Atari 2600 Homebrew
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Atari 2600 Homebrew
'' Duck Attack! (2010)'' Atari 2600 homebrew is a term describing hobbyist-developed games for the Atari 2600 video game console. The first such game was written in 1995, and more than 100 have been released since then. The majority of games are unlicensed clones of games for other platforms, and many were written for the technical challenge. There are also ROM hacks and some original games. Several games have received attention outside the hobbyist community. Some have been included in a game anthology by Activision. With severe resource limitations such as only 128 bytes of RAM and no video frame buffer, the 2600 is a difficult machine to program. Emulators, the Batari Basic language, and freely available documentation, can help the hobbyist developer. There is an active community of Atari 2600 developers—the largest among classic systems. History Thomas Jentzsch's 2600 version of Jeremy Smith's BBC Micro game '' Thrust'' (2000) The Atari 2600 game console was introduced ...
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Tetris
''Tetris'' (russian: link=no, Тетрис) is a puzzle video game created by Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded the Tetris Company with Henk Rogers to manage licensing. In ''Tetris'', players complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the uncleared lines reach the top of the playing field. The longer the player can delay this outcome, the higher their score will be. In multiplayer games, players must last longer than their opponents; in certain versions, players can inflict penalties on opponents by completing ...
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Warlords (1980 Video Game)
''Warlords'' is an arcade game released by Atari, Inc. in 1980. The game resembles a combination of '' Breakout'' and ''Quadrapong'' (an early Atari arcade game); up to four players play the game at the same time, and the "castles" in the four corners of the screen are brick walls that can be broken with a flaming ball. ''Warlords'' used spinner controllers for player control and came in both a two-player upright version and a four-player cocktail version. The upright version used a black and white monitor and reflected the game image onto a mirror, with a backdrop of castles, giving the game a 3D feel. The upright version only supported up to two simultaneous players, who moved through the levels as a team. The cocktail version was in color and supported 1–4 players. Three-to-four player games were free-for-alls where the game ended as soon as one player won. One-to-two player games played identical to the upright version. According to Atari production numbers, 1014 uprights ...
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Medieval Mayhem
''Medieval Mayhem'' is a 2006 game developed for the Atari 2600 console as an updated version of the 1980 Atari, Inc. arcade video game ''Warlords''. It was written by American developer Darrell Spice Jr. and released under his SpiceWare label. David Vazquez and Erik Ehrling provided graphics and music for the game, respectively. ''Warlords'' was first ported to the Atari 2600 in 1981 by game designer Carla Meninsky. Spice's version includes elements of the arcade version that were not included in the official 2600 port. Gameplay ''Medieval Mayhem'' is an action game that features a king in each of the four corners of the screen. Each king is protected by a brick castle. The object of the game is to destroy the opponents' kings by breaking through the walls of the castle with a fireball. Up to four players can play simultaneously; each controls a shield in front of the castle. If there are fewer than four players, the remaining shields are controlled by the computer. At the s ...
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Surround (video Game)
''Surround'' is a video game programmed by Alan Miller and published by Atari, Inc. for the Atari Video Computer System (later known as the Atari 2600). It was one of the nine Atari VCS launch titles released in September 1977. ''Surround'' is an unofficial port of the arcade video game ''Blockade'', released the previous year by Gremlin Industries. It is the first home console version of the game that became widely known across many platforms as ''Snake''. Atari licensed it to Sears which released it under the name ''Chase''. Gameplay Like its predecessor ''Blockade'', the object of ''Surround'' is to maneuver a square across the screen, leaving a trail behind. A player wins by forcing the other player to crash into one of the trails.''Surround'' manual, "1. Introduction (Game Play Objective)", Atari, Inc., 1977 Twelve game variations include options allow for speed-up, diagonal movement, wrap-around, and "erase" (the choice to not draw at a given moment). In addition, the ...
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Warring Worms
''Warring Worms'' is an Atari 2600 video game based on the 1976 arcade game ''Blockade'' (the concept of which has since become known as "Snake"). ''Warring Worms'' was written by Billy Eno and published in 2002 under the Baroque Gaming label. It was Eno's first released 2600 game. An updated version was released in 2005 as ''Warring Worms: The Worm (Re)Turns''. It has additional modes such as random mode, in which the game options are randomized between each round. At 8 KB it is double the game's original size of 4 KB. Gameplay ''Warring Worms'' is an action game, similar to the Atari 2600 launch title ''Surround'', which itself is based on the 1976 ''Blockade'' arcade game. Like ''Surround'', the player wins a round by forcing the opponent to crash into a wall. The opponent is controlled by either a second player or the game's AI, depending on the game selection. Unlike ''Surround'', players in ''Warring Worms'' are armed: each worm can control a cannon that fire ...
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Star Castle
''Star Castle'' is a vector graphics Vector graphics is a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as points, lines, curves and polygons. The associated mechanisms may include vector display a ... multidirectional shooter released in arcades by Cinematronics in 1980. The game involves obliterating a series of defenses orbiting a stationary turret in the center of the screen. The display is black and white with the colors of the rings and screen provided by a transparent plastic screen overlay. ''Star Castle'' was designed by Tim Skelly and programmed by Scott Boden. Skelly created a number of other Cinematronics vector games, including ''Starhawk (arcade game), Starhawk'', ''Armor Attack'', and ''Rip-Off''. A Vectrex port of ''Star Castle'' for was released in 1983. Gameplay The object of ''Star Castle'' is to destroy an enemy cannon which sits in the center of three concentric, rot ...
