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Casio PV-1000
The is a third-generation home video game console manufactured by Casio and released in Japan in 1983. It was discontinued less than a year after release. History The PV-1000 was released in October 1983. It was only released in Japan where it sold for 14,800 yen. Casio failed to achieve a significant market share. According to retrogames.co.uk the console was pulled after several weeks due to low sales. PV-2000 The PV-2000 was released shortly after the PV1000. It is compatible with PV-1000 controllers but not its games, as it features a different architecture. In the same year Casio released two other consoles, the PV-7 and the PV-16 which were MSX computers. Technical details The PV-1000 is powered by a Zilog Z80 CPU, with 2 KB RAM, with 1 KB allocated as VRAM. It also has an additional 1 KB devoted to a character generator. Graphics were provided by a TMS9918, generating a 256x192 pixel resolution with 8 colours. The console contains a NEC D65010G031 chip used t ...
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Casio
is a Japanese multinational electronics manufacturing corporation headquartered in Shibuya, Tokyo, Japan. Its products include calculators, mobile phones, digital cameras, electronic musical instruments, and analogue and digital watches. It was founded in 1946, and in 1957 introduced the world's first entirely compact electronic calculator. It was an early digital camera innovator, and during the 1980s and 1990s, the company developed numerous affordable home electronic keyboards for musicians along with introducing the world's first mass-produced digital watches. History Casio was established as Kashio Seisakujo in April 1946 by Tadao Kashio ( 樫尾忠雄 1917–1993), an engineer specializing in fabrication technology. Kashio's first major product was the yubiwa pipe, a finger ring that would hold a cigarette, allowing the wearer to smoke the cigarette down to its nub while also leaving the wearer's hands free. Japan was impoverished immediately following World War II, so ...
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Pooyan
is a fixed shooter arcade game released by Konami in Japan in 1982. It was manufactured in North America by Stern Electronics. The player controls "Mama", a pig whose babies have been kidnapped by a group of wolves. Gameplay The player controls Mama Pig, whose babies have been kidnapped by a pack of wolves and who must rescue them using a bow and arrow and slabs of meat. Controls consist of a two-position up/down joystick, which moves an elevator in which Mama Pig rides; and a button, which fires arrows and throws meat. Each level consists of two rounds. In the first, wolves descend slowly from a high ledge using balloons, which the player must shoot in order to drop them to the ground. Any wolves who reach the ground safely will climb up a set of ladders behind the elevator and try to eat Mama Pig if she moves in front of them. During the second round, the wolves start on the ground and inflate balloons in order to ascend to a cliff on which a boulder is resting so they can pu ...
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1983 In Video Gaming
1983 has seen many sequels and prequels in video games, such as ''Mario Bros.'' and '' Pole Position II'', along with new titles such as '' Astron Belt'', ''Champion Baseball'', ''Dragon's Lair'', ''Elevator Action'', ''Spy Hunter'' and ''Track & Field''. Major events include the video game crash of 1983 in North America, and the third generation of video game consoles beginning with the launch of Nintendo's Family Computer (Famicom) and Sega's SG-1000 in Japan. The year's highest-grossing video game was Namco's arcade game ''Pole Position'', while the year's best-selling home system was Nintendo's Game & Watch for the third time since 1980. Financial performance * In the United States, arcade video game revenues are worth $2.9 billion (equivalent to $ adjusted for inflation). * In the United States, home video game sales are worth $2 billion (equivalent to $ adjusted for inflation). * In Japan, home video game sales approach ¥400 billion (equivalent to at the time, or $ a ...
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Third-generation Video Game Consoles
Third generation may refer to: * Third Generation (album), ''Third Generation'' (album), a 1982 album by Hiroshima * The Third Generation (1920 film), ''The Third Generation'' (1920 film), an American drama film directed by Henry Kolker * The Third Generation (1979 film), ''The Third Generation'' (1979 film), a West German black comedy by Rainer Werner Fassbinder * The Third Generation (2009 film), ''The Third Generation'' (2009 film), a Nepalese documentary by Manoj Bhusal *Generation III reactor, a class of nuclear reactor *A group of Pokémon, see List of generation III Pokémon *List of early third generation computers See also

* 3G, third-generation mobile telecommunications * Third-generation programming language * History of video game consoles (third generation) (1983–1995) * Sansei, grandchildren of Japanese-born emigrants {{disambiguation ...
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Home Video Game Consoles
A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable than personal computers, designed to have advanced graphics abilities but limited memory and storage space to keep the units affordable. While initial consoles were dedicated units with only a few games fixed into the electronic circuits of the system, most consoles since support the use of swappable game media, either through game cartridges, optical discs, or through digital distribution to internal storage. There have been numerous home video game consoles since the first commercial unit, the Magnavox Odyssey in 1972. Historically these consoles have been grouped into generations lasting each about six years based on common technical specifications. As of 2021, there have been nine console generations, with the current leading manufactures ...
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Casio Products
is a Japanese multinational electronics manufacturing corporation headquartered in Shibuya, Tokyo, Japan. Its products include calculators, mobile phones, digital cameras, electronic musical instruments, and analogue and digital watches. It was founded in 1946, and in 1957 introduced the world's first entirely compact electronic calculator. It was an early digital camera innovator, and during the 1980s and 1990s, the company developed numerous affordable home electronic keyboards for musicians along with introducing the world's first mass-produced digital watches. History Casio was established as Kashio Seisakujo in April 1946 by Tadao Kashio ( 樫尾忠雄 1917–1993), an engineer specializing in fabrication technology. Kashio's first major product was the yubiwa pipe, a finger ring that would hold a cigarette, allowing the wearer to smoke the cigarette down to its nub while also leaving the wearer's hands free. Japan was impoverished immediately following World War II, so c ...
