of China or Son of Heaven. Cao Cao remains a controversial historical figure—he is often portrayed as a cruel and merciless tyrant in literature, but he has also been praised as a brilliant ruler, military genius, and great poet possessing unrivalled charisma, who treated his subordinates like family. During the fall of the Eastern Han dynasty, Cao Cao was able to secure most of northern China—which was at the time the most populated and developed ...
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Jingzhou (ancient China)
Jingzhou or Jing Province was one of the Nine Provinces of ancient China referenced in Chinese historical texts such as the ''Tribute of Yu'', '' Erya'' and '' Rites of Zhou''. Jingzhou became an administrative division during the reign of Emperor Wu (r. 141–87 BCE) in the Western Han dynasty (206 BCE–9 CE). It usually corresponded with the modern-day provinces of Hubei and Hunan until the Sui dynasty, after which it referred to the city of Jingzhou. History Pre-Qin era In the Warring States period, the Chu state covered most of present-day Hubei and Hunan, the areas that would form Jingzhou in a later era. The Qin state dropped the name "Chu" (楚) (literally "chaste tree") and used its synonym "Jing" (荊) instead to avoid a naming taboo, since the personal name of Qin's King Zhuangxiang (281–247 BCE) was "Zichu" (子楚; lit. "son of Chu") because his adoptive mother, Lady Huayang, was from Chu. Chu was conquered by Qin in 223 BCE in the final stages of the Qi ...
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Liu Bei
Liu Bei (, ; ; 161 – 10 June 223), courtesy name Xuande (), was a warlord in the late Eastern Han dynasty who founded the state of Shu Han in the Three Kingdoms period and became its first ruler. Although he was a distant relative of the Han imperial family, Liu Bei's father died when he was a child and left his family impoverished. To help his mother, he sold shoes and straw mats. When he reached the age of fifteen, his mother sent him to study under Lu Zhi. In his youth, Liu Bei was known as ambitious and charismatic. He gathered a militia army to fight the Yellow Turbans. Liu Bei fought bravely in many battles and grew famous for his exploits. Later, he participated in the coalition against Dong Zhuo, following this joined his childhood friend Gongsun Zan and fought under him against Yuan Shao. Later he was sent to help Tao Qian against Cao Cao. Thanks to the support of the influential Mi and Chen families along with Tao Qian's last will, Liu Bei inherited the Xu Pro ...
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