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Caverns Of Mars
''Caverns of Mars'' is a vertically scrolling shooter for the Atari 8-bit family of home computers. It was programmed by Greg Christensen, with some features added by Richard Watts, and published by the Atari Program Exchange (APX) in 1981. ''Caverns of Mars'' became the best selling APX title of all-time and was moved into Atari, Inc.'s official product line, first on diskette and later on cartridge. The game is a vertically scrolling variation of Konami's 1981 arcade game ''Scramble''. In ''Caverns of Mars'', the player descends into cave and at the end must retrace their steps back to the top. Christensen wrote two less successful sequels, one of which scrolls horizontally and is very similar to ''Scramble''. Gameplay ''Caverns of Mars'' is a scrolling shooter similar in concept and visual style to the 1981 arcade game ''Scramble''. Christensen changed the orientation of the caverns from ''Scramble'', having the player fly down into them as opposed to sideways through them ...
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Sea Wolf (video Game)
''Sea Wolf'' is a shooter video game manufactured by Midway, originally released for arcades in 1976. It is a video game update of an earlier coin-operated electro-mechanical Midway game, ''Sea Devil'', itself based on Sega's 1966 coin-op electro-mechanical arcade submarine simulator ''Periscope''. The game was released in Japan by Taito. ''Sea Wolf'' was designed by Dave Nutting. The game sold 10,000 arcade cabinets, and was the highest-grossing arcade video game of 1976 and 1977 in the United States, and Japan's fifth highest-grossing arcade video game of 1976. Midway released a color arcade sequel, ''Sea Wolf II'', in 1978. In 1982, Commodore International produced cartridge ports of ''Sea Wolf'' for the VIC-20 and then-new Commodore 64 computers. Gameplay The player looks through a large periscope to aim at ships moving across the virtual sea line at the top of the screen, using a thumb button on the right handle of the scope to fire torpedoes. The periscope swivels ...
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Thrust (video Game)
''Thrust'' is a 1986 video game programmed by Jeremy Smith (who later co-authored ''Exile'') for the BBC Micro and published by Superior Software. The player's aim is to manoeuvre a spaceship by rotating and thrusting, as it flies over a two-dimensional landscape and through caverns. The gameplay of ''Thrust'' was heavily inspired by Atari's ''Gravitar''. ''Thrust'' was ported to the Commodore 64, Amstrad CPC, Atari 8-bit family, Atari ST, Commodore 16/ Plus 4, and ZX Spectrum. Firebird released a sequel, ''Thrust II'', in 1988.http://www.gb64.com/game.php?id=7898 Gameplay The aim is to pilot a spacecraft which must pick up a pod using a tractor beam and fly it into space. The ship and pod are subject to gravity and inertia, and being connected by a stiff rod can end up spinning around each other, out of control. Hitting the walls of the cave with either the ship or the pod results in death. Each planet has turrets which fire bullets at the ship, which can be destroyed with a ...
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Juno First
is an arcade video game developed by Konami and released in 1983. It was licensed to Gottlieb in the United States. ''Juno First'' combines elements of vertically scrolling shooters and fixed shooters, using a slightly tilted perspective similar to Nintendo's ''Radar Scope'' from 1980. ''Juno First'' was ported to the Commodore 64 and Atari 8-bit family by Greg Hiscott and published by Datasoft in 1983 and 1984 respectively. Gameplay ''Juno First'' presents a set number of enemies per level, but they do not make a gallery formation like ''Galaga'' or ''Space Invaders''. Instead, the player's ship can move forward and backward (in addition to left and right) to hunt enemies in an orientation that is vertical, but has some horizon-oriented tilt. This style of gameplay would be re-used in a later Konami shooter, ''Axelay''. The player destroys waves of enemies to finish levels. Starting formations vary from stage to stage. In addition, the player can pick up a humanoid, upon w ...
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Konami
, is a Japanese Multinational corporation, multinational video game company, video game and entertainment company headquartered in Chūō, Tokyo, Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and List of Japanese arcade cabinets, arcade cabinets. Konami has casinos around the world and operates health and physical fitness clubs across Japan. Konami's video game franchises include ''Metal Gear'', ''Silent Hill'', ''Castlevania'', ''Contra (series), Contra'', ''Frogger'', ''Tokimeki Memorial'', ''Parodius'', ''Gradius'', ''List of Yu-Gi-Oh! video games, Yu-Gi-Oh!'', ''Suikoden'', and ''Pro Evolution Soccer''. Additionally Konami owns Bemani, known for ''Dance Dance Revolution'' and ''Beatmania'', as well as the assets of former game developer Hudson Soft, known for ''Bomberman'', ''Adventure Island (video game), Adventure Island'', ''Bonk (series), Bonk'' and ''Star Soldier''. Konami is the nineteenth-largest L ...
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