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Surround (video Game)
''Surround'' is a video game programmed by Alan Miller and published by Atari, Inc. for the Atari Video Computer System (later known as the Atari 2600). It was one of the nine Atari VCS launch titles released in September 1977. ''Surround'' is an unofficial port of the arcade video game ''Blockade'', released the previous year by Gremlin Industries. It is the first home console version of the game that became widely known across many platforms as ''Snake''. Atari licensed it to Sears which released it under the name ''Chase''. Gameplay Like its predecessor ''Blockade'', the object of ''Surround'' is to maneuver a square across the screen, leaving a trail behind. A player wins by forcing the other player to crash into one of the trails.''Surround'' manual, "1. Introduction (Game Play Objective)", Atari, Inc., 1977 Twelve game variations include options allow for speed-up, diagonal movement, wrap-around, and "erase" (the choice to not draw at a given moment). In addition, the ...
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Atari, Inc
Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry. Based primarily around the Sunnyvale, California, area in the center of Silicon Valley, the company was initially formed to develop arcade games, launching with ''Pong'' in 1972. As computer technology matured with low-cost integrated circuits, Atari ventured into the consumer market, first with dedicated home video game console, home versions of ''Pong'' and other arcade successes around 1975, and into programmable consoles using game cartridges with the Atari Video Computer System (Atari VCS or later branded as the Atari 2600) in 1977. To bring the Atari VCS to market, Bushnell sold Atari to Warner Communications in 1976. In 1978, Warner brought in Ray Kassar to help run the company, but over the next few years, gave Kassar more of a leadership role in the company. Bushn ...
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Video (magazine)
''Video'' is a discontinued American consumer electronics magazine that was published from 1977 to 1999 by Reese Communications with a focus on video and audio devices. The magazine showcases new audiovisual products, analyzes current practices and trends in the field, and provides critical reviews of newly marketed products and equipment. During its early years, it competed fiercely with contemporary journals like ''Video Review'' and ''Video Buyer's Review''—ultimately culminating in a 1980 trademark infringement suit over use of the term "Video Buyer's Guide". In March 1995, ''Video'' was acquired from Reese by Hachette Filipacchi, and in 1999 it was merged with their bi-monthly ''Sound & Image'' magazine to become ''Sound & Vision (magazine), Sound & Vision''. Today, the legacy of ''Video'' lies in the history of video game journalism as its regular column, "Arcade Alley", represents the earliest example of a video game column in a mainstream publication. Arcade Alley is cred ...
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Snake Video Games
Snakes are elongated, limbless, carnivorous reptiles of the suborder Serpentes . Like all other squamates, snakes are ectothermic, amniote vertebrates covered in overlapping scales. Many species of snakes have skulls with several more joints than their lizard ancestors, enabling them to swallow prey much larger than their heads (cranial kinesis). To accommodate their narrow bodies, snakes' paired organs (such as kidneys) appear one in front of the other instead of side by side, and most have only one functional lung. Some species retain a pelvic girdle with a pair of vestigial claws on either side of the cloaca. Lizards have evolved elongate bodies without limbs or with greatly reduced limbs about twenty-five times independently via convergent evolution, leading to many lineages of legless lizards. These resemble snakes, but several common groups of legless lizards have eyelids and external ears, which snakes lack, although this rule is not universal (see Amphisbaenia, Dibamida ...
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North America-exclusive Video Games
North is one of the four compass points or cardinal directions. It is the opposite of south and is perpendicular to east and west. ''North'' is a noun, adjective, or adverb indicating Direction (geometry), direction or geography. Etymology The word ''north'' is etymology, related to the Old High German ''nord'', both descending from the Proto-Indo-European language, Proto-Indo-European unit *''ner-'', meaning "left; below" as north is to left when facing the rising sun. Similarly, the other cardinal directions are also related to the sun's position. The Latin word ''borealis'' comes from the Ancient Greek, Greek ''Anemoi#Boreas, boreas'' "north wind, north", which, according to Ovid, was personified as the wind-god Anemoi#Boreas, Boreas, the father of Calais and Zetes. ''Septentrionalis'' is from ''septentriones'', "the seven plow oxen", a name of ''Ursa Major''. The Greek ἀρκτικός (''arktikós'') is named for the same constellation, and is the source of the English ...
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Atari Games
Atari Games Corporation, known as Midway Games West Inc. after 1999, was an American producer of Arcade game, arcade Video game, games. It was formed in 1985 when the coin-operated Arcade game, arcade game division of Atari, Inc. was transfered by Warner Communications to a joint venture with Namco. It was one of several successor companies to use the name Atari. The company developed and published games for arcades and across consumer gaming consoles such as the Commodore 16, Commodore 64, Game Boy, Nintendo Entertainment System (NES) and other platforms using the Tengen (company), Tengen label. Some of the games Atari had developed include ''Tetris (Atari), Tetris, Road Runner (video game), Road Runner, RoadBlasters'' and ''Primal Rage.'' After Time Warner reassumed full ownership in 1994, the company was sold to WMS Industries in 1996, and became part of Midway Games when that company was spun-off by WMS in 1998. It ceased operations in 2003 and its former assets were sold bac ...
