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BloodNet
''BloodNet'' is a cyberpunk-themed role-playing video game video game developed and published by MicroProse for MS-DOS in 1993. An Amiga port was released in 1994 by Catfish and Teeny Weeny Games. An emulated version for Microsoft Windows, Mac OS X and Linux was released in 2014. Gameplay The interface in ''BloodNet'' is standard point and click with some icon-based commands available from a drop down menu. The game features written dialog and puzzles, in addition to an open-ended travel system and random encounters. An alternate "cyberspace universe" is also part of the gameplay, where codewords are needed to travel to different "wells" (cyberspace locations). Role-playing elements are also present in ''Bloodnet'': the player character and other recruitable characters for the player's party have number-based stats (such as Perception, Hacking, etc.), and combat is based on the player character's attributes and stats. Plot A mix of future tech and gothic vampire story, in ...
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MicroProse
MicroProse is an American video game publisher and video game developer, developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization (series), Civilization'' and ''X-COM'' series. Most of their internally developed titles were vehicle simulation game, vehicle simulation and strategy video game, strategy games. In 1993, the company lost most of its UK-based personnel and became a subsidiary of Spectrum HoloByte. Subsequent cuts and corporate policies led to Sid Meier, Jeff Briggs and Brian Reynolds (game designer), Brian Reynolds leaving and forming Firaxis Games in 1996, as MicroProse closed its ex-Simtex development studio in Austin, Texas. In 1998, following an unsuccessful buyout attempt by GT Interactive, the struggling MicroProse (Spectrum HoloByte) became a wholly owned subsidiary of Hasbro Interactive and its development studios in Alameda, California, and Chapel Hill, North Caroli ...
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Teeny Weeny Games
Perfect Entertainment was an independent British computer game developer. It began in 1991 as Teeny Weeny Games headed by Angela Sutherland but changed names when merging exclusively with Gregg Barnett's Perfect 10 Productions, a company previously known as Beam Software (UK). History Perfect Entertainment is best known for its popular point-and-click adventure games ''Discworld'', '' Discworld II: Missing Presumed...!?'' and ''Discworld Noir'', which are based on the Terry Pratchett novel series ''Discworld''. Teeny Weeny Games was the initial funding source of Perfect Entertainment's speculative product demo of ''Discworld''. Perfect Entertainment produced the majority of Psygnosis games ported to the Sega Saturn, since Sony, owner of Psygnosis, wasn't willing to fund games for a rival console. In 1995, they acquired Tantalus Entertainment some time after its founding. Perfect Entertainment's Manchester offices were destroyed in the 1996 IRA bombing. They were developing '' ...
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Random Encounter
A random encounter is a feature commonly used in various role-playing games whereby combat encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random, usually without the enemy being physically detected beforehand. In general, random encounters are used to simulate the challenges associated with being in a hazardous environment—such as a monster-infested wilderness or dungeon—with uncertain frequency of occurrence and makeup (as opposed to a "placed" encounter). Frequent random encounters are common in Japanese role-playing games like ''Dragon Quest (video game), Dragon Quest'', ''Pokémon (video game series), Pokémon'', and the ''Final Fantasy'' series. Role-playing games Random encounters—sometimes called wandering monsters—were a feature of ''Dungeons & Dragons'' from its beginnings in the 1970s, and persist in that game and its offshoots to this day. Random encounters are usually determined by the gamemaster by rolling dice ...
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Betrayal At Krondor
''Betrayal at Krondor'' is an MS-DOS-based role-playing video game developed by Dynamix and released by Sierra Entertainment, Sierra On-Line in the summer of 1993 in video gaming, 1993. ''Betrayal at Krondor'' takes place largely in Midkemia, the fantasy literature, fantasy world developed by Raymond E. Feist in his ''Riftwar'' novels. The game is designed to resemble a book, separated into chapters and narrated in the third-person with a quick-save bookmark feature. Although neither the dialog nor narrative were written by Feist himself, the game is considered canon, having been novelized as ''Krondor: The Betrayal'' five years later. Events in the game were also written into the ''Riftwar'' novels. PyroTechnix completed a sequel, ''Return to Krondor'', which was released by Sierra in 1998. Its protracted development experienced development hell, considerable delay, and the finished product was not nearly as warmly received as ''Betrayal''. GOG.com released an Emulator, emulate ...
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Pelit
''Pelit'' ("Games") is a Finnish video games magazine published in Helsinki, Finland. History ''Pelit'' dates back to 1987, as an annual extra games-only issue of ''MikroBitti'' and '' C-lehti''. Another annual issue was published in 1988, and in 1989 it became semi-annual (two times per year). In 1992, the staff of the semi-annual computer game book launched ''Pelit'' as a fully-fledged magazine. Its layout and contents have occasionally been revised over the years. Game walkthroughs were dropped as the adventure and old-fashioned role-playing games fell out of fashion. A comic, ''KyöPelit'', was started in 1993. While the magazine started with four computer platforms, coverage of the Amiga, Commodore 64 and Atari ST was reduced as the market share for those platforms diminished. The most notable changes to the magazine format were the 1998 founding of its sister publication, the PlayStation-focused ''Peliasema'', and the later merging of the two due to the growth of the conso ...
