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A loading screen is a screen shown by a
computer program A computer program is a sequence or set of instructions in a programming language for a computer to Execution (computing), execute. It is one component of software, which also includes software documentation, documentation and other intangibl ...
, very often a
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
, while the program is loading (moving program data from the disk to
RAM Ram, ram, or RAM most commonly refers to: * A male sheep * Random-access memory, computer memory * Ram Trucks, US, since 2009 ** List of vehicles named Dodge Ram, trucks and vans ** Ram Pickup, produced by Ram Trucks Ram, ram, or RAM may also ref ...
) or initializing. In early video games, the loading screen was also a chance for graphic artists to be creative without the technical limitations often required for the in-game graphics. Drawing utilities were also limited during this period. ''Melbourne Draw'', one of the few 8-bit screen utilities with a zoom function, was one program of choice for artists. While loading screens remain commonplace in video games, background loading is now used in many games, especially
open world In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game ...
titles, to eliminate loading screens while traversing normally through the game, making them appear only when "teleporting" further than the load distance (e.g. using warps or fast travel) or moving faster than the game can load.


Loading times

Loading screens that disguise the length of time a program takes to load were common when computer games were loaded from a
cassette tape The Compact Cassette, also commonly called a cassette tape, audio cassette, or simply tape or cassette, is an analog audio, analog magnetic tape recording format for Sound recording and reproduction, audio recording and playback. Invented by L ...
, a process which could take five minutes or more.Loading Screens
essay by Ste Pickford
Nowadays, most games are downloaded digitally, and therefore loaded off the hard drive meaning faster load times. However, some games are also loaded off of an
optical disc An optical disc is a flat, usuallyNon-circular optical discs exist for fashion purposes; see shaped compact disc. disc-shaped object that stores information in the form of physical variations on its surface that can be read with the aid o ...
, quicker than previous magnetic media, but still include loading screens to disguise the amount of time taken to initialize the game in
RAM Ram, ram, or RAM most commonly refers to: * A male sheep * Random-access memory, computer memory * Ram Trucks, US, since 2009 ** List of vehicles named Dodge Ram, trucks and vans ** Ram Pickup, produced by Ram Trucks Ram, ram, or RAM may also ref ...
. Since the loading screen data itself needs to be read from the media, it actually can increase the overall loading time. For example, with a
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
game, the screen data takes up 6
kilobyte The kilobyte is a multiple of the unit byte for Computer data storage, digital information. The International System of Units (SI) defines the prefix ''kilo-, kilo'' as a multiplication factor of 1000 (103); therefore, one kilobyte is 1000&nbs ...
s, representing an increase in loading time of about 13% over the same game without a loading screen. Recently, however, more powerful hardware has significantly diminished this effect.


Variations

The loading screen does not need to be a static picture. Some loading screens display a
progress bar A progress bar is a graphical control element used to visualize the progression of an extended computer operation, such as a download, file transfer, or installation. Sometimes, the graphic is accompanied by a textual representation of the progre ...
or a timer countdown to show how much data has actually loaded. Others, recently, are not even a picture at all, and are a small video or have parts animated in real time. Variations such as the progress bar are sometimes programmed to inaccurately reflect the passage of time or extended during loading; opting instead for artificial pauses or stutters. This can be done in games for a multitude of reasons which includes encouraging players to engage with exposition during time away from gameplay and providing the player with an immersive transition between scenes. One notable example of this practice being used is for the
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, tur ...
game
Age of Empires ''Age of Empires'' is a series of historical real-time strategy video games, originally developed by Ensemble Studios and published by Xbox Game Studios. The first title in the series, ''Age of Empires'', focused on events in Europe, Afri ...
, where programmer Greg Street describes his method of timing visual loading queues with appropriate script queues when loading a randomly generated map. Other developers describe the necessity of an artificial loading timer despite technical advancement making modern loading times near-instantaneous to allow the player a smooth transition between gameplay segments. This technique has grounds in the perceived perception of performance denoted by loading times. This perception of loading times can be altered by factors such as the movement of a progress bar. Other loading screens double as briefing screens, providing the user with information to read. This information may only be there for storytelling and/or entertainment or it can give the user information that is usable when the loading is complete, such as mission goals or useful gameplay tips. In
fighting games The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter- ...
, the loading screen is often a versus screen, which shows the fighters who will take part in the match.