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Space Panic
is a 1980 arcade game designed by Universal. Predating Nintendo's ''Donkey Kong'', and lacking a jump mechanic, ''Space Panic'' was the first game involving climbing ladders between walkable platforms. The genre was initially labeled as "climbing games," but later became known as platform games. A ColecoVision port by CBS Electronics was released in the winter holiday season of 1982. The original arcade game was commercially successful in Japan but unsuccessful in North America. ''Space Panic'' inspired a number of clones, most notably ''Apple Panic'' which became a top-seller for home computers. ''Lode Runner'' (1983) later put its own spin on climbing and digging, a lineage which eventually took on the name puzzle-platform games. Gameplay The main character can move along platforms and climb the ladders between them. The goal is to dig holes in the platforms and lure aliens into them. Hitting a trapped alien with the shovel knocks them out of the hole and off the screen. ...
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Lady Bug (video Game)
is a maze chase video game produced by Universal and released for arcades in 1981. Its gameplay is similar to ''Pac-Man'', with the primary addition to the formula being gates that change the layout of the maze when used, adding an element of strategy to the genre. The arcade original was relatively obscure, but the game found wider recognition and success as a launch title for the ColecoVision console. Gameplay The goal of ''Lady Bug'' is to eat all "flowers," hearts, and letters in the maze while avoiding other insects. The player is represented by a red, yellow, and green character resembling a ladybug while the enemy insects' appearance varies by level. The border of the maze acts as timer, with each circuit signaling the release of an enemy insect from the central area, up to (generally) a maximum of four. The speed of the circuit increases on stages 2 and 5. There are eight different enemy insects — a different insect is introduced on each of the first eight levels ...
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Turtles (video Game)
''Turtles'' is a video game developed by Konami and published in arcades in 1981 by Stern and Sega. The Sega version was published as ''Turpin'' (ターピン). ''Turtles'' is a maze game where the player is a turtle trying to bring baby turtles (called "kidturtles") to their homes while avoiding beetles. The game was ported to an unusual set of home systems. 1982 releases were for the Magnavox Odyssey², Arcadia 2001, and one of the four cartridges for Entex Adventure Vision. A handheld version of ''Turtles'' was also released by Entex in 1982. A port for the Casio PV-1000 followed in 1983. Gameplay Scattered throughout the maze are boxes with question marks on them. When the player walks over a question mark, a baby turtle crawls onto the main turtle's back, a house will appear at a random location on the map, and the player will have to bring the baby turtle to its house while avoiding beetles. Other times, however, beetles will come out of the boxes, which the player will ha ...
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Warp & Warp
is a multidirectional shooter arcade video game developed and published by Namco in 1981. It was released by Rock-Ola in North America as ''Warp Warp''. The game was ported to the Sord M5 and MSX. A sequel, ''Warpman'', was released in 1985 for the Nintendo Entertainment System, Family Computer with additional enemy types, power-ups, and improved graphics and sound. Gameplay The player must take control of a "Monster Fighter", who must shoot tongue-sticking aliens named "Berobero" (a Japanese sound symbolism, Japanese onomatopoeic word for licking) in the "Space World" without letting them touch him. If he kills three Berobero of the same colour in a row, a mysterious alien will appear that can be killed for extra points. When the Warp Zone in the centre of the screen flashes (with the Katakana text in the Japanese version or the English text "WARP" in the US versions), it is possible for the Monster Fighter to warp to the "Maze World", where the Berobero must be killed with ...
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Dig Dug
is a maze game, maze arcade game developed by Namco in 1981 and released in 1982, distributed in North America by Atari, Inc. The player controls Dig Dug to defeat all enemies per stage, by either inflating them to bursting or crushing them underneath rocks. ''Dig Dug'' was planned and designed by Masahisa Ikegami, with help from ''Galaga'' creator Shigeru Yokoyama. It was programmed for the Namco Galaga arcade board by Shouichi Fukatani, who worked on many of Namco's earlier arcade games, along with Toshio Sakai. Music was composed by Yuriko Keino, including the character movement jingle at executives' request, as her first Namco game. Namco heavily marketed it as a "strategic digging game". Upon release, ''Dig Dug'' was well received by critics for its addictive gameplay, cute characters, and strategy. During the golden age of arcade video games, it was globally successful, including as the second highest-grossing arcade game of 1982 in video games, 1982 in Japan. It prompted ...
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Amidar
''Amidar'' is a video game developed by Konami and released in arcades in 1981 by Stern. The format is similar to that of ''Pac-Man'': the player moves around a fixed rectilinear lattice, attempting to visit each location on the board while avoiding the enemies. When each spot has been visited, the player moves to the next level. The game and its name have their roots in the Japanese lot drawing game Amidakuji. The bonus level in Amidar is a nearly exact replication of an Amidakuji game and the way the enemies move conform to the Amidakuji rules; this is referred to in the attract mode as "Amidar movement." ''Amidar'' was the first in the grid capture sub-genre of maze games and was highly cloned in arcades and for home systems. Gameplay As in ''Pac-Man'', the player is opposed by enemies who kill on contact. The enemies gradually increase in number as the player advances from one level to the next, and their speed also increases. On odd-numbered levels, the player control ...
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