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Busou Shinki
is a Japanese media mix franchise from Konami Digital Entertainment, first launched in Japan in 2006 with a line of action figures followed by a companion online game. The franchise encompasses various manga, anime, novels, video games, and more. The online game was shut down in 2011, and the original toy line was discontinued in 2012. A revival of the series was teased in December 2017 and later revealed to be centered around a smartphone game, but the game was still in development hell as of February 2020.http://apsy.blog.shinobi.jp/diary/%E6%AD%A6%E8%A3%85%E7%A5%9E%E5%A7%AB%E3%81%AB%E3%81%A4%E3%81%84%E3%81%A6 Action Figures and Model Kits Original Line and MMS The action figure line was launched in Japan in September 2006. Many were based on character designs by prolific Japanese artists. A few of the figures have been released for distribution outside Japan. Busou Shinki action figures are presented as 1:1 scale, drawing from a fictional world featuring ac ...
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Action Figure
An action figure is a poseable character (arts), character model figure made most commonly of plastic, and often based upon characters from a film, comic book, military, video game or television program; fictional or historical. These figures are usually marketing, marketed toward boys and adult collectors. The term was coined by Hasbro in 1964 to market G.I. Joe to boys (while competitors called similar offerings ''boy's dolls''). According to a 2005 study in Sweden, action figures which display traditional Masculinity, masculine traits primarily target boys. While most commonly marketed as a child's toy, the action figure has gained widespread acceptance as collecting, collector item for adults. In such a case, the item may be produced and designed on the assumption it will be bought solely for display as a collectible and not played with like a child's toy. History Precursors Articulated dolls go back to at least 200 BCE, with articulated clay and wooden dolls of ancient ...
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TNK (company)
is a Japanese animation studio located in Nerima, Tokyo Prefecture. It was established on January 29, 1999 by Nagateru Kato, a former animator from Tatsunoko Production. They have produced a number of series to date, most notably their adaptations of '' School Days'' and ''High School DxD'', among others such as '' Hand Maid May'', ''I My Me! Strawberry Eggs'', ''UFO Ultramaiden Valkyrie'', and '' Kannazuki no Miko''. Works A list of series produced or co-produced by TNK. TV series OVA *'' Cosplay Complex'' (2002) *'' Cosplay Complex: Extra Identification'' (2004) *''Papa to Kiss in the Dark'' (2005) *'' Itsudatte My Santa!'' (2005) *'' School Days: Valentine Days'' (2008) *'' High School DxD OVAs'' (2012, 2013 & 2015) ONA *''Busou Shinki is a Japanese media mix franchise from Konami Digital Entertainment, first launched in Japan in 2006 with a line of action figures followed by a companion online game. The franchise encompasses various manga, anime, novels ...
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Gurren Laggan
''Gurren Lagann'', known in Japan as , is a Japanese mecha anime television series animated by Gainax and co-produced by Aniplex and Konami. It ran for 27 episodes on TV Tokyo between April and September 2007. It was directed by Hiroyuki Imaishi and written by veteran playwright Kazuki Nakashima. ''Gurren Lagann'' takes place in a fictional future where Earth is ruled by the Spiral King, Lordgenome, who forces mankind to live in isolated subterranean villages. The plot focuses on two teenagers, Simon and Kamina, who live in a subterranean village and wish to go to the surface. Using a mecha known as Lagann, Simon and Kamina reach the surface and start fighting alongside other humans against Lordgenome's forces, before fighting the forces of their true enemy. In North America, although initially announced to be licensed by ADV Films in 2007, the license was transferred to Bandai Entertainment in 2008 and then transferred to Aniplex of America in 2013. In the United Kingd ...
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Beatmania
(styled as ''beatmania'') is a Rhythm game, rhythm video game developed and distributed by Japan, Japanese game developer Konami and first released in December 1997. It contributed largely to the boom of music games in 1998, and the series expanded not only with arcade sequels, but also moved to video game console, home consoles and other portable devices, achieving a million unit sales. The Bemani line of music games from Konami is named after the series, was first adopted in the arcade release of ''Beatmania 3rdMix'' and kept ever since. The series came to an end with the last game being ''Beatmania The Final'', released in 2002. ''Beatmania'' gave birth to several spinoffs, such as the ''Beatmania IIDX'' series (a more advanced version featuring 7 keys and higher difficulty levels, and to this day still receiving new version updates) and the other being ''Beatmania III'', a remake of the 5-key series which featured a more modern hardware platform, a pedal for optional effe ...