Minigames

Some games have even included
minigame A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements and is often smaller or more simplistic than th ...
s in their loading screen, notably the 1983 ''Skyline Attack'' for the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
and '' Joe Blade 2'' on the
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
. One well-known loader game was Invade-a-Load. Another example is ''"the shop keepers quiz"'' in ''
Dota 2 ''Dota 2'' is a 2013 multiplayer online battle arena (MOBA) video game by Valve Corporation, Valve. The game is a sequel to ''Defense of the Ancients'' (''DotA''), a community-created Mod (video gaming), mod for Blizzard Entertainment's ''War ...
'' which was more of a game finding screen rather than loading screen.
Namco was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
has used playable mini-games during loading screens. Examples include variations of their old arcade games like ''
Galaxian is a 1979 fixed shooter video game developed and published by Namco for arcades. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of alien ...
'' or ''
Rally-X is a maze chase arcade video game developed in Japan and Germany by Namco and released in 1980. In North America, it was distributed by Midway Manufacturing and in Europe by Karateco. Players drive a blue Formula One race car through a multidi ...
'' as loading screens when first booting up many of their early
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
releases. Even many years later, their
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
games, like ''
Tekken 5 is a 2004 fighting game developed and published by Namco for arcade game, arcades, before being ported to the PlayStation 2 in 2005. It is the fifth main game in the ''Tekken'' series, marking the tenth anniversary of the series. The game is set ...
'', still used the games to keep people busy while the game initially boots up. Despite the Invade-a-Load
prior art Prior art (also known as state of the art or background art) is a concept in patent law used to determine the patentability of an invention, in particular whether an invention meets the novelty and the inventive step or non-obviousness criteria f ...
, Namco filed a patent in 1995 that prevented other companies from having playable mini-games on their loading screens, which expired in 2015.
EA Sports EA Sports is a division of Electronic Arts that develops and publishes sports video games. Formerly a marketing gimmick of Electronic Arts, in which they imitated real-life sports networks by calling themselves the "EA Sports Network" (EASN) ...
games have "warm up" sessions. For example, '' FIFA 11'' has the player shooting free-kicks solo and '' NBA Live 10'' has 2-player shootouts, while the game loads. ''
NBA Live 08 ''NBA Live 08'' is the 2007 installment of the ''NBA Live'' series by EA Sports. It was released for the PlayStation 2, Xbox 360, PlayStation 3, Wii, Windows and PlayStation Portable. This is the first ''NBA'' video game to include all three ne ...
'' features a 4-player general knowledge quiz. The PlayStation 3 and Xbox 360 versions of THQ's '' MX vs. ATV: Untamed'' lets the player partake in a free-ride session on the test course.


Cutscenes

Some games like a number of ''
Call of Duty ''Call of Duty'' is a first-person shooter military video game series and media franchise published by Activision, starting in 2003. The games were first developed by Infinity Ward, then by Treyarch and Sledgehammer Games. Several spin-of ...
'' titles have cutscenes that give an introduction to the level while the game loads in the background. Normally, when the level is completely loaded, the remaining portion of the cutscene may be skipped. The video may not necessarily apply to what is happening in the level, as '' Red Faction: Guerrilla'' sometimes shows news reports
foreshadowing Foreshadowing is a narrative device in which a storyteller gives an advance hint of an upcoming event later in the story. Foreshadowing often appears at the beginning of a story, and it helps develop or subvert the audience's expectations about u ...
events that will become important later on, or give tidbits about the game's universe.


Music

On the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
, tape loading screens would often have music in the form of a
chiptune Chiptune, also called 8-bit music (although not all chiptune is 8-bit music), is a style of electronic music made using the programmable sound generator (PSG) sound chips or synthesizers in vintage arcade machines, computers and video gam ...
making use of the machine's advanced SID sound chip.


See also

* Splash screen *
Title screen A title screen (also called an opening screen or intro) is the method by which films or television programmes present their title and key production and cast members, utilizing conceptual visuals and sound (often an opening theme song with visua ...


References

{{video game gameplay Graphical user interface elements Video game design