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Dragon (magazine)
''Dragon'' was one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaced ''Dragon'' magazine, was launched in 2015. It was created by the advertising agency Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strate ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows: The Official Magazine, Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in Spring, 1981 that no Video game journalism, ...
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Hyper (magazine)
''Hyper'' was a multi-platform Australian video game magazine. It was Australia's longest running gaming magazine, published from 1993 to 2019. In addition to coverage of current major video game systems and game releases (console and handheld), ''Hyper'' also covered arcade machines and classic games, as well as anime and DVD movies (once they became popular in Australia in '94 and '99 respectively) and also featured interviews with industry professionals and articles on game-related content such as game classifications (talking about G to X18+ about to be implemented in Issue #2), computer hardware and video game music. ''Hyper'' also had a sister magazine, the completely PC gaming focused '' PC PowerPlay''. History ''Hyper'' was launched in 1993 by Next Media with Stuart Clarke as editor. Clarke had previously edited '' MegaZone''; a then multi-platform magazine published by Sega Ozisoft, before it was taken over by Mason Stewart Publishing in September 1993 and started c ...
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Dracula
''Dracula'' is an 1897 Gothic fiction, Gothic horror fiction, horror novel by Irish author Bram Stoker. The narrative is Epistolary novel, related through letters, diary entries, and newspaper articles. It has no single protagonist and opens with solicitor Jonathan Harker taking a business trip to stay at the castle of a Transylvanian nobleman, Count Dracula. Harker flees after learning that Dracula is a vampire, and the Count moves to England and plagues the seaside town of Whitby. A small group, led by Abraham Van Helsing, hunts and kills him. The novel was mostly written in the 1890s, and Stoker produced over a hundred pages of notes, drawing extensively from Folklore of Romania, folklore and History of Romania, history. Scholars have suggested various figures as the inspiration for Dracula, including the Wallachian prince Vlad the Impaler and the Countess Elizabeth Báthory, but recent scholarship suggests otherwise. He probably found the name Dracula in Whitby's public l ...
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Brain Stem
The brainstem (or brain stem) is the posterior stalk-like part of the brain that connects the cerebrum with the spinal cord. In the human brain the brainstem is composed of the midbrain, the pons, and the medulla oblongata. The midbrain is continuous with the thalamus of the diencephalon through the tentorial notch, and sometimes the diencephalon is included in the brainstem. The brainstem is very small, making up around only 2.6 percent of the brain's total weight. It has the critical roles of regulating heart and respiratory function, helping to control heart rate and breathing rate. It also provides the main motor and sensory nerve supply to the face and neck via the cranial nerves. Ten pairs of cranial nerves come from the brainstem. Other roles include the regulation of the central nervous system and the body's sleep cycle. It is also of prime importance in the conveyance of motor and sensory pathways from the rest of the brain to the body, and from the body back ...
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Abraham Van Helsing
Professor Abraham Van Helsing () is a fictional character from the 1897 gothic horror novel ''Dracula'' written by Bram Stoker. Van Helsing is a Dutch polymath doctor with a wide range of interests and accomplishments, partly attested by the string of letters that follows his name: " MD, D.Ph., D.Litt., etc.", indicating a wealth of experience, education and expertise. He is a doctor, professor, lawyer, philosopher, scientist, and metaphysician. The character is best known through many adaptations of the story as a vampire slayer, monster hunter and the arch-nemesis of Count Dracula, and the prototypical and the archetypal parapsychologist in subsequent works of paranormal fiction. Some later works tell new stories about Van Helsing, while others, such as ''Dracula'' (2020) and '' I Woke Up a Vampire'' (2023) have characters that are his descendants. ''Dracula'' In the novel, Professor Van Helsing is called in by his former student, John Seward, to assist with the mys ...
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Vampire
A vampire is a mythical creature that subsists by feeding on the Vitalism, vital essence (generally in the form of blood) of the living. In European folklore, vampires are undead, undead humanoid creatures that often visited loved ones and caused mischief or deaths in the neighbourhoods which they inhabited while they were alive. They wore shrouds and were often described as bloated and of ruddy or dark countenance, markedly different from today's gaunt, pale vampire which dates from the early 19th century. Vampiric entities have been Vampire folklore by region, recorded in cultures around the world; the term ''vampire'' was popularized in Western Europe after reports of an 18th-century mass hysteria of a pre-existing folk belief in Southeast Europe, Southeastern and Eastern Europe that in some cases resulted in corpses being staked and people being accused of vampirism. Local variants in Southeastern Europe were also known by different names, such as ''shtriga'' in Albanian ...
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