Bowser's Fury
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Bowser's Fury
''Bowser's Fury'' is a 2021 platform game bundled in with the Nintendo Switch release of ''Super Mario 3D World'', titled ''Super Mario 3D World + Bowser's Fury''. The player controls Mario through Lake Lapcat to complete challenges and collect items to dispel a black sludge that is infecting the land and free Bowser from its control. ''Bowser's Fury'' gameplay is based on ''Super Mario 3D World''. Gameplay ''Bowser's Fury'' is an open world platform game in which the player, as Mario, completes challenges to collect Cat Shines in order to free Bowser and Lake Lapcat from the control of the black sludge. Its core gameplay is similar to that of the 2013 platform game ''Super Mario 3D World'', while also adopting elements introduced in ''Super Mario Odyssey''. ''Eurogamer'' noted the influence of ''Super Mario Sunshine'' on ''Bowser's Fury'', from its scrappy approach to new concepts to its use of Bowser Jr. and debt to Shadow Mario challenges. ''GameSpot'' described the concept ...
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Nintendo EPD
commonly abbreviated as Nintendo EPD, is the largest division within the Japanese video game company Nintendo. The division focuses on developing and producing video games, mobile apps, and other related entertainment software for the company. EPD was created after merging their Entertainment Analysis & Development (EAD) and Software Planning & Development (SPD) divisions in September 2015. History The division was created on September 16, 2015, after the consolidation of two of Nintendo's former software divisions, Entertainment Analysis & Development (EAD) and Software Planning & Development (SPD), as part of a company-wide organizational restructure that took place under Nintendo's then newly appointed president, Tatsumi Kimishima. The division assumed both of its predecessors' roles, focusing on the development of games and software for Nintendo platforms and mobile devices; it also manages and licenses the company's various intellectual properties, alongside producing an ...
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Super Mario Sunshine
is a 2002 platform game developed and published by Nintendo for the GameCube. It is the second 3D game in the ''Super Mario'' series, following ''Super Mario 64'' (1996). The game was directed by Yoshiaki Koizumi and Kenta Usui, produced by series creators Shigeru Miyamoto and Takashi Tezuka, written by Makoto Wada, and scored by Koji Kondo and Shinobu Tanaka. The game takes place on the tropical Isle Delfino, where Mario, Toadsworth, Princess Peach, and five Toads are taking a vacation. A villain resembling Mario, known as Shadow Mario, vandalizes the island with graffiti and leaves Mario to be wrongfully convicted for the mess. Mario is ordered to clean up Isle Delfino, using a device called the Flash Liquidizer Ultra Dousing Device (F.L.U.D.D.), while saving Princess Peach from Shadow Mario. ''Super Mario Sunshine'' received critical acclaim, with reviewers praising the game's graphics, gameplay, story, soundtrack, and the addition of F.L.U.D.D. as a mechanic, though some ...
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Super Mario Bros
is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game ''Mario Bros.'' and the first game in the ''Super Mario'' series, it was first released in 1985 for the Famicom in Japan. Following a limited US release for the NES, it was ported to international arcade game, arcades for the Nintendo Vs. System, Nintendo VS. System in early 1986. The NES version received a wide release in North America that year and in PAL regions in 1987. Players control Mario, or his brother Luigi in the multiplayer mode, as they traverse the Mushroom Kingdom to rescue Princess Toadstool from King Koopa (later named Bowser (character), Bowser). They traverse side-scrolling video game, side-scrolling stages while avoiding hazards such as enemies and pits with the aid of power-ups such as the Super Mushroom, Fire Flower, and Starman. The game was designed by Shigeru Miyamoto and Takashi Tezuka as "a grand culmination" of ...
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Entertainment Planning & Development
commonly abbreviated as Nintendo EPD, is the largest division within the Japanese video game company Nintendo. The division focuses on developing and producing video games, mobile apps, and other related entertainment software for the company. EPD was created after merging their Entertainment Analysis & Development (EAD) and Software Planning & Development (SPD) divisions in September 2015. History The division was created on September 16, 2015, after the consolidation of two of Nintendo's former software divisions, Entertainment Analysis & Development (EAD) and Software Planning & Development (SPD), as part of a company-wide organizational restructure that took place under Nintendo's then newly appointed president, Tatsumi Kimishima. The division assumed both of its predecessors' roles, focusing on the development of games and software for Nintendo platforms and mobile devices; it also manages and licenses the company's various intellectual properties, alongside producing a ...
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Bowser Jr
in Japan) is a fictional character who appears in Nintendo's ''Mario'' franchise as an antagonist. He is the son of the series' main antagonist, Bowser. Since his debut in ''Super Mario Sunshine'' in 2002, Bowser Jr. has been a recurring character in the ''Mario'' series and has been made playable in several spin-offs, such as ''Mario Superstar Baseball'', ''Mario Strikers Charged'', ''Super Smash Bros. for Nintendo 3DS and Wii U'', and ''Super Smash Bros. Ultimate'' among many others. He often helps his father to kidnap Princess Peach and defeat Mario, but in the end wants nothing more than to impress his father. Bowser Jr.’s defining traits are his striking resemblance to his father, his energetic and driven personality, his expertise in mechanics and technology, his heavy uses of his Junior Clown Car and Magic Paintbrush, and the bib-like bandana he wears. Overview Bowser Jr. is a yellow-skinned Koopa similar to his father with the same yellow and tan skin complexion. He ...