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Artistic License
Artistic license (alongside more contextually-specific derivative terms such as poetic license, historical license, dramatic license, and narrative license) refers to deviation from fact or form for artistic purposes. It can include the alteration of grammar or language, or the rewording of pre-existing text. History The artistic license may also refer to the ability of an artist to apply smaller distortions, such as a poet ignoring some of the minor requirements of grammar for poetic effect. For example, Mark Antony's "Friends, Romans, Countrymen, lend me your ears" from Shakespeare's ''Julius Caesar'' would technically require the word "and" before "countrymen", but the conjunction "and" is omitted to preserve the rhythm of iambic pentameter (the resulting conjunction is called an asyndetic tricolon). Conversely, on the next line, the end of "I come to bury Caesar, not to praise him" has an extra syllable because omitting the word "him" would make the sentence unclear, but ad ...
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Android (robot)
An android is a humanoid robot or other artificial being often made from a flesh-like material. Historically, androids were completely within the domain of science fiction and frequently seen in film and television, but advances in robot technology now allow the design of functional and realistic humanoid robots. Terminology The ''Oxford English Dictionary'' traces the earliest use (as "Androides") to Ephraim Chambers' 1728 '' Cyclopaedia,'' in reference to an automaton that St. Albertus Magnus allegedly created. By the late 1700s, "androides", elaborate mechanical devices resembling humans performing human activities, were displayed in exhibit halls. The term "android" appears in US patents as early as 1863 in reference to miniature human-like toy automatons. The term ''android'' was used in a more modern sense by the French author Auguste Villiers de l'Isle-Adam in his work '' Tomorrow's Eve'' (1886). This story features an artificial humanlike robot named Hadaly. As said by ...
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Development Hell
Development hell, development purgatory, and development limbo are media and software industry jargon for a project, concept, or idea that remains in development for an especially long time, often moving between different crews, scripts, game engines, or studios before it progresses to production, if it ever does. Projects in development hell generally have very ambitious goals, which may or may not be underestimated in the design phase, and are delayed in an attempt to meet those goals in a high degree. Production hell refers to when a film has entered production but remains in that state for a long time without progressing to post. The term can also apply generally to any project that has languished unexpectedly in its planning or construction phases, rather than being completed in a realistic amount of time, or otherwise having diverted from its original timely expected date of completion. Overview Film Film industry companies often buy the film rights to many popular nove ...
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Anime
is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of the English word ''animation'') describes all animated works, regardless of style or origin. Animation produced outside of Japan with similar style to Japanese animation is commonly referred to as anime-influenced animation. The earliest commercial Japanese animations date to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, Original video animation, directly to home media, and Original net animation, over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, ...
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Manga
Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is used in Japan to refer to both comics and cartooning. Outside of Japan, the word is typically used to refer to comics originally published in the country. In Japan, people of all ages and walks of life read manga. The medium includes works in a broad range of genres: action, adventure, business and commerce, comedy, detective, drama, historical, horror, mystery, romance, science fiction and fantasy, erotica ('' hentai'' and ''ecchi''), sports and games, and suspense, among others. Many manga are translated into other languages. Since the 1950s, manga has become an increasingly major part of the Japanese publishing industry. By 1995, the manga market in Japan was valued at (), with annual sales of 1.9billion manga books and manga magazi ...
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Action Figures
An action figure is a poseable character model figure made most commonly of plastic, and often based upon characters from a film, comic book, military, video game or television program; fictional or historical. These figures are usually marketed toward boys and adult collectors. The term was coined by Hasbro in 1964 to market G.I. Joe to boys (while competitors called similar offerings ''boy's dolls''). According to a 2005 study in Sweden, action figures which display traditional masculine traits primarily target boys. While most commonly marketed as a child's toy, the action figure has gained widespread acceptance as collector item for adults. In such a case, the item may be produced and designed on the assumption it will be bought solely for display as a collectible and not played with like a child's toy. History Precursors Articulated dolls go back to at least 200 BCE, with articulated clay and wooden dolls of ancient Greece and Rome. Many types of articulated figu ...
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Media Mix
Media may refer to: Communication * Media (communication), tools used to deliver information or data ** Advertising media, various media, content, buying and placement for advertising ** Broadcast media, communications delivered over mass electronic communication networks ** Digital media, electronic media used to store, transmit, and receive digitized information ** Electronic media, communications delivered via electronic or electromechanical energy ** Hypermedia, media with hyperlinks ** Interactive media, media that is interactive ** Mass media, technologies that reach a large audience via mass communication ** MEDIA Programme, a European Union initiative to support the European audiovisual sector ** Multimedia, communications that incorporate multiple forms of information content and processing ** New media, the combination of traditional media and computer and communications technology ** News media, mass media focused on communicating news ** Print media, communication ...
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