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Atari 2600 Games
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, California, in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles and home computers. The company's products, such as ''Pong'' and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. In 1984, as a result of the video game crash of 1983, the home console and computer divisions of the original Atari Inc. were sold off, and the company was renamed Atari Games Inc. Atari Games received the rights to use the logo and brand name with appended text "Games" on arcade games, as well as the derivative coin-operated arcade rights to the original 1972–1984 arcade hardware properties. The Atari Consumer Electronics Division properties were in turn sold to Jack ...
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1977 Video Games
Events January * January 8 – Three bombs explode in Moscow within 37 minutes, killing seven. The bombings are attributed to an Armenian separatist group. * January 10 – Mount Nyiragongo erupts in eastern Zaire (now the Democratic Republic of the Congo). * January 17 ** 49 marines from the and are killed as a result of a collision in Barcelona harbour, Spain. * January 18 ** Scientists identify a previously unknown bacterium as the cause of the mysterious Legionnaires' disease. ** Australia's worst railway disaster at Granville, a suburb of Sydney, leaves 83 people dead. ** SFR Yugoslavia Prime minister Džemal Bijedić, his wife and 6 others are killed in a plane crash in Bosnia and Herzegovina. * January 19 – An Ejército del Aire CASA C-207C Azor (registration T.7-15) plane crashes into the side of a mountain near Chiva, on approach to Valencia Airport in Spain, killing all 11 people on board. * January 20 – Jimmy Carter is sworn in as the 39th Pres ...
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AtariAge
AtariAge is a website focusing on classic Atari video games. The site features gaming news, historical archives, discussion forums, and an online store. It was founded in 1998. Taking its name from the 1982–84 '' Atari Age'' magazine, the site also houses a comprehensive, searchable database of Atari video games, including manuals, packaging art, estimated rarity, screenshots, reviews, and other details, as well as an ''Atari Age'' magazine archive. The site is also home to a community of homebrew developers for Atari and other classic video game systems. Carless 2005, p. 15: "As discussed earlier, the Atari 2600 itself has a vibrant homebrew scene oriented around such sites as Atari Age." Some of the homebrew games originally published by AtariAge have been included in official video game compilations such as ''Activision Anthology ''Activision Anthology'' is a compilation of most of the Atari 2600 games by Activision for various game systems. It also includes games that wer ...
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List Of Atari 2600 Games
This is a list of games for the Atari Video Computer System, a console renamed to the Atari 2600 in November 1982. Sears licensed the console and many games from Atari, Inc., selling them under different names. A few cartridges were Sears exclusives. The list contains games, divided into three sections: #Games published by Atari and Sears #Games published by third parties # Hobbyist-developed games after the system was discontinued. The Atari VCS was first released in North America on September 11, 1977 with nine cartridges: ''Air-Sea Battle'', '' Basic Math'', ''Blackjack'', ''Combat'', ''Indy 500'', '' Star Ship'', '' Street Racer'', ''Surround'' and ''Video Olympics''. The final licensed Atari 2600 games released in North America were ''Ikari Warriors'', ''MotoRodeo'', ''Sentinel'', and '' Xenophobe'' in early 1991, and the final licensed games released in Europe were '' Klax'' and ''Acid Drop'' in 1990 and 1992 respectively. Games published by Atari and Sears All o ...
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Patience (game)
Patience (Europe), card solitaire or solitaire (US/Canada), is a genre of card games whose common feature is that the aim is to arrange the cards in some systematic order or, in a few cases, to pair them off in order to discard them. Most are intended for play by a single player, but there are also "excellent games of patience for two or more players". Name 'Patience' is the earliest recorded name for this type of card game in both British and American sources. The word is French in origin, these games being "regarded as an exercise in patience." Although the name solitaire became common in North America for this type of game during the 20th century, British games scholar David Parlett notes that there are good reasons for preferring the name 'patience'. Firstly, a patience is a card game, whereas a solitaire is any one-player game, including those played with dominoes or peg and board games. Secondly, any game of patience may be played competitively by two or more players. Am ...
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Graffiti
Graffiti (plural; singular ''graffiti'' or ''graffito'', the latter rarely used except in archeology) is art that is written, painted or drawn on a wall or other surface, usually without permission and within public view. Graffiti ranges from simple written words to elaborate wall paintings, and has existed Graffito (archaeology), since ancient times, with examples dating back to ancient Egypt, ancient Greece, and the Roman Empire. Graffiti is a controversial subject. In most countries, marking or painting property without permission is considered by property owners and civic authorities as defacement and vandalism, which is a punishable crime, citing the use of graffiti by street gangs to mark territory or to serve as an indicator of gang-related activities. Graffiti has become visualized as a growing urban "problem" for many cities in industrialized nations, spreading from the New York City Subway nomenclature, New York City subway system and Philadelphia in the early 1970s to ...
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Non-game
Non-games are a class of software on the border between video games and toys. The term "non-game game" was coined by late Nintendo president Satoru Iwata, who describes it as "a form of entertainment that really doesn't have a winner, or even a real conclusion". Will Wright (game designer), Will Wright had previously used the term "software toy" for the same purpose. The main difference between non-games and traditional video games is the lack of structured goals, objectives, and challenges. This allows the player a greater degree of self-expression through freeform play, since they can set up their own goals to achieve. Some genres that have been considered non-games include Computer-assisted language learning, language-learning software, digital tabletop games, Puzzle video game, puzzle games, Simulation video game, simulation games, and art games. History Non-games have existed since the early days of video games, although there hasn't been a specific term for them. One of ...
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