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Kaiju
is a Japanese media genre that focuses on stories involving giant monsters. The word ''kaiju'' can also refer to the giant monsters themselves, which are usually depicted attacking major cities and battling either the military or other monsters. The ''kaiju'' genre is a subgenre of ''tokusatsu'' entertainment. The 1954 film ''Godzilla'' is commonly regarded as the first ''kaiju'' film. ''Kaiju'' characters are often somewhat metaphorical in nature; Godzilla, for example, serves as a metaphor for nuclear weapons, reflecting the fears of post-war Japan following the atomic bombings of Hiroshima and Nagasaki and the '' Lucky Dragon 5'' incident. Other notable examples of ''kaiju'' characters include Rodan, Mothra, King Ghidorah and Gamera. Etymology The Japanese word ''kaijū'' originally referred to monsters and creatures from ancient Japanese legends; it earlier appeared in the Chinese ''Classic of Mountains and Seas''. After ''sakoku'' had ended and Japan was opened to for ...
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Godzilla
is a fictional monster, or '' kaiju'', originating from a series of Japanese films. The character first appeared in the 1954 film ''Godzilla'' and became a worldwide pop culture icon, appearing in various media, including 32 films produced by Toho, four American films and numerous video games, novels, comic books and television shows. Godzilla has been dubbed the "King of the Monsters", a phrase first used in ''Godzilla, King of the Monsters!'' (1956)'','' the Americanized version of the original film. Godzilla is an enormous, destructive, prehistoric sea monster awakened and empowered by nuclear radiation. With the nuclear bombings of Hiroshima and Nagasaki and the '' Lucky Dragon 5'' incident still fresh in the Japanese consciousness, Godzilla was conceived as a metaphor for nuclear weapons. Others have suggested that Godzilla is a metaphor for the United States, a giant beast woken from its slumber which then takes terrible vengeance on Japan. As the film series expan ...
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Life (video Games)
In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. It is sometimes called a chance, a try, rest or a continue particularly in all-ages games, to avoid the morbid insinuation of losing one's "life". Generally, if the player loses all their health, they lose a life. Losing all lives usually grants the player character "game over", forcing them to either restart or stop playing. The number of lives a player is granted varies per game type. A finite number of lives became a common feature in arcade games and action games during the 1980s, and mechanics such as checkpoints and power-ups made the managing of lives a more strategic experience for players over time. Lives give novice players more chances to learn the mechanics of a video game, while allowing more advanced players to take more risks. History Lives may have originated from t ...
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Loading Screen
A loading screen is a screen shown by a computer program, very often a video game, while the program is loading (moving program data from the disk to RAM) or initializing. In early video games, the loading screen was also a chance for graphic artists to be creative without the technical limitations often required for the in-game graphics. Drawing utilities were also limited during this period. ''Melbourne Draw'', one of the few 8-bit screen utilities with a zoom function, was one program of choice for artists. While loading screens remain commonplace in video games, background loading is now used in many games, especially open world titles, to eliminate loading screens while traversing normally through the game, making them appear only when "teleporting" farther than the load distance (e.g. using warps or fast travel) or moving faster than the game can load. Loading times Loading screens that disguise the length of time that a program takes to load were common when computer ...
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Level (video Gaming)
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured multip ...
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Hub World
An overworld (sometimes referred to as a hub world) is, in a broad sense, commonly an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres, such as some platformers and strategy games. Description Overworlds generally feature a top-down view or a third-person perspective of the fictional world within the game. It often contains varied terrain (including caves, mountains, forests, and bodies of water) and a collection of towns and other locations (most commonly dungeons or levels). When the party enters one of these locations the world map display may remain on the screen, be replaced by the local geography, or be hidden until the party exits the location. In many games, the player is able to travel on the world map; in other games, the player uses the world map to select their next location. Typically, a dungeon houses a host of enemies, while a town usually is s ...
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Plessie
(also known as and ) is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every major Nintendo video game consoles, Nintendo video game console. There are more than 20 games in the series. The ''Super Mario'' games are set primarily in the fictional Mushroom Kingdom, typically with Mario as the player character. He is usually joined by his brother, Luigi, and often by other members of the ''Mario'' cast. As platform games, they involve the player character running and jumping across platforms and atop enemies in themed level (video gaming), levels. The games have simple plots, typically with Mario and Luigi Damsel in distress, rescuing the kidnapped Princess Peach from the primary antagonist, Bowser (character), Bowser. The first game in the series, ''Super Mario Bros.'', released for the Nintendo Entertainment System ...
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